The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I thought it was one Unmodified roll and one 'Assist Roll' Or did I totally read that wrong? :/


1 person marked this as a favorite.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Uhm....

(>_>)

(<_<)

D'Oh! (>_<)

Okay, one dice roll and then we determin where to stick it.

Wait... Did that come out right?


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Being an Arshean, it always comes out right. >.~ lmao

Grand Lodge

Game map | Icons: ◆◇↺

Recruiting and army. Currently there are only about 2,250 people in the kingdom's two cities. You would be hard pressed to find 200 level 2 fighters for the the army. There is some supplemental material on kingdom building and raising armies I'll going to look into. But for right night you can raise 100 warrior 1 army.

If you want to wait keeping a army for now you can.

Also, if you have a barracks you can keep a unit on reserve status which only cost 1 week of upkeep per month.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Oh okay. Still. ITS up to everyone what we want to do, if a medium army can work. We can also arm them with bow. Due to resource scaling being x1 but that would put our treasury at 0 bp.

Grand Lodge

1 person marked this as a favorite.

Olegton has a barracks. We can station our troops out of there until we build one in Greenhart.

Torod rolls
1d20 ⇒ 2
Survival: 1d20 ⇒ 1 to aid Economy


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Sounds good!

Maybe next month we can build a barracks in the Capital. Then both towns are covered. 2 bp a month to keep forces in reserve.

By having a single force in reserve that costs us 1 bp and not 4.

So remaining 5 BP + 13 (economy check) = 18 bp in treasury!

Which is awesome!

So if we have a force in reserve we should be able to outfit then too right? So if we do two medium armies. Outfitting with bows would cost 4 Bp (2 no each).


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

Its not worth raising and maintaining an 'official' army right now. The maintenance fees are too high for a fledgling kingdom, especially one that hasn't maximized it's income. While it's fine to have some guards and soldiers as far as RP is concerned, it just isn't worth it for a whole army. Plenty of time for that later.

I doubt we need them anyway. The mites did as well as they did for several reasons:
1) we weren't prepared for a fight at that moment.
2) we had to worry about the family.
3) no one had scouted the mite's strength before initiating combat (also see #1)
4) swarms suck (see #1 again)
5) see #4

So. This 'war' should be quick and dirty at our level with the right prep. My thoughts:

1) approx how many are there total?
2) how many of the 'big' creatures are there left? (cents, ticks, etc)
3) have lots of alchem fire (2 each) and area spells to deal with swarms
4) don't fight them on their terms, ie start a brawl right in the middle of them. They'll have mounted border guards, start with them, draw them out until we are ready to go in after them.


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

Disregard above post, I forgot we were handling the battle through kingdom mechanisms...


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Your post is fine Justinian and it brings up great points as we are woefully underprepared for fighting swarms.

Hopefully we succeed in our fight. :/

Grand Lodge

Good point, Torod will outfit himself with some 'swarm defense'


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

The army point remains though, I don't think we should go down that path yet. If we do, keep it as cheap as possible for now.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Also, unless we build a farm in the hill hex for 4 bp.

Our treasury is at 20 BP not 18 like I previously thought. Starting the month out strong.

Though I think we failed the war check :(


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Justinian Well an army on Stanby is only 1 bp. So that's fairly cheap and we can buy upgrades as needed.

But I do understand and agree with your point. I don't want to cripple our finances on a maybe situation...

We may want to build a barracks next month for the capital, just a suggestion. I'm not sure how it's handled in kingmaker, it just seems we aren't defending the city at all. Only reason why I suggest it. :/

Grand Lodge

Game map | Icons: ◆◇↺

Yes, the mass combat system is very very abstract for kingmaker. At the current point in the game there is an abstract kingdom defense which consist of a stability check vs common threats. As always the PCs can take the step to deal with the threat personally. That won't prevent the consequences of the failed check, just clear the board of the threat for the next kingdom month.

Apparently the designer when on to make four more books to flush out the details of the system. legendary games {link}


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Yeah I own all of those PDF's, very good read and clears up quite a bit.

Even if everyone had rolled we would have come within 1 of the dc but fail nonethkess. It's too bad really but we gave it a good try. :/


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Kingdom building Suggestions

Treasury status: 20 BP

Claim Hex
1) Claim C8 (Uniting the Kingdom again!) 1 BP

Hex improvement
2a) Build Road (Maybe? 2 BP)
2b) Build Watchtower 12 BP

or

2b) Build Sawmill 3 BP

2a) I dont know if its needed or not.
2b) On the PFSRD website there is the Sawmill but apparently its a 3rd party thing, thought I would ask and see if it was an option to build. If not then a farm will be more viable.

Settlement improvements

Green Heart
3a)Barracks 6 BP -1 Unrest +2 Defense

Olegton
4a) City Wall 2 BP -2 Unrest +1 Defense

a) If we are not large enough to build in both cities then I suggest building walls in Olegton.

Will calculate the costs once I get some feedback, especially because we can't do all of it. Just suggesting usful options! Thanks!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Gm Glyn

I am curious why the control dc is 29?

We own only 7 hexes, which would make the control dc 27 I thought. Or is there something I am missing?

Edit Is it because of the settlements? I'm looking over the kingdom sheet, still curious. I don't know the rules well enough yet. XD


1 person marked this as a favorite.

You have to add city districts as well as hexes, that would be my guess as to why it's 29.

Let's top fooling around with the mites and Grigori. Wipe out the mites and give Grigori an option: leave now or be thrown in jail, tried, and executed. Sowing dissent during war is an act of sedition, and punishable by jail at best and death at worst in most systems.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

I love having the law on my side. :)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I agree with attacking the Mites directly, as stated in my post in game thread,.

Also agreed on Grigori. He has earned Persona Non Grata at the minimum. However he also did nothing to aid the War Effort, for a man so concerned for the people. He does little more then stuff his face and watch others fight in his stead.


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

Here's how I see it:

1) Find Grigori. Imria/Kressel/Kesten with help from us as necessary.
2) Jail him on charges of sedition. We will promise a trial after the mites are defeated. He's going to have people on his side, so we will probably eat some unrest for a while.
3) Scout the mites. Torod, maybe Sunset can do this while we find Grigori. We need to know where they are, how many, etc.
4) Run a series of strikes on them. Preferably we take out the king first. If not, draw him out over time. We'll need alchemist fire, good spell prep, etc. The time to be cute is over.
5) Hold off on spending for kingdom building other than things to reduce unrest. The road, reclaiming the hex, etc, can wait until the mites are gone. Walls and barracks, possibly.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

1) Agreed, Grigori needs to be brought down. but arresting him without the final verbal fight I think is a mistake.
2) After the final meet I agree, it would be better to tear him down before the people he so fakely supports.
3) Agreed.
4) Also Agree, alchemist is definitely needed and ?
5) Well having the kingdom divided would, more then likely, increase our unrest. I am reading over the rules now as this is my first time seeing this happen. it costs only 1 BP to claim a hex. The rest of my proposal was around getting a means to have a 'reserve' force (eventually) in the capital and reducing unrest. Even the Watchtower reduces unrest. Should be a total of -3 unrest altogether.


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

There won't be a 'final' verbal fight. He is sticking around and will continue to do so. We have to act. The longer we wait for something to happen, the worse it will get. I tried to pin him down on several occasions to no avail.

We have all of the cause we need. We are at war. He is sowing sedition. This isn't a democracy.

Grand Lodge

1 person marked this as a favorite.
Game map | Icons: ◆◇↺

You can always build a house in addition to your one building.
House reduced unrest by 1, and cost 3 BP.
A Jail is costly at 14bp but gives you +2 to loyalty & stability as well as reducing unrest by 2. Good bang for the buck.

Sawmill is in the ultimate campaign under terrain improvents.

Yes each district adds one to the kindom control value. Cities are made up of one or more districts.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

So, commentys while I can post.

1) Griogori should be corraled, contained as best possible. Focus all attention on the Mites.
2) When we can bring everything to bear and as publicly as possible, yes, remove him from play.
3) & 4) Throw the reformed, rfitted army at the mites now in the mine. Use this as a distraction wile the 'Party' assaults the Mite holding directly.

The army occupies the tail while we cut the head off the centipede.

5) Spend on 'Army' and save what money we can... ?


OKay Sunset's idea for the comming combat is as outlined above.

We refit/rearm the troops. Light x-bows for personal ranged, spears etc for close in. How much can the budget afford giving some troops 'lightning bottle' as extra 'oomph' on the x-bows?

Some wagons with light ballista for when the wasps and bee riders try their attack runs.

Oxen, heavily laden to walk ahead and find out lying tunnels. The little blue buggers will be tunneling like mad.

Wagons with barrel of oil. We find tunnels? We pour oil in and light, collapsing them. The army gets to the mine/anthill? We pour more oil in and light. Any Dwarfs we have get a promotion/pay rise to ehlp scouot terrain etc.

While the army is holding down the anthill/mine. We, the party, assault the Mite den.

If Sunset isn't cutting it as a character since she's all 'Multi-class'. I can always bring in an Oracle of life for the healing, not worried about any level penalties.

Cheers.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I think Sunset is fine. It's nice to shake things up. Had we taken Justinian with us last time the whole battle would have been different.

Though I think instead of burning the mine we go in with our alchemists fire, penetrate to the king and kill him. It's not going to be as easy as that but I'll go in first and take the bring of their insects. She is fire resistant so burning me will be a minimal hazard.

You'll just owe her a change of clothes.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Honestly I thought we could wear Grigori down and have the people behind us to drive him off. But that was my opinion, player wise i think we were doing well. Characterwise Seraph was in so many direction it's hard to say.

We will see how a trial for Grigori will go.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Trial?
....
Um. Sure. Trial.

Let me just .... not talk to the dungeon rats....


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Lol. However you want to go about it. XD


1 person marked this as a favorite.
Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

*whistles innocently*


1 person marked this as a favorite.
Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

No fair! You said I'd get his eyeballs after the rats were done with the rest of him!


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

Why does everyone keep saying there won't be a trial? Asta promised it, and no public statement has ever changed that. All I did is say he doesn't have a leg to stand on for an argument. That doesn't mean he won't get his say or have someone say for him.

I will say this as well: if he's gagged and can't speak for himself, it won't be a 'fair' trial in many people's eyes. We need to be careful of that.

Grand Lodge

Game map | Icons: ◆◇↺

You could do something to keep him continually distracted so he can't concentrate to cast or use magic then you could let him speak. Like place him in a box with a rat swarm or a medieval hot seat. (Metal chair with a fire under it.)? ... But then between the screaming it might be hard to understand him.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Lmao.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

We can just have Torod standing behind him. XD since Torod is scary enough.

Grand Lodge

1 person marked this as a favorite.

The problem with having him speak on his own behalf is that one of his crimes is that he magically enhanced his voice to exert undue influence over people.


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

It doesn't matter what we do, he's going to make an argument to try and make us look bad. Take Dax's point. If we say he used magic, he will deny and say we are making up lies. We can't prove it, so it will be down to how many people believe us over him. We could probably try to -out-Diplomacy him, but that is getting all confused with so many people speaking all the time.

There is no perfect answer. There will be a hit to our kingdom stats no matter what. So let's just make a decision and be done with it.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

We could always simply ask him how much this 'Other' is payin' him ta do his buisness.

Then... offer a counter proposal, like?

(>_>)

Jus' sayin'.

Grand Lodge

Game map | Icons: ◆◇↺

My posting this weekend may be sparse, I'll be attended a game convention.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

GM Glyn That's fine. Have Fun!

Sunset Most likely he'll deny it. Then he'll tell everyone we tried to Bribe him for him to be silent. But being the upstanding pompous swine citizen he is he wouldn't dare betray the people.

Justinian Guess we need to win this war then. :)

Grand Lodge

1 person marked this as a favorite.
Game map | Icons: ◆◇↺

I'm back...

Had a great time Magic City Con got in three games of Pathfinder, saw lots of people in costume. Didn't know there was a Royal Manticoran Navy fan club.

Grigori would be glad to repeat what he said about you guys, before an audience. Being mainly his personal spin on your accomplishments, unless you make a law against disparage.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Say, how much alchemist fire do we have?
Because I'm thinking.... if a raven can carry a single bottle, I could set up a genuine bombardment of the Mites.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Just getting settled back at home. Posts are going to be brief but sounds like we gather are things and go deal with the mites. Or am I mistaken?


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

I'm here, just got back from a 6-hour drive for the holiday weekend here in the USA. Will get back to it shortly.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Here. Been floored by the flu for 3 days. Getting to posting right away.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

*Hugz*

Get well soon Seraph


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7
Seraph_ wrote:
Here. Been floored by the flu for 3 days. Getting to posting right away.

Oof.... I hope you're doing better now?

Grand Lodge

Game map | Icons: ◆◇↺

Summer flu is the worst.

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