The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Nice.

I miss the final fantasy duo Vicks and Wedge. :)

Grand Lodge

John, Wayne, and Clint are ok with me.

I've decided to try my hand at our map. Tell me what you think. It is my first attempt and I think I have it set so others can edit it as well.


M somewhat akin to a kender Y / MA

looks good to me.

want me to put the link into the campaign info tab?

I will wait till everyone likes it.

Grand Lodge

If the others like it, sure.


M somewhat akin to a kender Y / MA

Torod's map is now in the campaign info tab.

I am behind actually as the mite treaty is not in there yet! A DM's work is never done!


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Sorry, I was out of town since Friday. I will try to update my map this week.


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Several questions for the map:
@Torod> We have surveyed the hexes with M, Q and X? I was not aware.
@KenderKin> On which hex is the cockatrice's statue garden?
@all> The Kobold territory constitutes of only one hex with additional access to moon radish hex or is it larger?


M somewhat akin to a kender Y / MA

@Torod
Not sure we have hit some of those areas. We should double check the info.

@ Marten
Let's put it on the location where the spider once was. My idea is with one predator gone another might likely take it's place. Though it would be near the border of the forest with the moon radish patch.

The Kobolds are 90% of the time in that one hex, though they sometimes travel (like the chief) into the hex directly to the right of that hex. They also like to swim both up and down stream.

Grand Lodge

Please do double check my work. If I did it right, everyone should be able to edit the map. I hope it is simple enough for all to understand the map key.

I have it set up to be centered on the page if you accidentally move it, which I did twice before centering it.


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Okay, sorry for being gone so long. Major project sucked me in at work.

Did I miss anything besides the treaty signing?


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Well, the new members just heard about Kressel the ex-bandit, who is doing penance at the trading post / fort.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Indeed and everyone got some detection done on them today. Mwahahaha.

Paladins, detecting evil since Gygax.

Welcome Back Elaina! :)


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

I updated my map of Greenbelt area:
Current map of Greenbelt
GM, feel free to put it in the campaign tab. It is also in Marten's description line (or however that is called).

If you feel any change is needed, please let me know.


M somewhat akin to a kender Y / MA

It seems we have two map-makers among this group of adventurers.

I have posted both in the top of this game, so no more hunting around in that pesky campaign info tab!

(Paizo does give us DM's a reminder to keep that space limited as it shows up in the online game listings).

I am fine with as many people mapping as want to do so!


M somewhat akin to a kender Y / MA

Wanted to check in with everyone and see how they like the idea of a formal meeting at Olegs every time you return followed by less formal time, in which you can pull individual NPC's aside or not.

Time management -
Do you want to set a number of days for each pit stop, ie when you return to Oleg's do you stay 1 day, 2 days, etc,

or
your plan is "stay 1 or 2 days and watch the weather"


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Formal + informal after that is fine

I would go with "stay 1 day, watch the weather and leave, unless some pressing need is keeping us here longer"


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Seconded


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

I'm more for two or three days in and a week or more out.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

+1 to Marten's suggestion.

Although if Torod has some crafting to do I can see staying more then one. :) We still have enough members to make some scouting runs/patrols.

Grand Lodge

Marten, I am jealous of your map. How do you do the shading and the the coloration for the sootscale and mites?

Also, I went through the posts and, while I am not 100% sure, I didn't find where we went to Northwest.

(edited for spelling)


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

That map is done in Photoshop.

The Nortwest I took from KenderKin's old map. I never went through all the posts, so I am not sure. But I asked the first time I put the map on if it is accurate and I think everybody agreed it is.

And it is Marten ;-)


M somewhat akin to a kender Y / MA

For bookkeeping purposes, I scoured the old posts and added the Intell on the Staglord that Kressel provided to you into the campaign info tab.
......and yes the wanted man is with the Staglord!

I also scoured the entire thread about that pesky NW area.

Here is the long and short of it.
In this game you have yet to explore that loop.
In one of my former games they did make that loop.
I can't remember things due to "mental slippage"

My simple idea/solution is we explore at least that region (possibly more) as soon as you leave Oleg's!

....that reminds me...will you guys be telling anyone (@Oleg's) where you are going and when you plan to return?

Grand Lodge

We haven't gotten that far but, my plan is to be out about a week -to the west of course- but I don't think we've discussed it much yet.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I say we do as Kenderkin asked, we go. Quickly scout it out and then move onto the next fun part. Then we know its done. ;)

Telling Oleg Not my job, I'm just Asta's little sellsword. >:)


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

And I'm the Scout.


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

I will leave the map the way it is and update it after our western trip.

Asta is probably the best one to tell Oleg & Co

Grand Lodge

This is a poorly done outline of our adventures thus far. This is what I used to put together my map.

- Made it to Oleg's Trading Post (A).
- Beat bandits that came to collect extortion for this month.
- Tracked bandits back to bandit camp (K) and beat them there too.
- Took Kressel back to Oleg's
- Kesten and the guards arrived at Oleg's.
- Jhod also came to Oleg's.
- Explore the hexes with the spider pit (H) and gold mine (L).
- Arrive at the mite lair (R) to get Svetlana's ring.
- On the way back to Oleg's we find a cache (M) of gear.
- We also come upon Bokken's Hut (D).
- On the way to the kobolds we encounter a rickety bridge (Q).
- Then to a river crossing (X) where the Thorn River and the Shrike River come together.
- We make it to the kobold mine and make a deal with them.
- Return to the mites and make a deal with them.
- Return to Oleg's.
- Go back out and find some peculiar wildflowers on our way to return a statue to the kobolds. As a result, we sign a treaty with them.
- Go to mites again and sign a treaty with them.
- As we go back to Oleg's, we find a cockatrice's hunting ground.
- At Oleg's for a few days of well earned rest before going back out.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Telling people where we're headed is probably a good idea, yes. ^^

And I am all in favour of a formal and informal meeting every time we come to the trading post.


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Ok Dax, if everybody (meaning KenderKin and Asta) agrees that is the extend of your travels before Marten joined in, I will upgrade the map. I did not know about the X and Q areas as they are not covered in the Campaign Info and I was confused about the NW area as the GM had that on one of his maps - but I understand now it was meant for a different group.


M somewhat akin to a kender Y / MA

Everyone have a great fourth of July!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Happy holidays everyone! And those who don't celebrate something on the 4th then have a great day! ;D


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Okay, I have some good news and bad news. Bad news, I was in an accident this morning that likely totaled my car. I lost control on I-65 on my way to Birmingham AL while trying to avoid rear-ending a pickup in front of me. My car is likely toast.

The good news, I am okay, I'm going to feel like I got hit by the truck, but I am okay. Unfortunately, I won't be posting as much. I'm hoping that I'll have things squared away in a week.

Sorry for the delay. :(


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Hey, forget the delay! Be glad you're alive and mostly in one piece! o_o; Take whatever time you need, okay?

Grand Lodge

Truly. Just get better and make sure your family knows how much you love and cherish them. We'll be here.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Indeed! Glad your okay! Take care of your rl stuff and we will see ya when you get back!


M somewhat akin to a kender Y / MA

Just a note I came very close to having Mikmek physically verify Torod, but decided that even kobold culture had taboos against such a hands on evaluation......


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

XD

If nothing else, as a reptilian, he'd probably think mammalian reproductive gear is icky. ;)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

lmao! Seraph probably would have paid for such a evaluation just for the humor in it lol! xD

"I don't know Mikmek, I think you should go check. Torod won't mind...."

That was the day Strawberry Deathstrike and Seraph ran afoul of each other. Julius did not approve...


M somewhat akin to a kender Y / MA

Thus setting into motion the most awkward use of grappling and CMB/CMD ever devised.....


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

LMAO!

drops ten gold *nudges Asta and Marten* "This is gonna be good!"


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

"Hey guys, whAT IN THE ABYSS IS GOING ON!"

Elaina's face turns a rather interesting shade of scarlet, just before the nosebleed and her passing out.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Ohhh, so you came to us from an anime. ;) I seeee...


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

With Elaina out cold Seraph smiles wickedly.

"Asta you get her legs. I think she needs a bath in the creek." She had much worse ideas in mind but this one she knew she wouldn't find as much resistance.

The saying goes... Never fall asleep in the presence of Arshean priests. You never know who you might wake up with...


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Oh poor Torod wait til he sees these shenanigans!

Grand Lodge

shakes head


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

We love you Dax. :D


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Good thing that Seraph stayed silent... ;-)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

( ^-^);


M somewhat akin to a kender Y / MA

Torod's bad day.....


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Lol now I feel really bad.....

:(

Btw Seraph plans on taking the trap. Better to carry it with us then let it gets used again..

Besides it'll sell well as scrap. >;-)

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