Deranged_Maniac_Beth |
Initiative order:
Jan--22+
Krezen--22-
Gemheart--18
Trap--17
Shadow--9
Here's a map of just this chamber.
Jan's turn.
Jan Carpenter |
Jan runs his hand over his staff and it begins to hum with power. "Okay, Shadow. Let's see what you've got."
GM: Do I still have shillelagh running?
You haven't answered this so I'll keep things simple: If shillelagh is still running (it lasts 6 minutes and I cast it to fight the shadow bats) then I will cast divine favor. If not I will cast shillelagh again.
Deranged_Maniac_Beth |
Gemheart charges up to the creature and strikes, but finds his attack is resisted by your foe's sturdy body.
Suddenly, the eyes of the two tiefling statues begin to glow, and a thick green mist starts to come out of their mouths. At the same time, a black wall of force springs up right in front of the door, trapping you in.
The "shadow," meanwhile, pulls out a sword and starts swinging it at Gemheart:
1d20 + 15 ⇒ (9) + 15 = 24
1d8 + 6 ⇒ (1) + 6 = 7
1d20 + 10 ⇒ (6) + 10 = 16
Map updated,, back to Jan's turn.
Jan Carpenter |
Jan hefts his quarterstaff and prepares to charge the enemy.
Gemheart is in my charge line I think so I will wait until I have a charge line and then charge. When I do get to charge:
Attack: Shillelagh +2 Charge +2 Inspire -1 Power Attack -2 Fighting Defensively: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Damage: Shillelagh +2 Inspire +3 Power Attack +3d6 sneak attack: 2d6 + 8 + 2 + 3 + 3d6 ⇒ (5, 4) + 8 + 2 + 3 + (4, 4, 5) = 35
Gemheart |
Gemheart will 5ft step back to G7 and ready an action to enlarge himself after the "shadow" acts.
concentration for defensive casting DC 21: 1d20 + 9 ⇒ (12) + 9 = 21
oh and the shadow pulled out a sword and attacked me, did it have reach or did it 5ft step or what? if it has reach, when i enlarge i want to take up F/G-7/8
Deranged_Maniac_Beth |
Yes, the shadow has reach.
Krezen uses Mirror Image, and Gemheart steps back.
With Gemheart out of the way, Jan charges forwards and attacks, giving the shadow a chance to attack him:
Shadow's AoO: 1d20 + 15 ⇒ (19) + 15 = 34
crit confirmation: 1d20 + 15 ⇒ (16) + 15 = 31
2d8 + 12 ⇒ (8, 6) + 12 = 26
Jan misses, though.
The two statues continue spraying mist. This time, anyone within 10 feet of either statue takes 2 poison damage per statue you are near.
So, Krezen takes 2 poison damage for being within 10 feet of the north statue. No one else takes any poison damage this round.
The creature you are fighting steps back and cackles.
"Now, now it is time for you to die!"
With a snap of the fingers, the creature begins to transform into a large serpent, though she retains bulky humanoid arms. She is a Yuan-Ti Abomination!
Gemheart grows large as well.
The map has been updated. Back to Jan, Krezen, and Gemheart.
Jan Carpenter |
Should have a post tonight.
Krezen |
It wasn't so much as delaying as it was completely unable to post...
Krezen moves around his companions and attacks - "You will pay for having tried to fool us!" - he roars.
Going to H:10 and attacking.
Bardiche +1: 1d20 + 11 ⇒ (20) + 11 = 31
Damage if it hits: 1d10 + 18 ⇒ (5) + 18 = 23
Bardiche +1 CRITS?: 1d20 + 11 ⇒ (18) + 11 = 29
Additional damage if it crits: 1d10 + 18 ⇒ (5) + 18 = 23
--Status--
AC: 19
HP: 47/56
Effects: Inspire Courage +2, Mirror Image (4 images)
GM DMB any Knowledge we can roll to know more about this thing?
Deranged_Maniac_Beth |
Krezen strikes at Tala twice, causing her to howl in pain both times.
Gemheart also strikes at Tala. The yuan-ti abomination collapses to the floor, briefly shrieking before she becomes silent. Tala's breathing then ceases.
At the same time that Tala dies, the wall of force that was blocking the door you came in dissolves.
Combat over! That was fast.
The orb Harumon gave you begins to shake. See here if you forgot what the orb is for. A moment later, a jet of fire arcs out of Tala's dead eyes and into the orb. While it still appears gray, a swirl of fire is visible inside the orb.
Jan Carpenter |
Ouch! Down 26! Good thing I'm a healer.
Jan concentrates and lays his hands on his wounds. A greenish-blue light glows from his fingertips.
Cure Serious Wounds: 3d8 + 6 ⇒ (6, 7, 4) + 6 = 23
"Nice work, you two. I was worried there."
Jan joins in the search, carefully looking the room over.
Perception take 20: 20 + 8 = 28
Deranged_Maniac_Beth |
Jan finds, upon searching:
--A quarterstaff with infernal carvings on the side
--A bardiche with infernal carvings on the handle
[spoiler=spellcraft, 22]This is a +1 Tiefling-Bane Bardiche
And some art objects worth a total of 4382 gold pieces.
Is the site finally working again?
Jan Carpenter |
Jan finds, upon searching:
--A quarterstaff with infernal carvings on the side
** spoiler omitted **
Jan scans the staff while his eyes glow with detect magic.
Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
"Oh, darling," he says, stroking the staff. "Come to daddy!"
The staff is nice but the funny thing is, since I can't use shillelagh on a magical staff it only gives me a +1 to hit and damage over what I usually do now. Still, It means I don't have to use up spell slots on shillelagh any more.
And some art objects worth a total of 4382 gold pieces.
Is there anyone in the pyramid we have met who would give us anything useful for this?
Deranged_Maniac_Beth |
Is there anyone in the pyramid we have met who would give us anything useful for this?
Thoraska probably would. Some other faction leaders might (the arborean leader, maybe the dragonborn leader Garash Vren). It's obviously harder to trade/spend than if you could just go to a city, though.
Jan Carpenter |
Aaaaaah sorry didn't notice it :D
Yeah, I missed it at first. If Krezen wants the new Bardiche, he could give his old +1 one to Gemheart.
Gemheart |
i'll take it then. i have slightly higher to-hit with no magic weapons, and it only has a +1 to hit so there will be no change for you other than the damage. i was on the fence about it while looking at our sheets, but i figure you have a wider variety of actions aside from "just melee" than I have, which means i will be more likely to use a melee option and benefit from it.
Deranged_Maniac_Beth |
You make your way back to Harumon. I'll assume you also stop to rest at your base along the way.
When you arrive, the place seems mostly deserted: Harumon seems to be the only one there.
"Did--did you get it?"
If you hold out the orb, the fire arcs out of it and into Harumon, who seems to grow taller as his torso is surrounded by flames.
"A situation has arisen since I last spoke with you. My leader, the Otyugh Empress, has vanished. She said something about preventing Karavakos from leaving the Pyramid alive, and left. I do not know where she is, but I fear the worst may have happened to her."
"In any case, I agreed to aid you and now I will. Where is this person who you wish to have relieved of petrification?"
Deranged_Maniac_Beth |
There was an eladrin who lived in Thoraska's territory who asked you to help her brother, who was petrified. It was two years ago so it's understandable that you forgot.
And sorry for the delay, y'all. I got distracted by work. I'm going to try to speed things along with this update.
You lead Harumon back to the Blizzard Caverns. When you get there, the snow eladrin greets you.
"Oh! You have returned."
Turning to Harumon, she asks
"My name is Ilyana. Are you one who can reverse petrification?"
When the halfling nods, Ilyana leads you deeper into the cave, to the chamber where Thoraska herself resides.
"Here,"
Ilyana pulls a marble statue out from behind a pile of silver. The statue resembles a short, slim eladrin.
"This is my brother, Venali. Can you help him?"
Harumon approaches the statue and chants an incantation. At once, the marble turns to skin, and Venali is restored.
"I have not much to give," Ilyana says, "But you may have this belt. It was passed down from my grandparent, and it will make you stronger and more resilient."
She holds out a Belt of Physical Might which grants +2 to strength and constitution.
Suddenly, from behind the eladrin, a deep rumble echoes through the cavern, and the dragon herself speaks.
Thoraska holds a black gem between her front toes.
Ilyana turns towards you, and asks
"Can you understand? Lady Thoraska believes you should have that gem because it contains some part of someone named Vyrellis. I don't know who that is."
If you take then gem, a spark of energy arcs out of it and into the Head of Vyrellis.
"Thank you, all of you,"
Vyrellis says,
"Now there is just one splinter of my life remaining in the Pyramid. Once I have that, I will be able to move on to the afterlife. Also, as I am stronger now, I will be able to help you more."
From now on, whoever is holding the Head of Vyrellis gains the following benefits:
--You gain a +4 on Knowledge (Arcana, History, or Religion) and can make these checks untrained.
--Once every five minutes, you can teleport up to 35 feet as a move action which functions as a (Su) ability
--You gain a +2 to Will saves
--Once per day, you may cast Greater Invisibility as a spell-like ability.
You do not need to be holding the Head of Vyrellis in your hands or in any particular slot, you just need to be carrying her in some capacity.
Jan Carpenter |
I suspect Krezen is the best fit for the belt of +2 CON and STR. Jan doesn't need the STR and has a belt already.
From now on, whoever is holding the Head of Vyrellis gains the following benefits:
--You gain a +4 on Knowledge (Arcana, History, or Religion) and can make these checks untrained.
--Once every five minutes, you can teleport up to 35 feet as a move action which functions as a (Su) ability
--You gain a +2 to Will saves
--Once per day, you may cast Greater Invisibility as a spell-like ability.
You do not need to be holding the Head of Vyrellis in your hands or in any particular slot, you just need to be carrying her in some capacity.
A couple Questions:
1. Do you need to actually hold the head in your hand to use it, or is carrying it enough?2. What is Vyrellis' caster level for greater invisibility?
Overall, Jan would do great with this as an item if it doesn't occupy a hand.
Jan Carpenter |
Jan, I think we can all do great with it.
Sure... but you don't have sneak attack. Greater invisibility and a short range teleport are both great ways for me to get sneak attacks.
Deranged_Maniac_Beth |
"Yes,"
Vyrellis responds,
"If you are able to recover the last piece of my spirit, I think I could hold on to this semblence of life for a little bit longer. At least long enough to help you defeat my brother. "
"I could not tell before, but I believe I can sense where my final splinter resides. It is in the northeast of the first floor, near the dragonborn that Hozela came with. I do not know why it is there or what might be guarding it."
Jan Carpenter |
Are we talking about the light blue area northeast of the entry room?
"Well, I am fit to continue," says Jan.