
Tatu "Tanque" Skarskind |

My old guy said I'm not allowed to submit to any more games. I'm in two others, but they move even more slowly. And what's Obsidian Portal?
Site to host games - some are still tabletop, other are PbP.
What old guy?

Charlie Schmidt |

I usually start doing things around 14 hours ago on week days, and tend to sleep 2 hours from now, when I'm not doing the whole insomnia (or excitement at winning a grueling battle, leveling up after 6 months -and- gaining a mythic tier in one of my games..) thing.
What I'm saying is... I have a job that tends to have breaks... and no life otherwise.
I will be basically unavailable friday nights, as I pretend to be cool, and hang out with people for roleplay in the sunny place.

Conall O'Kanis |

I'm out of the house at work from about 9:30am to 9:00pm most times. I'm always checking the tread between 9 and 11-11:30pm.
As for weekends; that's usually packed with my friends coming over for games, or Kingmaker kingdom stuff, etc.
Now, time to check out this battle everyone is talkin' bout

Tatu "Tanque" Skarskind |

And I have no job, no life, and no friends, so I'm available 24/7. Yay. :(
Don't be so hard on yourself, no matter how you think that is a true representation of your existence Alynthar.
I'm here. Maybe not the best friend in the world, but still..
You could always GM a game of your own...

Charlie Schmidt |

I've found that I -definitely- prefer to DM, but I'm afraid of increasing my games as a DM, because I view being a player as being a responsibility... but I view being a DM as being a duty. :)
The cool thing about being a DM is that you basically are a player... that gets to react to basically everything a player does.
But as a self-described aggressive player... aggressively responding to players is probably not so good. :)

Charlie Schmidt |

The other thing. I'm a rapid response player, much of the time... but I'm more the live-and-let-live sort. I'm here for the literature side of things, mostly. :) I like seeing character motivations and the like.

Charlie Schmidt |

You know that 'Aha' moment, where something stood out as strange to you when you were reading something... but then months, or even years later, everything just clicks together and you suddenly realize exactly what was going on?
That's what I'm here for. I want to maybe, just maybe suddenly get that sudden euphoria out of an amazing discovery clicking together. :)

Charlie Schmidt |

The rats scrambled out of line of sight.
Also, mage hand doesn't work on magical items. :)

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of course it's at the discretion of the GM, but you can't use mage hand to duplicate the effects of another spell. (i.e. rope trick, animate rope... these are spells for that specific purpose)

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again, it's going to be up to the discretion of the GM, but...
moving the rope with mage hand would be fine (as long as it's at least silk rope... 5'), but having it coil, tie itself, or somehow attack to the object would fall under animate rope.
School transmutation; Level bard 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Target one rope-like object, length up to 50 ft. + 5 ft./level; see text
Duration 1 round/level
Saving Throw none; Spell Resistance no
You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch diameter. Reduce the maximum length by 50% for every additional inch of thickness, and increase it by 50% for each reduction of the rope's diameter by half.
The possible commands are “coil” (form a neat, coiled stack), “coil and knot,” “loop,” “loop and knot,” “tie and knot,” and the opposites of all of the above (“uncoil,” and so forth). You can give one command each round as a move action, as if directing an active spell.
The rope can enwrap only a creature or an object within 1 foot of it—it does not snake outward—so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet). A typical 1-inch-diameter hemp rope has 2 hit points, AC 10, and requires a DC 23 Strength check to burst it. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a Reflex saving throw to become entangled. A creature capable of spellcasting that is bound by this spell must make a concentration check with a DC of 15 + the spell's level to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist check.
The rope itself and any knots tied in it are not magical.
The spell cannot affect objects carried or worn by a creature.
I also thought mage hand would work until a DM called me out on it, citing the same explanation.
I don't mean to shut down your ingenuity. Just thought for your own knowledge that by the game rules, specifically what you're trying to do, does not work.
I still defer to GM judgment on whether he will/will not allow it.

Alynthar42 |

But the Mage Hand spell doesn't say that it can't do stuff that other spells can. If it did, the spell couldn't do anything, because of the Telekinesis spell. It says you can manipulate any object with a weight under five pounds. Ordinarily, it wouldn't work because a rope is more than five pounds, but in an area of zero gravity, that's not a problem. It specifically says "an object weighing up to five pounds." The rope does not weigh five pounds, because it does not weigh anything at all.

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Ordinarily, it wouldn't work because a rope is more than five pounds, but in an area of zero gravity, that's not a problem. It specifically says "an object weighing up to five pounds." The rope does not weigh five pounds, because it does not weigh anything at all.
Sorry, I thought I had pointed this out with my previous post. The problem (in my understanding) is not whether you can MOVE the 5 lb rope. The problem comes when you try to tie a knot in it. I'm not a scientist, but I would guess it takes more force than mage hand provides to tighten the knot enough to prevent it from coming undone. Or it may be that a 0-level spell doesn't provide enough magic to have the dexterity tie a knot remotely, thus the 1st level rope trick spell.
in either case, I'm going to cut this debate off here. I think a it would be served better with a broader number of people in either a advice and/or rules thread. Especially since, the decision is up to the GM, not me.
I personally like the idea of simply using mage hand to "push" the object to us.

Charlie Schmidt |

Actually... I'm on Alynthar's side with this one. The rope is weightless for him. He's exposing himself to possible danger to do this. Mage Hand (you're thinking of prestidigitation! Your DM is a horrible monster and he should feel terrible for ever having been wrong! (that is a joke)) is not at all usurping rope trick (actually animate rope!) and here's why:
Mage Hand:
25 foot range.
Concentration duration.
Is only working due to the unusually low weight of the object.
Animate Rope:
110 foot range.
Duration: 1 round per level.
Action to perform movements: Move. (Can still cast other spells).
Can entangle instantly.
If you ask me, this seems quite like a legit use! :)

RJ the DM |

Animate ropes purpose is its combat ability as well as it's range. it would take at least a few minutes to move and tie a rope with mage hand. Even if this wasn't zero G he could still do the same thing with twine. Unfortunately for both of you the crucible is anchored to the floor by a latch on the other side.

Alynthar42 |

Hey, I was thinking. Since we're not going to run into anything alive for a while, could we at least find the corpses of some of the old survivors lying around every now and then? It would make sense, seeing as this was the last bastion of humanity- it should be chock full of dead people.

Charlie Schmidt |

Yeah, I'm good either way as well. Go mage way and get more subroutines going for prison. Go prison and have more gear for mage.

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@Charlie - my curiosity has gotten the better of me. What's with the "yes" after every statement? Is this supposed to reflect an alien dialect? Some sort of robotic tendency? Is it simply how you talk? Is there a "fluff" reason for it?
It's interesting and I like it, just curious

Charlie Schmidt |

All of the above in Charlie's case. The simple breakdown is that her people don't really ask questions (at least not the ferrous). They make statements, and all statements can be refuted or built upon. When they call out a subject, (the literal subject of the sentence) and then create a statement just behind that, it activates a framework that suggests a question is coming (think of the inverted question mark in spanish). It's effectively syntax, but the importance is that when 'yes?' is added to the end, it's a statement she is directly -requesting- someone to refute or fill in the gaps of. :)
So... alien dialect, a logical tendency, how she speaks, and just for fluff. :) Giving her a unique speech quirk (after having an entirely different organization of syntax) just seems to make sense. She still doesn't understand questions as questions, but simply refutes statements as they are made and she doesn't understand them. :)
It actually adds a lot of nuance to what she'll respond to (like any statement, question or no) and why (because she's curious or thinks someone misunderstands). :)

Charlie Schmidt |

A tiefling without an SLA is still stronger than a human which comprises everything else in the party (I think). So it's not a question of power. I do understand that it's part of your character, though. It can be part of it without being currently a point of power though, yes?
Why is it so important to you to have skeletons and zombies at level one? At two? At five?
I understand that you wish to play the necromancer. But necromancy is an extension of being a wizard, neither is exclusive. The DM has hinted that the citadel isn't the only place well be, and has suggested that the citadel is ancient. Most likely you could find bone dust (which, as an aside, bone dust and ash is actually what necromancers in one of my world's use. :))
I'm not trying to be contrary, but again, how is a free second level spell weakened slightly, every day (but you have to wait to gain access to it) a detriment to the character?

Alynthar42 |

I'm not sure- I think Tieflings are an 11 RP species, aren't they? And I just don't like not being able to play to my full potential. And, to be honest, a decent chunk of it is just that I want to see Tanque's reaction when Alynthar starts reanimating the dead. And he said that there were people living there 200 years ago- there would still be bones left. Lastly, if we don't run into undead for a long time, and I don't get to reanimate corpses for an equally long time, my choice of schools was severely suboptimal. My School powers are both useless without undead of some sort.
Also, it's a fourth level spell. Just saying.

Charlie Schmidt |

Humans are 9 (one of which is in the incredibly lame: you can pick any language with a high int). Tieflings without SLA are 11. :)
Also, yeah, I guess 4th level. -But- there is a second level cleric spell that does the same thing without the HD limit, pretty much. It's important to note that 1HD skeletons are going to really limit you -anyway-. We're talking 4 HP critters here. So while I'm not arguing against you gaining the power, I just don't see it as 'that big of a deal'. :)

Alynthar42 |

Ah. I was remembering wrong, then.
And yeah, a single 1 HD skeleton is pretty much worthless. But I can control 4 of them per level. 4 skeletons? Or 8 or 12? That's a nice boost. You can use them as cannon fodder to find traps, you can use them as cannon fodder against enemies, and you can use them to provide flanking. It's quite nice. And like I said, the other issue is that an (Undead) Necromancer without any undead kinda sucks. I'd be even happier if we ran into some zombies or skeletons, because then I'd be able to use my Power Over Undead ability, but I figured that asking for that would just be greedy.

Tatu "Tanque" Skarskind |

Well, from a roleplay point of view it must be frustrating Alynthar. I understand.
I can't wait to see Tanque's reaction either, or (just saying) when he finds out Charlie has glowing ink...

Charlie Schmidt |

She'll be using the ink to mark walls with a finger print in dark areas. She'll use chalk like a normal person in other areas.

Conall O'Kanis |

Hey guys; it's been about a month since our last update. I'll be pulling out of this one.
I still hope everything is going better for you RJ.
Good luck all!