The Shadowed Keep on the Borderlands - GM Iliad

Game Master HolmesandWatson

The Pathfinder Society has hired adventurers to investigate the abandoned Shadowed Keep on the Borderlands. But en route they discover a massacred merchant wagon. Who, or what, is responsible? And are they still around?


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Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Holding off post until I see whether Wix has dropped Skeleton 2 - pretty impressive damage roll!


Ooc skeletons have damage reduction so it won't be as impressive after but we can hope. You just needed Desna to guide your hands.


Can't do a game post, but will tell you that Wix did kill that skeleton.

I remember back in the old days when you couldn't sneak attack undead...


Despite some rough rolls, you guys are doing okay with three out of six skeletons eliminated (The other group only took out one and the fighter received a confirmed crit).

As Wix continues trying to skewer the party, I'll repeat something I posted earlier:

'Those of you proficient with bows are expert enough to know that the rain and wind is going to hamper your aim.'

Hint, hint..


Male Human Rogue/01

The most recent map should show Wix at C2, where he ended the last round. I'm gonna switch to melee this round and hopefully contribute to the damage done during this combat. :P


I missed Wix's repost. My bad. He can't go to C4 (Darpan is there) but he can slide down to C5, so I'll put him there. Reposting updated map.


Damage sucked that time.


Male Human Rogue/01

Ouch! I thought that skele was gonna crit you Pet. Good to see that sucky dice roll both ways, huh?


Agreed as sucky as our dice rolls have been we've not taken a lot of damage.


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

The skeletons appears to take a bit of a shine for the big guy with the sword (and the nice high AC), inevitable that a claw would hit soon enough.....glad to avoid the critical though.......
Now if only Petracleus could hit anything with the pointy thing that he seems to have forgotten how to use!!!


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Yeah, rocking those 20's now we are out of combat!!!


Wix I thought the exact same thing (out of character at least).


Might not be able to move game along for a couple days (work, family vacation coming up). So, fear not if I'm not posting for a bit.


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Have a good break - you are doing just fine keeping things trundling along......I am sure we would all permit you some time off!


Ola. Will be back into the game tomorrow evening (my wife and son leave tomorrow for an extended vacation to the other side of the world. Things are crazy). Thanks for hanging in there.


Yatta, glad to have you back!


Male Human Rogue/01

Yay! I've been jonesing for some gameplay :)


If any of you are into pirate-themed RPGing, you might check out the Razor Coast kickstarter.

If you don't know Frog God Games, they are the successor company of Necromancer Games. Necromancer made pretty much my favorite third edition adventures. They're best known for Rappan Athuk, but they put out quite a few EXCELLENT products.

Frog God published the Slumbering Tsar adventure path and the Northlands saga, among other stuff. And Frog God is coming out with a campaign setting that will include both their stuff and Necromancer's.

I've got almost a dozen Frog God products and they produce top notch stuff. I'm in at the $50 level of Razor Coast, which is a pdf of the player's guide and the campaign book.

Obviously, no pressure, but if you do like piratey play, I'm pretty certain you will be very happy with Razor Coast.


Also, at a suggestion from the other group, I am checking out roll20.net for mapping. Updating the excel sheet was kind of a big pain.

I'd guess it's not something that we'd use for a bit, but I am exploring the option. If it looks feasible, I'll ask you to check it out.

A - it's free
B - Internet Explorer requires the Chrome plug-in
C - It doesn't work on ipads.


Male Human Rogue/01

roll20.net looks pretty cool. Can it support the same level of async-nous that PBP does?


We'd only be using it for the maps. The way you guys click to the maps I'm uploading onto my webpage, you'd go to roll20 and look at the map there instead. Just a much better looking one.

Everything else stays here on this thread. We wouldn't be doing any of the virtual table top or whatnot.


Male Human Rogue/01

Sounds good to me. I'm in.


The other group had some problems with accessing roll20 for their main posting. I may try to learn it down the road, but we won't be using it in the short run.

Who knows: maybe Paizo tabletop will be useful.

BTW, you guys are doing great so far. Posts have been on the mark and timeliness hasn't been an issue. From my side of the table, I'm pleased with how it's going.


@Wix I actually thought the vampire thing myself though I still fully expect those men at the other table to be necromancers if not vampires or something evil.


Male Human Rogue/01

This dude is creepy, yeah?

Not entering the abode until invited, obviously distressed by the garlic scent, reclusive and pale ... ringing any bells here?


Male Halfling Druid

We certainly need to stay on our toes. Ain't no rest for the (not so) wicked.


Not to mention he did not come in until invited. Thank god for holy symbols at least Beau will survive. >.>

The down side of character knowledge vs player knowledge.


Male Human Rogue/01

That Paizo Tabletop thing looks pretty fricken sweet. Me likey.


Howdy. Sorry for the no posting. Sick over the weekend. Still am today. Going back to bed. Have to work tomorrow regardless, so I'll get the game going again.


Male Human Rogue/01

Bummer deal man. Flu season is savage this year... Get well soon :)


Fortunately, whatever I had, it was not the flu. No nausea. I hear this year's flu is kicking butt.


Out off the office this afternoon. Will try to get a post in from home tonight. If not, first thing in the morning. Sorry for the delay.


Male Human Rogue/01
GM Iliad wrote:
Darpan & Petracleus: as you size up the troll, you are certain thing would end badly

Seems pretty clear the GM wants us to run from the troll, lol

I guess we run for the bridge then :)


First level party: troll.

I suppose I could put up an ad for a new party...

For me, when I RPG, I have to remember I'm not playing Age of Conan, where I wade into battle, studly equipped and feated up. And death is a minor inconvenience. I'd wager a majority of MMO/video gamers would struggle mightily playing actual RPGs.

DUNGEON!
I had the original version of this.

To those who are relatively young, you can't imagine how cool this game was before there were computer games or WoTc Castle Ravenloft board games, etc.

My friend had The Dark Tower and I had this. We spent many afternoons in fantasy worlds.


I think if you read this, step by step, two or three times, it makes sense. Of course, I know what I'm trying to say..

CHASE RULES

You each get one Turn in a Round. You get one Action a Turn. You will be moving from one Location to the next.

Each Location will have two skill checks. You may try both skill checks or only one. Attempting one or both skill check counts as your Action.

If you attempt one skill check: pass and you move forward one Location. Fail and you stay there. There is no loss of turn for a single skill check. I mention the latter because:

If you attempt two skill checks and pass both, you move forward two locations. If you pass one, you move one location. If you fail both, you stay there and are "stuck." You lose your Turn next Round.

You may sacrifice your Action to 'mark the trail' for that Location, permanently reducing the skill checks for everybody by -2. You stay in that location.

You may use a spell or attack for your Action. You stay in that location.

You can see other people at your Location (which will be named; i.e., Giant Boulder, Cliff Edge, etc). You cannot see (but possibly can hear) people at other Locations.

Since you'll almost certainly end up in different Locations, we'll have to go in initiative order. There will be exceptions, but I'll clearly denote that. So, please wait for the person before you to post.

After all five of you have taken your Actions, I'll make a final post ending the Round. Then I'll make a post starting the next Round - first person in initiatiave will go. Then the rest in order.

I'm going to follow this post with another on how to post your skill check (ie, ic description of what happened).

Questions, comments? "Forget this, I'm out of here" responses....


Each Round, I'll present the description and the two skill options, with DC. You decide which check (or spell or attack as appropriate) and make your roll. After the roll, write up an ic description of what happened. I'll then wrap up that turn with the results.

Here's a sample:

GM
As you come across a clearing, the path is suddenly rent by a deep, stony crack in the earth.

DC 15 Acrobatics check to make a giant leap across; or
DC 10 Survival Check to find a way around the crack.

PLAYER
Survival Roll - 7
"Linflass' headlong run came to a skidding halt as he stopped short at the lip of a deep crack in the earth. He furiously looked about, trying to find a way around the crack."

GM
Your hurried search fails to find an alternate route. You hear the footsteps of several goblins as they gain on you.

Then I'll post for the monster/NPC.

For your next turn, I'll lay it out again and you can decide whether to jump or search more (or spell or fight)

That make sense? I'm going to try and let everybody make their post for round one before anybody goes in round two and so on each round.

I've heard and read that chases can be hard to run and dull. I'll try to keep it from flying apart. With the descriptions (instead of just a skill check), I think we can make it fun.


During the chase are there any bonuses or penalties for speed of a character?

If it does help the chase Beau would have cast longstride in the in before we left(it lasts an hour).


For every 10' under 30' speed, they suffer a -2 to skill checks.
For every 10' over 30' speed, they gain +2 to skill checks.

So, everybody can add 2 to their skill check rolls, as you were all at 30'.


Male Halfling Druid

Just a heads up--I'm gonna be out of the country for about 10 days. Feel free to NPC me as necessary.


Okay. Safe travels.

I'm playing the tank for almost two weeks in the other game. I'm a utility player...


Howdy. I've got some RL issues going on at the moment. I'm going to put the game on hold until next week. Nothing health related, but still..

Apologies. Hopefully I'll be back with it on Monday.


Fighter 3 / Bard 3, AC20 / T15 / FF15, F+5, R+8, W+4 (+5 vs Fear), HP17/45, Bardic Performance 11/11 Human Received the Forge Card.

Thanks for letting us know....hope you can get your RL issues all sorted.....

I'll check in on Monday and see how it is going.....


Hope everythings all right.


Sorry, folks. Heading into Easter, I thought I could get this jump started again.

However, I recently got the green light to pitch a screenplay for a tv pilot. I am completely redoing the original script (it was rejected several years ago). I realize now that I am going to have to cut out everything but family and work (which includes RPGs and Age of Conan..).

I apologize for not carrying this game through at least to the end of the first adventure. I haven't worked on a screenplay in several years and this was unexpected. But I can't pass up the opportunity to make this happen.

I enjoyed running this game and I might try to pick up the pieces down the line, but I can't see beyond this screemplay project right now.

Thanks for signing on and helping me figure out how to GM.


No problem and good luck.

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