Sajan

Tatu "Tanque" Skarskind's page

57 posts. Alias of Oceanshieldwolf.


Full Name

Tatu "Tanque" Skarskind

Race

Human

Classes/Levels

Fighter 1; HP 13/13; AC 18 || T 12 || FF 16; Fort +4; Ref +2; Will +2; Init +2; Per +3; CMB 3; CMD 14; Spd 20 ft.

Size

Medium; 6' 2"

Age

22

Alignment

Neutral Good

Deity

None

Languages

Common

Occupation

Survivor

Strength 15
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Tatu "Tanque" Skarskind

Quick View Stats for Combat:
Status:
HP: 13/13
AC: 18, 12 touch, 16 flat-footed
Saves: Fort: +4, Reflex: +2, Will +2
BAB +1
CMB +3 CMD 15

Initiative: +2 (+2 Dex)
Conditions:
Spells in Effect:
Currently wearing:
Items in Hand:

Tanque’s Background:

Tanque is friendly and prepossessing, though he can be inwardly cautious in his dealing with strangers. His heart is kind and his mind clear.

STATS:

Ability Scores Score (bonus) (point buy - 25) (racial creation bonus) (level up)
Str : 15 (+2) (3) (+2 Human)
Dex: 14 (+2) (5)
Con: 14 (+2) (5)
Int: 12 (+1) (2)
Wis: 14 (+2) (5)
Cha: 10 (+0) (0)

DEFENSE:

AC: 18, touch 12, flat-footed 16 (+5 armor, + 2 Dex, +1 shield, +0 size,)
HP: 13 (Full first level = 10, +2 Con, +1 Favored Class)
Fort +4, Ref +2, Will +2

OFFENSE:

Initiative: +2 (+2 Dex)
Speed 30 ft. (Currently 20 ft)
Melee:
Greataxe +3, 1d12 +3, x3 [+1 BAB , +2 Str]
Power Attack:
+2, 1d12 +6, x3 [+1 BAB , +2 Str, -1 Power attack]

Bardiche +3 1d10 +3, 19-20 x2 [+1 BAB , +2 Str]
Power Attack:
+2, 1d10 +6, 19-20, x2 [+1 BAB , +2 Str, -1 Power attack]

Ranged
Dagger +3, 1d4 +2, x2 [BAB +1, Dex +2]
Within 30 ft.:
Dagger +4, 1d4 +3, x2 [BAB +1, Dex +2, Point Blank Shot +1]

Base Atk: +1

CMB: +3 (+1 BAB, +2 str) CMD: 15 (10, +1 BAB, +2 str, +2 dex)

Favored Class Bonus Fighter: Hit points

Feats:
[3: 1 human, 1 1st level, 1 Fighter]
Power Attack: Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

Cleave: Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Point Blank Shot - +1 to attack and damage within 30 ft.

SKILLS:

Skills: (4 ranks - 2 Fighter, +1 Int, +1 human)
Skill/Class/Ranks/Ability Modifier/Bonus
Acrobatics (Dex)/No/0/+2 = +2
Appraise/No/0/+0 = +0
Bluff/No/0/+0 = +0
Climb/Yes, +3/0/+2 = +2
xxxCraft (tattoo)/Yes, +3/1/+1 = +5
Diplomacy/No/0/+0 = +0
Disable Device/No/0/+1 = +1
Disguise/No/0/+0 = +0
Escape Artist/No/0/+1 = +1
Fly/No/0/+1 = +1
Handle Animal/Yes, +3/0/+0 = +0
Heal/No/0/+2 = +2
xxxIntimidate/Yes, +3/1/+0* = +4
Knowledge (arcana)/No/0/+0 = +0
Knowledge (dungeoneering)/Yes, +3/0/+0 = +0
Knowledge (engineering)/Yes, +3/0/+0 = +0
Knowledge (nature)/ No /0/+0 = +0
Knowledge (planes)/ No /0/+0 = +0
Knowledge (religion)/ No /0/+0= +0
Linguistics/No/0/+0 = +0
xxxxPerception/No/1/+2 = +3
Perform /No/0/+0 = +0
Profession /Yes, +3/0/+0 = +0
Ride/Yes, +3/0/+1 = +1
Sense Motive/ No /0/+2 = +2
Sleight of Hand/No/0/+1 = +1
Spellcraft/ No /0/+0 = +0
Stealth/ No /0/+1 = +1
xxxxSurvival/Yes, +3/1/+2 = +3
Use Magic Device/No/0/+0 = +0

Languages: Common

CLASS ABILITIES:

Bonus Feat

GEAR:

Weapons:
Bardiche 13 gp, 1d10, 19-20/x2; 14 lbs; brace, reach
Dagger 2 gp 1d4 19-20, 1lb.

Armor:

Scale Mail: AC +5; Max Dex +3; ACP -4; ASF 25%; 20ft; 30lbs.; 50 gp.
Buckler: AC +1; ACP -1, ASF 5%; 5lbs.; 5gp

Skill Equipment:

Miscellaneous:
Bedroll, 1 sp; 5lbs.
Lamp, 1 sp, 1 lb
Tindertwig, 1 gp
Backpack, common 2gp, 2lbs.

Total equipment cost: xx gp, xx sp
Misc Eqpt Weight: xx lbs.
Weapons 15 lbs.
Armor 35 lbs.
Total Weight: xx lbs.

Capacity: 200 lbs; 66-133 lbs = medium load. Load: Medium