
Vallen Silverclasp |

Quite. Worst case scenario.... DIRE GRIZZLY.

Gair Hearthseeker |

Lol, I'm really hoping black bear a well. Still pretty dangerous though. Thank the gods for Istiel and her bow! Hassan can also try slinging it to death!
Example, if you motivate the community to build farmland, they'll build it, they'll make the rolls to earn the capital and the "gold." Then there's farmland. You (individually) don't get the benefit of the farm, but the community will.
I would say that if the farm produces gp+10 (as I think it does) daily, that we can convert 1 gp to 2 food days. A "good" meal and trail rations both clock in at 5sp, and the farm will produce food that either is fresh and good, or must be preserved. Before anyone starts throwing average crop yields at me, remember, all of this is produced "free," in terms of the game, without anyone actually doing anything. Presumably the work will be getting done by farmers who are also working on other projects, like building a house or another farm.
According to this 4-5 food is our expected yield from a farm. Though it will also generate capital at the same time that can be used to build more farms.

Vallen Silverclasp |

That makes sense. I'd rather it be producing food at this point.

Hassan Antar |

Figured it might be better here :
I noticed a bit of an inconsistency in the downtime rules. When you are crafting on a per day scale you divide what used to be weekly results by 7 to get your progress but if you use a skill to earn gp they only divide by 5 for your result to account for weekends. the rules note that you could earn gp faster by working straight through the week.
This seems screwy to me...

Cueta Guiding Star |

I created a section on the Construction and Teams tab of the resources tracking sheet for a Brainstorming List (things we need). I thought it might help us in planning for projects to build next. I've got so far there: farms, tannery, guard post, woodworking shop, alchemy lab, granary and root cellar.

Cueta Guiding Star |

So, about geographic names, here's some thoughts I've had.
The spring near Newspring could be called, erm, Newspring.
The bay, I think, needs a name. We've spent a lot of time on it, and probably will be spending even more. I've been of two minds about it. For one, it allowed us relative safety, compared to the other ships caught in the storm. So, something along the lines of Safe Harbor Bay, Safety Bay, Refuge Bay? Or, we could honor the ship/captain that got us here and call it Lillend Bay or Kynack Bay?
We could honor the people of the Harpy in a similar way - Harpy Beach.
Thoughts?

Vallen Silverclasp |

Safety Bay made me laugh, it's like the safety dance. I like Lillend Bay or Kynack Bay personally!

Vallen Silverclasp |

Can't wait until the Newspring hex is settled enough that we don't have to pull the slot machine lever on the random encounter every day/night. Then the construction begiiiins.

Cueta Guiding Star |

Lillend Bay it is then! Nerk, I've got some Photoshop skills - mind if I take a stab at a player map with place names, etc.?
The feathered stick figure is found in hex 16C?

Cueta Guiding Star |

I really don't know how long that might be Vallen, it's already explored so I think this is about as good as it gets for the time being...
We have the blighted area to deal with in that hex as well. Once that happens, if it is considered an obstacle or danger or whatever it is called (don't have my books with me), if I recall the hexploration rules correctly, then the hex is truly considered "explored" and wandering monster checks go down in frequency or chance.

Vallen Silverclasp |

I agree, but it should wait until the PCs return to Newspring, so we can have a proper exploration party. As it stands we're stretched thin anyway, and I don't think we want three separate groups operating at the same time. Sorala should definitely come along to that one, we'll need her knowledge.

DM Nerk |

Setting aside the rules, there's a balance between explored and settled that I'm trying to strike. A hex is 95 square miles of territory and Newspring probably occupies an area of about an acre, tops. As the village grows, buildings are completed, etc, the frequency of encounters will diminish.

Vallen Silverclasp |

Hassan's ant-shield is done today. Construction on the forge begins, I've spent the required capital in our spread sheet.
We should get him working on bear-hide armor for Hassan next, it will be a lot quicker than scale mail. Also, what's a hide shirt? Piecemeal armor rules? We can make two of those.
On the subject of the other ant chitin, should we make two more heavy shields? Or three light ones? As much as I'd like scale mail for Vallen, our soliders need all the help they can get.

Cueta Guiding Star |

The hide shirt is from a supplement (not sure which one). It is light armor, gives +3 AC and -1 AC and has a max dex of 4. The shark-tooth barbarian we encountered was wearing one made of humanoid skin.
I agree on the heavy shields.

Vallen Silverclasp |

Ah thank you Cueta. Two hide shirts, one of Istiel and one for Hassan, would mechanically be the best. However, I believe we should go 1 hide armor for Hassan, due to his badassry of facing a bear with nothing but a scimitar, and public approval ratings. People respect a man in bear hide armor.
Two heavy shields after the hide armor it is. Next level Vallen is going to take a point in armorsmith and weaponsmith to help out with these things. Not to mention 1 point in weapon/armorsmith gives him a ludicrous +8.

Cueta Guiding Star |

Two heavy shields after the hide armor it is. Next level Vallen is going to take a point in armorsmith and weaponsmith to help out with these things. Not to mention 1 point in weapon/armorsmith gives him a ludicrous +8.
That's pretty sweet! You're putting a point into diplomacy too? You'll be a sweet-talkin' armor craftin' machine!
I'm fine with either the hide armor or hide shirts.

Vallen Silverclasp |

My current plan for the 5 skills points I'll have at level 2 are
Armorsmith, weaponsmith, diplomacy, sense motive, and knowledge: geography.
Which are all class skills Vallen has no points in, but after our experiences is definitely going to need them in the future.
I haven't decided on a feat yet. There are a lot of good ones to choose from. I might decide based on his experiences.

Cueta Guiding Star |

My current plan for the 5 skills points I'll have at level 2 are
Armorsmith, weaponsmith, diplomacy, sense motive, and knowledge: geography.
Which are all class skills Vallen has no points in, but after our experiences is definitely going to need them in the future.
I haven't decided on a feat yet. There are a lot of good ones to choose from. I might decide based on his experiences.
All solid choices for this campaign I think. 5 skill points for a dwarf cleric isn't bad.
I'm tentatively going with perception, stealth, diplomacy, intimidate, survival, profession (sailor), craft (shipbuilding), sense motive, and acrobatics (or craft (carpentry), linguistics, knowledge (nature), knowledge (local), climb - too many good options!).
I'm loving that this campaign is making me consider skills that I normally would never take in abundance. I might take a rank in craft or profession for backstory purposes, but I don't think I've ever had a character with ranks in three craft and profession skills, and considering another. I've not often taken linguistics either.
DM Nerk, what is your take on the P6 feats? I was looking at Skilled as a possible feat (it is toughness with skill points instead of hp).

Kal'Tos |

When have you ever seen a dwarf cleric with Int as his second highest stat?
I have much more of a combat cleric build than Vallen (though I still took expert instead of warrior) and I am considering taking a skill point instead of hit point with my favoured class bonus next level.

DM Nerk |

Good lord ... 5 skill points? Well done, Vallen.
Cueta: I had to look that up. I think of everything from the codex as epic feats but it's not. You can certainly take it. It seems cruel to deny it in such a skill heavy game as this.
Also, a thought on experience: I gave you guys experience for the bear mostly because you need the xp. Your NPC cohort types will recieve half, and I'll advance the other NPCs at my power-mad whim.

Vallen Silverclasp |

I was also interested in skilled, but figured I'd wait until post level 6 when it's actually needed.
Edit: I thought I'd be a little crazy and make a skill-cleric. I'm glad Kal'tos is a combat-cleric so we can compliment each other. Just wait.. level 4... stat point into int 15->16 +2 ->+3 BAM it rains skills points all over the place.

Cueta Guiding Star |

When have you ever seen a dwarf cleric with Int as his second highest stat?
I have much more of a combat cleric build than Vallen (though I still took expert instead of warrior) and I am considering taking a skill point instead of hit point with my favoured class bonus next level.
Ha! Very true - I've never seen a cleric with Int as his secondary stat!
I'd take the skill point, Kal'Tos, but then I love the skill-monkey classes. But with the amount of skill checks that we are taking, even putting one rank into a class skill is going to pay off a lot more than an additional hp, I suspect. Those +7 modifiers you've got are really tasty too!
Cueta: I had to look that up. I think of everything from the codex as epic feats but it's not. You can certainly take it. It seems cruel to deny it in such a skill heavy game as this.
Thanks, DM Nerk!
I was also interested in skilled, but figured I'd wait until post level 6 when it's actually needed.
I'm going to go for it early, figuring that it will pay off as an investment that much more over the course of the game. I'm excited to see what you do with your 6 sp/level Vallen!
EDIT: Oh, and I'm putting my level 4 stat into Int as well - 11 sp/level, here I come!
EDIT 2: That's a lot of exclamation points!

Cueta Guiding Star |

+39 food from foragers. The area around Newspring is getting pretty well picked over.
Sorala - It's a straight roll to sp conversion, so 2 gp.
Ah, that's right - thank you, DM Nerk!
Kal'Tos, I agree. We're also going to probably need some new farms started as soon as possible as well.
How long is it to get to a neighboring hex from Newspring? Can foragers get there and back in one day? Would it be best to send the guards and elves with the foragers?
How long does it take a hex to regenerate its bounty?

Gair Hearthseeker |

I think we're going to have to start sending them out as well. What we should probably do is send out a team to explore a nearby hex first though. Will make things much safer for the foragers.
If we pick a small team of people with 30ft movement speeds we should be able to explore a hex in two days. Hassan will probably stay in Newspring to deal with anything that happens here but Istiel is probably a decent choice. I'll will send one of the soldiers with the team if you want though?
If that's the plan we should consider sending them out today (Day 10), no?
On the topic of the armor, full hide armor is only 1 AC better than a hide shirt. I'd happily trade that to keep a 30ft movement speed. I say we go with the hide shirts.
I think we can use the chitin for the scale mail. Our soldiers already have heavy shields actually.
We're starting the forge today, yes? Or do we still need that one point of labor? Hassan has enough capital to spend today earning it?

Septimus Gar |

I think as time goes by we will need both styles of characters, which is probably why both styles were chosen. Septimus can go with you guys scouting, he has stealth and healing. And Ingwe probably wants to sacrifice him or something, probably good to lay low for a few days out of town. Yes Septimus is a bit paranoid, you probably would be too if you grew up in Cheliax.

Gair Hearthseeker |

Sounds good, I'd suggest the team should consist of Istiel, Septimus, Roland(soldier), an elf, and either Sorala or a less critical NPC.
I imagine Sorala might want to go along in order to expand her list of flora?

Sorala |

Sorala would be thrilled to go and take notes as the foragers do their thing. If a fight comes, she'll not be much use though :)

Cueta Guiding Star |

I feel slightly outmatched with you guys, Gair has a fairly solid combat focus. Though with 8 skills/level I don't think I'm doing too bad:P
Yeah, you're pretty much our front line guy. I'm an OK secondary fighter, if I can get a PA and flank in, but I figure I'll go more generalist and let you hit things with other, pointier things. Plus, 8sp/level ain't too shabby!

Gair Hearthseeker |

Take a club, you'll do fine:) and I'm not actually suggesting a foraging trip at the moment, just a couple day trip to explore one of the hexes adjacent to Newspring. Scouting it out will make things safer for our foragers.

Sorala |

Take a club, you'll do fine:) and I'm not actually suggesting a foraging trip at the moment, just a couple day trip to explore one of the hexes adjacent to Newspring. Scouting it out will make things safer for our foragers.
Oh yeah, don't know why I missed that. Well even better, there will be more to see which means more to record!

Vallen Silverclasp |

I don't think our soldiers have shields? All they have are longswords, cutlasses, and respective genitalia of steel. Nerk?
If Hassan doesn't want hide armor, it's hide shirts then. Could you make a post on Hassan asking Horn'tos to do as such?
Forge has been started, I subtracted our capital.
I'm extremely hesitant to have three sets of characters operating, but if the group wants to, I would suggest that Istiel and the elves disappear for a day or two in typical elven aloofness. Sorala could come along, being half-elf. They could explore hex 15E in a few days.

Gair Hearthseeker |

I'd rather not split into three groups either but if we wait the two weeks until the Harpy team gets back we're going to be in pretty dire straights food wise. And I mean, It's only a couple days.
I'll ask Horn'Tos right away.
Dammit Gair... that's a good point.
Hard to see scale mail occurring spontaneously. For guards, I'd go hide armor, heavy shield and shortspear until you get a forge set up. But you can't then build guards and appropriate your team's gear.
Crafting is great, but you still have to pay half the cost of the item for materials. So there's that.
We just upgraded the spears with the weapons from the Harpy survivors :)
Now that I think about it, Nerk, since we're sacrificing our own weapons to outfit the soldiers, could we appropriate a couple of those shortspears? Give ones to Sorala, Septimus and Gaross for the time being? Keep them for being defenseless.

Vallen Silverclasp |

I'm glad you're always able to find Nerk's quotes! I never seem to be able to. I look for them I swear!

Gair Hearthseeker |

I have a good memory for these sorts of things, that's all. I think I'm just going to start favoriting the mechanics based ones for easy reference. Or maybe add a new tab to the spreadsheet to copy and paste any we think might be relevant down the line?