The Seer's Journey - DM Downrightamazed

Game Master downrightamazed

A young refugee girl, blessed by the gods with foresight, is accompanied by six warriors to one of the most dangerous places in the world, where a great hero will die.


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Anything from the 37 Linguistics roll? I have no PM.


Nasmarra wrote:
Anything from the 37 Linguistics roll? I have no PM.

There was no Linguistics check to make; he had Glossolalia, he was speaking in tongues, so he was literally just spewing nonsense.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

So, was checking on some things, and it looks like we have a few items floating out there in the ether. There's some pretty cool/useful stuff in the list, so lets get them back in use, no?

The following seems to be missing from these inventories:

@Astar:
1. *Wand of Illusory Wall *Astar
3. Wand of Obscure Object *Atasr
12. +1, Frost, Shock Sword *Astar

@Nasmarra:
2. *Wand of Aura of Doom *Namsarra
4. Wand of Rain of Frogs *Namsarra
5. Lesser Rod of Metamagic-Empower *Namsarra
6. Scroll of Acid Splash (0th level Sorc/Wiz, Core), CL1 *Namsarra
7. Scroll of Fire Breath, (2nd level Sorc/Wiz, APG), CL3 *Namsarra

@Kelne:
10. *+1, Anarchic Sword *Kelne

And then we still have floating around a:
18. *Bracelet of Greater Invisibility *Justahl (maybe?)

It was proposed that this go to Justahl, as a means of escape with Cassandra, but would the Invisibility cover them both anyway?

if not, seems to me would be best for it to go with one of our frontliners, and I vote for Kelne, as he got the smallest share by far of the last loot haul.

But Someone needs to take it, so if no one does, Jorzan will be happy to snag it ; )


Male Human Cleric 9 (86/86HPs AC26 [domain spells used 0 and Normall spell used (one 1st&5thlvl). 0/10 channels used.)

i offered to take the Bracelet of Greater Invisibility. I think Justahl said he didn't want it.. and on that topic no it wouldn't cover them both.

I like the invis healer idea mostly because the amount of damage i do is very small so actually being in combat will make things harder for me to get heals to the people who need them.


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Yeah I thought it was given to Grey for the invisible healer/spell flinger aspect.


Aasimar Paladin (Shining Knight) L11 | AC29 (t11,ff28) | CMD28 | hp 133/133 | Save F17 R11 W13 | Percep +2 (Nouhves Percep +6)

Justahl doesn't want it. It should go to Gray or Cassandra.


Male Human Fighter 8, Ranger 3

I do have the anarchic longsword on my sheet, just under combat gear rather than attack options. It's easy enough to just use the same stats as the other sword and add 2d6 damage against lawful targets. A note to that effect may be warranted though.

Taking very little from the latest loot haul was a conscious decision on my part. Kelne's had a fair share of previous hauls, whereas the newcomers weren't around for those.

Not sure he'd get much use out of a 1/day invisibility item, since he's already fairly stealthy. Then again, seven rounds of an invisible Kelne scurrying about a battlefield causing mayhem does become a rather scary prospect. But the same could be said for any fighter, and there's definitely a case to be made for giving Gray the option of getting out of tight spots.


Male Human Fighter (Lore Warden) 8 / Wizard (Scroll Scholar) 1

Added that stuff, as well as the potions we received to my list.

Astar probably wouldn't use the sword as a weapon, given his love for the scimitar. Might make a good trade one day though.


I don't know how much use Nasmarra would get from a Rod of Empower. None of her spells do damagen


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Actually if you use the rod with a healing spell it would do massive damage
To undead right?


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

That's certainly fine with me for Gray to have the Invisibility bracelet. So since the majority vote seems to be for that, might as well go ahead and add it to your sheet Gray.

As for the Rod, if Nasmarra doesn't want it, does anyone else? Gray? Astar?


Hurin Sundershield SonOfHelgrud wrote:

Actually if you use the rod with a healing spell it would do massive damage

To undead right?

IIRC Gray has an archetype that doesn't allow him to harm undead, he can only heal.


Okay, so it's the next day. You all have horses. Where to now?


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

heh sweet the purple mist came and moved us along


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Sooo...just curious, is there any particular reason Cassandra didn't use the bracelet of disguise? Did she just refuse to, or didn't understand how even after Jorzan showed her? Did it not work on her? Since she is the main one everyone is looking for, it seems like it might be sort of important to keep her identity hidden, now that we have the ability to do so. Or was that purchase just a waste of party funds?

As for where to go, what does Kelne's map tell us of where we need to go in relation to where we are?

And is any else up for heading in 'Justahl's Direction'? I think it could be fun : )


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

You know what, just realized that with Jorzan's Shadowdancer powers he can actually cast damaging spells, and the Rod of Empower would certainly help his shadowy non-fully damaging spells be more powerful.

So if no one minds or objects, since no one seems to be claiming the Rod, Jorzan will take it.


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

I didn't see that Cassandra was for sure not using the bracelet, just that she was bundled up.


Male Human Fighter 8, Ranger 3

Kurgan appears on the map between Van-Duriss and the Frost Kingdom, with our current position a little north of that and the Wall somewhere in Allemagh. So the route as I map it is basically north-east past the Frost Kingdom, then east to Allemagh. Not sure exactly where the Wall would be on the map.

Map can be found here.

North-east may well take us close to Justahl's compass bearing in any case. We may well find out about the opportunity for gloy whether we like it or not.


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

POKE!


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6
Kelne wrote:

Kurgan appears on the map between Van-Duriss and the Frost Kingdom, with our current position a little north of that and the Wall somewhere in Allemagh. So the route as I map it is basically north-east past the Frost Kingdom, then east to Allemagh. Not sure exactly where the Wall would be on the map.

Map can be found here.

North-east may well take us close to Justahl's compass bearing in any case. We may well find out about the opportunity for gloy whether we like it or not.

Sounds good to me, let's do it.


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

If the frost giants are moving south I wonder what would drive them out or are they willing participants?


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

I am betting things are going to be fast and furious here in the next post wave either fleeing or fighting.


Male Human Fighter (Lore Warden) 8 / Wizard (Scroll Scholar) 1

I'm still alive!! Just stuck with a lot of extra work. I should be able to get a post up tonight or tomorrow.


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Good to hear Astar. I am in the shadows just waiting to strike


Male Human Fighter 8, Ranger 3

Just to clarify the plan, Kelne intends to get fairly close, then lie hidden until somebody twigs that the others are coming. At which point he'll go invisible and charge.

A bit of math:

Under the effects of expeditious retreat, Kelne can cover 240 feet a round at a dead run, or 120 feet if charging. So he can lurk a bit of a distance out and still get stuck in quickly.

Our clanking friends in the heavy armour are limited to 60 feet per round at a run, and will take 9-10 rounds to cover 500+ feet. Even if they're spotted early on, the greater invisibility spell should last long enough for them to arrive before it expires.

Those not in heavy armour can outpace them if they choose, covering 120 feet per round at a run, which means they have a bit of extra time to stir up trouble before the clankers hit the battle-line.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Perhaps there might be some misunderstanding of the layout going on, on my part or others, I'm not sure.

but from how I read the scenario. We are high up above the battle, on a ridge, over 500' away from the battle. The route to the battle is down hill from out position, through a small forest of trees. The reason why we can see the battle at all is simply because we are high above it and it is a considerable distance from us. Once we start down the tree covered slope, we will likely be unable to see the battle and they us, although they May hear us over the din of their own battle (Justahl) that seems unlikely given their distraction and the distance.

So, to be clear, what Jorzan was proposing is to make our way down the hill, to the tree line, and then charge. I suppose running down the hill though is as good a way as any to get there. Certainly quicker.

This doesn't sound so different from the plan Kelne proposes here, but sounds a bit different from the one proposed in the IC.

Also, so what's the plan with the others, Grey and Nasmarra are gonna stay up here with the horses, or come back down the hill slowly?

EDIT: Oh, and we still don't know how far it is from the treeline to the battle. DRA?


Male Human Fighter 8, Ranger 3

Ah. Bit of a misunderstanding on my part there regarding the forest, which really improves our odds of getting in close. Means we're not charging across largely open ground.

One other consideration which has factored into my thinking but I haven't spelled out is that while the fight may be a stalemate now, there's no guarantee that will continue if we spend extra time taking a cautious approach. By getting stuck in early, we hopefully minimise casualties on whoever's side we wind up taking. Even if we wind up opposing the caravan guards (very likely), forcing a surrender before their casualties start to mount up is a pretty good outcome, I think.


Male Human Cleric 9 (86/86HPs AC26 [domain spells used 0 and Normall spell used (one 1st&5thlvl). 0/10 channels used.)

As Dra already knows, I. Leaving for vacation tomorrow afternoon and won't return until some time on the 5th. I won't be able to do any posting. And if I am able to it will only be up til Monday. I'll be out of the country so I won't have phone services unless there Is WiFi i can use on the big ass boat.

dra is more then welcome to dmnpc me. But i know he hates that so. I'll be a heal bot of sorts i guess when out of combat lol.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Big ass boat? Cruise ship? Or something cooler?


Male Human Cleric 9 (86/86HPs AC26 [domain spells used 0 and Normall spell used (one 1st&5thlvl). 0/10 channels used.)

Cruise ship to Cozumel


Male Human Fighter (Lore Warden) 8 / Wizard (Scroll Scholar) 1

There's my post up. Overnight shifts are basically life ruiners.

Once the action starts I might need some help knowing what to do, but I think I have a fairly good idea of what stuff Astar can do to be useful.

Enjoy your cruise, Gray.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Cool. Lived in Cozumel for 6 months, and in the Riveria Maya for 8 years.

Have a great time!


Male Human Fighter 8, Ranger 3

Have fun!


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Love the pinacoladas down there, made with real coconut milk.


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Anyone know if DRA is on a trip?


Nope, I'm around. This was just a really busy week. Setting up the tactical map right now, bear with me...


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Copy that!


Setting these things up takes frikking forever. >.<


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

It's all good I know if you are working on it that it is going to be top notch and worth the wait.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Your hard work and dedication does not go unappreciated DRA. Thanks a bunch.


Hurin Sundershield SonOfHelgrud wrote:
It's all good I know if you are working on it that it is going to be top notch and worth the wait.

Well, thanks, but don't give me too much credit. There's only so much I can do with Google Drive, nawmean? I really wish there was something better but I'm yet to hit upon a superior alternative that is also free. :-/

Anyway, it is up. Combat reminder post coming in just a moment...


Okay, so, reminder for everyone (and especially Hurin and Astar since they're new 'round here). I would really appreciate it if everyone could use a combat header in their combat posts. Here is an example from my inquisitor character in DM Barcas' Kingmaker campaign:

Round 2, Initiative 12
HP: 30/30 AC: 26 Saves: F/R/W - 9/6/13
Buffs: Judgment Surge(Judgment/Purity(+3 saves) and Judgment/Protection(+3 AC)), Favored Judgment(all Judgments +1 vs. Humanoids/Humans), Shield of Faith (+2 AC), Bane (Humanoids/Humans, +2 enhancement, +2d6 damage)
Swift: Activate Bane (Humanoids/Humans)
MA: to B-14
SA: Hit Bad Guy - 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 1d8 + 3 + 2 + 2d6 ⇒ (2) + 3 + 2 + (6, 6) = 19

I don't care if you do it before or after your fluff, but it needs to be there. Start by listing the round # and your init roll, then your status, then any buffs currently affecting you, then what you're doing for each of your actions. The way I usually do it is I figure out my crunchy stuff i.e., the combat header, then write fluff above it to describe what happens. The reason for all the pluses in there is I'm listing buff bonuses separately from usual old run-of-the-mill "I hit a dude" bonus. This is for clarity and prevents cheating via fuzzy math since you're listing exactly what all your bonuses are that are outside your usual to-hit or damage as listed on your character sheet.

I know it seems tedious, but this tiny bit of rigor (we DO all know how to use copy and paste, yes?) really adds a lot of clarity to combat and helps reduce "who's turn is it"-itis. Please let me know if you've any questions.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6

Initiative: 1d20 + 6 ⇒ (5) + 6 = 11

Before I decide on a square, is it possible to determine anyone who may look like the leader of the RD? Do you need a roll for that? Here's a perception, just in case. 1d20 + 18 ⇒ (6) + 18 = 24

And what time of day is it?

Also, Jorzan now has a 20' radius of Darkness spread around him.

PS Map looks great to me. Certainly good enough for an Epic-ish battle. Seems like it's been a while since we had one!

EDIT: Also I don't think you ever answered: Are the Elves only figting the RD, or are they and the Mercs fighting other each also?


Forgot to mention; the wagons are continuing to move east at a rate of only 20'/round; they are plodding and slow. The constructs pulling them aren't fast, but they are inexorable.


Jorzan wrote:
Before I decide on a square, is it possible to determine anyone who may look like the leader of the RD? Do you need a roll for that?

A Profession(Soldier) (or similar) check could tell you who's leading the red dragonflight soldiers, but there is no way (short of asking them, obviously) to tell who's leading the mercs or elves.

Jorzan wrote:
And what time of day is it?

12:17 pm. It is partly cloudy. 31 degrees F. Wind is 5mph from the northeast and cold, with occasional gusts to 12mph. Windchill makes the temp feel like 26.

Jorzan wrote:
EDIT: Also I don't think you ever answered: Are the Elves only figting the RD, or are they and the Mercs fighting other each also?

Everyone is fighting everyone.


Male Human Rogue(Poisoner) 5/ Shadowdancer 6| AC23 T17 F18; HP 88/88, CMD 22, F/R/W 6/14/7, Percep +20 Drkvsn 60', Init +6
DM Downrightamazed wrote:


Jorzan wrote:
And what time of day is it?

12:17 pm. It is partly cloudy. 31 degrees F. Wind is 5mph from the northeast and cold, with occasional gusts to 12mph. Windchill makes the temp feel like 26.

Potentially helpful but unnecessary. Just wanted to know the the degree of light present in regards to how the darkness will effect it.


Aasimar Paladin (Shining Knight) L11 | AC29 (t11,ff28) | CMD28 | hp 133/133 | Save F17 R11 W13 | Percep +2 (Nouhves Percep +6)
DM DRA wrote:
A Profession(Soldier) (or similar) check could tell you who's leading the red dragonflight soldiers.

Doh! THATS what I keep failing to pickup every level.


Okay, so far I have Jorzan with an init of 11 and Justahl with a 2. I'm assuming Kelne, Hurin, and Astar are my other warriors, yeah? Still need a starting square and init from each of y'all.


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Where do I find the map?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Hurin the map is at the top of the gameplay thread here is the address if it makes it easier :)

DRA's Tactical Battle Map Google Docs

Have fun and Merry Meet Again from your friendly Map Making Dragonrider! :D

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