
DM The nines |

As you crept forward Swen silent as a mouse's shadow torwards the barn it became apparent to you that while you were moving in silence... your compatriots were not. It didnt seem to matter though, your ears strained to hear nothing but silence.
The barn stood on a flat spot of ground about 200 feet from the mouth of the mine. Spotting around the edge you could see one door balely hanging on by a hinge, the other long since collapsed onto the ground in front of the entrance. Approaching the half opened door you can see several fallen beams laying across what appear to be stalls.
Inside the barn you can see that matching doors actually still hang up opposite the fallen doors you used to enter. The interior is well lit by the gaps in the roof, but still provide you plenty of shadow to skulk about in. Six empty draft horse sized stalls take up the back half of the building. The remains of a ladder that lead to an almost completely collapsed hayloft complete the barn.
A half dozen rough looking picks and shovels litter the floor along with what appears to be rotting rope. A badly dented metal mine cart missing two wheels is overturned on some stale straw and a thick layer of dust seems to coat everything... included the final thing you notice...
Protruding from a beam on the first stall to you left is a dagger thrust through a peice of old yellowed peice of parchment.

Tush Piack |

Tush covers the front line as they approach the barn. Seeing them not get into a fight right a way she heads forward and takes a look. She points to the dagger with the yellow piece of paper. "Somebody want to grab that?" She casts detect magic just in case.

DM The nines |

In a feminine hand a simple sentence is written, The trapdoor should be located on the floor in the first stall on the l
Unfortunately the parchment literally starts to crumble to dust when you remove it from it position.
From the looks of things, you could gather Swen that the parchment and dagger have been there for a really long long long time.

![]() |

“A long time ago,” Swen answers Ramona as she slides the dagger into her belt. She moves to the first horse stall on her left.
”Still could be a trap,” she says mostly to herself, randomly poking at the mass of rotten hay and debris with her sword, searching for any sign of a door.
Taking 20 to search stalls one by one for a trap door.
Swen won’t get Trapsense, and she’s rightly paranoid about traps, so you better bet she’s going to check everything.

Nicenzia Immortuos |

"No matter it would be nice to get underground and avoid the light for a bit. And I don't mind to slay a few orcs for this chance." Nicenzia says joining the others near the first stall.

Aurelain |

Using his claws and a crowbars Aurelain begins to up one side of the stone.
Strength: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Second Try, if needed: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

Amed Alsaakhib-Alraed |

The magus takes the other side of the stone.
Strength check (aid): 1d20 + 5 ⇒ (18) + 5 = 23

DM The nines |

Not much could be seen down into the depths, it was about a five foot drop from the trapdoor, a small hole could be seen on the left of the drop with stairs forming that one could easily crawl too....it looks like once you can get squeezed through the 2 1/2 to 3 foot gap to the stairs it should be smooth sailing downwards....
There is no light source that you can see, nor is there a way to keep the heavy stone trapdoor open to provide light.

Aurelain |

Lets prop the stone at last partially open with a piece of wood or beam. Aurelain recommends as he drags a large piece of scrap over. I can see well enough in the dark and am happy to lead but I'd walk right into a trap if there is one. ha admits.

Amed Alsaakhib-Alraed |

Amed unsheaths his sharped scimitar, careful not to slice his neighbor.

Tush Piack |

Tush taps the butt of Ramona's gun. "This might help." Light emits from where she touches. She gives the woman a bright grin.

DM The nines |

The tunnel beneath the barn extends for nearly 100 feet before it starts to turn gradually seeming to spiral steadily downward. AS you decend a soft almost moaning like noise wafts past you. Oddly the air seems fresh as it tickles your nose, evoking memories of dew - soaked mornings. After what seems to be nearly an hour of travel with almost as many upward curving spots as downward, with no branches or intersections, the tunnel finally stops its curving and opens into a sizable room (about 30x 30) with a long narrow hole in the floor. The moaning sound is much louder now, and a variety of tones seem to emanate from all four walls.

![]() |

Before stepping into the room, Swen tries to make out where the noise is coming from.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Kn. Nature: 1d20 + 5 ⇒ (13) + 5 = 18
"I don't like the sound of this."

DM The nines |

Upon closer inspection of the walls, you can see easily a dozen small porous shafts in each wall, no bigger than a man's finger, slight gusts of wind blow from them on occasion making the moaning noise you hear.
With your dark vision you can see that the long narrow hole in the ground resembles the shape of a casket, but it drops down about 20 feet. The angle is too bad to see much down there unfortunately. Also it appears that the only way to proceed forward is down the hole.

![]() |

Swen warns the crew, "Be careful where you step. Looks like there could be arrows or darts or something in the walls."
She then moves carefully into the room towards the hole in the ground, keeping an eye out for a tripwire or pressure plate or any sort of triggering mechanism.
Paranoid Much?: 1d20 + 6 ⇒ (19) + 6 = 25

Aurelain |

Aurelain also has darkvision and casts about, wondering what the room could have been used for. A lot of small holes are making the moaning noises. Almost musical.Maybe this was for some sort of ceremony? Maybe burial based on the casket shaped hole in the floor. He follows closely behind Swen.

Amed Alsaakhib-Alraed |

"Dwarves, maybe", Amed mused.
Knowledge (dungeoneering): 1d20 + 0 ⇒ (1) + 0 = 1

Tush Piack |

"I'm little. I can go down first, and see what's going on. If someone has a rope we can tie it around my waist and you can pull me up in case of trouble."

Nicenzia Immortuos |

"Many creatures lives underground, so burials I would assume also happens here. Possible somewhere far away from their settlement to avoid attracting carrion feeders."

![]() |

“Well there’s no other way out of here except down that pit or the way we came. A trapdoor in a barn stall means this place is a secret to the surface. If whoever used this place came from below, they must fly or be able to climb up.”
Swen stops and listens to Tush and Aurelain’s plan. “Do we really want to attract any attention?”

Tush Piack |

Tush removes the light from Ramora's weapon and puts it on a Rock. "Here you go toss away." she hands it to Aurelain.

DM The nines |

perception Nicenzia: 1d20 + 2 ⇒ (8) + 2 = 10
perception Aurelain: 1d20 + 4 ⇒ (3) + 4 = 7
perception Tush: 1d20 + 6 ⇒ (16) + 6 = 22
perception Swen Xuo: 1d20 + 6 ⇒ (13) + 6 = 19
perception Amed: 1d20 - 1 ⇒ (19) - 1 = 18
perception Ramona: 1d20 + 3 ⇒ (4) + 3 = 7
Despite the distracting sounds of Aurelain busy tying off Tush, the random sighing noises from the wall and the soft thump of the lighted stone hitting the ground below you hear a slight creak, then several clatters. For a moment you think its your ears playing tricks on you, but then you hear again, then another, a third time... it almost sounds like bones clattering against one another...or bones moving.

![]() |

Swen shrugs in answer to Nicenzia. "I'm starting to think this is some sort of sacrificial pit. Sounds like somethings moving around in a pile of bones."
She sets her pack down and takes out a rope and some pitons. She drives a stake into the ground and fastens the rope to it, tossing the other end into the pit.
"Who wants to go first?"

Amed Alsaakhib-Alraed |

"I'll shall lead the way down", spoke Amed, stepping forward. Sadly his repelling skills doesn't match his bravado.
Climb: 1d20 + 4 ⇒ (4) + 4 = 8

Tush Piack |

Tush thanks Aurelain for his excellent rope tying skills. She starts down the well with Amed.
Climb: 1d20 ⇒ 8

Amed Alsaakhib-Alraed |

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Reflex to catch Swen: 1d20 + 3 ⇒ (15) + 3 = 18

Ramona Blackhawk |

As the others begin what turns out to be a difficult climb, Ramona moves closer. As Swen loses her balance and begins to plunge, the others in a precarious position and Tush at the bottom alone, th gunslinger explodes into action launching herself into an acrobatic dive and flip down the hole her body inverting in mid-air to land in a crouch at the bottom, her gun already drawn, a slight grimace crossing her lips as her ankle takes a little more force than anticipated.
Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25
Acrobatics to voluntarily leap down the hole. Ignore 1st 10 ft, treat 2nd 10 ft as non- lethal. 1d6 ⇒ 4