The Silver Shields return (Inactive)

Game Master TheNine

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Liberty's Edge

TheNine wrote:
Seth86 wrote:

@GM

Did you have a look at the feat tax system I linked?
I have and im mulling it over.

I useally either bake point blank shot and precise shot into one feat or allow precise shot to be taken without point blank shot, most people don't have any benefit from the first feat if they are casters or prefer to use (cross)bows as far away as possible.


Great. Thank you. I shall endeavor to edit once home from work today.

Scarab Sages

wanderer82 wrote:

There henchmen of a halfling paladin, should include a halfling oracle! Hmm, no idea what deity, let's see what the dice say.

[dice=str]10+1d6
[dice=dex]10+2d4
[dice=con]14-1d6
[dice=int]10+1d6
[dice=wis]14-1d6
[dice=cha]10+2d4

Wow, that is definitely workable. It would also make a great swashbuckler, or rogue. Hmmm.....

I think I overlooked responding to you, my apologies it wasnt intentional. Cant wait to see what you come up with :)


ToxicDragon wrote:

Loading...

10+2d4
10+2d4
10+1d6
10+1d6
14-1d6
14-1d6

Hmm...

Hey i missed responding to you. Dont forget you can roll twice and choose the one you like best, looking forward to what you come up with.


So far we have . . .

COMPLETE

(Jesper Roland Sørensen) - Nicenzia Immortuos - Dhampir sorceress (undead)

(Seth86) - Nizvit the Kobold - Kobold Paladin (divine silver champion hunter)

(GM Red Box) - Ryenalt The Archaeologist - Human wizard(necromancer)

Concept missing parts (or i have questions)
(Walter Lindie) - Grimic? - Hobgoblin Theurge.

Expressed interest and a concept
(Loup Blanc) - halfling? sneak?
(Mark Thomas 66) - Gunslinger
(Carimac) gnome sorceror
(Xunal) - Tiefling Magus
(Gilthanis) - Halfling Ranger
(wanderer82) - halfling Oracle,swashbuckler, or rogue
(Dorian 'Grey') - GOBLIN :) ranger
(Skorn) - Human bloodrager
(The Waskelly) - Suli Magus

Expressed interest
Kevin O'Rourke 440
Tywynn of the house Boritsi - helpful halfling
Chobo
Werecaster
Zayne Iwatani (rollback of Hanz or perhaps something fresh)
ToxicDragon

If i missed you it wasnt intentional let me know and I will get you added to the list :)


Look Dirtbag, wees be stars!Hehe!

Rippit!, agrees the toad.


"You be food if no settling down. we small folk be good snacks"

not intend to start up a role play, i just sometimes like to respond in character =^^=


No worries i dont mind :)


"Not much blood in such a tiny critter, would be an appetizer if anything."


"Yes, like pale lady said. We is easy to eat. So pipe down"


[color=blue]@ DM The nines:[/color]

--------------------

DM The nines wrote:
Xunal wrote:

(trimming it a bit)

Number 49 is the absolutely-for-sure winner!!

Certainly off to a promising start with all the rolls and numbers so far!

Now, I really must be off. I'll have some numbers crunched via Hero Lab by tomorrow.

Thanks again!

yeah wow #49 is pretty sweet good roll!

That's definitely got to be one of the better ones, no doubt about it.

Still working on trying to finalize the stat block and all.
It was a long day yesterday and it took an age to figure out that the extra ability replaces a spell-like ability for Tieflings.

I should have a stat-block done, at least, by this evening.
I'm having to paint my Mum's fence much of today.
On of my favourite activities; ever!
Sense motive DC 1 to detect a colossal fib! :D

--------------------

DM The nines wrote:

I probably should have posted it on the recruitment post. But I do crafting similar to the unchained rules but with a bonus added for all sorts of variables.

Want to make leather armor and youve just slain a magical beast?
Using its skin would add a bonus.

making a magic potion and you've collected magical fungus found in a dungeon? bonus!

Are you enchanting a magical axe and have red dragon scales and teeth?

Bonus!

also why we are not using background skills per the pathfinder rules if you want to pick up one (1) background craft or profession or perform skill please do so, It will auto rank up with you as you level. Just let me know which one.

I just want to make sure I've got the game mechanics of this right.
Do we take one bonus craft skill with one point per level?
Or do we get circumstance bonuses depending on the situation?
Or both?

--------------------

Thanks!


Choose a craft/perfom/profession. Like a fighters BAB it alwasy goes up one point as you level. So yeah, think of it as a free skill point. But its only in the one skill you chose. no matter what.

and you will get circumstantial bonuses depending on the materials used

so yes both :)

Oh and no hurries there is plenty of time to finish


Okay, got it
Thanks for that.

Like a lot of others `round here, I use Hero Labs for my Pathfinder stuff.

So I just wanted to be sure I wasn't making any 'oopsies'.
Well, not too many really big ones, anyway!


So I will be going a Pyroclast Summoner, Ifrit!
So lets see what I roll!

Stats:
Roll 1
Con 10 + 2d4 ⇒ 10 + (1, 1) = 12
Cha 10 + 2d4 ⇒ 10 + (2, 4) = 16
Dex 10 + 1d6 ⇒ 10 + (5) = 15
Int 10 + 1d6 ⇒ 10 + (3) = 13
Str 14 - 1d6 ⇒ 14 - (3) = 11
Wis 14 - 1d6 ⇒ 14 - (6) = 8

Roll 2
Con 10 + 2d4 ⇒ 10 + (2, 2) = 14
Cha 10 + 2d4 ⇒ 10 + (4, 2) = 16
Dex 10 + 1d6 ⇒ 10 + (5) = 15
Int 10 + 1d6 ⇒ 10 + (2) = 12
Str 14 - 1d6 ⇒ 14 - (5) = 9
Wis 14 - 1d6 ⇒ 14 - (1) = 13

Guess I will be taking roll 2 :D


Grumpity gromp gromp grompping groumpily!

Rippit!, whispers the toad.


"What is you mumbling 'bout goblin folk?"

The Exchange

Throg is now 100% done and no long sees himself as a Gnoll. Poor confused hobgoblin:)

Probably doesn't matter just be careful that he doesn't say the F, blank blank e word. Luckily he isn't an alchemist so you would only need to focus on running away from wood and towards water.


I believe that he is ready for submission.
Please let me know if I have forgotten anything.

Wees be rangers. Wees like wood...

Ribbit?, comes a confused croak from Dirtbag.


This is Wanderer82's submission, Maxim Ashvayne, a CG Halfling Oracle blessed by Groetus (the God of End Times), with the Dark Tapestry mystery and the Haunted curse. Definitely an atypical character, but one I think could be a fun character to add to a game. Hope to be considered.


OK. Here is the Bloodrager entry from Skorn. Ended up choosing Craft Armor as his "free" profession skill.

He eneded up as a half orc instead of human but I like him quite a bit already. He will go 5 levels of bloodrager before picking up Dragon Disciple. So I am in this for the long game. :)

The crunch is here already. I am finishing up the background now. I prefer to build the character and then think how he came to be as part of the background. Let me know if you have any questions.


Character sheet!! :D

Inil!:

Inil
Male ifrit summoner (pyroclast) 1 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Bestiary 2 160)
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 11 (1d8+3)
Fort +2, Ref +2, Will +2; +2 trait bonus vs. fear
Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Ranged light crossbow +0 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration +5)
1/day—burning hands (DC 15)
Summoner Spell-Like Abilities (CL 1st; concentration +5)
7/day—summon monster I
Summoner (Pyroclast) Spells Known (CL 1st; concentration +5)
1st (1/day)—enlarge person (DC 15), mage armor
0 (at will)—detect magic, guidance, light, mage hand, open/close (DC 14), read magic
--------------------
Statistics
--------------------
Str 9, Dex 15, Con 14, Int 12, Wis 11, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Expanded Arcana[APG]
Traits courageous, greater link
Skills Acrobatics -4 (-8 to jump), Bluff +5, Craft (alchemy) +5, Intimidate +5
Languages Common, Gnome, Ignan
SQ bound to fire, diminished spellcasting, eidolon (named Homine), life link
Other Gear studded leather, crossbow bolts (40), light crossbow, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, formula book[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 3 gp
--------------------
Special Abilities
--------------------
Bound to Fire (Ex) Eidolon is incresingly resistant to fire.
Darkvision (60 feet) You can see in the dark (black and white only).
Diminished Spellcasting Recieve one fewer spell per day than normal.
Eidolon Can summon a powerful aspect of an outsider.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Summon Monster I (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
--------------------
Seen as a monster due his unearly Charcoal scaled skin and horns, Inil was abandoned at birth to die.
Luckly or unluckly for him he was discovered by passing slavers who saw Inil as a potential future gladiator.
As Inil grew older it became quite apprant he had no skill with the blade or most other weaponry to speak off, which only lead to the slavers frustrations forming into physical and mental abuse.
With no one willing to buy Inil due to his hellish apperance he lived a life akin to a nightmare, always wondering when his next meal might be or if it would be the day the slavers took the beating to far and beat him to death, Inils life changed when he discovered a old book depiction the use's of magic, having been trained to read in order to do the book work the slavers dained themselves above, Inil rapidly learned the basics or mage craft.
It was until he noticed a teather to some other being that Inil discovered that he was a summoner able to summon a eidolon.
After barely being able to manifest Homine as he later came to call it, Inil was able to escape his life of slavery.
After 40 years of traveling around the world, hiring himself out to those who needed help he came in contact with a perky little halfling by the name of Colewin, who was hiring mercenrys for the odd job.

Homine:

Homine
Serpentine
LN Medium outsider
Init +3; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 11 (1d10+1)
Fort +1, Ref +5, Will +2
Resist fire 10
Weaknesses vulnerability to cold
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft.
Melee bite +3 (1d6+2), tail slap -2 (1d6+1)
Space 5 ft.; Reach 5 ft. (10 ft. with bite)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 16 (can't be tripped)
Feats Combat Reflexes
Skills Acrobatics +3 (+5 to balance, -1 to jump), Climb +11, Perception +4, Stealth +7, Swim +3
Languages Common
--------------------
Special Abilities
--------------------
Climb (20 feet) You have a Climb speed.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Vulnerability to Cold You are vulnerable (+50% damage) to Cold damage.

Sorry the background isn't that great, still getting the gist of this :D

The Exchange

Ah Groetus the main reason the gods haven't done away with Rahadoum.


GM Request: 70 + 2d20 ⇒ 70 + (2, 10) = 82


DM The nines wrote:
Chobo wrote:

@DM The Nines: If you are amendable to a submission from a Newb I'll give it a shot. If not it's always fun to roll some dice ;)

I can work with those. I want to read up on Druma before I decide on what to submit.

Of course, we all have to start somewhere. Do remember you can reroll all your stats once and choose which set you like.

My take on Druma is basically wallstreet economics meets middle eastern city vibe. Money is the path to true salvation. Makes being a mercenary lucrative :)

Thanks, forgot about the rerolls:

Str: 10 + 2d4 ⇒ 10 + (4, 2) = 16
Dex: 14 - 1d6 ⇒ 14 - (2) = 12
con: 10 + 2d4 ⇒ 10 + (3, 3) = 16
Intl: 14 - 1d6 ⇒ 14 - (3) = 11
Wis: 10 + 1d6 ⇒ 10 + (6) = 16
cha: 10 + 1d6 ⇒ 10 + (5) = 15

Thinking dwarf inquisitor or warpriest that can hold his own on the front lines. (Keeping this set.)


ToxicDragon wrote:

Loading...

10+2d4
10+2d4
10+1d6
10+1d6
14-1d6
14-1d6

Hmm...

10 + 2d4 ⇒ 10 + (3, 4) = 17

10 + 2d4 ⇒ 10 + (4, 2) = 16
10 + 1d6 ⇒ 10 + (2) = 12
10 + 1d6 ⇒ 10 + (4) = 14
14 - 1d6 ⇒ 14 - (2) = 12
14 - 1d6 ⇒ 14 - (3) = 11

Thinking rogue


Any of the newer people have questions about anything?

@Chobo
Looking forward to seeing what you come up with :)

@ToxicDragon

The same, looking forward to waht you come up with :)


Nah not yet, will be updateing my characters back ground with notable things


Inil wrote:
Nah not yet, will be updateing my characters back ground with notable things

NO stress on the background Inil. What you have is certainly sufficient :)


True but I wanna flesh it out just alittle more, mostly it will be note things for me to remeber to RP and help get into character.


Oh fleshing it out is fine too, just didnt want you worried it wasnt enough is all :)


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Tush Piack Dread Gnome with the djinni bloodline at your service. Here is the crunch. I'm still working on the background.

Crunch:

Tush Piack
Female dread gnome sorcerer (tattooed sorcerer) 1 (Pathfinder Campaign Setting: Inner Sea Magic)
N Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 7 (1d6+1)
Fort +0 (+2 vs. poison (+4 vs. accidently poisoning yourself)), Ref +3, Will +4
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +1 (1d3/19-20)
Ranged sling +4 (1d3)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration +5)
. . 3/day—touch of fatigue (DC 14)
. . 1/day—bleed (DC 13), chill touch (DC 14), detect poison, touch of fatigue (DC 13)
Sorcerer (Tattooed Sorcerer) Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—color spray (DC 14), ray of enfeeblement (DC 15)
. . 0 (at will)—acid splash, detect magic, light, ray of frost
. . Bloodline Djinni
--------------------
Statistics
--------------------
Str 11, Dex 17, Con 10, Int 11, Wis 14, Cha 17
Base Atk +0; CMB -1; CMD 12
Feats Alertness, Point-Blank Shot, Varisian Tattoo[ISWG]
Traits arcane temper, efficient packer
Skills Acrobatics +3 (-1 to jump), Craft (clothing) +2, Perception +6, Sense Motive +4, Spellcraft +4, Stealth +10, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Common, Gnome, Sylvan
SQ bloodline tattoos, familiar tattoo, knack with poison[ARG]
Other Gear dagger, sling, sling bullets (50), bedroll, belt pouch, flint and steel, ink, inkpen, masterwork backpack[APG], mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, 49 gp, 4 sp
--------------------
Special Abilities
--------------------
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Djinni You were born with the power of air genies, and the magic of the djinn is strong in you.

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to electricity. This also changes the spell's d
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Knack with Poison (Ex) +2 Craft (alchemy) to make poison, +2 save vs. poison (+4 if accidentally expose yourself).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Varisian Tattoo (Necromancy) Spells from chosen school gain +1 caster level.
--------------------
Character Concept Image

--------------------

Arcane Familiar
House centipede (Pathfinder RPG Ultimate Magic)
CG Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 19, touch 16, flat-footed 15 (+3 Dex, +1 dodge, +3 natural, +2 size)
hp 3 (1d8)
Fort +2, Ref +3, Will +2
--------------------
Offense
--------------------
Speed 40 ft., climb 40 ft.
Melee bite -3 (1d3-5 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks poison
--------------------
Statistics
--------------------
Str 1, Dex 17, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (15 vs. trip)
Feats Dodge
Tricks Attack, Come, Defend, Down, Guard, Guarding, Quiet Watch
Skills Acrobatics +3 (+7 to jump), Climb +15, Perception +4, Spellcraft -1, Stealth +19, Use Magic Device -3; Racial Modifiers +4 Perception, +8 Stealth
SQ come, guarding, improved evasion, quiet watch
--------------------
Special Abilities
--------------------
Climb (40 feet) You have a Climb speed.
Come [Trick] The animal will come to you on command.
Darkvision (60 feet) You can see in the dark (black and white only).
Guarding [Trick] The animal has been trained for guard duty.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison (DC 10) (Ex) House Centipede Poison: Bite—injury; save Fort DC 10; frequency 1/round for 2 rounds; effect dazed; cure 1 save. The save DC is Constitution-based.
Quiet Watch [Trick] The animal stands watch and alerts master quietly, if able.

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Dot
I rolled in the wrong recruitment thread can I keep my rolls?

Reference:

roll
Just rolling for stats
Con: 1d6 + 10 ⇒ (3) + 10 = 13
Wis: 2d6 + 10 ⇒ (1, 2) + 10 = 13
Dex: 2d6 + 10 ⇒ (4, 6) + 10 = 20
Cha: 1d6 + 10 ⇒ (6) + 10 = 16
Int: 14 - 1d6 ⇒ 14 - (3) = 11
Str: 14 - 1d6 ⇒ 14 - (6) = 8

Are unchained classes allowed?


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Ancient Dragon Master wrote:

Dot

I rolled in the wrong recruitment thread

That made me gigglesnort laugh. I needed that thank you.

Holy smokes good roll. You can keep the other one you rolled in that thread and/or roll a 2nd one here and choose the one you like


The Nines, here's my submission for the Silver Shields, Amed Alsaakhib-Alraed, suli magus and devil-may-care heartthrob of Druma deserts.
He'll be walking into the Silver Chalice Tavern anytime now.


Ancient Dragon Master wrote:

Dot

I rolled in the wrong recruitment thread can I keep my rolls?

** spoiler omitted **
Are unchained classes allowed?

I hate to be a party pooper, but I unless I have missed something I am pretty sure its meant to be 2d4 and not 2d6 :P


Inil wrote:
Ancient Dragon Master wrote:

Dot

I rolled in the wrong recruitment thread can I keep my rolls?

** spoiler omitted **
Are unchained classes allowed?

I hate to be a party pooper, but I unless I have missed something I am pretty sure its meant to be 2d4 and not 2d6 :P

Doh! he's right i missed that when i glanced at the other thread. No wonder those numbers were super! Give it a try with the 2d4 i promise they still end up good *nods*

AS for unchained. I honestly have done much with unchained yet. tentative yes>?


From my side, Unchained is much better. As a GM i would allow it. Just my 2cp


wrong spot! you are looking for teh discussion thread Sir :P

AS I finish up overlooking your submissions i am messaging you and letting you know to check into the discussion thread. :)

RPG Superstar 2009 Top 16

Okay, putting together a Mysterious Stranger style Gunslinger, and making my lowest stat Wisdom....awesome but reckless as all hell.


Mark Thomas 66 wrote:
Okay, putting together a Mysterious Stranger style Gunslinger, and making my lowest stat Wisdom....awesome but reckless as all hell.

I look forward to it!


DM The nines wrote:

Any of the newer people have questions about anything?

Yep, I got one (with more to follow as I get deeper into the build). As I begin to build my PC I have a few questions. My dwarf is going to be a down on his luck worshiper of Cayden Cailean. In addition to divine classes I began to think I could pull this off as a bard (or skald) or an alchemist (or Investigator). However, this would require me to move my stats around a little bit. Is that Okay?

Thanks.

Scarab Sages

Chobo wrote:
DM The nines wrote:

Any of the newer people have questions about anything?

Yep, I got one (with more to follow as I get deeper into the build). As I begin to build my PC I have a few questions. My dwarf is going to be a down on his luck worshiper of Cayden Cailean. In addition to divine classes I began to think I could pull this off as a bard (or skald) or an alchemist (or Investigator). However, this would require me to move my stats around a little bit. Is that Okay?

Thanks.

Depends what ones you are moving? I would honestly almost prefer you just try one more stat roll with the changes to the main normal and sub stats. I do like the idea of a down on his lucky worshiper.


Dex: 10 + 2d4 ⇒ 10 + (3, 1) = 14
Cha: 10 + 2d4 ⇒ 10 + (2, 3) = 15

Wis: 10 + 1d6 ⇒ 10 + (1) = 11
Con: 10 + 1d6 ⇒ 10 + (1) = 11

Str: 14 - 1d6 ⇒ 14 - (5) = 9
Int: 14 - 1d6 ⇒ 14 - (3) = 11

roll 2
Dex: 10 + 2d4 ⇒ 10 + (1, 4) = 15
Cha: 10 + 2d4 ⇒ 10 + (2, 3) = 15

Wis: 10 + 1d6 ⇒ 10 + (3) = 13
Con: 10 + 1d6 ⇒ 10 + (6) = 16

Str: 14 - 1d6 ⇒ 14 - (6) = 8
Int: 14 - 1d6 ⇒ 14 - (2) = 12
Good stats but you can't really build anything but skill monkey, and combat use is limited


Inil wrote:
Ancient Dragon Master wrote:

Dot

I rolled in the wrong recruitment thread can I keep my rolls?

** spoiler omitted **
Are unchained classes allowed?

I hate to be a party pooper, but I unless I have missed something I am pretty sure its meant to be 2d4 and not 2d6 :P

So that's why i had such good stats


Ancient Dragon Master wrote:

[dice=Dex] 10+2d4

[dice=Cha] 10+2d4

[dice=Wis] 10+1d6
[dice=Con] 10+1d6

[dice=Str] 14-1d6
[dice=Int] 14-1d6

roll 2
[dice=Dex] 10+2d4
[dice=Cha] 10+2d4

[dice=Wis] 10+1d6
[dice=Con] 10+1d6

[dice=Str] 14-1d6
[dice=Int] 14-1d6
Good stats but you can't really build anything but skill monkey, and combat use is limited

What were you shooting for?

Liberty's Edge

Ancient Dragon Master wrote:

[dice=Dex] 10+2d4

[dice=Cha] 10+2d4

[dice=Wis] 10+1d6
[dice=Con] 10+1d6

[dice=Str] 14-1d6
[dice=Int] 14-1d6

roll 2
[dice=Dex] 10+2d4
[dice=Cha] 10+2d4

[dice=Wis] 10+1d6
[dice=Con] 10+1d6

[dice=Str] 14-1d6
[dice=Int] 14-1d6
Good stats but you can't really build anything but skill monkey, and combat use is limited

I think those are quite fine stats even for combat.

A dex of 17 after racials is around what I usealy start with depending on the point buy, I could see a good feint rogue with those.
Elf as an example: 8, 17, 14, 14, 13, 15 that's not half bad.


DM The nines wrote:
Ancient Dragon Master wrote:

[dice=Dex] 10+2d4

[dice=Cha] 10+2d4

[dice=Wis] 10+1d6
[dice=Con] 10+1d6

[dice=Str] 14-1d6
[dice=Int] 14-1d6

roll 2
[dice=Dex] 10+2d4
[dice=Cha] 10+2d4

[dice=Wis] 10+1d6
[dice=Con] 10+1d6

[dice=Str] 14-1d6
[dice=Int] 14-1d6
Good stats but you can't really build anything but skill monkey, and combat use is limited

What were you shooting for?

Swashbuckler or a 'face' Unrogue

@DM and Jesper Roland sørenson I didn't consider racials (Dumb, Dumb, Dumb (me))


Wraxus is written to be a debuffer and healer, with a stealth score high enough to also be something of a scout.

Want to say good luck to all those who have applied, and thank you for consideration.


Well I think I will give this a shot but lets see what the dice gods offer me.

this is still open right?

10 + 2d4 ⇒ 10 + (3, 1) = 14
10 + 2d4 ⇒ 10 + (3, 3) = 16
10 + 1d6 ⇒ 10 + (3) = 13
10 + 1d6 ⇒ 10 + (1) = 11
14 - 1d6 ⇒ 14 - (4) = 10
14 - 1d6 ⇒ 14 - (4) = 10

10 + 2d4 ⇒ 10 + (3, 4) = 17
10 + 2d4 ⇒ 10 + (1, 1) = 12
10 + 1d6 ⇒ 10 + (3) = 13
10 + 1d6 ⇒ 10 + (4) = 14
14 - 1d6 ⇒ 14 - (1) = 13
14 - 1d6 ⇒ 14 - (4) = 10

looks like the second set is the best

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