The Red Arm of Absalom - Ongoing Campaign (Inactive)

Game Master GM Red

Initiative:

[dice=D]1d20+15[/dice
[dice=Gallix]1d20+2[/dice
[dice=Mr P]1d20+5[/dice
[dice=Uesugi]1d20+3[/dice
[dice=Sirettis]1d20+3[/dice
[dice=Cup]1d20+5[/dice


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The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

On arrival Mr Peppers will also fortify his abilities with some extra magic. Wand of Mage Armor, Heroism, Heightened awareness; as well as casting message on the group just in case.

Mr Peppers watches Sirettis cast the protection magic and a twinge of jealousy crosses his face There should be a way to learn such magic... being forced to rely on scrolls and wands? Undignified! He turns away to respond to Uesugi.

"Let's take a look shall we? I expect those vultures could be more than just that, but we won't know for sure until we get a bit closer."
Perception, buffs: 1d20 + 17 + 4 ⇒ (13) + 17 + 4 = 34

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Gallix follows suit and puts a couple magical enhancements on himself, in addition to lighting up his mutagen. "Let's not delay too much, alright folks? This thing has a timer on it after all."

Cast wands of Heightened Awareness and False Life

False Life: 1d10 + 10 ⇒ (6) + 10 = 16

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers makes an annoyed face, wafting away the lingering smoke from Gallix's 'cigarillo "Haven't you developed a more socially acceptable form of consumption for that yet? Perhaps a tasty gummy, or maybe a discreet skin patch?"

He waits to see what sort of alchemical mumbo-jumbo Kai will apply to himself And they said I was bad with magical enhancement. This guy is a walking advertisement of better living through chemistry!

"Sir D, Uesugi: are there any important spells you wish cast on yourself? Or perhaps wands or scrolls I can read on your behalf?" He asks with only 1% of a magical superiority complex.

He does reach out and bestow his own magical blessing then the two battle masters: Heroism "Since your own arcane talents are nil, and your importance in dealing with what I expect are numerous mutant agressors inside, these heroism spells should help immensely. They will expire in exactly 100 minutes from now."

Not sure if anyone else can toss around heroisms to those who don't have them, but figured this spot will likely call for many attack rolls, skill checks, and dreaded saves. I am now however down to only 2 3rd level slots.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

With Sonarisa trailing, you get a little closer to the wreckage to get a better look at it and at the scorched earth surrounding it. Mr. Peppers peels his eyes and ears... and hears some sort of creature hissing. Looking up at the charred trees, he watches as a lone vulture soars into the sky. As it's ascending, what seems like an endless torrent of vultures shoot from the trees into the sky and begin circling the crash site, shrieking madly.

A cacophony of louder shrieks fills the air, and suddenly, four much larger vultures appear from deeper in the trees, and launch forward towards you...

Initiative:

D: 1d20 + 15 ⇒ (8) + 15 = 23
Gallix: 1d20 + 2 ⇒ (5) + 2 = 7
Mr P: 1d20 + 5 ⇒ (14) + 5 = 19
Uesugi: 1d20 + 3 ⇒ (9) + 3 = 12
Sirettis: 1d20 + 3 ⇒ (18) + 3 = 21
Kai: 1d20 + 5 ⇒ (16) + 5 = 21
Red: 1d20 + 2 ⇒ (13) + 2 = 15
G: 1d20 + 2 ⇒ (11) + 2 = 13
B: 1d20 + 2 ⇒ (16) + 2 = 18
Y: 1d20 + 2 ⇒ (16) + 2 = 18

-- Bold is up --
D., Sirettis, Kai, Mr. Peppers
Blue, Yellow, Red, Green
Gallix, Uesugi

An official map wasn't provided for outside the crash site, so consider that the grey stonework on the map is difficult terrain, the orange box represents the crack in the structure leading in. The vultures are hovering 30 feet above ground level.

Combat Map

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

K Nature, buffs: 1d20 + 10 + 4 ⇒ (11) + 10 + 4 = 25

"What do we have here? Those are some very large vultures.. hopefully they aren't resistant to elemental damage or weapon attacks. I wonder if they have strange abilities or defenses?" Muses tall, dark and arcanistly.

Silver Crusade

Tian-Shu Human Investigator (Empiricist) L10 | HP: 83/83 | AC:22+2-2+4+1 T:14-2+1 FF:20+2-1+4 | DR10/adam | DR 5/pierce | CMB:13+2+1+2 CMD:27+2 | Saves F:10+2 R:14-1+2 W:13+2 (+4 vs illusion) (+2 3/day) | Init:+2 | Per:+18+1d8+2 | Spd: 30+10+30 | Rerolls: 1/1 | Inspiration: 5/10-1 | Mutagen: 0/1 | Four-leaf Clover: 0/3 | Conditions: longstrider (60m); heroism (50m); 100m: mutagen (str), resinous skin, stoneskin, freedom of movement; 10m: fly, invis, enlarge person, shield , haste

Sorry I didn't manage to post yesterday. Kai would have done some more buffs (10min/lvl type) when they arrive if that's ok.

buffs:

UMD wand of longstrider: 1d20 + 18 ⇒ (6) + 18 = 24
Mutagen (Str)
Resinous skin
Barkskin
Alchemical allocation, followed by potion of heroism
UMD wand of heightened awareness: 1d20 + 18 ⇒ (13) + 18 = 31 (Which he would have dismissed when combat started to get +4 to init, which made no difference)

knowledge, nature: 1d20 + 13 + 1d8 + 2 ⇒ (14) + 13 + (8) + 2 = 37

"Are they mutated common folks as well? I hope not?" Kai quickly grabs an extract and downs the content. Immediately, his arms seem to mutate and lengthen. He then steps forward beside Gallix, ready to strike whichever draws near, studying the one closest to him in particular. (Studied Combat vs Red)

Drink long arm extract. Threatens 10-15 ft with his long spear now. With combat reflexes he can make 3 AoOs which he'll roll in spoiler

AoOs:

Mutagen, Heroism, Power Attack
AoO1: +1 inspired longspear: 1d20 + 14 + 2 + 2 - 2 ⇒ (11) + 14 + 2 + 2 - 2 = 27 dmg: 1d8 + 10 + 3 + 6 ⇒ (2) + 10 + 3 + 6 = 21
AoO2: +1 inspired longspear: 1d20 + 14 + 2 + 2 - 2 ⇒ (5) + 14 + 2 + 2 - 2 = 21 dmg: 1d8 + 10 + 3 + 6 ⇒ (2) + 10 + 3 + 6 = 21
AoO3: +1 inspired longspear: 1d20 + 14 + 2 + 2 - 2 ⇒ (11) + 14 + 2 + 2 - 2 = 27 dmg: 1d8 + 10 + 3 + 6 ⇒ (1) + 10 + 3 + 6 = 20
+5 to attack and damage on red. If hits red, it is also sickened for 1 round.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Sirettis looks up and tries to identify their resistances and weakest saving throw.

Knowledge: 1d20 ⇒ 11
Add +12 Arcana, +16 History, +9 Local, +16 Nobility, +11 Planes.

Unless she knows they are immune to electricity, she casts Aggressive Thundercloud, Greater upon the closest vulture. It deals 6d6 ⇒ (4, 2, 5, 1, 5, 3) = 20 electricity damage. Reflex Save DC 21 for no damage. If this hits, the vulture must make a DC 21 Fort Save or be stunned for 1 round, and cannot fly.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Assuming no cold resistance or vulnerably.. snowball it is.

Mr Peppers begins packing the largest snow ball you've ever seen out of thin air, then tosses it with no effort at the red bird. "Don't question it, its magic." He says as he releases the snow boulder.

Casting Intense Snowball:Ranged Touch Attack/Caster Check/Damage: 1d20 + 8 ⇒ (12) + 8 = 201d20 + 16 ⇒ (10) + 16 = 2610d6 ⇒ (1, 1, 5, 3, 1, 2, 3, 5, 3, 1) = 25

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Mr. Peppers knows they have no DR or resistances to anything. They are known to be diseased, however.

Special Ability, Diseased (Ex):
Due to their filthy eating habits and constant exposure to decaying flesh, giant vultures are harbingers of disease much more so than the standard vulture. Any creature bitten by a giant vulture has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease. Once this check is made, a victim can no longer be infected by this particular giant vulture, though attacks by different giant vultures are resolved normally and may result in multiple illnesses. While vultures aren’t immune to all diseases, they do gain a +4 racial bonus on all saving throws against such ailments.

Sirettis knows their weakest saving throw is Will, and Kai can easily tell these are actual birds rather than half-mutated people.

Reflex, Blue vulture: 1d20 + 6 ⇒ (19) + 6 = 25
Fly, Red: 1d20 + 7 ⇒ (4) + 7 = 11
Sirettis conjures up an angry cloud that crackles with lightning, but the vulture caws wildly as it flies around the bolt.

Mr. Peppers lobs a massive boulder of ice and snow at the disease-ridden creature, causing it to lose some of its altitude as it recovers from the attack.

Combat Map

-- Bold is up --
D., Sirettis, Kai, Mr. Peppers
Blue (30ft), Yellow (30ft), Red (-25, 20ft), Green (30ft)
Gallix, Uesugi

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

D. does a flak cannon against the red vulture.

Sand bullet, overflow, burn bonus: 1d20 + 13 + 3 ⇒ (1) + 13 + 3 = 17 Dmg, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (4, 2, 4, 1, 1) + 5 + 5 + 6 = 28

Sand bullet, overflow, burn bonus: 1d20 + 8 + 3 ⇒ (11) + 8 + 3 = 22 Dmg, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (4, 2, 6, 1, 4) + 5 + 5 + 6 = 33

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

POOF - Where there was a vulture, there is now an explosion of feathers and flesh and bird blood. Or dust and mosaics in the Kid's version

The yellow beaked veulture advances on Kai, and Kai sees him coming, using his extra-long arms to slash at the foe just as it leans in to peck him, but Kai easily dodges. Blue dives in after Uesugi, and Kai also slashes at it, but the bird manages to chomp open the samurai's shoulder, its disease spreading into his blood. The last remaining vulture moves in on Gallix, and again, Kai slashes at it, but Gallix is unharmed.
Bite vs Kai: 1d20 + 9 ⇒ (3) + 9 = 122d6 + 9 ⇒ (3, 5) + 9 = 17
Bite vs Uesugi: 1d20 + 9 ⇒ (18) + 9 = 272d6 + 9 ⇒ (6, 4) + 9 = 19
Diseased? <= 10: 1d100 ⇒ 4 Sugi needs a DC 16 Fort Save vs Blinding Sickness, though nothing will happen for 1d3 ⇒ 1 days
Bite vs Gallix: 1d20 + 9 ⇒ (11) + 9 = 202d6 + 9 ⇒ (6, 1) + 9 = 16

Combat Map

-- Bold is up --
D., Sirettis, Kai, Mr. Peppers
Blue (-21), Yellow (-21), Green (-20)
Gallix, Uesugi (-19)

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

"Yeah, not a chance, bird-brain," Gallix sneers as he leaps back and unleashes a barrage of dancing strikes to the central vulture.

5ft step; Brawler's Flurry, Mutagen, Outslug Style, Lunge all in effect.
AC27 from Natural Armor/Outslug this turn.

Flurry AdCestus, Mutagen: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 Damage, Mutagen, Outslug; Shock: 1d8 + 6 + 2 + 2 + 2 ⇒ (5) + 6 + 2 + 2 + 2 = 171d6 ⇒ 1
Flurry MCestus, Mutagen: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 Damage, Mutagen, Outslug: 1d8 + 6 + 2 + 2 + 2 ⇒ (1) + 6 + 2 + 2 + 2 = 13
Flurry AdCestus, Mutagen: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 Damage, Mutagen, Outslug; Shock: 1d8 + 6 + 2 + 2 + 2 ⇒ (1) + 6 + 2 + 2 + 2 = 131d6 ⇒ 3
Flurry MCestus, Mutagen: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 Damage, Mutagen, Outslug: 1d8 + 6 + 2 + 2 + 2 ⇒ (1) + 6 + 2 + 2 + 2 = 13
Crit?: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 Crit Damage: 1d8 + 6 + 2 + 2 + 2 ⇒ (3) + 6 + 2 + 2 + 2 = 15

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Sirettis directs her thundercloud onto the bird with the Blue feathers.

It deals 6d6 ⇒ (4, 6, 4, 1, 3, 4) = 22 electricity damage. Reflex Save DC 21 for no damage. If this hits, the vulture must make a DC 21 Fort Save or be stunned for 1 round, and cannot fly.

Meanwhile, she faces the green vulture and simply wills it to sleep. DC 22 Will Save to resist the slumber hex.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers will wait to see if the birds survive the melee onslaught about to be delivered by 'THE WALL'.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)
Red wrote:
POOF - Where there was a vulture, there is now an explosion of feathers and flesh and bird blood. Or dust and mosaics in the Kid's version

Reminds me of blood being replaced by mere dust in a certain animation.

D. waits to see whatever bird survives the damage being dealt.
He taps Mr. Peppers with the back of his hand.

"You wish to use your magic, or save it?"

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Reflex, blue: 1d20 + 6 ⇒ (10) + 6 = 16
Will vs Slumber: 1d20 + 3 ⇒ (8) + 3 = 11
Two more birds are put down by the efforts of Sirettis and Gallix. It's not as if a measly vulture can survive a series of four powerful electrified punches, nor a sparking thundercloud.

The last vulture sputters to the ground asleep.

Out of combat

The circling vultures above your heads soon disperse and fly off, and all is quiet back outside the wreckage once more.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

"Ah, never mind. We have our answer now."

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Sirettis directs the cloud to her and pets it, like a dutiful pet. Then she turns to Sir Uesugi.

Healing Hex: 2d8 + 10 ⇒ (6, 8) + 10 = 24
"I have healed your immediate wounds. Please tell me if there were long lasting effects."

Heal: 1d20 + 11 ⇒ (15) + 11 = 26
"You seem to be in perfect health."

She turns to the rest of the group and flaps her hair to gain some height. "Let us proceed."

The Concordance

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Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

"Filthy birds! Let's hope the rest of them stay away at least until we leave. There must be quite a bit of carnage around here to attract such a flock." Mr Peppers steps back from the corpses and thoroughly prestidigitates himself clean before flying over towards the ship with the group, eyes on magical high alert.

Perception, buffs: 1d20 + 17 + 4 ⇒ (17) + 17 + 4 = 38

If this is truly a ship traveling between planets I'm sure there will be much interest within the society's factions for it... and beyond.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

The area is free of magical auras, and the way into the wreckage is by way of a fissure on one side. A sizable chamber fills the space beyond the crack in the strange ship's hull. The crack spreads across the width of the room splitting the area in half. The western half is taken up by what appears to have been a meditation area and by a kitchen with a large circular stove sitting in one corner, while to the east lie the ruins of several tables. A small storage area lies to the north.

The walls leading up are easily scaled, however, just as you emerge above, two mutants swiftly move ahead, growling with deep bellows of rage.

Sonarisa shudders. "Sonarisa knows. Friends? Not remember."

The mutants respond, speaking together. "Leave our home at once, or die!"

Combat Map

Initiative:

D: 1d20 + 15 ⇒ (3) + 15 = 18
Gallix: 1d20 + 2 ⇒ (4) + 2 = 6
Mr P: 1d20 + 5 ⇒ (20) + 5 = 25
Uesugi: 1d20 + 3 ⇒ (14) + 3 = 17
Sirettis: 1d20 + 3 ⇒ (1) + 3 = 4
Kai: 1d20 + 2 ⇒ (6) + 2 = 8
Red: 1d20 + 6 ⇒ (4) + 6 = 10
Green: 1d20 + 6 ⇒ (2) + 6 = 8

I divided you guys among each side of the fissure, but it's only DC 10 to climb, or you can hop across with a long jump if you need to get into melee.

-- Bold is up --
Mr. Peppers, Uesugi, D.
Red, Green Mutants
Sirettis, Gallix, Kai

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

K Roll...+14 or +23 Arcana: 1d20 ⇒ 2

"We aren't here to take your home, just investigate things, geez." Mr Peppers takes a pinch of sparkly dust from his pouch and glitter bombs the pair while the others sally forth.

Glitterdust, using 1 arcana to push up the DC, Will Save DC20

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Knowledge: 1d20 ⇒ 10
arcana +12, history +16, local +9, nature +12, nobility +16, planes +11

"Sonarisa, stay back." She turns to the mutants. "Please, we do not wish to harm you or invade your home. Be at peace, please!"

Silver Crusade

Tian-Shu Human Investigator (Empiricist) L10 | HP: 83/83 | AC:22+2-2+4+1 T:14-2+1 FF:20+2-1+4 | DR10/adam | DR 5/pierce | CMB:13+2+1+2 CMD:27+2 | Saves F:10+2 R:14-1+2 W:13+2 (+4 vs illusion) (+2 3/day) | Init:+2 | Per:+18+1d8+2 | Spd: 30+10+30 | Rerolls: 1/1 | Inspiration: 5/10-1 | Mutagen: 0/1 | Four-leaf Clover: 0/3 | Conditions: longstrider (60m); heroism (50m); 100m: mutagen (str), resinous skin, stoneskin, freedom of movement; 10m: fly, invis, enlarge person, shield , haste

It's not Kai's turn yet, but he would have drunk an extract of shield before entering the structure. Also, I presume his longarm is still on (13min duration from start of vulture fight). Rolling potential AoOs below.

AoOs:

Mutagen, Heroism, Power Attack, Nonlethal
AoO1: +1 inspired longspear: 1d20 + 14 + 2 + 2 - 2 - 4 ⇒ (12) + 14 + 2 + 2 - 2 - 4 = 24 dmg: 1d8 + 10 + 3 + 6 ⇒ (1) + 10 + 3 + 6 = 20
AoO2: +1 inspired longspear: 1d20 + 14 + 2 + 2 - 2 - 4 ⇒ (16) + 14 + 2 + 2 - 2 - 4 = 28 dmg: 1d8 + 10 + 3 + 6 ⇒ (5) + 10 + 3 + 6 = 24
AoO3: +1 inspired longspear: 1d20 + 14 + 2 + 2 - 2 - 4 ⇒ (2) + 14 + 2 + 2 - 2 - 4 = 14 dmg: 1d8 + 10 + 3 + 6 ⇒ (1) + 10 + 3 + 6 = 20

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Waiting to see what their reply is, before D. does his gig.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Mr. Peppers and Sirettis recognize that these two are definitely showing similar signs of transformation as Sonarisa and Leeara. They're id mutants affected by the same toxin. They still maintain some elven features, however.

The two mutants growl loudly at Sirettis, and it's apparent that all reasoning left in them has been lost to the transformation when they point their swords at her, baring their teeth.

Mr. Peppers realizes this, and lobs a cloud of sparkling dust at the foes.
Will Save: 1d20 + 5 ⇒ (6) + 5 = 11
Will Save: 1d20 + 5 ⇒ (11) + 5 = 16
.. And both now strike the air in pure rage as their world goes black.

Combat Map

-- Bold is up --
Mr. Peppers, Uesugi, D.
Red (blind), Green (blind) Mutants
Sirettis, Gallix, Kai

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

"Beyond all reason. Now, it is open season.
Maybe your senses return in death."

Targeting the green rhino.

D. fires a combo of shots,
One to entangle the rhino, the 2nd to knock it prone.

Rt touch, overflow, burn bonus: 1d20 + 12 + 1 + 3 ⇒ (10) + 12 + 1 + 3 = 26 Negative energy, overflow, burn bonus: 5d6 + 2 + 6 ⇒ (4, 3, 4, 3, 1) + 2 + 6 = 23

If hits, DC 20 reflex to avoid being weighed down. If not passing save, he's entangled for a minute.

Regular sand bullet, overflow, burn bonus: 1d20 + 7 + 1 + 3 ⇒ (5) + 7 + 1 + 3 = 16 Dmg, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (1, 2, 1, 5, 5) + 5 + 5 + 6 = 30
Bowling infusion, trip: 1d20 + 12 ⇒ (2) + 12 = 14

Would weapon focus add to a CMB attempt? +1 if so on the trip check.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

"I am so sorry...."

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

Seeing the mutants on the other side of the fissure Uesugi leaps across activating his slippers as he does so.

Acrobatics, armor penalty: 1d20 + 3 - 6 ⇒ (14) + 3 - 6 = 11

double move and jump over the fissure

Barely clearing it his hands catch the side and he uses the momentum to lift himself up and then waits for the mutants to reach him.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Reflex: 1d20 + 6 ⇒ (20) + 6 = 26

The mutant roars as D. fries its insides with negative energy, though it manages to resist any entanglement. The second sand bullet flies off into the distance as Uesugi gingerly leaps across the fissure, nearly falling in.

New Save vs Blind: 1d20 + 5 ⇒ (2) + 5 = 7
New Save vs Blind: 1d20 + 5 ⇒ (12) + 5 = 17
Still unable to see anything, the mutants slice haphazardly at the air...

Combat Map

-- Bold is up --
Mr. Peppers, Uesugi, D.
Red (blind), Green (-23, blind) Mutants
Sirettis, Gallix, Kai

Really, the threat level is low here, but they're technically still hostile, so I've left us in rounds.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers looks at Sirettis then at the creatures, then at the 'Thrall' "Maybe she can talk some sense into them? That spell won't keep them blind forever so its now or never if you want to save them.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

D. Looks at the mutant woman to see if her words would do anything, but suspects no succes.

If they indeed are still not susceptible to reason, he continues firing at the mutant.

Rt, mods: 1d20 + 16 ⇒ (1) + 16 = 17 Negative energy, mods: 5d6 + 8 ⇒ (2, 1, 2, 6, 1) + 8 = 20

Regular sand bullet, mods: 1d20 + 11 ⇒ (7) + 11 = 18 Impact, mods: 5d6 + 16 ⇒ (3, 2, 1, 3, 3) + 16 = 28

Trip if hits: 1d20 + 12 ⇒ (2) + 12 = 14

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

"Thank you, Mister Peppers." She turns to the mutated elves and casts Calm Emotions. "Please, calm down. You must listen to reason. One of your friends is here. She will convince you we are not threats."

Will Save, DC 19.

Silver Crusade

Tian-Shu Human Investigator (Empiricist) L10 | HP: 83/83 | AC:22+2-2+4+1 T:14-2+1 FF:20+2-1+4 | DR10/adam | DR 5/pierce | CMB:13+2+1+2 CMD:27+2 | Saves F:10+2 R:14-1+2 W:13+2 (+4 vs illusion) (+2 3/day) | Init:+2 | Per:+18+1d8+2 | Spd: 30+10+30 | Rerolls: 1/1 | Inspiration: 5/10-1 | Mutagen: 0/1 | Four-leaf Clover: 0/3 | Conditions: longstrider (60m); heroism (50m); 100m: mutagen (str), resinous skin, stoneskin, freedom of movement; 10m: fly, invis, enlarge person, shield , haste

Will delay to see the result of Sirettis' spell.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Same as Kai. Delay to see if Sirettis's spell works.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Will Save, Red: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Will Save, Green: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17

Both mutants drop their swords and rub their eyes in confusion.

Out of combat while Sirettis is concentrating

Comparing these two mutants to Sonarisa, it's clear that Sonarisa's transformation is much more advanced, with several more animal features than the two rhino-elves.

"Home. This home." She mumbles in Aklo.

As their vision returns, the two mutants glare at Sonarisa. "Sona.. Risa? Not remember who you are. Things are..." One says. "Fuzzy." The other finishes.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

"I can attempt to break their.. curses, but it isn't a for sure to work. I can also only do it twice, so if one fails then I can't help them." Mr Peppers offers up his assistance, not one to needlessly slaughter... especially when he can show off his magical mastery in the process.

If attempted to cure them is pursued:

If the others agree on this route, he begins the ritual as Sirettis keeps them calm. He consults his spellbook for a moment before getting to work.

CL Check, Break Enchantment, +2CL: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
CL Check, Break Enchantment, +2CL: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23

Ok, burnt 3 arcana and the last 2 of my 5th level slots. Hope at least one of those worked.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Mr. Peppers begins casting, and one of the mutants screams as its horn falls off of its face, its elephant-like hooves morphing back into elven feet. Its snout narrows and turns back into a set of lips and whites reform in its eyes. Soon, the mutant looks a lot more elven.

"What? What's going on?" He looks around in confusion. "And who are you people? What happened to our ship?" He scrambles around, looking at the damage. ".. Is that.. Are you... Sonarisa?"

Unfortunately, the other mutant is unaffected.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

"Greetings, friend. Normally I would curtsy, but it is difficult to concentrate." Sirettis takes a deep breath. "You and your friends- as well as Sonarisa here- have been mutated. Animal instincts overtake your senses, and you are prone to agitation and violence. Mister Peppers was able to revert the damage you received, but Sonarisa is too far gone for us to handle. More powerful clerics are needed, and we will gladly help her once we return to Absalom."

She looks upon the freed elf. "Can you calm him down without my magical assistance? We wish to end the source of this horrible mutations before it can get any worse. How did you arrive here?"

Diplomacy: 1d20 + 11 ⇒ (4) + 11 = 15

Once his story is laid out, Sirettis turns to his friend. "I can try to... dominate your friend here, to prevent him from more violent activity. At least until we can get him the help required." She exhales.

If the party is fine with this, she stops concentrating and casts Dominate Person on the other rhino-elf.

Will Save DC 22 to resist.

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Gallix nods to give Sirettis the go-ahead, but stands ready to back her up in case the remaining mutated elf turns violent again.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

The mutant-restored shakes his head. "My name is Elkas. Everything is so hazy right now. I was on our ship, this ship.. Lirgen's Glory, in stasis. I awoke suddenly with horrible nightmares, and mutated into one of those things. I don't remember what happened after." His eyes gloss with tears. "Valar.. Can you hear me?"

The rhino grunts and snorts, but doesn't respond.

Will Save: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Seeing that it's hopeless, Sirettis stares into the mutant's eyes and soon brings him under her control.

Elkas wipes a tear off his face. "I see. At least he won't be feral this way." He points in each direction. "I take it you're going to explore the rest of the ship? The engine room and cargo hold are to the left, and our quarters to the right, as well as the library."

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

"Thank you for your understanding, Elkas. I apologize for what I must do to Valar. Mister Peppers and I can try tomorrow to restore him."

She listens to his words, carefully. "Perhaps there are clues within your quarters. We should travel there first, anyway. You can collect your belongings there. How long ago did you crash here?"

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

"I am glad we have been able to spare your lives, Elkas," Gallix chimes in. "I do worry that Sirettis here won't be able to calm many more like you or Valar. Are there any more of your people still inside your...ship." Gallix looks sidelong at the vessel, a look of confusion and unfamiliarity plain on his face. This looked like no ship he had ever seen!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

"I'm not really sure," Elkas rubs his head. "As I say, my memory's foggy.. and the visions.." He doubles over as if overcome with pain, panting. "I keep getting this sense that something horrible is about to happen." The elf shakes his head wildly, and he breathes deeply as the pain fades. "... And now it's gone." He shrugs.

"There was six in the crew, including Sonarisa and Valar," he says.

Valar approaches Sonarisa and starts grunting at her. Sonarisa mumbles broken Aklo back.

Perception DC 20:
A glance over the ship's edge at the scorched ground reveals the vulture-picked-through remnants of two bodies. Their skeletons are morphed and twisted into strange, mutant forms.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

"Please, try to jog your memories. Converse amongst yourselves, naturally." Sirettis turns to her thralls.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Take 10 on perception.

D. takes a careful look at the sight of the crashed vessel, then noticing and pointing out to the vultures and bodies.

"Three of you are alive, and over there are two dead.
That leaves one unaccounted for."

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

The thralls don't seem to be getting any closer to remembering what happened, so you follow them to the next room. Their quarters contains three bunk beds, and the remains of a small shrine clutter one corner of the room. Numerous books rest on thin shelves lining the chamber.

Yet perhaps what's strangest about the room is a shadowy elf whose body is made of the darkness of space, floating in the center of it. Its eyes
resemble spiraling galaxies and its long, thin fingers end in talons, and it doesn't look friendly!

Init:

D: 1d20 + 15 ⇒ (9) + 15 = 24
Gallix: 1d20 + 2 ⇒ (8) + 2 = 10
Mr P: 1d20 + 5 ⇒ (3) + 5 = 8
Uesugi: 1d20 + 3 ⇒ (11) + 3 = 14
Sirettis: 1d20 + 3 ⇒ (3) + 3 = 6
Kai: 1d20 + 5 ⇒ (19) + 5 = 24
Foe: 1d20 + 6 ⇒ (19) + 6 = 25

The phantom gets the drop on the party, and floats down on Gallix, reaching out to touch him.
Vs Touch: 1d20 + 18 ⇒ (1) + 18 = 19
Lucky!

... Yet by some weird stroke of luck, the creature can't seem to grasp the brawler.

DC 19 Planes for lore

-- Bold is up --
D., Kai, Uesugi, Gallix, Sirettis, Mr. Peppers
Phantom

Combat Map

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

D. looks past the corner of the door.

"I reckon we have just found the final member of their group. And it's very dead looking to me. Like a specter made of a star filled sky."

Sand bullet vs space specter, PBS, overflow, burn bonus: 1d20 + 14 + 1 + 3 ⇒ (2) + 14 + 1 + 3 = 20 Dm, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (4, 3, 1, 2, 5) + 5 + 5 + 6 = 31

Sand bullet vs space specter, PBS, overflow, burn bonus: 1d20 + 9 + 1 + 3 ⇒ (12) + 9 + 1 + 3 = 25 Dm, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (2, 1, 3, 4, 1) + 5 + 5 + 6 = 27

My blast counts as magic, in regards to incorporeal and magic resistant traits.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

K Planes: 1d20 + 11 ⇒ (5) + 11 = 16

Sirettis doesn't know what it is. She hopes it is vulnerable to gravity. She casts Air Geyser and tries to blast it into the ceiling.

Reflex Save DC 20

Silver Crusade

Tian-Shu Human Investigator (Empiricist) L10 | HP: 83/83 | AC:22+2-2+4+1 T:14-2+1 FF:20+2-1+4 | DR10/adam | DR 5/pierce | CMB:13+2+1+2 CMD:27+2 | Saves F:10+2 R:14-1+2 W:13+2 (+4 vs illusion) (+2 3/day) | Init:+2 | Per:+18+1d8+2 | Spd: 30+10+30 | Rerolls: 1/1 | Inspiration: 5/10-1 | Mutagen: 0/1 | Four-leaf Clover: 0/3 | Conditions: longstrider (60m); heroism (50m); 100m: mutagen (str), resinous skin, stoneskin, freedom of movement; 10m: fly, invis, enlarge person, shield , haste

As the creature descends, Kai's quick reflexes kicks in as he jabs at it with his magical spear.

Kai has combat reflexes and 15ft reach.

Mutagen, Heroism, Power Attack
AoO: +1 inspired longspear: 1d20 + 14 + 2 + 2 - 2 ⇒ (12) + 14 + 2 + 2 - 2 = 28 dmg: 1d8 + 10 + 3 + 6 ⇒ (2) + 10 + 3 + 6 = 21

knowledge(planes), heroism, inspiration: 1d20 + 15 + 2 + 1d8 ⇒ (2) + 15 + 2 + (2) = 21
(defences, vulnerabilities, special attacks, and whatever else you have)

Kai's actions is pending what he knows.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Can I get Caster checks with your spells? Also waiting for Peppers to roll his Kn Planes as he will likely be able to get more information than Kai's roll result.

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Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Hi guys! Welcome back!
I felt our GameDay V went so well that I couldn't wait to start another game, so let's do exactly that. Don't feel pressured to use the same PC you used in 7-00, by the way.

Currently, I'd like to run
Season 0, Scenario 6: Black Waters
followed by its sequel,
7-05: School of Spirits

Both are Tier 1-5 scenarios. I'd prefer to run the higher subtier (4-5), but if any one of you don't have a 4-5 PC, we'll go with 1-2 as we did with 7-00

If you've already played 00-06 and don't mind replaying it without receiving credit, i.e., for the fun of it, awesome! If a lot of you (let's say at least half) have already played it, we will only play 7-05.

If anyone has played both, I'll choose something else.

As discussed post-Gameday V, I like faster paced play-by-posts, so please only commit to this if you can post 2-3 times per day at a minimum, with exceptions for weekends and for other unforeseen circumstances (your job, family, sudden encounter with dragons, np, I get it, just let us know).

If interested, leave the usual details,
Alias/Player name:
Character name:
PFS #:
Faction:

I'm looking forward to playing with you guys again!


I am totally down for this! I'll have to come up with a new PFS character as all of my current ones are otherwise engaged, but I've got a couple in the chamber so that shouldn't be an issue. Thanks for the invite, Red, and I look forward to playing with the rest of you too!

- Jordan (Gallix)

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Hey there Red.

I've checked, and i'm in the clear for both those.
Because i'm running season 0 missions for another group, after all.

I'm in amsterdam timezone, so +1 GTM, i think it is.

Very early morning posts and 2 in the evening is my time span for posts.
Save for Thursday and Friday, where i've got more time.


I'll have to create another character as well but for certain I am in.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Re-checked, i can't play Black Waters, as another PC of mine is in a season 0 run from a friend, and it is on the list.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

"Hrm, another mission you say. This sounds interesting. Considering my Earthfall after party was a bit of a flub with everyone venturing off to new adventures my schedule is clear. Count me in."

Mr Peppers is level 2 now, and he's my highest level character at this point. I haven't played either of those adventures so that's not an issue. When are you planning on starting? I will out be of town for work most of this coming week so I couldn't start until Friday. I'll also likely make a couple last minute changes to Mr Peppers before he starts on his level 2 career.

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

This is chadius.

Yup, I'm in. My only level 4 PC is busy, but I do have a few level 3 characters, so I can play the higher subtier. This Alchemist or my Warpriest are up for grabs.

I've already played the 00-06, but I can play it again without credit.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

D, you could play it without credit technically, but that's 2/5 that have played 00-06 or already have plans to play it. It is on the short side, at least. If Blaster has also played it, we'll skip it.

@Mr. Peppers I don't have a start date set in stone yet so if we end up waiting a week, that's perfectly fine. Gallix and Uesugi need to create characters too.

The Exchange

Male Kitsune Gunslinger(Musket Master) 3| HP: 22/22 | AC: 17 (14 Tch, 13 Fl) | CMD: 16 | F: +3, R: +7, W: +3 | Init: +6 | Perc: +8, SM: +2 | Active conditions: None

Unfortunately, I have already played both. I don't mind playing for no credit, though.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

So half of you have played 00-06, and one of you has played both.

I'm inclined to skip 00-06 then, but also don't want to run 7-05 without first running 00-06 so that 00-06 isn't spoiled for those of you who have not played it.

Let me see what else I can find. Of course, if there are any scenarios in particular you've been itching to try, let me know.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

If there are any low tier stuff we can play? Sirettis would love to come back.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Sure. Has anyone played 5-12 or its two sequel missions (5-15 and 5-16)?

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

I've played almost nothing except the evergreens and what we just finished.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

D'oh! I've played Destiny of the Sands.

I've also played these in Standard:
0-03 Murder on the Silken Caravan
0-04 The Frozen Fingers of Midnight
0-05 Mists of Mwangi
0-06 Black Waters
0-07 Among the Living
0-29 The Devil We Know Series
0-35 Voice in the Void

2-11 The Penumbral Accords
2-17 Shades of Ice (Series)
2-21 The Dalsine Affair

3-01 The Frostfur Captives
3-05 Tide of Twilight
3-06 Song of the Sea Witch
3-21 The Temple of Empyreal Enlightenment

4–05 The Sanos Abduction
4–15 The Cyphermage Dilemma
4-18 The Veteran's Vault

5–01 The Glass River Rescue
5-21 The Merchant's Wake

6–05 Slave Ships of Absalom
6-06 Hall of the Flesh Eaters
6–08 The Segang Expedition
6–98 Serpents Rise

7-22 Bid for Alabastrine

And the Emerald Spire Superdungeon.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I'm going to open up the Gameplay thread so you guys can dot in and get the campaign showing up on your page for updates.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

After some brief reading, here are three I wouldn't mind running:

1. 7-10 Consortium Compact (Evergreen)
2. 7-14 Faithless and Forgotten Part 1 (1-5)
3. 7-01 Between the Lines (1-5)


Definitely haven't played those.

I'm trying to figure what to play and my apologies Peppers for missing drinks Uesugi was almost late because of Gallix lol.

I figure Sirettis and Peppers will be running the same characters. Blaster too probably?

So D and Gallix what ideas do you got in mind? Also any idea how to tie these new guys to existing Red Arm members. I'd still like to run with that story hook for our upcoming adventures. I figure since I have Uesugi I should choose a divine or a rogue class. Of course I have no problem playing another melee either.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

I'm thinking of having D meet up with Sirettis and mr Peppers again, getting him to hit lvl 3 before the 3rd mission.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Looking through the few I've played those aren't on the list although for some reason the Consortium Compact sounds familiar. Must just be the name. I've only played:

In Service to Lore
The Confirmation
Sky Key Solution
Wounded Wisp
Master of the Fallen Fortress

As well as I currently am involved in:

Serpent's Ire
Segang Expedition

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

I'm playing Between the Lines with a different character now, but I can replay without getting credit.

The Exchange

Male Kitsune Gunslinger(Musket Master) 3| HP: 22/22 | AC: 17 (14 Tch, 13 Fl) | CMD: 16 | F: +3, R: +7, W: +3 | Init: +6 | Perc: +8, SM: +2 | Active conditions: None

I have played both

2. 7-14 Faithless and Forgotten Part 1 (1-5)
3. 7-01 Between the Lines (1-5)

I don't really recall anything about either though. I also have 2 stars that I have yet to do anything with - I think I can use them to replay, right?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yes, you sure can.

I think we'll start with the Consortium evergreen. It's simple enough and I've never played it before, plus it can be used to establish a relationship between existing Red Arm members and new PCs.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Sounds great. I'll get Mr Peppers finalized for his level 2 start... no more adjustments after that :( I'm happy we can tweak characters until level 2, lets you get 3 adventures in to feel out the character. I'll be ready to start on 10/21.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Okay, let's aim to have your PCs ready for a start date of 10/21.

If I'm not mistaken, we'll have three level 2 PCs, making the APL 1.5. That means you guys get to choose between playing Subtier 1 or Subtier 2. I suggest Subtier 2, but it's up to you. :)

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Huh. I do have 1 GM Star... can I use this to get credit for replays?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yup. See Page 7 and 16 of the Season 8 Guild Guide.

Quote:


All GMs receive the following rewards based on the
number of GM stars that they have earned.
• A bonus number of free rerolls (see Rerolls on page 36)
equal to the number of GM stars earned.
• The ability to replay one scenario once (see Replaying
Adventures on page 7) per star earned.
• The ability to apply a special GM Star reward
Chronicle to one character, available as a free
download at paizo.com/pathfindersociety


I'm currently in a run of Consortium Compact with another character, but it's evergreen so that should be alright, yeah? And I've played Faithless and Forgotten 1, but that was CORE, so I can play it again standard no problem. The only real issue would be Between the Lines, which I played with another standard character. I could play it for no credit though. It's a fun one that I really wouldn't mind replaying. :)

As far as character creation, I'm considering a divine caster as well. Uesugi, if you were really gunning for a divine character, I could give a more roguish character a go as well. I haven't really played in that wheelhouse before, so it'd be good to give it a shot.

For tying in my new character, I'm thinking I'll have it be someone who is hunting Gallix down, and traces him to the Red Arm, but decides to hang with the group until Gallix gets back from his current mission (assuming he survives). Could be an acolyte of some religion whom he offended if I go divine, or a less savory type of character whom he cheated/betrayed/ticked off in any number of ways if I go the rogue route.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Sounds great. Only the first mission is really set in stone right now, and it's the Evergreen. You can play it twice at the same time and that's allowed other than it may be a little repetitive to be in two games with the same adventure at the same time ;)

I own a lot of modules (mostly hardcopies, however) so one of those could be a possibility for a future adventure.

SO... Will everyone be ready for the 21st? :)


I'm in for sure. Already cooking up a couple potential PCs. Right now I'm working on a female Dwarf Cleric of Bolka (dwarven goddess of marriage) who is chasing Gallix because he got engaged to her due to a mix of his drunkenness and her "charming" personality. The other option, if I go more roguish, would be a Elf Investigator who's hunting him down for some other reason that I haven't come up with. It'd probably be a bit more serious, though.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

I love the sound of the dwarfess cleric.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

21st sounds good to me.


Gallix go for the dwarven cleric. I'll probably try a ranger or rogue type of some sort I think we need to have someone near front.

Story wise I'll have to figure that out later. I'm hoping to have something by tonight. The 21st is still a go for me!!


Sounds good! I'll get that put together before the 21st then. Looking forward to playing with you folks again! :D

Grand Lodge

Female Dwarf Cleric 4 (HP 28/28) | AC:19 | T:12 | FF:17 | cmd:15 | Fort +6 | Ref +4 | Will +10 | Init. +6 | Perc:+7; Darkvision 60ft | Speed 20ft | Channels: 5/5 | Status: N/A

Here's what I've got so far on my cleric. Just a few finishing touches needed (feat, background, maybe a bit more equipment), but she's nearly ready.

-Gallix

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Good grief....the measurements of the head...they are abnormal :P

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Ah, the charming Dwarven cleric. Nice one Gallix. I enjoy atypical PFS builds.

Grand Lodge

Female Dwarf Cleric 4 (HP 28/28) | AC:19 | T:12 | FF:17 | cmd:15 | Fort +6 | Ref +4 | Will +10 | Init. +6 | Perc:+7; Darkvision 60ft | Speed 20ft | Channels: 5/5 | Status: N/A

@D - LOL. Yeah, she's quite a looker.

@Red - Thanks! I try to go against the grain when I can. My first PFS character is a short human female 2-hander fighter who excels at talking her enemies down, but then lays the smack down with a great sword almost as large as she is if she has to turn to "aggressive negotiations."

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

Just need a few final touches and I ll be good to go.

# 58328-5

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Okay team, we're good to go.

Given the average player level is 1.5, what do you think about playing Subtier 2? I have no doubts you guys can handle it.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

I'm fine with Subtier 2.

I'll keep everything asleep!

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Let's hope so. ;)

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

2 it is!

Grand Lodge

Female Dwarf Cleric 4 (HP 28/28) | AC:19 | T:12 | FF:17 | cmd:15 | Fort +6 | Ref +4 | Will +10 | Init. +6 | Perc:+7; Darkvision 60ft | Speed 20ft | Channels: 5/5 | Status: N/A

I'm willing to give it a try! Begrilda is pretty much purely a buff/heal-bot aside from the bit of charming she does, so that should help our survivability if it becomes an issue.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Subtier 2 it is! Good luck. :)

Hey D, did you end up getting your 7-00 boon yet?

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

D. not yet.

My guess is i won't get it until gameday is over.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers is set... I guess... made a few changes, other than leveling up its mostly swapping the feat and exploit to fit his character better. Who was I kidding.. he isn't 'tough', he's far too much of an arcane geek for that.

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

haha

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Blaster has already played this scenario with a Level 2 character, so he's going to have to switch to a Level 1 character.
Looks like we'll be playing Subtier 1 after all!

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

okies...Bishop thought he saw a kitsune where did he go?


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

A Red Arm reunion???

I heart this so much!!!! Have a great game!

Hmm

PS May I also humbly suggest using the PFS Session Tracker? If you all enter your games, it can be very easy to then find shared unplayed games.

The current game I'm GMing, Kortos Envoy, was selected primarily because it was one of the few unplayed games that my group of VO players shared. I was able to find this out quickly.

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