The New World

Game Master Sai Ling

A new continent is discovered, and players take the lead in exploring and colonizing it.


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Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Yeah, retraining is a fairly serious investment. At the very least you still need to scrounge up the gp in order to get started and I'm fairly certain Vallen is correct that it will occupy all your time for the day. Likely your mentor's as well.


A big thing came up at work that may require me to travel for a few days. I may not be able to post until sometime next week.


Indubitably Never 3d6

No sweat, Kal'Tos, we're definitely in slow mode here anyway, so....

As far as retraining, I'm thinking that once again the lack of loot in gp form is creating a stumbling block, so I'll allow you to waive that cost if you wish, but you will lose the synergy reduction if you do, so it'll take the full week to retrain a class.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Sounds good Nerk, thank you! Will the trainer also have to spend the full week? There is a high possibility Gair will be training Istiel as a Ranger as well, and I don't want to chew up tons of time.


Indubitably Never 3d6

I don't think the trainer will be as fully occupied. Case by case basis, I think, but mostly, if it's adventure-y, no, if it's just a skill check, yes. Gair could build his bow or forage while simultaneously training Istiel. He couldn't explore or fight zombie cannibals while training.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Excellent. I nthat case, Septimus can start his retraining now while Vallen is in town or keep making the cash, whichever you prefer Kal'tos.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

What happens to Ben's money and capital? I assume we don't loot his body and everything goes to his family.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense
Vallen Silverclasp wrote:
What happens to Ben's money and capital? I assume we don't loot his body and everything goes to his family.

Sorala thinks that Ben's goods should go to the family, unless they are found to be hoarding food. Then there should be some sort of recompense to the community. Probably, Edmund should get some recompense as well, come to think of it.


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

I feel like Ben's death is recompense enough in this case. I agree that we should let his family decide what should be done with the goods?


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Hello folks!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Nerk, Istiel will continue to be a guard for the foragers and forage as well. How will that work with the foragers now working a new hex? Will they come back every other day with food? Or would it be easier she just stay in Newspring?


Indubitably Never 3d6

I suppose we'll have to figure that out. Just for headache purposes, I'd like to keep two stages active, so let's have everyone not exploring stay in Newspring, and assume NPCs are guarding the other NPCs. If you send NPCs into an explored hex, assume that they will come back. If you send them into unexplored territory, well... you know what happened the last time you tried that. (For those who don't know: They all died)


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Sounds like a thing that happens. This whole situation seems like a big "look before you leap" kind of deal.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:
I suppose we'll have to figure that out. Just for headache purposes, I'd like to keep two stages active, so let's have everyone not exploring stay in Newspring, and assume NPCs are guarding the other NPCs. If you send NPCs into an explored hex, assume that they will come back. If you send them into unexplored territory, well... you know what happened the last time you tried that. (For those who don't know: They all died)

I think this is the best solution to keep our GM sane.

Nerk, can our foragers forage while they make the trip? Newspring is pretty centrally located, meaning at half-movement it would take 8 hours to get to 15C? I assume that they couldn't hustle to the new hex and then forage, could they?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

They'd be foraging at the -20 penalty though, right? So they may as well just make it there, forage, and then come back with the food.

Istiel will stay in Newspring and generate gps then, and she won't forget to make rolls for the stonemason team. I am seriously embarrassed about that, I could have made at least 15gp off of them by now. Ugh.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Istiel wrote:
They'd be foraging at the -20 penalty though, right? So they may as well just make it there, forage, and then come back with the food.

Yup. Or there abouts. But, that is still 5 food they get for the day, instead of 0. Unless they can hoof it to 15C and then forage all in one day - that would be ideal.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Yeah, it really depends how the numbers work out. Perhaps if they hoof it they could get in half a day of foraging. Just roll normally and divide the food result by 2?


Indubitably Never 3d6

Foraging penalty is currently -21.

This is important for me to know because I have to add it to the foraging rolls when the foragers head to the new hex. Since at least half of your population is full time foraging, it's going to be tricky getting them moving. Simplicity+realism=I figure a day will be lost moving them from hex to hex, but when they start gathering food it's going to be getting a lot better, and the Newspring hex will be recovering at +1/day.


male Dwarf barbarian 3

Can we just designate a group of people to transport the foraged food back to Newspring? Leaving most of the foragers in the hex for a few days.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Yeah, that sounds the most practical. So we'll lose a day from everyone on the way there but could we designate say one of our 6 groups to haul the take back every couple days? With a smaller group doing nothing but moving would it be possible for them to go to Newspring and back in a single day or would it take two?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Updated the spreadsheet to reflect today's construction. Took labor from Tomag and Zoriya, and goods from the rest of us (3 from the two that had 7 and 2 from the two that had 6).

Zoriya, you only had 4 labor on the spreadsheet. Should you have 5?


Female Human 1 Aristocrat / 2 Witch | HP 19 / 21 | AC 12; Touch 12; Flat Footed 10 | CMD 13 | Fort +1; Ref +2; Will +5 | Init +6 | Perception +6

I'm actually saving some of my "gp" in order to buy influence later.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Good news- The 2nd palisade is complete, the forge is 3 days from completion and both a farm and a garden will be completed in 5 days.

Bad News- Unless the foragers arrive tomorrow morning with their bounty, we run out of food.


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

It shouldn't take the foragers more than two days to get back, even under worst case conditions, right?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Hopefully! Also I started construction on another garden if everyone is okay with it. Gair had 3 labor and Zoriya had 1 and we had 16 goods.

So now we have 11 goods and 0 labor.

Also, Tomag, Zoriya, you can use your NPCs to generate gp and capital for you. Every day make a downtime skill check (either roll or take 10), and divide the result by 10. That is how much gp they generated for you.

Generating capital is a bit different. You make the skill check, but then you pay the cost of the amount of capital purchased if you succeeded in the skill check.

For instance- I want to buy 1 good. Istiel would need to get at least a 10 in order to purchase 1 good according to Downtime rules in the Gaining capital section. She then pays 5gp (because for this month Nerk has said we purchase capital at half-price) and gets 1 labor capital.

Make sense? When your characters are in Newspring they can also do downtime stuff/craft. For craftin,g you need to gather the materials to actually DO the craftin first by making a separate craft or gathering roll. The roll result is how much gp worth of stuff you can now use towards paying the cost of crafting the item you want.

For instance, Vallen wants to make a 5gp worth statue. He spends a day using Craft: Sculptures to gather limestone. Take 10+10 = 2.0gp worth of materials. The statue price is 5gp, so the materials cost is 1/3 of that - 1.7gp. He gathered 2.0gp worth of sculpting material so he can pay that cost and begin crafting during the next downtime, spending that 1.7gp worth of materials.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Wow, good job giving everyone a rundown Vallen.

As far as the foragers go, I'll check once I get home but I think the food situation might be less dire. Have you factored in the fact that it should only be those not foraging who need to eat into Newspring's supplies from now on?

The foragers only needed to take a day's food with them. From today on they can eat what they harvest.

As for bringing them back, I think we had talked about having one of the 6 teams being back the haul every few days. I think 3 might be a good number, it gives us regular communication with them but won't cut into our take too heavily.

Correct me if I'm wrong Nerk, but I believe it should take one day to Newspring and one back, yes?

Of course this can be adjusted for the first trip if supplies were too limited.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Actually the food situation isn't as bad because I forgot we're bringing 60 food back with us that the hobs gave us.

I had not factored in the foragers eating what they gather. I figured we would keep one food pool and use it for everything unless we're on a far-off adventure and must take supplies with us to simplify matters.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

I agree, the simple method is vastly preferable in most situations. It's only really worth worrying about in situations like this when it amounts to the difference between people starving or not. We only need to keep track until we have a day or two of buffer.

Also yeah, the food we are bringing back should bury us an extra day, two on the bookkeeping heavy method :)


Indubitably Never 3d6

I'm going to simplify things, and reduce the foraging to 5 groups. That means one group will be not working every day. On the other hand, I'm assuming that food foraged will be in Newspring.

If you look at this from the perspective of the foragers, it means that as individuals, they each spend fifteen days in a hostile, terrifying wilderness searching for food, two days travelling back and forth and have one day to recuperate from whatever hardships they may have experienced in the relative safety of Newspring.


male Dwarf barbarian 3
DM Nerk wrote:

I'm going to simplify things, and reduce the foraging to 5 groups. That means one group will be not working every day. On the other hand, I'm assuming that food foraged will be in Newspring.

If you look at this from the perspective of the foragers, it means that as individuals, they each spend fifteen days in a hostile, terrifying wilderness searching for food, two days travelling back and forth and have one day to recuperate from whatever hardships they may have experienced in the relative safety of Newspring.

Welcome to the colonization attempts.

The fact that only a handful of our settlers that made it to Newspring have died is better than the historical average.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

So the food foraged from hex 15C is already in Newspring? Checking if I understand correctly.

Also, I'm going to take this moment and say I'm glad I can forage for food at the supermarket.


Indubitably Never 3d6

Well, you've not been here a full month yet, and you've lost roughly 95% of the group you set out with. Granted, most of that was in my scene-setting exposition, but still. I want SOME credit for merciless slaughter.


male Dwarf barbarian 3

Nerk that is true. And I am guessing many more will not make it to see next spring.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

NO! Were all going to make it to spring, each and every one of us will see the snow thaw. We'll all be well fed, and armed, and...and we'll all get a pony!

Sorry, all this hard reality was bumming me out. Honestly though, despite the horrible, kraken related slaughter, I think we're doing fairly well so far. Let's just try to keep it up!

I think that's a perfectly workable solution Nerk. Sound good to me!


male Dwarf barbarian 3

I hope all will make it, and I can guarantee Newspring will have many important things set up in it. But I don't believe we will make it through winter perfectly intact.


Indubitably Never 3d6

dwarves to the left of me, goblins to the right
here i am, stuck in the middle at new ... spring


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Yes, I'm stuck in the middle with Cu...eta.

By the way what was the prize for guessing that one movie quote no one got?


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]
DM Nerk wrote:

dwarves to the left of me, goblins to the right

here i am, stuck in the middle at new ... spring

S!#$, now I'm singing. You have brought a great evil upon the world, Nerk.


male Dwarf barbarian 3
Tomag wrote:
DM Nerk wrote:

dwarves to the left of me, goblins to the right

here i am, stuck in the middle at new ... spring
S~~~, now I'm singing. You have brought a great evil upon the world, Nerk.

Paizo really needs to have a like feature for posts.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:
Yes, I'm stuck in the middle with Cu...eta.

<blushes>

I'm still hectic - travelling for work now. Will get a post up shortly but then will be AWOL until tomorrow evening at the earliest, but more likely Weds. Continue the botting, and my apologies for the scattered posting. Things should be back to normal pretty soon.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Oh don't worry I'm sure we'll get attacked in the rain. Probably something horrific that will eat our new hobgoblin friends so it looks like we killed them all.


male Dwarf barbarian 3
Vallen Silverclasp wrote:
Oh don't worry I'm sure we'll get attacked in the rain. Probably something horrific that will eat our new hobgoblin friends so it looks like we killed them all.

Don't give Nerk ideas. Though to give him credit, he probably has something more devious planned.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

That what I love about Nerk. I think of these horrible scenarios and he always manages to do waaaaay better.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

It's true, say what you will but our fearless officiator never fails to terrify :P


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Is it just me or are we behind on community projects? Or have the few workers left been unable to raise the funds to start another farm/garden by now?


Female Human 1 Aristocrat / 2 Witch | HP 19 / 21 | AC 12; Touch 12; Flat Footed 10 | CMD 13 | Fort +1; Ref +2; Will +5 | Init +6 | Perception +6

Thanks for the rundown, Vallen!

And if people start dying, we have an instant new food source, so it's not all bad.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Probably, Gair.

Also, Nerk- Sandra Thayer commissioned an Ant Chitin heavy shield from Horn'tos several days ago, what became of that? I assume it went to Edmund?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Zoriya, you can also use fishing to generate food without the current scavenging penalties (like -18 or something crazy) that Newspring is experiencing.


Indubitably Never 3d6

I forgot all about that, Vallen. It's probably done by now. I expect he's devoting his energies to the forge, unless he had another project waiting.

As far as community projects, I confess I had been letting you track most of the construction projects on the spreadsheet. It looks to be going along at the appropriate pace but you're welcome to audit.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I believe Gair means that no new projects have been started by the community recently? Due to lack of capital or otherwise.

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