Gorgeous Gallix Granbonne
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"Hey Sis, could you help me out with your hair magic? I got blasted pretty good by those splinters," Gallix says as he wipes blood from his neck and face.
Healing Hex: 2d8 + 10 ⇒ (5, 8) + 10 = 23
"Perfect!" he exclaims, back to his usual, jubilant self. "Now to put up the extra defenses again. Peppers, I gotta admit, this magic stuff if pretty damn useful!" Gallix retrieves his wand of false life and waves it over himself once gain.
False Life: 1d10 + 10 ⇒ (1) + 10 = 11
Gorgeous Gallix Granbonne
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When the crew enters what seems to be the bridge of the strange ship, Gallix leans over to Uesugi. "Does he think we're part of the crew too? Must've gone mad or something after the transformation..."
Sirettis
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"Captain Gelviel!" Sirettis salutes the frogman. "What is our destination? The ship is low on supplies, and it can barely move!"
Bluff: 1d20 + 13 ⇒ (2) + 13 = 15
Was that not convincing?
Sirettis will try to charm him using the charm hex Will Save DC 22 to resist.
"What is our mission here, sir?"
Mr. Peppers
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Mr Peppers lets Sirettis, mistress of mind control work her magic as he tries to get an idea what exactly they're speaking with.
Knowledge?: 1d20 ⇒ 7
GM Red
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"What do you mean what is our destination!" Gelviel balks. "We just escaped the Emissary, but it's probably still following! We're leaving the ship, and now! It's time to explore this strange new world!" He shuffles around the bridge impatiently, nearly knocking into the orrery as he does.
Will Save: 1d20 + 15 ⇒ (17) + 15 = 32
When Sirettis tries to hex him, the toad-faced Captain gets very agitated. "HEY! What is this, a mutiny?! Come on, it's time to leave, now!"
Sirettis
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"Of course, Captain. What is our destination? Absalom?" Sirettis keeps trying to get more information from the captain.
Diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13
She then turns to her companions. "Do we need more time to gather our belongings?"
Bluff, Secret Message: 1d20 + 13 ⇒ (5) + 13 = 18
Should we leave now?
Wow, all thumbs here.
Mr. Peppers
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Is there a knowledge check we can roll to know what this guy is? Is he a frog creature from outer space or just mutated? Maybe a heal check Sirettis will give us some info on his mental health?
"Captain. We need time to gather our personal belongings and supplies before we can disembark on this journey. The ship's library is far too important to leave behind to vandals and thieves!"
He eyeballs the orrey "We should take the orrery as well, just in case we need it for the return trip home and navigation." Mr Peppers begins to cast detect magic to see if it, or anything else around the room tickles his magical senses.
Diplomacy, heroism: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
Sir D. Arthraven
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No why am i reminded of the amphibian food stall....
D. is unsure of what to say, as the seemingly important questions are already fired off.
He does peer around to see if anything is rigged, in case the captain decides that 'mutiny is about to hit'.
Take 10 for 22.
GM Red
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Yes, a Heal check can be made, and I'm thinking Planes for knowledge of whether he's an alien or another mutant.
D. doesn't find any sort of traps in the cracked floor or broken furniture. When Mr. Peppers turns on his Magical Sensor 3000, however, the orrery glows with a bright, strong aura of every magical school he knows. Each of the spheres attached to it represent a school, though the orrery is missing four spheres. The remaining seven spheres all look similar to the sphere of Aballon that Leeara had, and the three spheres found with Abtaroh. It isn't clear how to activate the orrery from a first glance. Though a high enough Arcana check will help you here.
"Our destination? This is Lirgen's Glory, or was! We sail the stars and explore the cosmos, and we've crash landed on an alien planet!"
Yet as soon as Mr. Peppers even mentions taking the orrery, Gelviel bears his sharp, mutant-like teeth. "Get away from that thing! Now this is just insubordination! Try that one more time and I'll have to discipline you!"
Mr. Peppers
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Ok, using my roll above that gives me a 20 planes, 22 if demon.
Mr Peppers lets his spell end as the creature hollers at him "Have you not realized its missing some of its spheres? Besides, can you remind us on how exactly you've come to crash land here of all places?" Mr Peppers takes a step back away from the Orrery and the man.
Sirettis
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Taking 10 on Heal for DC 21 and K Arcana DC 22.
The frog man seems to be ignoring him, and he's quite defensive of the orrery.
Lin Kai
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knowledge(planes), inspiration, heroism, take 10: 10 + 15 + 1d8 + 2 ⇒ 10 + 15 + (1) + 2 = 28
Glad that the encounter has not devolved into combat, uncertain if the man(?) is cursed or an alien. Kai spends a moment to study him.
knowledge(arcana), inspiration, heroism, take 10: 10 + 15 + 1d8 + 2 ⇒ 10 + 15 + (2) + 2 = 29
His attention, however, shifts quickly to the orrery, fascinated by its representation of the solar system.
diplomcay, expanded inspiration, heroism, take 10: 10 + 18 + 1d8 + 2 ⇒ 10 + 18 + (5) + 2 = 35
Finally he turns to the creature that would be captain. "Come, come now. We mean no harm. In fact, if what you say is true, it would seem that you would need some help to escape this Emissary. Whatever could help would be useful!"
GM Red
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Elkas shakes his head. "It's no use... It seems Gelviel also has this disease." Sonarisa and Valar just look on, too confused in their mutated state.
Sirettis has a closer look at Gelviel, and it's pretty clear he's showing the same half-animal, half-humanoid attributes that the rest of the crew has. The toxin has likely also affected him, and it looks too late to break the curse. Kai and Sirettis examines the orrery from where they stand, but the object is a little too complex for them to really get a sense of how it might be used.
The toad-man leans over and sputters nonsense at this point, foam forming in his mouth. "Never has my crew asked me as many questions as this! If you're staging a mutiny, you will not take me alive! And your lies... Next you're going to tell me we're still on Golarion!"
D: 1d20 + 15 ⇒ (15) + 15 = 30
Gallix: 1d20 + 2 ⇒ (15) + 2 = 17
Mr P: 1d20 + 5 ⇒ (16) + 5 = 21
Uesugi: 1d20 + 3 ⇒ (8) + 3 = 11
Sirettis: 1d20 + 3 ⇒ (2) + 3 = 5
Kai: 1d20 + 2 ⇒ (15) + 2 = 17
Gelviel: 1d20 + 5 ⇒ (14) + 5 = 19
-- Bold is up --
D., Mr. Peppers
Gelviel
Gallix, Uesugi, Sirettis, Kai
Mr. Peppers
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"We are indeed still on Golarion..." Mutters Mr Peppers as he anticipates things going poorly. He reaches into his pouch and tosses some glitter in the man's eyes, hoping they can resolve this as nonlethally as possible.
"Try not to kill the Captain, he's as addled as the rest of them!" Calls out the Elf as he backs away, eyes on the man in case he starts slinging spells.
Glitterdust, DC Boost: Will Save DC20
Sirettis
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"I will try to slow the captain down." Sirettis prepares. She knows death may be the only answer to ensure her safety, and she hates every moment of it.
Sir D. Arthraven
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D. vaguely nods at Mr. Peppers' comment about not killing the captain.
He steps 5ft to his left (north) to get an unobstructed los on the mutated captain. Aiming for areas of the body without vital organs, D. aims to lessen the speed of impact.
Sand bullet, mods, NL: 1d20 + 13 + 1 + 3 - 4 ⇒ (9) + 13 + 1 + 3 - 4 = 22 Impact, subdual: 5d6 + 5 + 5 + 1 + 6 ⇒ (5, 4, 1, 5, 5) + 5 + 5 + 1 + 6 = 37
Sand bullet, mods, NL: 1d20 + 8 + 1 + 3 - 4 ⇒ (16) + 8 + 1 + 3 - 4 = 24 Impact, subdual: 5d6 + 5 + 5 + 1 + 6 ⇒ (2, 2, 1, 1, 2) + 5 + 5 + 1 + 6 = 25
GM Red
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Will Save: 1d20 + 13 ⇒ (19) + 13 = 32
15 NL
The toady Captain ducks behind his arms, shielding his eyes from the shimmering dust tossed by Mr. Peppers. D. aims at the ankles and wrists of Gelviel, hoping to damage him but not kill him.
The Captain peeks from behind his arms. "Treacherous mutineers... Stay away!"
He starts casting a spell, but it isn't clear what happens just yet..
Suddenly, everyone feels repulsed by the very sight of the captain and his mutated appearance.
That is, unless Mr. Peppers succeeds at a dispel, you need a DC 19 Will save to move towards the captain. Fail and you can't move towards him as long as the spell is up.
-- Bold is up --
D., Mr. Peppers
Gelviel (25 NL)
Gallix, Uesugi, Sirettis, Kai
Sirettis
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Spellcraft: 1d20 + 18 ⇒ (20) + 18 = 38
Will Save: 1d20 + 11 ⇒ (12) + 11 = 23
"Repulsion." Sirettis repels the urge to stay away from the frog man.
I should put him to sleep- wait, he's an elf.
She puts her Slumber Hex to the side and casts Hold Monster instead, hoping to stall for time. "Captain, please do not make this worse than it already is."
Will Save, DC 23.
Lin Kai
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will DC19, heroism: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
Shaking off the enchantment with ease, Kai closed in quickly while keeping the path clear for the rest of his team. "I apologise for this indignity but this in indeed for your own good." That said, he swings his spear, attacking not with the spearhead but the butt hoping to knock the cursed man unconscious.
Mutagen, Heroism, Studied Combat (1/4), Power Attack, Nonlethal
+1 inspired longspear: 1d20 + 14 + 2 + 2 + 5 - 2 - 4 ⇒ (13) + 14 + 2 + 2 + 5 - 2 - 4 = 30 NL dmg: 1d8 + 10 + 3 + 5 + 6 ⇒ (3) + 10 + 3 + 5 + 6 = 27
Sir D. Arthraven
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Will: 1d20 + 5 ⇒ (17) + 5 = 22
......
Leaving the words of diplomacy to the others, D. steels his mind, resisting the spell.
Sand bullet, PBS, overflow, burn bonus, NL: 1d20 + 13 + 1 + 3 - 4 ⇒ (18) + 13 + 1 + 3 - 4 = 31 Subdual, mods: 5d6 + 5 + 5 + 1 + 6 ⇒ (4, 5, 5, 2, 1) + 5 + 5 + 1 + 6 = 34
Sand bullet, PBS, overflow, burn bonus, NL: 1d20 + 8 + 1 + 3 - 4 ⇒ (4) + 8 + 1 + 3 - 4 = 12 Subdual, mods: 5d6 + 5 + 5 + 1 + 6 ⇒ (4, 5, 6, 4, 6) + 5 + 5 + 1 + 6 = 42
Mr. Peppers
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Mr Peppers watches with practiced eyes as the man weaves his magic. Those eyes grow large as he realizes the level of skill the man's magic possesses. "He is a very powerful caster indeed! Be wary, but I will do what I can to protect us from harm."
Ya, 6th level spell, well out of my countering reach. I can attempt to dispel it later if people seem to fail the check.
Instead he launches a barrage of magical missiles at the man, hoping it won't be enough to do any major damage.
Casting Magic Missile: Caster Check/Damage: 1d20 + 16 ⇒ (11) + 16 = 275d4 + 5 ⇒ (3, 4, 1, 3, 1) + 5 = 17
GM Red
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Will Save: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
66 NL
Despite Sirettis' best attempts to paralyze Gelviel, the mutant Captain shrugs off the spell. D spins another torrent of sand up and sends it at Gelviel's less-vital limbs, and Kai uses the back of his spear to bruise the Captain. Mr. Peppers aims his force missiles and lets them fly, hoping to cause just enough damage to knock Gelviel out... But the mutant fights on!
-- Bold is up --
D., Mr. Peppers
Gelviel (86 NL, -17)
Gallix, Uesugi, Sirettis, Kai
Sir D. Arthraven
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"Suckerpunch him, Gallix, before 'sugi leaves a permanent pommel print on his forehead."
| Roboshark 2070 |
| 1 person marked this as a favorite. |
Botting Uesugi
Will Save to approach: 1d20 + 4 ⇒ (20) + 4 = 24
katana 1st strike '1hand'+p.a+NL+charge: 1d20 + 15 - 2 - 4 + 2 ⇒ (9) + 15 - 2 - 4 + 2 = 20
If hit=True Cornugan Strike (demoralize): 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Uesugi merely shuts his eyes as he charges through the repulsion spell, nodding at D. on his way through. .. Yet he finds he's less accurate by using his weapon backwards, and misses the mutant.
Mr. Peppers
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**GALLIX BOT INITIATED**
Will Save, DC19: 1d20 + 7 ⇒ (19) + 7 = 26
The slugger grins as he pushes forward through the miasma of bad juju towards the Captain. "Ok Cap, I got one for ya... here it comes!"
Unarmed Strike: Knock Out, Fort Save DC 19: 1d20 + 16 ⇒ (15) + 16 = 311d10 + 9 ⇒ (5) + 9 = 14
Knockout (Ex): At 4th level, once per day a brawler can unleash a devastating attack that can instantly knock a target unconscious. She must announce this intent before making her attack roll. If the brawler hits and the target takes damage from the blow, the target must succeed at a Fortitude saving throw (DC19 = 10 + 1/2 the brawler's level + the higher of the brawler's Strength or Dexterity modifier) or fall unconscious for 1d6 rounds. Each round on its turn, the unconscious target may attempt a new saving throw to end the effect as a full-round action that does not provoke attacks of opportunity. Creatures immune to critical hits or nonlethal damage are immune to this ability.
GM Red
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Fort: 1d20 + 9 ⇒ (19) + 9 = 28
Gelviel stumbles back from the force of the blow, nearly falling off the back of his ship. His eyes roll back in his head and he slumps down to the floor unconscious.
Out of combat
Sirettis
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"Thank you, Mister Gallix. Please restrain the Captain while we investigate this area. Especially the orrery..."
K Arcana: 1d20 + 12 ⇒ (13) + 12 = 25
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Isa's Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Mr. Peppers
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Mr Peppers quickly converges on the fallen Captain, eager to see if his spellcasting ability was innate or studied. If he has a spellbook it will be on his person! He helps to secure the man by removing anything that seems to be tied to spellcasting from him, as well as binding his mouth to prevent speaking.
Taking 20 on perception... where's that damned spellbook you crazy alien man!: 20 + 17 + 4 = 41
Gorgeous Gallix Granbonne
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"Heh! It was nothing, Sis! It's like the fight never even started for me," Gallix laughs as he finds some ropes and works to restrain the unconscious captain.
Thanks for the bot!
GM Red
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Mr. Peppers pokes around Gelviel and the bridge area for a spellbook, and though it's hard to locate at first, he finds peeking from underneath a broken table. It contains the following spells:
6th—repulsion
5th—baleful polymorph, summon monster V
4th—dimension door, ice storm, stoneskin
3rd—dispel magic, displacement, fly, lightning bolt, slow
2nd—bear’s endurance, false life, mirror image, scorching ray (2)
1st—mage armor, magic missile (3), shield
The orrery looks foreign and strange to Sirettis, and she can't quite figure out its strange planetary configuration and otherworldly mechanisms. But Mr. Peppers takes a quick look at it, and figures out exactly how it may work.
This portable orrery models Golarion’s solar system, and is collapsible down to a 1-foot-diameter globe—expanding it out to its full size (about 4 feet across) or collapsing it takes 2d6 minutes.
When expanded, the orrery of distant worlds becomes affixed to whatever surface it sits upon, functioning as if anchored to that surface via an immovable rod.
If consulted, it grants a +10 bonus on all Knowledge (geography) checks made to navigate or to answer questions about outer space. Once per month, it may be used to contact alien minds on far-flung worlds—this works identically to the spell contact other plane (use the demigod line to determine the effects of the spell or to determine ability score decreases).
The 11 planetary spheres and the sun sphere can be detached, reattached, and carried separately. As long as even one of these spheres is missing, the orrery cannot be collapsed or moved, nor can it be used to contact alien minds.
Once detached, a planetary sphere carries 4 charges that can be used to activate a spell effect.
A sphere can be recharged by replacing it on the orrery, at which point it may be recharged by an arcane spellcaster in the same method by which a staff is recharged.
• Sun—searing light (1 charge)
• Aballon—haste (2 charges) (Currently missing from the orrery, but in your possession)
• Castrovel—detect thoughts (1 charge)
• Golarion—resilient sphere (Currently missing from the orrery, but in your possession)
• Akiton—rage (1 charge)
• Verces—align weapon (1 charge)
• Eox—death ward (2 charges)
• Triaxus—teleport (Currently missing from the orrery, but in your possession)
• Liavara—dream (4 charges)
• Bretheda—restoration (2 charges)
• Apostae—fly (2 charges)
• Aucturn—confusion (Currently missing from the orrery, but in your possession)
Gelviel also wore or carried the following magical goods: mwk dagger, cloak of resistance +2, headband of vast intelligence +2, ring of minor fire resistance, ring of protection +2, spell component pouch, a pair of canine statues worth 50 gp, diamond dust worth 500 gp.
I decided not to spoiler those given the ease of these Appraise and Spellcraft checks at your level
Mr. Peppers
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"HA! Found it." Screams tall, dark and focused as he locates the spellbook and proceeds to carefully check it for all manner of traps and protections before finally popping it open to the back end of the book and smiling as he reads.
"Oh excellent. A shame he has only transcribed sixth sphere spells, but no matter. I'll work on borrowing them this evening!" With great reluctance he closes the book and stows it away for safe keeping in his haversack, turning his attention to the Orrery.
"Well, THIS is no ordinary bit of magic. Quite the contrary really, and something the Society's factions will be sure to fight over for some time... at least if the Concordance ever parts ways with it..." He says to no one in particular.
"Let's get those planets we recovered out and slot them as they should be so we can take this with us." As he starts reducing the Orrery down in size he explains its function to those of lesser Arcane training in the room. Please read spoilers
"The question is, now that we've gotten the most important piece of the puzzle on this ship, what's next? Are there more of these crazy cultists hiding around to deal with? Should be even 'think' to attempt to use this thing and risk contacting that which started this mess?" Again he is mostly just speaking aloud to no one in particular.
If none of the more front liners were interested, Mr Peppers would make use of either of those rings as he currently is without bling. As far as the diamond dust I can use that as a spell component for stoneskin, amongst other things...
Gorgeous Gallix Granbonne
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"Well," Gallix says as Peppers explains the magic of the Orrery, "This thing really does sound impressive! I'll leave it to you to figure out transport for it, Peppers, but let me know if you need me for anything."
Picking over Gelviel's belongings and not finding anything he feels a particular need to take for himself, the brawler turns to the rest of the Red Arm. "Did we need to worry about the water supply still? I know that was one of the issues we were gonna deal with. I just wanna make sure it actually got handled. The other thing we have to think about is this Emissary that the captain mentioned. Who or what is it, and is it still following the ship?"
Gallix turns to the dominated crew-members and asks them, "What do you know the Emissary? How long has it been following you, and do you think it will come here?"
GM Red
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As soon as the spheres are slotted back into the Orrery, the whole thing begins to shake, and horrible visions of some sort of alien creature not yet clear begin flooding into your mind...
Everyone, give me a Will save
Sir D. Arthraven
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Come, brother Gallix, let us revel in our poor saves! ^^
*Takes out a field flask of saké*
Sirettis
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Will Save: 1d20 + 11 ⇒ (16) + 11 = 27
"Be ready. It is coming."
Mr. Peppers
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Will Save, Heroism: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 Ungood roll.
"Now I see why the spheres were removed." Squeals Mr Peppers as bad things happen to his oh so important brain.
Lin Kai
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will, heroism, four-leaf clover: 1d20 + 13 + 2 + 2 ⇒ (16) + 13 + 2 + 2 = 33
+4 to illusions
Kai is just about to approach Mr Peppers to examine the items they found when...
GM Red
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Uesugi Will Save: 1d20 + 4 ⇒ (14) + 4 = 18
Uesugi Will Save, Resolve: 1d20 + 4 ⇒ (16) + 4 = 20
Nightmarish visions of tentacled monstrosities fill your minds. You all begin to hallucinate. Where the charred landscape around the ship was now rises an enormous mass of eyes, tentacles, and protoplasm, its tentacles extending a thousand feet over the ship as it looks down on you as a dragon would an ant. Thick clouds of green vapor shroud off its body and create a fog impossible to see through. Mr. Peppers, Uesugi, Gallix, and D. feel it the worst - they're sure they feel the creature looking back at them. Next, you all watch as the vision suddenly shifts, and you're standing in Dustpawn, where hundreds of mutants march through the streets, Dalviss and his barkeep included, all walking.. running.. and then sprinting towards you, growling disturbingly just before they jump at you with their teeth bared.
Mr. Peppers, Sugi, Gallix and D. are confused for 1d4 ⇒ 3 rounds
A few rounds later...
... And then it's all gone, and you're standing on the ship once more. Except there's something different in your mind. You feel something coming - the tentacled alien thing you saw in your vision - and you're sure it's the Emissary.
You permanently know the approximate location of the Emissary via a DC 10 Perception check.
The Emissary will arrive in Dustpawn in 2 hours.
Sirettis
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"We must return to Dustspawn immediately. It is coming." Sirettis turns to her thralls. "Carry the captain- we will help him at a later time."
Mr. Peppers
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Mr Peppers wakes up in the fetal position on the floor of the Captain's bridge. His hand still rests on the orrery where he inserted the last sphere.. before all hell broke loose. Nethys help us, we don't have much time
Mr Peppers drags himself from the floor and wipes the drool from his face, looking around confusedly to get his bearings. "We need to move, and quickly. This is coming to a head, and in only 2 hours. I must warn you, I have expended much of my arcane power for the day."
Ugh, ya, time to lean on you all, I can at least maybe throw out some stone skins.
Sir D. Arthraven
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D. was experiencing something entirely new to him. A growing anxiety with the knowledge something unspeakable is coming to the world, something he had now seen.
"That was, an unwelcome experience.
Yes, we have to stop this, if even possible. A source of mutant expansion is not something to look forward to happening."
Lin Kai
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Even as Kai stands guard with his weapons drawn over his new-found teammates while the vision takes its toll on them, he feels a sense of despair grip his heart. "How do we face such a monster?" he mutters.
Finally though, he summons up courage from within. "Face him we must. Come, we need to return and prepare the villagers."
Uesugi Hideyoshi
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Uesugi gently picks up the captain as the image of what is to come finally passes. "We have faced worse. Let us prepare." Passing by Mr. Peppers he adds, "With or without arcane power you always find something. I know you will find something to aid us."
GM Red
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Uesugi leans over and puts the Captain over his shoulder, while Sirettis' thralls shuffle around, unsure of what to do. Even they were affected by the vision. Then there's the orrery, mysterious and magical, and potentially dangerous having brought on such a terrifying vision just upon reattaching the spheres to it. But Mr. Peppers there must be more to that orrery...
Sirettis
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Spellcraft: 1d20 + 18 ⇒ (3) + 18 = 21
Sirettis pauses. "If we destroyed the orrery it will arrive sooner. But it would distress and damage it." She holds a hand to pause her thralls. "What should we do?"
Mr. Peppers
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"DESTROY this amazing marvel? Are you delirious Sirettis?" Mr Peppers makes it evident that he's VERY reluctant to consider that option at this point.
Sirettis
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"It is beautiful, and yet..." she hesitates. Best not to get in the elf's way of his arcane toys.
<Besides, you have yours.>
Sirettis grunts. "Fine."
Lin Kai
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In a very deliberately measured tone, Kai appeals to Mr Peppers. "Yes, this is a most marvellous creation. But can any artifact, no matter its value, be worth the life of even one innocent?" In a bid to find a compromise, he continues to propose, "How about we use the limited time we have left to study this item, and only when the Emissary is near arrival do we destroy it?"