
Jan Carpenter |

Do either of you guys have a move speed of 40'? If so a double move will get you into the first alcove on the west side without any damage.

Gemheart |

i dont have a 40ft speed, i actually have 20ft unless i de-summon my armor. that said, my armor can size change me. @DM if i change my size down to tiny so that my space is 1/4th of a 5ft square, can i avoid damage that way? otherwise Gemheart is in for a long slog. I'd try to do my elemental leap through the walls but you said it blocks the living? what about the half-living? hah

Deranged_Maniac_Beth |
I could use the Head of Vyrellis to teleport 35' (since we can see through the walls right?) and then walk the rest of the way - would that work? No 40' movement here :D
Yep, that will work, since teleporting with the Head of Vyrellis is a move action and it doesn't have an extra clause against additional movement like Dimension Door does.

Deranged_Maniac_Beth |
i dont have a 40ft speed, i actually have 20ft unless i de-summon my armor. that said, my armor can size change me. @DM if i change my size down to tiny so that my space is 1/4th of a 5ft square, can i avoid damage that way? otherwise Gemheart is in for a long slog. I'd try to do my elemental leap through the walls but you said it blocks the living? what about the half-living? hah
If you are within five feet of the walls, you are affected, even if you are tiny sized. Since Gemheart is half-living, he only takes half damage from them, though.

Jan Carpenter |

"We need to make sure we are not trapped close to the wall by some shadows. But I think we can get through to the alcove and then to the door."
Jan murmurs a few words and presses his hand to his chest. A glimmer of light washes over his body.
Casting shield of faith on myself before we go.
I think I'm ready.

Deranged_Maniac_Beth |
As you step into the room, three shadows materialize. Two resemble halfling-sized bats, whilst the third is the shape of a rat.
Map of just this chamber. You must start at or near the north of the room.
Jan initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Gemheart initiative: 1d20 ⇒ 4
Krezen initative: 1d20 + 3 ⇒ (11) + 3 = 14
Bat 1 initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Bat 2 initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Rat initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Deranged_Maniac_Beth |
their bite carries a disease which can sap your strength beyond what a normal shadow can do.
The rat, meanwhile, is even more incorporeal than most shadows,
and so attacking them will be very difficult. The rat has Blink as a constant spell-like ability. Also, the rat may be more intelligent than a normal shadow--perhaps this intelligence was imparted by a powerful outsider.
It is not uncommon for shadows to break free of the domination of any would-be necromancer who tries to command them. Some believe that this resilience of will is because shadows are not fully undead, but are actually Outsiders formed form the plane of shadows, who have assumed some undead characteristics.

Jan Carpenter |

Religion: 1d20 + 5 ⇒ (7) + 5 = 12
I think we identified the shadows last time though, didn't we?

Gemheart |

religion: 1d20 + 9 ⇒ (12) + 9 = 21
The bats are danger out to 15ft, and drain a lot of strength. The rat is going to dodge at least half the time as it blinks in and out, and it has a higher mind than usual."
if i am half-living, can i blink through the walls half the time? is there a way i can tell if i can get through them when i use my energy leap?

Jan Carpenter |

"Perhaps we should hurl effects at them that will drive them off or force them to come to us? Probably better than engaging them in the maze."

Krezen |

"There isn't much I can do against these creatures" - Krezen warns the others, as he casts a protective spell, and draws his weapon - "I assume negotiations are not on the table?"
Casting Mirror Image.
1d4 + 2 ⇒ (2) + 2 = 4 Images.
Knowledge (Religion): 1d20 + 8 ⇒ (12) + 8 = 20
What would be our best attack? Positive Energy?

Jan Carpenter |

"I don't speak shadowbat myself," Jan remarks drily.
"Can they attack through these walls, do you think?"
Jan prepares a spell and waits for the shadows to get closer.
Ready action to cast burst of radiance when I have a clean line of sight to any enemy.
Burst of radiance damage (no save if evil but probably 1/2 damage for incorporeal): 5d4 ⇒ (2, 3, 4, 1, 3) = 13
Burst of radiance Reflex DC 15 or blind for this many rounds (dazzled otherwise): 1d4 ⇒ 3

Jan Carpenter |

Okay, I guess I will be in E5 then. I will want to aim the spell at either the intersection between C7 and D8 or between G7 and H8 so as not to hit Krezen and Gemheart.

Deranged_Maniac_Beth |
The first bat flies up through the maze, keeping the purple barriers between themself and you. As the bat approaches, Jan conjures a burst of light:
B1's reflex: 1d20 + 7 ⇒ (18) + 7 = 25
The bat is somewhat thrown off, but still able to see you.
However, the bat's shape begins to morph--they seem to strech out into a long, thin shimmer, and their claws reach through the purple barrier to scratch at Gemheart:
melee touch attack: 1d20 + 8 ⇒ (20) + 8 = 28
critical confirmation: 1d20 + 8 ⇒ (14) + 8 = 22
Gemheart is hit, but nothing seems to happen immediately.
Gemheart make two DC 20 fortitude saves vs disease. If you fail either one, you get a disease that I'll reveal then.
The second bat also makes their way up through the maze, but doesn't get close enough to actually attack.
The map has been updated.
Gemheart's turn.

Jan Carpenter |

"If they can attack us from behind walls, I'm not sure how we can hurt them. But perhaps we should fall back and see if they follow out into the hall as the other shadows did?"

Jan Carpenter |

"Only if they're magical," says Jan.

Gemheart |

fort: 1d20 + 9 ⇒ (12) + 9 = 21
fort: 1d20 + 9 ⇒ (9) + 9 = 18
+2 vs disease, mind-affecting, poison, exhaustion, fatigue, fear
Gemheart takes a 5ft step to F5 and fires a destructive blast at the bat that attacked him.
ranged touch: 1d20 + 6 ⇒ (7) + 6 = 13
dmg: 5d6 ⇒ (1, 4, 4, 6, 3) = 18

Deranged_Maniac_Beth |
Gemheart resists the shadow's disease, but his poorly aimed spell misses its target.
The rat glides their way over to Jan, and bites with ethereal, shadowy teeth:
melee touch attack: 1d20 + 8 ⇒ (3) + 8 = 11
strength damage: 1d6 + 4 ⇒ (6) + 4 = 10
but their teeth are as ineffective as Gemheart's destructive blast.
Krezen fires an arrow at a shadow, but it passes straight through teh creature's incorporeal body.
None of you made knowledge checks to know about shadows' immunities. However, I'd say that after the first time he sees his shot pass through a shadow without touching it, Krezen could probably realize that nonmagical arrows aren't going to hurt shadows.
The map has been updated. Jan's turn.

Jan Carpenter |

None of you made knowledge checks to know about shadows' immunities....
Actually we all did.
Gemheart got a 21.Krezen got a 20.
I only got a 12.
Jan steps back and readies a spell.
5' step back to E5 and then casting cure serious wounds. It allows a touch attack as a free action so I will ready that attack for when any of the shadows come into range. If I miss I will be holding the charge.
Touch Attack Fighting Defensively: 1d20 + 7 ⇒ (10) + 7 = 17
Cure Serious Wounds Damage: 3d8 + 6 ⇒ (3, 8, 8) + 6 = 25
This is positive energy so it may do full damage against shadows (I know that channel energy does full damage).

Jan Carpenter |

Actually, Krezen can use Arcane Strike on his bow to make it magical and grant +2 to damage. And judging by the damage shown there I think that he must have meant that since his STR is 18. So bardic performance adds +2 and then arcane strike adds +2 for 1d8+8 total.

Deranged_Maniac_Beth |
Thanks for pointing that out.
Krezen's arrow flies towards the shadow, but they dart out of the way in time to dodge.
You missed anyways.
Jan readies his spell.
The bats pull back and glide around the purple barriers, but not close enough to strike.
Map updated. It is now Gemheart's turn.

Deranged_Maniac_Beth |
As Gemheart prepares to strike, the rat moves forwards, in the process making themself vulnerable to both Gemheart and Jan's readied attacks. Jan's aim is too far off to even touch the shadow, but Gemheart's hammer is more accurate.
Miss chance vs Gemheart's attack (1-20 is a miss): 1d100 ⇒ 87
The rat is seriously wounded. Nonetheless, they bite at Gemheart:
bite touch attack: 1d20 + 8 ⇒ (2) + 8 = 10
but to no avail.
Krezen's turn, then Jan's.

Jan Carpenter |

so I have a readied attack with a reach weapon, which went off. However, I have claws to attack those next to me, so when it moved from my reach to my adjacent, I should get an AoO as well right?
Unless it has some ability to avoid AoOs, yes you should.

Krezen |

For some reason I cannot see any of us in the map. Am I looking at the wrong link?
Krezen fires again and again at the closest, non-engaged opponent.
Composite Bow w/Arcane Strike: 1d20 + 10 ⇒ (2) + 10 = 12
Damage if it hits: 1d8 + 8 ⇒ (4) + 8 = 12
Composite Bow w/Arcane Strike: 1d20 + 5 ⇒ (4) + 5 = 9
Damage if it hits: 1d8 + 8 ⇒ (4) + 8 = 12
Bah...

Deranged_Maniac_Beth |
For some reason I cannot see any of us in the map. Am I looking at the wrong link?
This link? I can see it even when I am logged out.
Krezen's aim is really off today.
Jan's turn.