The Silver Shields return - Group Grey (Inactive)

Game Master TheNine

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initiative Swen, Aurelain: 2d20 ⇒ (7, 15) = 22
Aurelain and Swen are still up top. Everyone but Ramona is using their move action to climb down, Amed Catching Swen took up your Standard action. Ramona you may still use your standard action to Fire if you wish.

As your feet touch the floor of the vault, you note the moaning of the walls from above has become very faint. So faint in fact the scaping of bone on bone and bone on stone becomes very obvious. Eleven broken open sarcophigi are arranged along the walls here.A twelfth albeit larger and a different colored of stone lays on the floor a heavy looking coppery colored lid over the top of it.The light spell just makes the edges of the wall clear to those with darkvision... the strewn remains of what looks to be four skeletons lay about all over the ground.... The chief concern however lies in the six skeletons that turn to face you.

Five of them appear to be humanoid though with long narrow skulls a third opening in the skull simular to the two normal eye socket appears... the last skeleton appears just like the others only it is much bigger, its easily 9 feet tall with much longer arms than a human would have.

INITIATIVE ORDER =Aurelain, Nicenzia,Ramona,Swen, Skeletons,Skeleton Large, Tush, Amed


Male Suli| HP: 16/16 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +3, R: +3, W: +2 | Init: +3 | Perc: -1, SM: +1 Magus (eldritch scion)/2nd| Speed 30ft (30ft) | Active conditions: None.|Eldritch Pool 8/8

Amed quickly puts Swen down on her feet. "You are welcome", he adds.
As Amed's movement action, the magus draws his scimitar, ready for battle.

The Exchange

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Female Kayal URogue (Shadow Walker) 2 | AC 17 T 14 FF 13 | HP 18/18 | F +2 R +6 W+2 | Init +4 | Perc +7 (Darkvision 70ft)

Swen doesn’t know what’s worse, the fact that she fell or the fact that Amed caught her. I mean, did he really have to hold her so close like that? The placement of his hand couldn’t have been an accident. Ugh.

She just snarls at him as she realizes that the room full of walking skeletons is actually the worst thing about their situation.

“Hurry your butts down here!” she calls up, “We’re surrounded!”

On her turn Swen will draw her short sword and stand ready to fight.


Male 1/2 Orc Bloodrager 2 | HP 25/25 | Init +1 | AC 15 | T 11 | FF 14 | Fort +7 | Ref +2 | Will +2 | Perception +5 with Darkvision

Aurelain, above, gets inpatient and, beginning to rage, climbs down Tush's rope.

Climb: 1d20 + 9 ⇒ (2) + 9 = 11


A smile drawing across her lips as the heat of battle fills her, Ramona fuels her will into the shot, a deadly wave of lethal intent, punctuated by the roar of her pistol in the closed chamber, her bullet punching into the weird skull of the first skeleton to advance."C'mon down girls n' boys, party's already started!"

Focused Aim (touch): 1d20 + 6 ⇒ (19) + 6 = 25
Bludgeoning/Piercing: 1d8 + 4 ⇒ (7) + 4 = 11
1grit point spent


Dhampir Sorcerer | HP 15/15 | Init 4 | AC 13 | T 10 | FF 13 | Fort +2 | Ref +3 | Will +3 |
Skills:
Bluff +11, arcana +7, spellcraft +7, use magic device +9

Nicenzia waits for a chance to get down where she can hide in between the others.


The loud report of Ramona's pistol seemed to echo even louder in the close confines of the cave... but one of the advancing skeletons skull just exploded into peices... whatever magics held it together disapated and the clattering of bones as it collapsed could just barely be heard through the ringing in your ears...


INITIATIVE ORDER =Aurelain, Nicenzia,Ramona,Swen, Skeletons,Skeleton Large, Tush, Amed

yellow Amed: 1d20 + 1 ⇒ (4) + 1 = 5
green Amed: 1d20 + 1 ⇒ (4) + 1 = 5
red Tush: 1d20 + 1 ⇒ (15) + 1 = 16
copper Swen: 1d20 + 1 ⇒ (13) + 1 = 14
large swen: 1d20 + 4 ⇒ (3) + 4 = 7

damage Tush: 1d6 + 1 ⇒ (1) + 1 = 2

The skeletons all advance the clattering of their bones barely audible in your still ringing ears. Two of them swing torwards you Amed but your combat training made it easy to side step one of the blows while parrying the other.

One of the skeletons brings his old rusted blade to bear torwards you Tush and just barely catches part of your shoulder. There is pain, but after a moment you realize the cut is mostly superficial.

Swen one of the remaining skeletons advances torwards you along with the much larger one and while the smaller skeletons blade swooshes just in front of your nose the larger ones more telegraphed strike was easy to side step.

Heroes Go! Small skeletons AC 14 HP 8, Large Skeleton AC 15 HP 18 If you take one out feel free to describe it if you want


Kill shot, 1 grit point restored!


You will start next round in Tush's square Aurelain, Im sure she wont mind you taking up its spot. Tush with him there any AoO's you would normally invoke for standard movement will be with a +4 AC from his interference


Ramona Blackhawk wrote:
Kill shot, 1 grit point restored!

Yup Gunslingers the bane of all mooks everywhere


Male Suli| HP: 16/16 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +3, R: +3, W: +2 | Init: +3 | Perc: -1, SM: +1 Magus (eldritch scion)/2nd| Speed 30ft (30ft) | Active conditions: None.|Eldritch Pool 8/8

Amed slices his scimitar at the skeleton on his right (green), but it only slice a small nick into it's shoulder.
Scimitar: 1d20 + 4 ⇒ (6) + 4 = 10


Male 1/2 Orc Bloodrager 2 | HP 25/25 | Init +1 | AC 15 | T 11 | FF 14 | Fort +7 | Ref +2 | Will +2 | Perception +5 with Darkvision

Good Deal. I'll wait for Tush to post I can select but not more my token by the way.

The Exchange

Female Kayal URogue (Shadow Walker) 2 | AC 17 T 14 FF 13 | HP 18/18 | F +2 R +6 W+2 | Init +4 | Perc +7 (Darkvision 70ft)

Swen stabs at the smaller if the two skeletons in retaliation for the near miss.

Short Sword: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

skeletons get DR to piercing and slashing i believe, so not sure what that amounts to.

Taking a cue from Ramona, she aims for the head, but only pops the jaw off. It just isn't as satisfying as stabbing into live flesh.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush sucks in a breath with the slight pain, and then she moves back away through Ramona's space. "Thanks for watching out for me Aurlain. Then she lets loose a Acid Spash at the big creature.

Acid Splash: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d3 ⇒ 3


Fixed. I forgot to adjust it so you can edit the map for everyone


Male 1/2 Orc Bloodrager 2 | HP 25/25 | Init +1 | AC 15 | T 11 | FF 14 | Fort +7 | Ref +2 | Will +2 | Perception +5 with Darkvision

Already raging Aurelain tears into the Red skeleton, full attacking.

Claw: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 7 ⇒ (2) + 7 = 9

Claw: 1d20 + 9 ⇒ (1) + 9 = 101d6 + 7 ⇒ (1) + 7 = 8

Bite: 1d20 + 8 ⇒ (5) + 8 = 131d4 + 7 ⇒ (2) + 7 = 9


Whether it was the battle lust clouding your vision, the bit of grit that tumbled into your eyes as you hopped down that clouded your sight or just plain bad luck Both your claws and snapping jaws cut only the air Aurelain.

Man that was some crummy luck on those rolls

Ramona and Nicenzia are up, then the bads

The Exchange

Female Kayal URogue (Shadow Walker) 2 | AC 17 T 14 FF 13 | HP 18/18 | F +2 R +6 W+2 | Init +4 | Perc +7 (Darkvision 70ft)

That first claw attack landed.


Good catch, for some reason i looked at the damage as the to hit >.<

Maybe it was the grit in my eyes.. but the first claw attack wrenched through the skeltons eyes and after a weird creaking moment you realized the skeleton had fallen apart literally in your hands. spine in hand you glanced down to the rest of the bones in a haphazard pile at your feet Aurelain.


Stepping to the side while still screening Tush, Ramona fires again, this time at the larger skeleton

Focused Aim (touch): 1d20 + 6 ⇒ (14) + 6 = 20
Bludgeoning/Piercing: 1d8 + 4 ⇒ (4) + 4 = 8
1 grit point spent


Nicenzia's up

The fat globule of acid struck the large skeleton near the thigh, you could see the dark green substance start to eat away at the bone there no doubt weakening it. The loud report of Ramona's pistol echoed again this time the bullet caught the large skeleton in the shoulder, bone matter flew but it still seemed whole enough to fight.


Male 1/2 Orc Bloodrager 2 | HP 25/25 | Init +1 | AC 15 | T 11 | FF 14 | Fort +7 | Ref +2 | Will +2 | Perception +5 with Darkvision
DM The nines wrote:

Whether it was the battle lust clouding your vision, the bit of grit that tumbled into your eyes as you hopped down that clouded your sight or just plain bad luck Both your claws and snapping jaws cut only the air Aurelain.

Man that was some crummy luck on those rolls

Ramona and Nicenzia are up, then the bads

Sweet. Was worried that their AC might be very high.


Dhampir Sorcerer | HP 15/15 | Init 4 | AC 13 | T 10 | FF 13 | Fort +2 | Ref +3 | Will +3 |
Skills:
Bluff +11, arcana +7, spellcraft +7, use magic device +9

Staying up above Nicenzia attempts to entangle the big skeleton in it's own shadow. Shadow Trap DC15


will save dc 15: 1d20 + 4 ⇒ (4) + 4 = 8


yellow Amed: 1d20 + 1 ⇒ (12) + 1 = 13
green Aurelain: 1d20 + 1 ⇒ (14) + 1 = 15
damage Aurelain: 1d6 + 1 ⇒ (1) + 1 = 2
copper Swen: 1d20 + 1 ⇒ (4) + 1 = 5
large swen: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10

The skeletons of normal size continued their simple minded attacking, though only the one left by Aurelain managed to connect. Its rusty old pitted blade caught your thigh, leaving a deep gash.

Despite being pressed but two opponents Swen you once more are swift and agile enough to easily counter and avoid their attacks. . . and with the ease of your defense you are able to see that despite looking old the larger skeletons blade looks in much better shape than the other blades. . .
End of Round 2
Large Skeleton entangled, damaged; copper skeleton damaged
PARTY UP
Start of round 3


Male 1/2 Orc Bloodrager 2 | HP 25/25 | Init +1 | AC 15 | T 11 | FF 14 | Fort +7 | Ref +2 | Will +2 | Perception +5 with Darkvision

Not even feeling the pain from the wound Aurelain, in his rage attempts to disassemble Green.

Claw: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 7 ⇒ (2) + 7 = 9

Claw: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 7 ⇒ (5) + 7 = 12

Claw: 1d20 + 8 ⇒ (9) + 8 = 171d4 + 7 ⇒ (4) + 7 = 11

If the first or second attack drops green he steps and attacks brown.


The Bloodraging half orc flurry of action ended with both the skeleton on his left and the one harrying Swen ending up in two destroyed piles of bone.

The Exchange

Female Kayal URogue (Shadow Walker) 2 | AC 17 T 14 FF 13 | HP 18/18 | F +2 R +6 W+2 | Init +4 | Perc +7 (Darkvision 70ft)

With the large skeleton struggling against its own shadow, and with Aurelain now facing it as well, Swen takes advantage of the situation, stepping around to the other side to flank it with Aurelain before swinging her blade.

Acrobatics to avoid AoO: 1d20 + 3 ⇒ (4) + 3 = 7
Shortsword + Flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

She slices through nothing but air.

ineffective rogue is ineffective.


Male Suli| HP: 16/16 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +3, R: +3, W: +2 | Init: +3 | Perc: -1, SM: +1 Magus (eldritch scion)/2nd| Speed 30ft (30ft) | Active conditions: None.|Eldritch Pool 8/8

The magus steps up to the hulking skeleton and slashes at it, but yet again, only a glancing blows, doing no significant damage.

Auran:
"Gods dammit!"

Scimitar: 1d20 + 4 ⇒ (6) + 4 = 10


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush whips around and fires a sling bullet at the yellow tinged skeleton. She misses terribly.

Sling: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d3 ⇒ 2


Ramona and Nicenzia are still up


Dhampir Sorcerer | HP 15/15 | Init 4 | AC 13 | T 10 | FF 13 | Fort +2 | Ref +3 | Will +3 |
Skills:
Bluff +11, arcana +7, spellcraft +7, use magic device +9

Nicenzia saves her spells for now, would be a waste to run out down here. And things looks like they are going good for the party right now.


Taking advantage o her range, Ramona fires at Tush's target, hoping to allow them all to focus on the big one next.

Focused Aim (touch) vs Yellow: 1d20 + 6 ⇒ (11) + 6 = 17
1d8 + 4 ⇒ (1) + 4 = 5
Grit point used


target: 1d3 ⇒ 2
large vs Aurelain: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
yellow vs Amed: 1d20 + 1 ⇒ (14) + 1 = 15

The large skeleton turned to the wildly raging Aurelain and swung the sword it held at him almost as wildly. From the hurky jurky motion of the skeletal creatures it was apparent that whatever magic that was animating them may be old and weak.

The Skeleton that had been attacking Amed followed him as he moved to try and quickly dispatch the larger skeleton slashed at the man, but the blow came no where close.

Party Up
Large skeleton - Entangled, damaged, Yellow damage

The Exchange

Female Kayal URogue (Shadow Walker) 2 | AC 17 T 14 FF 13 | HP 18/18 | F +2 R +6 W+2 | Init +4 | Perc +7 (Darkvision 70ft)

Swen tries once again now that the big guy is focused on Aurelain.

Shortsword+flanking: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Confirm: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Dmg: 2d6 + 2 + 1d6 ⇒ (4, 3) + 2 + (1) = 10


Swen's strike was aimed perfectly and for a moment It looked as if the large skeleton was about to collapse completely as shards of bone flew away from where her blade cut throuh its spine... but despite how impossibly thin the bone was there along its back it remained upright and moving.

One point of damage off


Male Suli| HP: 16/16 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +3, R: +3, W: +2 | Init: +3 | Perc: -1, SM: +1 Magus (eldritch scion)/2nd| Speed 30ft (30ft) | Active conditions: None.|Eldritch Pool 8/8

Scimitar: 1d20 + 4 ⇒ (5) + 4 = 9 The Dice Gods are forsaking Amed!
The magus tries to assist the rogue in felling the giant skeleton, but yet again, merely a glancing blow, doing no visible damage.


Dhampir Sorcerer | HP 15/15 | Init 4 | AC 13 | T 10 | FF 13 | Fort +2 | Ref +3 | Will +3 |
Skills:
Bluff +11, arcana +7, spellcraft +7, use magic device +9

Nicenzia tries a spell she hasn't used in years. "Hope I can hit the bastard with this, his time has gone."

Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Ray of Frost: 1d3 ⇒ 1

Edit: She is trying to hit the large skeleton.


Her breathing calm and steady as she reloads, Ramona holds her ground, lining up the perfect shot to shatter the other skelton’s skull.

vs Yellow: 1d20 + 6 ⇒ (20) + 6 = 26
1d8 ⇒ 8

vs Yellow (confirm): 1d20 + 6 ⇒ (14) + 6 = 20
1d8 ⇒ 2

HEADSHOT!


Dhampir Sorcerer | HP 15/15 | Init 4 | AC 13 | T 10 | FF 13 | Fort +2 | Ref +3 | Will +3 |
Skills:
Bluff +11, arcana +7, spellcraft +7, use magic device +9

Ramona remember guns are times 4 on a crit.


Nicenzia Immortuos wrote:
Ramona remember guns are times 4 on a crit.

TOTALLY FORGOT ABOUT THAT!

Extra crit damage: 2d8 ⇒ (7, 1) = 8

20 damage total if 20 hits


Male 1/2 Orc Bloodrager 2 | HP 25/25 | Init +1 | AC 15 | T 11 | FF 14 | Fort +7 | Ref +2 | Will +2 | Perception +5 with Darkvision

Waiting to see if Ray of Frost took out the big guy.


AC 14, T 14, FF 11 | hp 7/7 Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4 Female dread gnome sorcerer (tattooed sorcerer) 1 N Small humanoid Init +4; Senses low-light vision; Perception +6

Tush waits to see if the last enemy falls.


Even just the slightest impact from the ray of frost from above made the large skeleton suddenly wobble then the bones all collapsed in a pile unmoving, before you could cheer or celebrate once more the roar of Ramona's pistol destroyed the silence, her shot resulted in an explosion of the skeletons skull the bone fragements showering everywhere... Nothing at the moment, appeared to be moving in the small room.

Several stone sarcophagi were set along the walls of the room, their lids long ago thrown to the ground. They were all empty but one, a large Sarcophagus twice as wide and longer than the others lay there, the look of two handprints once more covered in dust appeared on the edge.

The Exchange

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Female Kayal URogue (Shadow Walker) 2 | AC 17 T 14 FF 13 | HP 18/18 | F +2 R +6 W+2 | Init +4 | Perc +7 (Darkvision 70ft)

Swen takes the scimitar from the pile of bones that once was the large skeleton and hands it to Amed, "I think there's something's wrong with yours."

She then takes a closer look at the large sarcophagus, "Big guy probably came out of here. You think it was an ogre or something? Anyways, looks like someone else closed it back up since then."

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Male Suli| HP: 16/16 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +3, R: +3, W: +2 | Init: +3 | Perc: -1, SM: +1 Magus (eldritch scion)/2nd| Speed 30ft (30ft) | Active conditions: None.|Eldritch Pool 8/8

Amed takes the large-sized scimitar and carefully straps it between his back and his backpack.
The magus also looks around the room. Perception: 1d20 - 1 ⇒ (17) - 1 = 16


Actually Amed, despite the skeleton being large, the blade itself is sized for a someone about your size. (its a medium Scimitar)

Swen + Amed:
Looking over the large Sarcophogi you noticed a few strange things. From the placement of the hands on the heavily dust covered lid... It appears to have been pushed open in a hurry, but there is no sign of how it was put back on top. Maybe it was closed from within?

The handprints too are covered in a layer of dust, though lighter than the rest of the dust on the lid. It had to have been opened... 40 years 60 years... actually who knew how long ago?
Thats all you got with your perception checks

The Exchange

Female Kayal URogue (Shadow Walker) 2 | AC 17 T 14 FF 13 | HP 18/18 | F +2 R +6 W+2 | Init +4 | Perc +7 (Darkvision 70ft)

Swen raises an eyebrow at Amed, "You think we should open it?"


Male Suli| HP: 16/16 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 19 | F: +3, R: +3, W: +2 | Init: +3 | Perc: -1, SM: +1 Magus (eldritch scion)/2nd| Speed 30ft (30ft) | Active conditions: None.|Eldritch Pool 8/8

The magus gives the rogue a surprised look. She WANTS my opinion on something?!
"Yes." Taking a quick work around, Amed adds with a grin, Seems an interested way to hide a treasure."
"I'll take the top while someone else takes the foot side of the rim."
Strength check (for lifting Sarcophog lid): 1d20 + 4 ⇒ (19) + 4 = 23

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