Full Name |
Throg Sophas |
Race |
Hobgoblin |
Classes/Levels |
wizard 1 HP 11/11 | Init 7 | AC 12 | T 11 | FF 11 | Fort +4 | Ref +1 | Will +5 | |
Gender |
male |
Size |
m |
Strength |
13 |
Dexterity |
11 |
Constitution |
18 |
Intelligence |
18 |
Wisdom |
16 |
Charisma |
10 |
About Throg Sophas
Throg Sophas
Hobgoblin (void) Wizard 1
CN Medium Humanoid (goblinoid)
Init +7; Senses Perception +10
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Defense
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AC 12, touch 11 , flat-footed 11(+1 armor, +1 Dex)
hp 11 (1d6+4+1)
Fort +4, Ref +1, Will +5;+ 2 spells and spell-likes
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Offense
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Speed 30 ft.
Melee Dagger +1 (1d4)
Wizard Spells Prepared (CL 1):
1 (3/day) Mage Armor, Grease, Shield
0 (at will) Acid splash, Light, daze
Wizard Spells Known
All lvl 0 except ray of frost
Mage Armor, Grease, Detect Secret Door , Comprehend Languages, Magic Weapon, Stumble Gap, Shield.
Prohibited Schools: Prohibited Schools: Water
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Statistics
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Str 13, Dex 12, Con 14, Int 18, Wis 16, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Scribe Scroll, Spell focus Conjuration,*Alertness Familiar*
Traits Magical Knack(wizard), Seeker, Reactionary
Drawbacks Meticulous
Skills
-2 all untrained
Knowledge (arcana) +8 ( 1Rank, 3 CS, +4 Int)
Knowledge (engineering) +8 ( 1Rank, 3 CS, +4 Int)
Knowledge (nature) +8 ( 1Rank, 3 CS, +4 Int)
Knowledge (planes) +8 ( 1Rank, 3 CS, +4 Int)
Knowledge (religion) +8 ( 1Rank, 3 CS, +4 Int)
Perception +8 (1 rank, 1 Trait, 3 Wis, 3 CS, +2 feat)
Profession Scribe background +7 (1 rank, 3 wis, 3 CS)
Spellcraft +8 ( 1Rank, 3 CS, +4 Int)
Languages Common, Draconic, Dwarven, Infernal, Giant
Gear, Harimaki 1, Spellbook 3, Wizard kit: backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, trail rations (5 days), and a waterskin 11, Exporers outfit 8, Scroll Box 1, dagger 1
The Sage's monocle - This single lensed monicle can be worn by any with the arcane gifts to help their focus and concentration of researching tomes, lore, spellbooks etc. It provides a +2 bonus to any knowledge check made while worn while studying. Also if worn while studying and memorizing spells the wearer is able to complete the memorization in half the time however, this ability only works 1/day.
Gp 131
Load 25
Load 50,100, 150
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Special Abilities
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Void Magic
Add the following spells to your wizard spell list at the listed spell level:
1st—keen senses, 3rd—twilight knife*, 4th—wandering star motes, 6th—true seeing, 8th—moment of prescience.
Void Awareness (Su)
Your ability to recognize the void allows your body to react to magical manifestations before you’re even aware of them. You gain a +2 insight bonus on saving throws against spells and spell-like abilities. This bonus increases by +1 for every five wizard levels you possess.
Reveal Weakness (Su)
When you activate this school power as a standard action, you select a foe within 30 feet. That creature takes a penalty to its AC and on saving throws equal to 1/2 your caster level (minimum –1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence bonus
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Familiar
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Greensting Scorpion Snaps N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +7
DEFENSE
AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mind-affecting effects
OFFENSE
Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
Special Attacks poison
STATISTICS
Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Weapon FinesseB
Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SPECIAL ABILITIES
Familiar
A greensting scorpion familiar grants a +4 bonus on Initiative checks so long as the familiar is within 1 mile of the spellcaster. A greensting scorpion familiar loses the mindless trait and has an Intelligence score appropriate for its master’s level.
Poison (Ex)
Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based.