The New World

Game Master Sai Ling

A new continent is discovered, and players take the lead in exploring and colonizing it.


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N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

After speaking with Vallen that morning, Sorala makes her way back to Newspring and (slowly) meets with the goblins, taking some time to teach them Taldane. Then she assembles any interested Newspringers, and with Gwenci's assistance, works to teach them NWG.

Using tireless logic trait ability to roll twice with linguistics

linguistics: 1d20 + 7 ⇒ (17) + 7 = 24
linguistics: 1d20 + 7 ⇒ (17) + 7 = 24

2.4 "gp" earned


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

Day 29, Gozran 30

Vada wakes sore, but well-rested and confident. He heads out to the fields to do his usual work, hoping they hadn't gotten too overgrown in his absence.

Take 10 on Profession (Farmer) (1d20+6 = 16) gives 1.6 "gold".


Indubitably Never 3d6

Day 30, Desnus 1

1d20 ⇒ 17
1d20 ⇒ 14
1d20 ⇒ 6

1d20 + 10 ⇒ (18) + 10 = 28 14
1d20 + 10 ⇒ (9) + 10 = 19 9
1d20 + 10 ⇒ (11) + 10 = 21 10
1d20 + 10 ⇒ (14) + 10 = 24 12
1d20 + 10 ⇒ (1) + 10 = 11 5

1d20 - 2 ⇒ (19) - 2 = 17 8
1d20 - 5 ⇒ (11) - 5 = 6 3

+61 food


Male Human Incanter 3

The work of one skilled in healing never seems to end in Newspring, particularly with nopostitis now effecting several people.

Take 10 on heal check for a total of 1.7 gold today. In total 7.2 gold of influence raised.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Day 30, Desnus 1

Vallen continues his duties as a weaponsmith. He is quite happy he can spend his days worshipping Torag at the makeshift forge, and barely notices the rumbling of his gut over the sound of bellows and hammers.

He begins work on a Cold Iron glaive.

Weaponsmithing +6, +2 for metal, +2 for masterwork tools, +2 for apprentice. A cold iron glaive is 16gp. 1/3 of that is 53.33sp. 5.33gp subtracted from smithing supplies.

Take 10 Craft: Weaponsmithing = 10+6+2+2+2 = 22 x 15DC /7 = 47.14sp= 47.14/160 sp total. Day 1/4

Stonemason team generate gp: Take 10+4 = 1.4 gp

Solider team generate gp: Take 10+5 = 1.5 gp


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Are the explorers going back out on Desnus 1, or should we keep them at home for a day or two?

Day 30, Desnus 1

Sorala spends the day working with Gwenci and the goblins on their language skills, and then working with any interested Newspringers on theirs.

using inspired trait.

linguistics: 1d20 + 7 ⇒ (16) + 7 = 23 2.3 "gp" earned
linguistics: 1d20 + 7 ⇒ (15) + 7 = 22


male Dwarf barbarian 3

I thought we were staying for one day, then heading out Desnus 2.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Kal'Tos wrote:
I thought we were staying for one day, then heading out Desnus 2.

Excellent! Works for me.

Day 30, Desnus 1

Cueta spends the day patching Newspring's ships, and fiddling with the rudders of the ship's boats, in an effort to make them perform better. In the afternoon, she attends Sorala's class on Goblin.

Take 10 on craft (ships) for 1.5 "gp".


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Day 30, Desnus 1

Tomag wakes early, and once he has completed his morning ritual, moves to help tend to the sick once more.

Heal: 1d20 + 6 ⇒ (12) + 6 = 18 = 1.8g worth of influence, for a total of 3.1g worth.


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

Day 30, Desnus 1

Feeling significantly less fatigued today, and thoroughly energized at the huge haul of boar and wolf meat, Vada takes to his normal work in the fields with vim and vigor.

Take 10 on Profession (Farmer) (1d20+6 = 16) gives 1.6 "gold".


Indubitably Never 3d6

Day 31, Desnus 2

Spoiler:

1d20 + 9 ⇒ (10) + 9 = 19 9
1d20 + 9 ⇒ (19) + 9 = 28 14
1d20 + 9 ⇒ (10) + 9 = 19 9
1d20 + 9 ⇒ (6) + 9 = 15 7
1d20 + 9 ⇒ (14) + 9 = 23 11

1d20 - 2 ⇒ (18) - 2 = 16 8
1d20 - 5 ⇒ (4) - 5 = -1

+58 food (foraging and fishing)


F Human Wizard 1| HP 9/9 | AC 11; Touch 11: Flat Footed 11 | CMD 10 | Fort +2 Ref +1 Will +2 | Init +5 | Perception +7

dot


Male Human Incanter 3

After treating Melilla, Septimus spends the rest of the day checking others for illness.

Heal Check take 10 for 17. Total of 8.9 gold of influence.


Aha!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Day 31, Desnus 2

Work on the first Cold Iron glaive continues.

Weaponsmithing +6, +2 for metal, +2 for masterwork tools, +2 for apprentice.

Take 10 Craft: Weaponsmithing = 10+6+2+2+2 = 22 x 15DC /7 = 47.14sp= 94.28/160 sp total. Day 2/4

Stonemason team generate gp: Take 10+4 = 1.4 gp

Solider team generate gp: Take 10+5 = 1.5 gp


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

Day 31, Desnus 2

Vada spends the day working on his garden and training with the other men near the beach.

Take 10 on Profession (Farmer) (1d20+6 = 16) gives 1.6 "gold".


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

@Nerk, does the 58 food include our fishersentient team and Sai and Walton, or just Sai and Walton?

Sorala spends the day working with the goblins, and then the Newspringers, teaching Taldan and Goblin, respectively.

Using tireless logic trait.

linguistics: 1d20 + 11 ⇒ (12) + 11 = 23 2.3 "gp" earned
linguistics: 1d20 + 11 ⇒ (1) + 11 = 12


Indubitably Never 3d6

Sai and Walton.

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