
DM - Voice of the Voiceless |
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Going a while back now I started up a pirate PbP looking to crib from all the sources that I have on hand - which covers Paizo content, Razor Coast and lastly from Freeport. Unfortunately after getting into it... I had a work change that meant I had to put a 7 month pause on the game. The work change has changed back now though - and I've got the time and inclination to get things going again!
However (as would be understandable given the time lag) I'm down a few piratical souls. I've got two sailors still salty (a Bloodrager and a Conjurer), and am looking to give them another three friends. That's where you come in :)
The party will be landed up in Freeport - which is where the new recruits will join the party. Build rules are relatively relaxed - 3rd level, 20 pt buy, 2 traits... pretty close to PFS standard... however more important is a general idea of what you'd be looking to play. I'm fairly grognardy when it comes to races though (I'd prefer PF / RC / Freeport core) though Aasimar and Tieflings are on the table as well.
As to the campaign - it'll be a mix of seafaring, island hopping and grungy city adventuring through the combined world of Freeport, Razor Coast, the Maelstrom and the Shackles.
Any questions or queries please let me know.

DM - Voice of the Voiceless |

Galahad - starting wealth would be standard for 3rd level, no issues with drawback for extra trait and hit points are either rounded up average or rolled - your choice.
Radavel - alignment is Pirate? - as in, shades of grey rather than black or white.
F. Castor - about once a day for weekdays is the aim.

Tenro |

How do you feel about Spheres of Power ? I ask because you mentioned relaxed build standards (though "close to PFS standard" right after). You may remember me from 3+ of your previous games, so you know I'm not up to shenanigans.
I've an idea that fits great IMO with a pirate campaign. A bit of a storm mage type. Depending on the nature of the party and campaign, i could lean more druid-y or more wizard-y. In game terms it would almost certai ly be an Incanter.
As for race, I am picturing Human unless there is a more common race, which I might then consider.

DM - Voice of the Voiceless |

Radavel - Survivor is fine... but in the latest edition of the player's companion (which is the one I'm using / referring to) it was changed from a whole class to a Fighter / Monk archetype.
Tenro - I've a relatively open mind for any 3PP that's freely available on the web (like Spheres is), but would judge it more on how it's actually put together and functions as a complete whole.
The Chess - Goblin would be a fairly difficult sell. While they are in Freeport... they're also likened to roaches and rats. I'd prefer not to.

Tenro |

Alrighty. I should have some time in the coming days to put an idea together.
Which version do you think would be more suitable to the setting, campaign, and party? The more scholarly mage with a penchant for lightning bolts, or the nature-worshipping sort who might heal as often as harm?
I'll have to re-read source material for Freeport, is there a place you recommend I start?

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Red Tom
Human (Varisian) fighter 2/monk (unchained, master of many styles) 1 (Pathfinder RPG Ultimate Combat 59, Pathfinder Unchained 14)
NG Medium humanoid (human)
Init +4; Senses Perception +1
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 25 (3d10+3)
Fort +6, Ref +6, Will +1 (+1 vs. fear)
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Offense
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Speed 30 ft.
Melee mwk aldori dueling sword +10 (1d8+4/19-20) or
. . unarmed strike +7/+7 (1d6+1)
Special Attacks stunning fist (1/day, DC 12)
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Statistics
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Str 13, Dex 18, Con 12, Int 14, Wis 12, Cha 8
Base Atk +3; CMB +4; CMD 18 (22 vs. bull rush, 20 vs. grapple, 24 vs. trip)
Feats Combat Expertise, Crane Style[UC], Exotic Weapon Proficiency (aldori dueling sword), Improved Unarmed Strike, Slashing Grace[ACG], Stunning Fist, Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits bruising intellect, sword scion, threatening defender
Skills Acrobatics +9, Climb +5, Diplomacy -1, Intimidate +8, Knowledge (nobility) +5, Sense Motive +7, Swim +6
Languages Common, Varisian
SQ fuse style, pride
Other Gear studded leather, mwk aldori dueling sword[ISWG], stagger-proof boots, 655 gp
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Special Abilities
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Combat Expertise -0/+1 Bonus to AC in exchange for an equal penalty to attack.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.
Stunning Fist (1/day, DC 12) You can stun an opponent with an unarmed attack.

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DM Voice! I definitely like the idea of a pirate game, and I definitely remember enjoying your games before things exploded in my life and I had to leave the forums behind. No idea what I'd want to play, but I'm definitely interested.
I was, among others probably, Ignac Takacs, the graveknight armiger in your Envoy of Geb campaign. I just got back onto the forums, actually. Been a few years.
Edit: I'm pretty sure I remember you, Tenro, from a few campaigns as well.

Talomyr |

Greetings DM VoV.
The idea of a seafaring, pirate adventure is appealing. That being said, I would like to submit Lysandra Eventide, a Sea Singer Bard, as a potential recruit.
I would certainly have to change a few things on the build, as she is currently built as a 1st level character that was originally made for a Skull and Shackles game.

DM - Voice of the Voiceless |

Tanner - open, yes - though KISS principle applies. Ie, as long as it's fairly straightforward to understand.
Edgar - welcome back... I kind of didn't leave :P Though I can understand the life exploding side of things.
Talomyr - no need to update the build at this point assuming you'd keep it single classed?

Regina Caro |

I love the pirate thing and I would really like to build towards the Master of Storms prestige class. I bring the thunder. Mechanically she will be specializing in evocation and conjuration.
Regina would need to be reworked a little. I gotta lose some levels and loot. I do not know much about Razor Coast or Freeport so she would defiantly be from somewhere else.
The rough of my idea for her is that she was a student in the Acadame In the city of Korvosa but she was never able to grasp the lessons. To flee the money she owed for her schooling she stowed away on a ship. She kept them from throwing her overboard by promising to use her magic if they got into trouble and that she would clean. That ship was heading to Freeport.
As to for her reasoning for being willing to join with pirates is that she is rather young and very impulsive. Piracy is also rather lucrative and she is in need of gold. The idea of sailing the seas and doing as she pleases sounds like the ideal life. I am sure she is in for a hard awakening but that is part of the fun!
She is a generally happy and very energetic person. Overly enthusiastic and slightly naive.

DM - Voice of the Voiceless |

Welcome welcome one and all and all and one, as a frame of reference I'll probably have this open until at least early next week before locking down and starting to scratch my head over the whos and whats.
Campaign traits are not really on the table as they tend to be tied to specific adventures which won't be what we're doing.
Dreamscarred will be considered.

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It looks like the playtest document has been updated, with the archetype I was planning on using completely having been removed. How unfortunate. I'll spend a bit of time figuring out another concept, since I don't really anticipate poisoning being (for me) fun nor particularly reliable enough to focus on otherwise.
However, I think I've found a suitable alternative, in the Cannoneer archetype for Marksman. Swinging around a Culverin as a greatclub, when I'm not blasting it in the faces of my enemies, sounds perfectly pirate-y to me, and I've got some ideas for backstory rattling around in my head. I'll get an actual submission together in the next day or so. Whether I'm chosen or not, I'm already liking the sounds of this character.

Tenro |

I'll have my character put together tomorrow most likely, it'll be a Besmaran/Gozren (superstitious old salt more than divine worshipper) pirate-mage focused on weather effects, some lightning, water manipulation, and I will try to fit some trickery in there since INT and Human race will give me a decent amount of skill points (and I'm not going classic Wizard where I have to fill in all knowledge skills).
- What is the standard climate/weather for the area we will be in?
- What do you see our city:ship ratio to be? 50:50? 25:75?

Tenro |

I submit Bron Morgan for your consideration.
I still need to do equipment. If permissible, I will do that upon selection.

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Alright, just wanted to make sure a Culverin wouldn't be hugely out of place to begin with.
One last question: Would you be willing to allow for an alchemical cartridge specifically made for the culverin, priced somewhere around 4 times the cost of a regular alchemical round? As-is, culverin requires 4 doses of black powder and 4 handfuls of pellets.