The Slumbering Tyrant (Crossing the Wasteland) (Inactive)

Game Master DireMerc


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forum ate my last post so recapping it.

Kardav strike one of the mist and it seems to hurt it but no much.

The creature is unaffected by the flames of Merius.
I'm not picking fire immune creatures on purposes I swear this is a coincidence just happens this thing is from the plane of fire.

Valorien and Z'dim manage to resist the paralysis.

Harika got 5 init, Val got 11 init and Zdim got 19

Z'dim launches a kinetic blast at the closest fog creature but misses (natural 1)

The mist creatures attack. One of them latches on to Argus and begins draining the blood from his body. His blood comes out of hundred of tiny holes all over his body and seems to add to the red mist.

The creature attacked by kardav attack Kardav manifesting black bony claws out of nowhere.
claw attack: 1d20 + 16 ⇒ (5) + 16 = 211d8 + 4 ⇒ (5) + 4 = 9
claw attack: 1d20 + 16 ⇒ (12) + 16 = 281d8 + 4 ⇒ (8) + 4 = 12
claw attack: 1d20 + 16 ⇒ (3) + 16 = 191d8 + 4 ⇒ (2) + 4 = 6
claw attack: 1d20 + 16 ⇒ (19) + 16 = 351d8 + 4 ⇒ (2) + 4 = 6

Another moves to attack Merius.
claw attack: 1d20 + 16 ⇒ (18) + 16 = 341d8 + 4 ⇒ (3) + 4 = 7
claw attack: 1d20 + 16 ⇒ (12) + 16 = 281d8 + 4 ⇒ (5) + 4 = 9
claw attack: 1d20 + 16 ⇒ (7) + 16 = 231d8 + 4 ⇒ (6) + 4 = 10
claw attack: 1d20 + 16 ⇒ (14) + 16 = 301d8 + 4 ⇒ (1) + 4 = 5

These claws inflict 2 points of bleed damage on a hit.

The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.

If you are bleeding the creature absorbs your blood healing itself and dealing you 1 con damage.

The last one flies over to Ynthar and begins draining his blood (it grapples him) blood drain/1d4 con: 1d4 ⇒ 3 The creature seems to grow a bit (15 temp hp)

Your go.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Churley will throw at the closest mean fog thingy.

rapid shot, point blank shot, clustered shot
to hit: 1d20 + 22 ⇒ (17) + 22 = 39 damage: 1d4 + 17 ⇒ (3) + 17 = 20
to hit: 1d20 + 22 ⇒ (16) + 22 = 38 damage: 1d4 + 17 ⇒ (4) + 17 = 21
to hit: 1d20 + 17 ⇒ (1) + 17 = 18 damage: 1d4 + 17 ⇒ (4) + 17 = 21 miss
to hit: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 1d4 + 17 ⇒ (3) + 17 = 20


Bug eater attacks the one that's after Ynthar and deals a good amount of damage to it.


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

Fort save, DC 15: 1d20 + 11 ⇒ (11) + 11 = 22
Fort save, DC 15: 1d20 + 11 ⇒ (20) + 11 = 31
Fort save, DC 15: 1d20 + 11 ⇒ (20) + 11 = 31
Fort save, DC 15: 1d20 + 11 ⇒ (18) + 11 = 29

Nobody has a better Kn: Planes than Harika to ID these things?

Harika starts chanting out a prayer to her fell goddess, imploring her companions to triumph over these monsters.

She'll cast Blessing of Fervor (10 rounds). Everybody gets to choose 1 of these benefits at the beginning of each round:

-Increase its speed by 30 feet.
-Stand up as a swift action without provoking an attack of opportunity.
-Make one extra attack as part of a full attack action, using its highest base attack bonus.
-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
-Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Merius curses as once again he is worse than useless in yet another fight. He opts to select the power of Harika to increase his speed and quickly back-flips away from the red mist. He then moves as far away from the creatures as he can. "I can do nothing here!" He shouts to his comrades, feeling worse and worse about his position...

Acrobatics to avoid AoO: 1d20 + 17 ⇒ (12) + 17 = 29

Acrobatics away from the creature adjacent to Merius and then move as far away as he can. Also, to clarify, each attack deals 1 Con damage and 2 Bleed damage?


M Dhampir Warpriest 10

So is that 1 con drain for the whole attack or each attack? Con damage is either 4 or 5, 10/14 or 9/14 total, So much CON damage in this game. Regret not buying tons of cheap paladin lesser restoration scrolls;-; HP 54/72 or 44/62
Kardav hisses vampirically as his blood is sucked out of him. "When did the world get turned upside down, I'm the one who's supposed to be doing the draining here!" He yells, drawing on his power.

Swift action cast Divine Power, +3 to attacks, damage, strength checks and skills, gain 1 temp hp per cl, gain an extra attack on a full attack like haste. HP becomes 54/82 or 44/62 for 10 rounds.
Choosing the +2 attacks, ref and ac. AC is now 26.
Rounds of Sacred Weapon 9/10 Minuets of Sacred Armor 8/10 Fervor 6/8 Blessings 7/8.

In a flurry of divinely empowered anger he unleashes his attacks.
Attack: 1d20 + 20 ⇒ (14) + 20 = 34
Damage: 1d10 + 13 ⇒ (8) + 13 = 21
Holy Damage: 2d6 ⇒ (6, 2) = 8

Attack: 1d20 + 20 ⇒ (19) + 20 = 39
Damage: 1d10 + 13 ⇒ (10) + 13 = 23
Holy Damage: 2d6 ⇒ (1, 4) = 5

Attack: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 1d10 + 13 ⇒ (1) + 13 = 14
Holy Damage: 2d6 ⇒ (3, 2) = 5

Offhand Attack: 1d20 + 20 ⇒ (3) + 20 = 23
Offhand Damage: 1d10 + 9 ⇒ (4) + 9 = 13
Holy Damage: 2d6 ⇒ (2, 2) = 4

Spells Prepared:

0-
Detect Magic
Create Water
Guidance
Read Magic
Mending
1-
Hide from Undead
Pro, Evil
Divine Favor
Rite of Bodily Purity -cast at start of day-
Read Weather -cast at start of day-
2-
Inflict Moderate Wounds (2)
Ironskin
Weapon of Awe
3-
Invisibility Purge
Searing Light (2)
4-

And that is why I post this game from my PC, also imagine if these things were undead, damn that'd cool


drains 1 con per round if your bleeding or 1d4 con if he is grappling...


M Dhampir Warpriest 10

Well that's less scary than I thought, still didn't want to assume. Con Danage 4, 10/14 total. HP 54/72 +10Temp HP


karadav destroys the mist creature attacking Ynthar

Are we back on enemies?


M Dhampir Warpriest 10

Here you go DM. Currently in Init its:
24-Pally
21-Merius
20-Kardav
14-Enemy
11-Bug/Ynthar/Val
5-Harika


M Dhampir Warpriest 10

That feeling when you're being attacked by enemies who paralysis all things and you forgot you're a liberation war-priest. Should have freed the paladin.


One continues to attack the paladin.

Another attacks Kardav
claw attack:: 1d20 + 16 ⇒ (1) + 16 = 171d8 + 4 ⇒ (2) + 4 = 6
claw attack:: 1d20 + 16 ⇒ (8) + 16 = 241d8 + 4 ⇒ (8) + 4 = 12
claw attack:: 1d20 + 16 ⇒ (11) + 16 = 271d8 + 4 ⇒ (8) + 4 = 12
claw attack:: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 4 ⇒ (3) + 4 = 7

another attacks Bug eater.
claw attack:: 1d20 + 16 ⇒ (13) + 16 = 291d8 + 4 ⇒ (2) + 4 = 6
claw attack:: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 4 ⇒ (5) + 4 = 9
claw attack:: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 4 ⇒ (2) + 4 = 6
claw attack:: 1d20 + 16 ⇒ (20) + 16 = 361d8 + 4 ⇒ (8) + 4 = 12

If your hit it inflicts 2 bleed damage so you take that extra damage on your turn. Not sure if cumulative or not I didn't find a good answer for that.

Your go again.


M Dhampir Warpriest 10

Con Damage 5, 9/14, HP 43/62, 2 Bleed Damage
Kardav doges two of the attacks, however as he sidesteps a claw he feels another pair of claws rip into him, the blood flowing fast and free. With a roar of pain he channels his divine power again, his weapons flaring with awesome power as he weaves a dance of death through the air.

Choosing +2 to Attack and AC from blessing of fervor. Swift cast Weapon of Awe, +2 to damage. Rounds of Sacred Weapon 9/10 Minuets of Sacred Armor 8/10 Fervor 5/8 Blessings 7/8.
Attack: 1d20 + 20 ⇒ (1) + 20 = 21
Damage: 1d10 + 15 ⇒ (10) + 15 = 25
Holy damage: 2d6 ⇒ (5, 4) = 9

Attack: 1d20 + 20 ⇒ (3) + 20 = 23
Damage: 1d10 + 15 ⇒ (9) + 15 = 24
Holy damage: 2d6 ⇒ (5, 4) = 9

Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d10 + 15 ⇒ (5) + 15 = 20
Holy damage: 2d6 ⇒ (3, 1) = 4

Offhand Attack: 1d20 + 20 ⇒ (3) + 20 = 23
Offhand Damage: 1d10 + 11 ⇒ (8) + 11 = 19
Holy damage: 2d6 ⇒ (3, 4) = 7

Prepared Spells:

0-
Detect Magic
Create Water
Guidance
Read Magic
Mending
1-
Hide from Undead
Pro, Evil
Divine Favor
Rite of Bodily Purity -cast at start of day-
Read Weather -cast at start of day-
2-
Inflict Moderate Wounds (2)
Ironskin
3-
Invisibility Purge
Searing Light (2)
4-


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will unleash on the one that attacked him.

point blank shot, clustered shot, startoss style, close quarters thrower (no AOOs)
to hit: 1d20 + 22 ⇒ (6) + 22 = 28 damage: 1d4 + 17 ⇒ (4) + 17 = 21
to hit: 1d20 + 22 ⇒ (6) + 22 = 28 damage: 1d4 + 17 ⇒ (2) + 17 = 19
to hit: 1d20 + 17 ⇒ (13) + 17 = 30 damage: 1d4 + 17 ⇒ (1) + 17 = 18
to hit: 1d20 + 12 ⇒ (20) + 12 = 32 damage: 1d4 + 17 ⇒ (4) + 17 = 21

confirm: 1d20 + 12 ⇒ (1) + 12 = 13 damage: 2d4 + 34 ⇒ (1, 2) + 34 = 37 nevermind


No hits on bug eater? Please adjust your hp when you take damage or keep track with an ooc post.

Kardav only lands one hit on his, Bug eater lands all 4 and kills another mist. 2 remain (one sucking the paladin dry and another attacking Kardav).


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

[ooc]Sorry, forgot to do that, will update. [/cco]


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

Bleed is rolled each round if it has a 1dx indication or any sort of roll. Other wise it is what it states.


I was wondering if being hit twice with bleed 2 would make it bleed 4? but I don't think it does.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Sometimes bleed does stack, but I think the ability has to actually state that it does that. I think by default it does not.


M Dhampir Warpriest 10

Bug is correct, unless it states so bleed doesn't stack. Bleed is also stopped by healing. Also I could really use some health right about now.


Are we back on enemies? Sorry about that I lost track and thought I was sill waiting for someone.

More con drain on the paladin by the one creature (as a note it gains 5 temp hp for each con it drains that one is looking plump) he is weakened but will still survive another couple rounds.

Attacks on Kardav
claw attack: 1d20 + 16 ⇒ (20) + 16 = 361d8 + 4 ⇒ (7) + 4 = 11
claw attack: 1d20 + 16 ⇒ (10) + 16 = 261d8 + 4 ⇒ (4) + 4 = 8
claw attack: 1d20 + 16 ⇒ (15) + 16 = 311d8 + 4 ⇒ (5) + 4 = 9
claw attack: 1d20 + 16 ⇒ (3) + 16 = 191d8 + 4 ⇒ (8) + 4 = 12

your go


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will continue to throw at the target.

point blank shot, clustered shot, startoss style, close quarters thrower (no AOOs)
to hit: 1d20 + 22 ⇒ (16) + 22 = 38 damage: 1d4 + 17 ⇒ (2) + 17 = 19
to hit: 1d20 + 22 ⇒ (11) + 22 = 33 damage: 1d4 + 17 ⇒ (4) + 17 = 21
to hit: 1d20 + 17 ⇒ (7) + 17 = 24 damage: 1d4 + 17 ⇒ (2) + 17 = 19
to hit: 1d20 + 12 ⇒ (14) + 12 = 26 damage: 1d4 + 17 ⇒ (2) + 17 = 19


M Dhampir Warpriest 10

Have we lost Harika and Merius?


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Im still here, but I cannot do anything until we get away from the fire immune creatures... needless to say, I'll be picking up Draining Infusion next level!


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

I am paralyzed


Missing Harika from last round too actually.I will try to pm her she is still active in my other game.


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

I'm here but since I stupidly left her weapons outside and she's built to control undead Harika doesn't have much to do but buff and she already put down her best buffing spell. Unless these things are somehow undead but needed a Kn:Planes check to ID?

With Bug and Kardav taking control of the fight, Harika concentrates on keeping her other companions in the fight. She moves over to Ynthar and pulls a scroll down from her shield, murmuring the words to a spell to rid him of his affliction.

Cast Surmount Affliction on Ynthar, paralysis suspended for 10 rounds.


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

Ynthar will shake his head, clearing the daze that he just had. A smile coming to his face, nodding at the dark skinned woman.

"Thank ye, now to end this stupid creature!"

Ynthar will stand up and begin h4is battle songs. Inspired Rage, + Str/Con, +3 Will, -1 AC if you choose to accept it


M Dhampir Warpriest 10

Woo, the healer is back. Was waiting on posting to see what you'd do.

Con Damage 6, 8/14, HP 36/62

The claws rip through the warpreist, blood flying through the air as he is flayed alive. With a last roar of defiance he lets lose at the creature, calling down more power to knit his wounds together and stem the bleeding.

Choosing +2 to Attack and AC from blessing of fervor. Swift cast Inflict moderate Wounds on self. Rounds of Sacred Weapon 9/10 Minuets of Sacred Armor 8/10 Fervor 4/8 Blessings 7/8.

IMW: 2d8 + 10 ⇒ (5, 3) + 10 = 18

Attack: 1d20 + 20 ⇒ (5) + 20 = 25
Damage: 1d10 + 15 ⇒ (8) + 15 = 23
Holly Damage: 2d6 ⇒ (1, 1) = 2

Attack: 1d20 + 20 ⇒ (10) + 20 = 30
Damage: 1d10 + 15 ⇒ (10) + 15 = 25
Holly Damage: 2d6 ⇒ (1, 1) = 2

Attack: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 1d10 + 15 ⇒ (2) + 15 = 17
Holly Damage: 2d6 ⇒ (1, 3) = 4

Attack: 1d20 + 20 ⇒ (10) + 20 = 30
Damage: 1d10 + 11 ⇒ (5) + 11 = 16
Holly Damage: 2d6 ⇒ (5, 1) = 6

Prepared Spells:

0-
Detect Magic
Create Water
Guidance
Read Magic
Mending
1-
Hide from Undead
Pro, Evil
Divine Favor
Rite of Bodily Purity -cast at start of day-
Read Weather -cast at start of day-
2-
Inflict Moderate Wounds (2)
Ironskin
3-
Invisibility Purge
Searing Light (2)
4-


The last mist creature goes down.(it had a bit of hp left but for getting things moving I will end combat there)

The paladin recovers from the paralysis and You have a moment of respite.

"I don't understand those creatures should not have been here. They are not part of the defences. At least not to my knowledge."


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Bug think it long time you sleep. Things change. "


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

DO I freeze up again?


no the duration of the paralysis ends before the spell does.


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Merius asks Harika to utilize his wand to heal up his wounds, grimacing as the infernal magic seals up his wounds. "This mission has presented me with more enemies immune to my powers than I prefer. Clearly I must seek out a way to deal with such creatures." He looks quiet dejected about his failures. "Let us continue onward and hope there are no more enemies immune to fire."

Using 3 charges from my wand.


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

"So yer telling me that something foul is a foot? How does Last Wall not know of this? Shouldn't they be checking places like this on the routine?"


M Dhampir Warpriest 10

"I would rather we avoid anymore of those creatures. I don't have much blood left to bleed." The warpriest says, storing his blades on his belt and walking, his already pale skin a deathly white. His veins etching stark deep blue lines across his face and down his throat.
"The morning can't come fast enough so I can restore myself. Or perhaps our lovely cleric can assist me."


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

Harika nods at Kardav. "I can, but my Goddess is not one of healing or mercy. Her healing has a cost."

Just fluff, obviously, but I figure Urgathoan healing isn't very fun. How much is Kardav down? Just the 6 Con?

Lesser Restoration 1: 1d4 ⇒ 3
Lesser Restoration 2: 1d4 ⇒ 3


"Your right Ynthar, the knights of Ozrem should have been keeping watch on this place. I wonder why they did not do their duty"

Having done some healing you press on the paladin still leading the way.

he restores his own con loss using his lay on hands.) Actually he can you guys some also if you need it. His mercy is fatigued, enfeebled and restorative and he can lay on hands 10 times a day he just used 4 on himself.

You arrive at a door. Magically sealed.

"Beyond here is the workshop were my wizard friend crafted the stasis sarcophagus and the hourglass beyond that is his private lab" he says


M Dhampir Warpriest 10

Yeah, just the 6 con Kardav backs away from the paladin a step. "Thanks but I'd rather not be burned to a crisp." He says, sliding over to the cleric. "Then this would be one of those rare cases where my heritage benefits me." He says as Urgotha's healing flows through him, leaving him feeling strangely satisfied as his undead tainted soul eagerly absorbs the Undead goddess's blessing. Shaking the feeling off Kardav checks on the eye, sizing up the door. "What's the bet that the undead is hiding in there."


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"That not shock Bug. " and he examines the door for traps.

perception: 1d20 + 16 ⇒ (10) + 16 = 26


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

"I would say that is a fair expectation. Let us be prepared for immediate combat."


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

Ynthar will set his Gliave, smiling and waiting for someone to open the door.

"Why are ye so scared there Kardav? The Paladin wasn't goin' to harm you"


M Dhampir Warpriest 10

Kardav raises an eye brow. "It's not a matter if if he was going to harm me, more that my undead parentage would have disagreed with his touch." He says before sliding up to the skald with a sly grin.
"That and any time with the cute cleric is welcome in my book."


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

Ynthar smiles all the wider "I can be understanding of that, why back in Last Wall I have me a beautiful dame." Ynthar nudes Kardav and smiles.

Turning to the ancient Paladin.

"So we just open the door and go in?"


No obvious signs of traps but the door is covered in glowing runes.

"I have a key that should open it are you all prepared?" says the paladin.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Bug ready. "


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Merius nods.


The paladin puts the key in and the glowing runes fade and the large door swings open.You see a large room with loots of workbenches with numerous tools and magical items.

More pressing however is there are over a dozen undead knights standing guard here. Hovering above them is the berbalang still in his wraith form.

"You found us much earlier than anticipated but no matter. You all perish here as the first victims of the whispering tyrants new honour guard!" says the berbalang

"These creatures...I recognise them...They are men from my unit. WHAT HAVE YOU DONE CREATURE!?!" says Argus full of fury as he charges the berbalang

You can roll initiative.

Argus: 1d20 + 6 ⇒ (18) + 6 = 24

undead: 1d20 + 8 ⇒ (4) + 8 = 12


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7

Ynthar blows his horn and shouts at the Berbalang, "Ye shall not hear my Beautiful Music!"

Blindness/Deafness spell, DC 16 to save or deafened
Also this Flag Bearer, I have the Flag of Last Wall


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Are there any clumps of guards? Or any guards within 10' of each other? Also, how high is the ceiling here?

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