The Root of All Evil

Game Master Edward Sobel

current combat map

Current party location

Dairoo's map all assembled


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Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Great, now someone heal me,


HP 20/20 Aasimar Polearm Master || Scout 2

are both ghasts gone? i saw two on the map when last i looked


current combat map group 1

yes both dead

i will try and post today

visiting my mom today

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Have fun with your mom :)

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Guess I'll abide, then.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

What is malakite

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

http://innomine.wikia.com/wiki/Malakim

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

So, incorruptible warrior angel type
Cool

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Ok little confusion on the map, which direction were we coming from?

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

I'd say from the south, as the North areas are unexplored.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

2d8 ⇒ (7, 1) = 8
132 pounds without equipment acordin to the race height/weight thing
Around 50ish pounds of equipment
But that's being carried on a seperate trip


HP 20/20 Aasimar Polearm Master || Scout 2

71 lbs gear
110 + (2d8 ⇒ (4, 7) = 11 x5) = 165 lbs character
he can fly, so the weight shouldnt crack the glass unless forced to land

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Come on every body compute your weight so we can move on.


current combat map group 1

I think I got everyone already I just need to move forward. (fell asleep at computer last night)

correction .. i don't think I have Letha, but I may and just missed it so I'll look again to be sure.


Male Suli Monk/Druid Ape Shaman 2

Let's just say like 153. He's pretty fit.
This is literally the first time I've ever had to do any weight stuff. Not even for carrying capacity. XD


HP 20/20 Aasimar Polearm Master || Scout 2

yeah usually the only time i keep track of weight is if i have a low strength character, or a hoarder. in any event i tend to buy magical items of storage so it is plausible that he would have so much stuff.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Let the rouge do his job
And as for counter spelling so Lon as you identify it right and chose the proper spell to counterspell I'm pretty sure that's all that matters

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

I see a surprising amount has happened while I wasn't looking. I'll give you my weight figures soon and join the discussion

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

weight: 2d8 + 90 ⇒ (7, 4) + 90 = 101 unequipped


current combat map group 1

Ok cool, thanks Letha, can you jot it in your character sheet / profile.

I assumed you would not be any heavier than the others and you already made it across the glass floor without a single crack.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

What kind of area does this thing cover and how the heck did I not ID it correctly.
For that matter, why was I given a false answer


current combat map group 1

you did ID it correctly, but....

1) the disable failed by 6 so that sets off the trap.
2) Its a DC 16 spellcraft to identify it going off to counter.
3) the trap engulfs the hallway all the way down to the turn.

the reflex save was DC 11
the trap is DC 26 to find and disable

under disable device if you fail by 5 or more you accidentilly set the trap off.

(standard CR 2 burning hands trap directly from the book)

I can retcon some to allow anyone not involved at all to be far enough back to avoid the area.

also the trap is 100 xp each. after this next room you will all be level 2. (see xp tracker in the campaign tab)

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3
DM of the coins wrote:

you did ID it correctly, but....

1) the disable failed by 6 so that sets off the trap.
2) Its a DC 16 spellcraft to identify it going off to counter.
3) the trap engulfs the hallway all the way down to the turn.

the reflex save was DC 11
the trap is DC 26 to find and disable

under disable device if you fail by 5 or more you accidentilly set the trap off.

(standard CR 2 burning hands trap directly from the book)

I can retcon some to allow anyone not involved at all to be far enough back to avoid the area.

also the trap is 100 xp each. after this next room you will all be level 2. (see xp tracker in the campaign tab)

i already did identify it, therefor the DC 16 to counter should already be done

Does this take into acount my 4 energy resist (fire)
And because Conner is not an idiot, nor is he helping, yes he'd be back at least 20 ft so as to not be hit with what he thought was coming out of the thing


current combat map group 1
Conner K. wrote:
DM of the coins wrote:

you did ID it correctly, but....

1) the disable failed by 6 so that sets off the trap.
2) Its a DC 16 spellcraft to identify it going off to counter.
3) the trap engulfs the hallway all the way down to the turn.

the reflex save was DC 11
the trap is DC 26 to find and disable

under disable device if you fail by 5 or more you accidentilly set the trap off.

(standard CR 2 burning hands trap directly from the book)

I can retcon some to allow anyone not involved at all to be far enough back to avoid the area.

also the trap is 100 xp each. after this next room you will all be level 2. (see xp tracker in the campaign tab)

i already did identify it, therefor the DC 16 to counter should already be done

Does this take into acount my 4 energy resist (fire)
And because Conner is not an idiot, nor is he helping, yes he'd be back at least 20 ft so as to not be hit with what he thought was coming out of the thing

to be honest its really a game mechanics thing.

and no I did not accout for your resistance I did not see it on your sheet. so yes you would recieve 4 less damage.

as far as identifying it. I believe it was tat doing the counterspell, so he would have to make the roll (which I rolled for him to keep the game moving.)

and while you did know what the spell was, since it was not being cast by a spell caster but insted via an rune the new roll is to identify when the rune is about to discharge.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Well then at minimum it should be treated as aid another for a +2 though I figure it should be worth more, though I won't argue the point further, you're the DM, what you say goes.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Yeah, not really sure how that happened since the spellcraft check is specifically to identify it, so you know what to cast to counter it, which we already did. But whatever. Tatsuo is now staggered and not going to be going first anymore.


Sorry. :/
I'm not a jerk, so I'm sorry if Mickey's post was interpreted as being rude.
It was not meant that way.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

If this isn't retconned I'll give you some healing.


current combat map group 1

Not to worry
The is nothing that will attack you in the next room.

It is a place to rest and level up

Its another 100 xp for the glass floir obsticle that is level 2

So see whats there and rest. And go ahead and level up

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

YAY LAY ON HANDS!


current combat map group 1

I forgot HP...
roll here or take half HD +1 (which ever is better)

so you can roll here first to see if it is low then you can take half HD +1

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

1d10 + 1 ⇒ (7) + 1 = 8
Huh one better than average
Nice, nothing spectacular but still nice.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

HP: 1d8 + 1 ⇒ (2) + 1 = 3

Average it is then.

I might be a bit sporadic to post this upcoming week as I'm on vacation. Bot me as necessary. I should have an updated character sheet soon. And my entire offensive strategy currently centers around blasting things with the electric version of burning hands.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

I'll take half hp+1.


HP 20/20 Aasimar Polearm Master || Scout 2

hp: 1d10 ⇒ 5

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Are our spells refreshed?


current combat map group 1

spells refreshed after a rest. (which may happen after you check out this room)


HP 20/20 Aasimar Polearm Master || Scout 2

leveled up

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha does a "level up" dance. Ki pool coming soon in status bar.


M Humanborn

posting this in all 28 of my games (although some of them are dead, i am pretty sure... and others are quite slow so my absence will not be missed overmuch):

There are two hurricanes heading for Hawaii, where I live. One is supposed to land on Friday after being downgraded to a tropical depression, the other is supposed to land Sunday with experts unsure as to how much it'll be downgraded after colliding with the mountains.

I'm sure everything will be fine, so no need to worry. People are freaking out for some reason, but I remain in a state of relative readiness.

I anticipate a loss of internet, at a minimum (they can barely keep it together under optimal conditions). Likely loss of power as well. A time without electricity could last anywhere from four days to four months (with some time around one to two weeks being more realistic).

I'll be on between now and then, but if i just disappear, check the news, hahaha.


current combat map group 1

Will be moving forward tomorrow, assume a full rest and all leveled up.

No interuptions

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

I'm unfortunately very busy, and will be so until after Monday. I still haven't leveled up yet fully, but don't wait for me.

If anybody has any suggestions, they are welcome. Heal, Perception, Stealth and Disable Device are leveled, I believe.


Male Suli Monk/Druid Ape Shaman 2

My new usual spells prepared:
0
Create Water
Breeze
Spark
Detect poison
1
Magic fang(amazing for monks)
Shillelagh
Cure light wounds

I find it cool that I have a cantrip for each of the four elements. :)


current combat map group 1

300 xp each for the lever trap.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Woulden't the earth cantrip be acid splash?
Woo XP


current combat map group 1

Technicaly yes but i like earth magic to be earthy, like earth bending.

I dont have a problem re flavor how you describe your spells to match your theme just keep the mechanics

Acid splash could be described a a ball of rock or earth shaped like a fist flying at the enemy maybe does blunt damage instead of acid. But everything else is the same

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

I have more skill points than I can spend and no idea what to spend some of them them on. At least the ninja ones. I'll just leave it like this until next level, if that's legal. (I spend a few on vital things like Perception, though.)

Any suggestions would be welcome, though.

Would posting new prepared spells be appreciated ? (e.g. should it become a regular thing ?)

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Well there's sense motive, you could pump your cha skills,
And when in doubt, a single rank per knowledge skill is useful.


HP 20/20 Aasimar Polearm Master || Scout 2
Lord Foul II wrote:

Well there's sense motive, you could pump your cha skills,

And when in doubt, a single rank per knowledge skill is useful.

agreed


current combat map group 1

for posting prepared spells all I ask is that you keep your profile updated with your prepared spells.

a great help would also be you keeping track of what you cast (its the honesty policy)

so that means you violate the honesty policy then I move closer to being a hard-assed DM.

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