The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

At this rate only Elaine and Mikmek will not be giggling. Lol this is hilarious. Too bad its only for less then a minute.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Also I admit I have never been drunk or otherwise impaired in my life I have seenn it but never experianced it. Never did drugs you could say I am a permanent DD. XD I have nothing against it but like coffee I have never like alcohol in any form. I am a soda guy~

My friends when they were high were the most space cadet like I have ever seen. One of then, oddly enough a girl, wanted to wrestle. All. The. Time. She tackled me from behind when I was in a completely different part of the house playing Shining Force on Sega genesis. However I knew better than to be anywhere near or trapped where they were smoking lol.

Despite not participating it was still hilarious. :)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

So...

Round one

Giggling

Round two

dismount.

Round three

Move toward Elaina

Round four

Fail to grapple lol.

I wish Torod had failed though lol. I will now always wonder what would have happened with him and Elaina lol.


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Dunno, the GM could always try again. :D


M somewhat akin to a kender Y / MA

FYI -

Forgotten One
This is a small 1-foot tall creature with pointed ears, slanted eyes, and long lithe limbs. Its hair is brightly colored and decorated with leaves and twigs and it is dressed in greenish-brown clothes. It carries a tiny spear in its hands.

Forgotten One CR 2
XP 600
N Diminutive fey
Init +4; Senses environmental awareness, low-light vision; Perception +9

DEFENSE AC 19, touch 18, flat-footed 15 (+4 Dex, +1 natural, +4 size)
hp 10 (3d6)
Fort +1; Ref +7; Will +6
Defensive Abilities environmental awareness

OFFENSE
Speed 20 ft.
Melee shortspear +9 (1d2-4 plus poison)
Ranged shortspear +9 (1d2-4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 3rd)

At-will-blur

TACTICS
Forgotten ones try to avoid combat with anything larger than themselves-they are well aware of their own limitations. If hard pressed or ordered into combat by a greater fey creature to defend their forest, forgotten ones will fight with courage not often attributed to creatures of such small size.

STATISTICS
Str 3, Dex 19, Con 11, Int 14, Wis 17, Cha 21
Base Atk +1; CMB +1; CMD 7
Feats Skill Focus (Knowledge [nature]), Weapon Finesse
Skills Acrobatics +10 (+6 jumping), Climb +10, Craft (alchemy) +8, Escape Artist +10, Knowledge (nature) +11, Perception +9, Sense Motive +9, Stealth +22, Survival +7; Racial Modifiers +4 Acrobatics when jumping, +4 Survival
Languages Common, Elven, Sylvan
SQ forgetful presence

SPECIAL ABILITIES
Environmental Awareness (Ex)
The very earth speaks to a forgotten one. A forgotten one has the benefits of tremorsense and blindsight within a 100-foot radius. It cannot be flanked or caught flat-footed.

Poison Use (Ex)
Forgotten Ones are skilled in the use of poison and never risk accidentally poisoning themselves. Forgotten ones use a mixture of bee and spider venom on their spears that causes severe itching and soreness.

Forgotten One Poison-injury; save Fort DC 11; frequency 1/hour for 24 hours; effect -1 (non-cumulative) penalty on attack rolls, skill checks, and saving throws, if the target fails at least 8 saves it also takes 1 point of Con damage; cure 1 save. Humanoids and monstrous humanoids have a 5% chance of being severely allergic to forgotten one poison. The effects of a failed save are as above, but the penalty is -2 rather than -1, and 1d3 Con damage.

Forgetful Presence (Su)
Three times per day, a forgotten one can cause any creature within 20 feet of it to forget an encounter with it as per a modify memory spell with the restriction that it can only remove memories specifically dealing with the forgotten one. Opponents that succeed on a DC 16 Will save avoid the effects. Opponents that make the save are immune to the forgetful presence of that forgotten one for 24 hours. The save DC is Charisma-based.
Source

Tome of Horrors Complete
Support Open Gaming
shop.d20pfsrd.com

ECOLOGY
Environment any forests
Organization troop (2-8) or clan (10-100)
Treasure incidental

Forgotten ones are a sprite race related to pixies. These wee folk are natural spies and trackers, and are routinely employed by powerful forest-guarding fey creatures such as unicorns, dryads, and nymphs. It is not uncommon for travelers in a fey forest to be followed by scores of forgotten ones, all moving unnoticed through the treetops as quickly and quietly as squirrels. While some forgotten ones keep track of the interlopers, others send messages back and forth to alert more powerful fey guardians to the presence of outsiders.

A forgotten one is about a foot tall with pointed ears, slanted eyes, and long, nimble limbs. Most forgotten ones weave twigs and leaves into their hair for decoration and to help conceal themselves in the treetops. Ranger are druids are especially fond of the forgotten ones, and often use them as intermediaries between themselves and the greater Fey guardians of the forest.

Section 15: Copyright Notice - Tome of Horrors Complete


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Love Tome of Horrors, their Mongrelfolk and Tabaxian's are awesome~


M somewhat akin to a kender Y / MA

I am assuming that you guys are waiting till after the encounter with the fairy dragon and grig to start analyzing what you know about those creature types.

Grand Lodge

That is a good point. Torod will Take 10 on the rolls for them.
Knowledge: Nature +8 Total 18
Knowledge: Geography +6 Total 16


M somewhat akin to a kender Y / MA

DM wisely avoids current ninja activity in game thread.....


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Wasn't trying to derail the conversation, just thought it appropriate that Seraph show some support for Elaina's ability to go it alone. ;)

Just to clarify anyway.

However didn't even think of asking to use croft. That is BA Asta. BA indeed!

But anywho let me know if I ever distract conversation to much, it can be a bad habit of mine as I miss the days of idle talk around the game table. Although this group does a fine job of RPing I must say~


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

If it wasn't clear enough, Seraph isn't going to rejoin the conversation. Shes removing herself from it for now. Carry on and good luck! :)

Besides I am reading bout 1500 posts to get some clarity on what the party has been through unless you guys don't want me to. I can avoid metagaming fairly well. :)


M somewhat akin to a kender Y / MA

I found the map of your route to be a valuable assistance to me in preparing your encounters and knowing what was coming next, so rather than trying to prepare for any direction you might turn, I was able to focus on where I knew you were going.

I suspect this means that Oleg will insist upon knowing your plans ahead of time! ; )


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Hey, Torod? Do you have any OOC reasons to mistrust Kressel like this, or is it all RP? It's interesting, but I'm getting curious. ^^ I hope you're not offended by Asta's little blow-up.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Trying out another user pic, at least this one has red hair and horns...

But. Yeah.

Grand Lodge

It's all roleplay.
Torod hasn't liked her since Svetlana and Oleg told us about her. Then she put up such a fight that he thinks she should have been killed. The penalty for unrepentant banditry is death. By his way of thinking, she should have been executed. He thinks that her repentance is only a facade to keep from being killed and that his friend and fellow Erastillian is in danger.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

This user pic has grown on me, may have to take a look at Seraphs features again and make sure they are all there from the original rolls. Fun times~


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

So made updates to the character sheet. And can now utilize the vow of self feature thanks to Asta. Looking forward to how this Oradin turns out. Although the Sky Stalker archetype with Ranger had me biting my nails in frustration lol. Thank goodness Monstrous Mount is available too~

Paladin Griffon/Hippogriff rider for the win! Now to convince Kenderkin lol besides its a ways off still~


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Love the map Torod.

Just FYI I added what I believed to be the approximate area for the Temple of the Elk on there based off our movements in game. Didn't know what the alphabet symbol for it was.

If you prefer I not touch your map let me know. ;) No hard feelings and hopefully I didn't step on ya. I just added it before making my comment on the route Seraph offered to take.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Love the RP Torod/Dax btw as well. :)

Grand Lodge

No. The I set it up so that all of us could make changes. I'm only sorry that I did not note it sooner so you felt you needed to do it.

Grand Lodge

No. The I set it up so that all of us could make changes. I'm only sorry that I did not note it sooner so you felt you needed to do it.

Playing Torod is rather fun. He has low charisma and high wisdom. So even though he realizes that people don't like him, he doesn't care enough to make any changes in himself. He knows his constant nagging only hurts his cause, but he can't help himself and he's dug himself in the in opposition to people that he respects.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

It wasn't a need to do I wanted to help. Just like my spreadsheet (which I need to update :X) its just what I like to do. :)

Besides I wanted Seraph's route to make sense as I explained it so it was just par for the course~ :D

I was afraid of throwing off your mojo~ The one thing I couldn't remember is if we searched the hex completely or not. Hence why I didn't put a Grey 'X' as I assumed those were markers for SEARCHED HERE COMPLETELY (X's off).

Knowing I can do so I will make a note to post changes here in OOC so you can fix it if I mess up. :)

___________________________________________________________________________ _____

Oi Oi. Its hard playing a Tiefling Paladin. :/

She definitely isn't over the top lawful but she is trying to do it right and that is what makes it so hard. Trying to RP her justly. I am just hoping to do a good job and not hold it up too much. Hence why she walks out, lets things simmer, doesn't hold it up too long and we can hopefully keep rolling. ^^;

I had a Hospitaler arch paladin Elf who faced the same problems but where he refused to act dishonorably in combat he did choose to act as a distraction while starving citizens stole supplies. He lost his powers for a day but he justified it when no one died (He dueled three watch commanders and defeated them in separate duels) and starving almost dying children had a new lease on life. Still that was hard too. Justice, Law and Mercy went into the ring and Mercy came out on top.

Grand Lodge

And that is what ROLEPLAYING is all about. ;)


M somewhat akin to a kender Y / MA

I love the role-play and have enjoyed my in-direct participation through the NPCs.

I am actually going on vacation tomorrow up until 9/8. I will be away from my materials and will have obligations upon my time that may leave little or none for the game here.

I expect us to have a plan/outline in place and a mapped route in mind by 9/8.


M somewhat akin to a kender Y / MA

Those with demonic ancestry/ties

Spoiler:
. The idea of a common ancestor is intriguing. I think that the sudden influx of nightmares might be tied to the levels and good alignment in general. I also might take elements of your nightmares and use them for other characters dreams..

I am still on vacation.

Marten
.

Spoiler:
any character development ideas you want to explore or detail. I was thinking that maybe one of your ancestors worked in the silver mine and actually left something there for you.

Torod
.

Spoiler:
any character development ideas you want to explore or detail. .


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Apparently I've gone nuts, because I'm opening another recruitment. Stop by if you feel so inclined... ^^ I know what great roleplayers you are.


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Hmmm, not really my cup of tea at first glance, but I'll take a closer look. Good luck either way.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I look forward to it Kender. :3

Have a good vacation!


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Oops, forgot to mention, I am eagerly awaiting how this turns out, GM. Have fun on your vacation.

Grand Lodge

Kenderkin:
No more than I've already been doing. Going to the former bandit camp is as much a retreat from people as it is making a home for himself.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Elaina & Seraph:
Would you guys like me to stay out of your dreams, or can I play as well, given that there is an oath-bond between Seraph and Asta? I promise to take it slow and will try to make it fun. ^^


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Seraph and Asta:
I don't see why not. If Seraph's okay with it, I am.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Elaina and Asta:

Totally cool with it so long as we don't cause Kenderkin a headcahe. ;) Love the idea! :)


M somewhat akin to a kender Y / MA

I am officially back from my short trip.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Heya! ^^ I hope you had fun.

So, what's your say on my possibly being involved in the dreams?


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

KenderKin: Sorry I have not reacted to your suggestions, I have been out of touch a while. I am OK with what you wrote. The only set-in-stone event from Marten's past is him being hunted by those red masked killers.


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Same here. Also having fun playing this out.


M somewhat akin to a kender Y / MA

So my current thinking on the dream scenario....

Those who have a Demonic ancestor
can continue to write their dreams and then I will make some minor edits and shortening so that others may have some less vivid and less detailed dreams.......

Also Demonic ancestor people

Spoiler:
If you want to write something that is brief and intrusive into the sleep of others you can do so!
It might be best if you send it to me via private message and I can do the inserting (though I might still edit) and even change who has the dream.... ; )


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

GM:
Sounds good. Though I think I'll let you do most of the dream invading.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

GM:

i have something I can present to you. It would be perfect I think for Asta. >:) but I think this will be fun. If it gets to being too much then we can drop it and leave it a player thing. ;)


M somewhat akin to a kender Y / MA

Asta is currently speaking to Strawberry Deathstrike via the feral speech hex.

We have two basic options for this
1. I can NPC the panther (could get ugly)
OR
2. Torod can play the part and provide the answers

Right now the process is #2 as far as Asta and Croft are concerned, but we have no reason to be constrained to that.......


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Something's just occurred to me. I was planning on Elaina's animal companion being a wolf. How's Strawberry going to react to that?

Grand Lodge

I have no issue with you responding for Strawberry.

As long as the dog thing understands its place, all will be good.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Have panther puppies, Or Pumog's or Duma's. Go all Avatar Last Airbender with it. ;D

Come on Nala is friggen awesome Polar Bear dog?! Best mount ever!

Expensive to feed though....


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I will enjoy however Strawberry is played. :)

Although I'd have loved to hear her reaction to the traps earlier~ Animal curse words. Marvelous~


M somewhat akin to a kender Y / MA

Alrighty.

Will Mr. Torod be providing a map with arrows to show the proposed (hex-by-hex) route for this excursion?

Grand Lodge

Oh! I'm slipping. The green line is for Seraph and Elaina. It's not the quickest route, but it tries to bypass the Pervilash and Tyg. The black line is for the rest of us. Also, not the quickest route, but it allows us to get potions from Bokken and to possibly explore two hexes on the way to the kobolds. That we go nowhere near the mites is only a coincidence, I swear.


M somewhat akin to a kender Y / MA

Elaina & Seraph: It seems Mikmek is trying to tag along.....I am certain that you can either a) accept the "company" or b) promise him alot of moonradishes.....

You can also either RP it out, or just state it here.


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

I vote for promises of moonradishes.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Sorry Mikmek, girls night out, but we will bring you some Moonradishes. ;)

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