The Runed Citadel

Game Master RJ the Wolf

Homebrew, Paizo only, level 1 starting 25 point buy, core/featured races.
Floating Storehouse


51 to 100 of 156 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Liberty's Edge

male Human Brawler (Shield Champion)/1: HP (13/13): AC (20/touch=13/flat=17): Saves (Fort=4/Ref=5/Will=0): Initiative +3: Perception 3: Sense Motive 3

cool picture charlie


Male Half-Orc Oracle (Blackblooded+Warsighted) 1st / Hp: (9*/10). Ac: 17/ Touch = 10/ Flat = 17. Saves = 1/0/3. Init: +0. Perception: +1, Sense Motive: +5

Be back on tomorrow morning (bout 7ish hours from now)


Male Human Writer/2

Can somebody check the math for my stats? I just noticed that it was only on a 20 pt buy, and had to change some stuff, and now I'm not sure the math is all right.


looks fine


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Everything looks correct save for possibly the masterwork quarterstaff (I assume that's your arcane bond), your AC also only lists '+3 dex' when you have +4. Your initiative might be off by one... and your damage dice for everything but your crossbow (you left out the -1)...

But I'm bad at any sort of proofreading that isn't grammatical. :)


Male Human Writer/2

No, I'm pretty sure you're right about all that. Thanks.


Male Human Writer/2

By my math, the initiative is fine, but everything else you mentioned needed to be changed.


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Ah, right. I always forget Imp Initiative is +4. I never take it, so I never know what I'm missing. :)


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Also, as an important aside... if you're trying to do something, and it is on my (current) skill list just above this post, at 8 or higher, just ask Charlie for help with it... and you're effectively guaranteed to get a +3 to it. (8 + 1d20 + 1d6 = 10-15... on a nat 1.)


Male Human Writer/2

By the way, Charlie- what god did Alynthar blaspheme?


Male Human Writer/2

What runes have we figured out the functions of?


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Charlie didn't say you blasphemed!

Charlie doesn't believe in any gods, and personally believes it's a copout. :)

Bottom right is down. Top left is stop. Top right is up. Bottom left either made the platform, or has a purpose that wasn't clearly visible.


Male Human Writer/2
Charlie Schmidt wrote:
And a blasphemer. Alynthar was also that. Good to know. It would be best if he weren't allowed to speak to any of the Whispers, Flamers, or Verdant... if she could help it. He'd quickly ruin any attempts at reaching mutual dissatisfaction in agreement... and lead them towards mutual dissatisfaction in casualties.

And how does she not believe in gods? Does her world not have clerics?


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

It does, but that doesn't mean she believes the reason their magic works is because a powerful outsider gave them access to it. It's possible that they did, but she's never seen evidence (and her nation doesn't have clerics of its own). As a result, she sticks with 'it doesn't matter to me' and 'saying x told me to' is opting out of free will.

Now, all that being said, Charlie didn't, and wouldn't say that out loud. That's why she thinks your character is a blasphemer. Pointing out that someone's diety had no hand in something closes doors with them, pretty much immediately.

Finally, she's trying to classify each of you into shiny boxes that you probably do not directly fit into unless you're playing a stereotype. :p. It's safe to say I don't think that.

I don't think a lot of things Charlie will. So please don't take insult.

:) hope that helps.


Male Human Writer/2

Oh, I wasn't offended. I was just curious.

Btw, Conall and Charlie- remember that you each took 2 hp of damage by activating those runes (2 runes each, for 1 hour [presumably]).


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Worse, it's max hp. So it can't be healed. I'm maintaining that I cap out at 8. :)


Male Human Writer/2

By the way, I was reviewing the gameplay, and noticed that Charlie seemed oblivious to the concept of necromancy. Does she not know what it is? Or am I misinterpreting something?


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Nothing like necromancy on her planet. Some spells exist for obvious reasons, but dead raising isn't one of them. :)


Male Human Writer/2

Ah. That explains her implications of necrophilia.


Male Human Writer/2

So, I was wondering. Will we be running into any other people in the course of this game? The survivors who are holed up in the citadel, that is? And how will I, as a wizard, gain new spells? Ordinarily I buy them or trade for them from other wizards, but if there aren't many people left, that may be difficult.


it's been a long time since anyone has been alive in this citadel. Don't worry about new spells, you'll find plenty.


Male Human Writer/2

Cool.

Should Charlie check the door to see how to open it, and check for traps? (Hint hint)


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Charlie wouldn't be looking for traps... but she would be looking for things of importance. Anything that seemed odd... and since she can find traps, that means she's covered. (and gets +1 to spotting traps!)


Male Half-Orc Oracle (Blackblooded+Warsighted) 1st / Hp: (9*/10). Ac: 17/ Touch = 10/ Flat = 17. Saves = 1/0/3. Init: +0. Perception: +1, Sense Motive: +5

Yup, Hp decrease is noted!


Human Fighter 1; HP 13/13; AC 18 || T 12 || FF 16; Fort +4; Ref +2; Will +2; Init +4; Per +3; CMB 3; CMD 14; Spd 20 ft.
Alynthar42 wrote:
By the way, I was reviewing the gameplay, and noticed that Charlie seemed oblivious to the concept of necromancy. Does she not know what it is? Or am I misinterpreting something?

Tanque's world has no necromancy either. No magic to speak of. Psychic/psionic abilities exist, but are not widespread nor understood as extant per se. Some folk can just.... do stuff.

Captured psychically talented "subjects" were very valuable to the invading aliens (the Darrein), who studied them and operated on them....almost always resulting in death or madness.


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Why not death -and- madness!?


Male Human Writer/2

I saw that he was unfamiliar with necromancy, but I didn't realize his world didn't have magic at all.


Male Human Writer/2

So, are there any people left alive on this planet? If not, who are we saving?


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Ourselves. And everything ever! :o

Or perhaps the sentient AI


nothing bigger then insects is still alive on the planet. the end result is to revive the planet and make it viable for sentient life again.


Male Human Writer/2

Wait, you mean my necromancy is worthless?


once you get the citadel up and working it'll start sending you across the multiverse to fetch more powerful Rune crafted items. :P right around the point you'd get animate dead, you should be out and about getting dead to animate.


Male Human Writer/2

But my spell like ability won't do any good?


Male Human Writer/2

And will we at least run into zombies and such that have just been left there?


maybe, you'll have to wait and see.


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

Your SLA is full-power and doesn't cost anything to use. I dun think that makes it worthless. :) That may just be me, though.


Male Human Writer/2

It's worthless if there aren't any corpses to reanimate.


Male Human Writer/2

Btw, how are we gonna do initiative? Do we have to wait for the people in front of us to post? I suggest we do what I've seen in PbPs before- everybody who gets to go before the enemy can go whenever they get the chance, then the DM moves the enemy, then whoever goes after the enemy goes.


yeah pretty much that.


also go ahead and use the init roll you made, i'll roll it from now on though.


Male Human Writer/2

Okey dokey. Sorry. I'll be waiting for Shield, Charlie, and Tanque to make their moves this round anyway, though.


Male Human Writer/2

Could you label the grid? That way I could say that I shot at the rat in D6, and be more specific?


Human Fighter 1; HP 13/13; AC 18 || T 12 || FF 16; Fort +4; Ref +2; Will +2; Init +4; Per +3; CMB 3; CMD 14; Spd 20 ft.

@Alynthar.

Moving to an attack position is useful if there is combat. So far, Initiative has been rolled, but much seems to be happening outside or before that, so that up until I flashed them or -you- shot at them, these critters are merely inhabitants, not bogeys.

Tanque sees three possible enemies. He has moved next to Shield to block the passageway - which anyone else can move through if they desire...

Now it is true he and Shield are in a position to be swamped across the face of the passageway, but being a guerrilla fighter, Tanque is a:) not sure these critters are aggressive, and b:) not willing to move into undefined, possibly dangerous space to be flanked or surrounded. Let them come to us, where we are nominally safe.

* Re: your abilities. You are much more than your magic or special abilities. Part of the challenge of this game is to try to work with what you have, not focus on what you do not yet.


Male Human Writer/2

I suppose that's valid. I just tend to be a fairly aggressive player. And I know that, about the abilities, I just really want to start raising the dead.


Human HP (10/10) IP (7/7)
Stats:
AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03
Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device.

I recolored the rats to RGB. If you're colorblind and those don't work for you, just inform me of what needs to be changed! :)

Now you can just pick out which color to go for with relative ease.

Finally, walking into a room where things are floating around... would probably cause a host of problems. Keeping the enemy in 0-g when they attack while you're safe, may well have positive implications for the tanky-men!

Imagine, if you will... that the rats bite! But they have nothing to cling to, so they lose damage. Meanwhile... we swat, and they go flying!

Compare and contrast to fighting bundles of teeth and fur while swimming.

:) Hope that helps!


Male Human Writer/2

That works. I shot the green one. Not that it matters- I missed anyway.


Human Fighter 1; HP 13/13; AC 18 || T 12 || FF 16; Fort +4; Ref +2; Will +2; Init +4; Per +3; CMB 3; CMD 14; Spd 20 ft.
Alynthar42 wrote:
I suppose that's valid. I just tend to be a fairly aggressive player.

That's cool. I do however differentiate between an aggressive player and an aggressive character.

If you are always pushing to have combat and action as a player, then there will be problems.

I play a lot of….foolhardy/brave melee characters, who go toe to toe with foes, even when not martials.

Tanque is not one of those. To be honest, it's slightly frustrating, but true to his backstory.

Alynthar42 wrote:
And I know that, about the abilities, I just really want to start raising the dead.

Understood. And I know it can be frustrating. If Tanque dies, by all means raise him. Just don't expedite it. :)


Male Human Writer/2

Btw, when is everybody available? Things would move faster if we found a time for everybody to be online at once. I mean, I know that kinda defeats the purpose of PbP, but do we really wanna wait six hours for, say, RJ, for example, to get around to us?


Human Fighter 1; HP 13/13; AC 18 || T 12 || FF 16; Fort +4; Ref +2; Will +2; Init +4; Per +3; CMB 3; CMD 14; Spd 20 ft.

That is the nature of PbP's Anynthar.

I do the majority of my posting from my smartphone, but I also tend to sleep (I know, right!) and work, mostly nightshift. Which screws with my diurnal patterns. And I'm in Australia, which makes things even more gleeful.

You can always find other games to play as well as this one. Look around for games on Obsidian Portal, or find games specifying that they are played over Skype, or Roll20.


Male Human Writer/2

My old guy said I'm not allowed to submit to any more games. I'm in two others, but they move even more slowly. And what's Obsidian Portal?

1 to 50 of 156 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Runed Citadel Discussion All Messageboards

Want to post a reply? Sign in.