The New World

Game Master Sai Ling

A new continent is discovered, and players take the lead in exploring and colonizing it.


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Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Indeed. We're more than capable of tracking the projects once they are started but we need to know when each project starts and what the community is working on? We have two palisades now, are they working on more farms? Gardens? Walls?

If I remember correctly, the walls are built around the longhouse under construction by the Thayer's, yes? With the food supplies also kept within their area? Do the two sections now form a closed circuit?


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Hmmmmmmmm. Sorta tempted to have Vada retrain as an Urban Barbarian or a Slayer. Either will go for the general feel I have been thinking for him: a guy who gets super focused on what he's doing, and does his damnedest to see it through.

Going to have to put more thought into this, whatever the case.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I have made a little excel formula that will automatically track our food stores. One simply needs to enter the amount of food gathered and it will calculate our food stores based on population, food gathered/grown/acquired, whether or not half-rations is active, and if Vallen or any of the other casters use Abstemiousnes.

Of course all of those variables need to be updated but the food itself will be calculated.

Also, congratulations, we almost broke even today on food gathered/consumed! We were off by .5 food.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Vallen, that is awesome! You are indeed the spreadsheet master! I moved our population down one to 137, 'cause Kyle's dead, so that should break us even, yes?

Woo-hoo! Thanks, Kyle :)


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Oh, but we have goblin mouths to feed...

And they get full shares, correct?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Kyle is dead = 137 population. 2 Newspringers will be sent to Broken skull valley = 135 population. 3 hobgoblins (Sharpeyes, Gwenci, Rhyfelwr) are staying in Newspring = 138 population

Yup, we break even! Though Vallen is going to attempt to feed them via abstemiousness. I'm sure that will go just fine.....

So. We have 11 goods, 2 influence, and 4 labor right now. What would everyone like to build? More gardens?


male Dwarf barbarian 3

Food is our most pressing concern right now so more gardens I think.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Are we feeding Blaid and the guards for today? It seems the right thing to do, since they'll be travelling all day.

Also, I agree with Kal'Tos - more gardens should be built.


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

With who could Vada get in contact with to retrain as a Barbarian?


1 person marked this as a favorite.
Indubitably Never 3d6

Melilla.


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

Neat. Will he be able to just start interacting with her, with the intent to retrain? Or is there something I need to do first?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:
Melilla.

Oh, shit! Why, little rabbit? Wwwwhhhhhhhhhhhyyyyyyyyyy!!!!??????


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Hahaha I love you Nerk.


Indubitably Never 3d6

Vada - you can strike up a conversation with her and develop that as much as you want, or just say "training to be a barbarian." Up to you.


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

Okay, I'll do just that, then. :)

@Cueta:
Sorry, but your little sister is AM BARBARIANESS now.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vada Medeo wrote:
Sorry, but your little sister is AM BARBARIANESS now.

Haha, awesome! Killing ghouls unarmored with a dagger, I'd say that's the case. I imagine the pounce ability was somehow involved.

I'm totally grounding little sis, though ;)


Indubitably Never 3d6

Good luck with that, Cueta....


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

And she was such a nice young girl...


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

So Nerk said a team of fisherpeople can bring in 7 food a day. One fisherpeople team per longboat. We have 3 longboats currently.

I propose we use our current capital to put together a fisherpeople team- it will take only two days. Then we begin to save up for another fisherpeople team. Two teams should do it for now, unless we want all three longboats operating with fisherpeople teams.


male Dwarf barbarian 3

I agree with the fishersentients team idea.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)
Kal'Tos wrote:
fishersentients team

I am calling it this from now on.


male Dwarf barbarian 3
Vallen Silverclasp wrote:
Kal'Tos wrote:
fishersentients team
I am calling it this from now on.

Fisherpeople sounds incredibly humancentric to me, as an inclusive, multi-species community Newspring should avoid such divisive terms and embrace the unnecessarily over-correct terminology.


Indubitably Never 3d6
Kal'Tos wrote:
Vallen Silverclasp wrote:
Kal'Tos wrote:
fishersentients team
I am calling it this from now on.
Fisherpeople sounds incredibly humancentric to me, as an inclusive, multi-species community Newspring should avoid such divisive terms and embrace the unnecessarily over-correct terminology.

Says the sentiocentric dwarf.

Is it because inanimate objects can't speak for themselves that you think it's acceptable to exclude them?


male Dwarf barbarian 3
DM Nerk wrote:
Kal'Tos wrote:
Vallen Silverclasp wrote:
Kal'Tos wrote:
fishersentients team
I am calling it this from now on.
Fisherpeople sounds incredibly humancentric to me, as an inclusive, multi-species community Newspring should avoid such divisive terms and embrace the unnecessarily over-correct terminology.

Says the sentiocentric dwarf.

Is it because inanimate objects can't speak for themselves that you think it's acceptable to exclude them?

How can you have an object inclusive name for something made solely of sentients?


Indubitably Never 3d6
Kal'Tos wrote:
DM Nerk wrote:
Kal'Tos wrote:
Vallen Silverclasp wrote:
Kal'Tos wrote:
fishersentients team
I am calling it this from now on.
Fisherpeople sounds incredibly humancentric to me, as an inclusive, multi-species community Newspring should avoid such divisive terms and embrace the unnecessarily over-correct terminology.

Says the sentiocentric dwarf.

Is it because inanimate objects can't speak for themselves that you think it's acceptable to exclude them?

How can you have an object inclusive name for something made solely of sentients?

Exactly the point! Your determination to exclude nonsentient objects reveals you... you ... thingophobe!


male Dwarf barbarian 3
DM Nerk wrote:
Kal'Tos wrote:
DM Nerk wrote:
Kal'Tos wrote:
Vallen Silverclasp wrote:
Kal'Tos wrote:
fishersentients team
I am calling it this from now on.
Fisherpeople sounds incredibly humancentric to me, as an inclusive, multi-species community Newspring should avoid such divisive terms and embrace the unnecessarily over-correct terminology.

Says the sentiocentric dwarf.

Is it because inanimate objects can't speak for themselves that you think it's acceptable to exclude them?

How can you have an object inclusive name for something made solely of sentients?
Exactly the point! Your determination to exclude nonsentient objects reveals you... you ... thingophobe!

How does one include objects as part of a team then?


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

I have no idea what is going on right now.

But fisherfolk sound good to me.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I wish objects and sentients could just get along.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I'm going to initiate the construction of a fishersentients team today. Who would like to be responsible for them? Cueta?

Also Hassan's solider team will have to be transferred to our new general should he fail to recover...


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:

I'm going to initiate the construction of a fishersentients team today. Who would like to be responsible for them? Cueta?

Also Hassan's solider team will have to be transferred to our new general should he fail to recover...

Cueta has started training fishersentients (though she'll now be leaving, the rules don't seem to have an issue with that).

As for the soldiers, who do we have that could be the general? Jaysin? Edmund? Bern? Anyone else?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Ah, I love this. Sorala is trippin' balls, Vallen is blessing a forge with excess dwarfiness, and our explorations are yielding fruit!

By the way, we're currently breaking even on food at the moment, though this is half-rations. We still need to make two times as much food. The forge is the first building we've completed, by the way. Celebrate!

In two days, the first garden and farm will be complete, generating 8.6 food a day.

I wish Gair and Zoriya were here to see it...


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Very happy to have the forge done.

When we get this hex explored, perhaps the foragers should move there? They'll have been out about 7 days when the hex opens up for foraging (provided nothing delays us). One trip to 14E and then back to 15C and then they can finally head back Newspring (roughly). Then we can set up a rotation to minimize the penalties as much as possible.

In five days, we'll have two farms, three gardens and fishers (27.8 food!). Vallen, my admittedly non-mathy self has us needing to be bringing in 80 food regularly to support our population, plus foraging. Am I missing something?

We've gotten a lot of capital to start, so production could slow down, but I think we may get self-sufficient by fall - and then freeze to death as we've got no shelter or food storage built ;)

How would you all feel about building more fishers? They provide good bang for the buck and (I assume) would be usable throughout the winter. We've got enough boat space to fit 17 fisher teams, though I imagine some of those should be marines / sailors, especially if we're going to be moving farther afield to avoid penalties like our foragers have, which I assume we'll start accumulating at some point as the fisher teams pile up.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Sure when we get back the foragers can be sent to the new hex, if it's safe.

Nope that sounds right to me. We have a long way to go but no one is truly starving yet.

Nerk said farms and gardens will last through the winter, because 1 good unit is worth 5sp- which is on par with either "good" or "unspoilage" food.

I suggested that 1 fishersentient team = 1 longboat to Nerk, and he agreed. We have three longboats, 1 fisherteam per longboat will probably be good before we get to serious overfishing penalties.

We can start working towards building two more fishersentient teams then go back to gardens.


Indubitably Never 3d6

Remember, if you fill the boats with fishermen, you have nowhere to put the fish. This, one team per boat.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:
Remember, if you fill the boats with fishermen, you have nowhere to put the fish. This, one team per boat.

Ha! That makes sense. Were this a Monty Python sketch, my idea would have been brilliant!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:

Nerk said farms and gardens will last through the winter, because 1 good unit is worth 5sp- which is on par with either "good" or "unspoilage" food.

I suggested that 1 fishersentient team = 1 longboat to Nerk, and he agreed. We have three longboats, 1 fisherteam per longboat will probably be good before we get to serious overfishing penalties.

We can start working towards building two more fishersentient teams then go back to gardens.

Thanks for the input, Vallen. Nerk, can we put some fishersentients in the canoe as well, or is it too small to get a decent load of fish back?

Oh, and we're starting to get a pretty good knowledge of the world going, with the explorations and Nerks excellent descriptions of our views from high vantage points. I've started working out a very badly done players' map so that we (and by "we" I mean "I") can keep things straight. I'll probably make the file in Illustrator or Photoshop so that it can be editable as we uncover more. Once I get it together (maybe next weekend?) I'd love some input on 1) what I've not put down correctly, and 2) place names.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I demand this map be done in MS paint for extra amateur appeal. Then exported to GIMP and put through several clashing filters.


Indubitably Never 3d6

This is sort of awesome, on the subject of maps.

Further info and probably unnecessary reminders (you guys seem to have a far better grip on what's going on than I do) the Rotten Valley is in the same hex as Newspring. It flows out of 14D: the same hex as the Valley of Broken Skulls, though not the same Valley.

Most of the streams in the hexes you've explored are flowing out of the NW.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Ooh that's pretty cool.

Hmmm mysterious what is the secret of the rotten valley.... We'll probably tackle that next after we finished exploring?

Fishersentient team completed today, can start gathering feesh tomorrow. Garden and farm will be complete tomorrow, will start producing food the day after.

Going to generate some influence towards fishersentient team number two while it's still cheap.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:
Ooh that's pretty cool.

I concur! I'm going to have to step up our map game. Or get that guy to do it...

Vallen Silverclasp wrote:
Hmmm mysterious what is the secret of the rotten valley.... We'll probably tackle that next after we finished exploring?

I'd like to. It is just sitting there in our hex, after all.

Vallen Silverclasp wrote:
Going to generate some influence towards fishersentient team number two while it's still cheap.

Yes! I would encourage everyone to cash in everything they can before Gozran is out.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:
Most of the streams in the hexes you've explored are flowing out of the NW.

Interesting. They meet the coast and flow into Lillend Bay? Cueta's assumption is that they come from the great river to the west the hobgoblins speak of. We haven't seen it, iirc, and my search-fu couldn't uncover a description of it, but if it is a great river, it could follow that we are seeing some tributaries, or even are at the eastern end of a delta.


Indubitably Never 3d6

As far as the streams go, they are flowing out of the hills towards the bay in the traditional manner of water flowing downhill. You have seen no sign of any great river so far.


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

And Vada is all Barbarian-y.


male Dwarf barbarian 3
Vada Medeo wrote:
And Vada is all Barbarian-y.

Invulnerable ragers are awesome. Now we just need our 2 PCs to hit lvl 2.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

My map's coming along pretty well and I should have it ready this weekend. Question: the spring that is Newspring's spring feeds a river (or perhaps more aptly a stream?) that then flows into Lillend Bay, correct? Is the spring the river/stream's source, or is it just located in the river somewhere, such as is the case with the Eleven Point River, which contains multiple springs along its length. In that case, the Newspring river/stream would flow from some point further north, perhaps north of Newspring's hex and even hexes 14c and 14d.

The other river nearby I assume flows from the Rotten Valley and points northwest?


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Indubitably Never 3d6

The Newspring Spring is the source of a stream (barely a stream ... more a babbling brook ... it's rarely more than a foot deep and a couple of yards across) that only flows about 1/4th mile from the spring to the bay. There are several larger streams (waist deep and 10 yards across) that form marshes of scrub where they reach the bay in the same hex, and the beach where Edmund and the others spar is at the cusp of the largest of these minideltas, formed by a stream neck deep and twenty yards across. The ship's boats could make it up that stream, but only for about a mile or so before it gets too shallow and rocky.

The Rotten River is somewhat larger, a good thirty yards across where the explorers encountered it on their way NW, but shallow and rocky. Where it flows into the bay at the edge of the Newspring hex, it breaks up into a dozen small channels that lose themselves in a black, fetid marsh.

I want to go to Eleven Points River now. Sigh.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:

The Newspring Spring is the source of a stream (barely a stream ... more a babbling brook ... it's rarely more than a foot deep and a couple of yards across) that only flows about 1/4th mile from the spring to the bay. There are several larger streams (waist deep and 10 yards across) that form marshes of scrub where they reach the bay in the same hex, and the beach where Edmund and the others spar is at the cusp of the largest of these minideltas, formed by a stream neck deep and twenty yards across. The ship's boats could make it up that stream, but only for about a mile or so before it gets too shallow and rocky.

The Rotten River is somewhat larger, a good thirty yards across where the explorers encountered it on their way NW, but shallow and rocky. Where it flows into the bay at the edge of the Newspring hex, it breaks up into a dozen small channels that lose themselves in a black, fetid marsh.

I want to go to Eleven Points River now. Sigh.

Cool, thanks, Nerk - that's very helpful (and evocative - kind of like a much smaller, more temperate Mississippi Delta is how I'm picturing it)


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:

Well, nuffin much happens on day 28 on my end.

I meant to get tomorrow morning's post up last night in the other thread, but there was trouble on the homefront. Apparently, The Hills Have Eyes is too scary for some to watch without a manly, reassuring presence on the couch.
** spoiler omitted **

Ha! Well, the Hills Have Eyes is pretty terrifying!

Since it is Halloween and all, what's everyone's favorite scary movies? I saw Insidious not too long ago, and that one got me pretty good. Also, I kind of love Session 9. Anything that is haunted house-ish, really.


male Dwarf barbarian 3

not really into horror/ scary movies. More into sci-fi, fantasy, action and some drama and comedy.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Right on. Sci-fi can be scary in its own way. Favorite sci-fi movies?

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