The Legacy of Marianasu - DM Downrightamazed

Game Master downrightamazed

The great captain Korius Merit, of the Paladine of Izmir, summons a group of warriors of the air to retrieve twelve evil artifacts; the legendary Abominations of the long-dead archmage Marianasu.


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Hey guys, I'm on a short "tour" out east with one of my bands for a few days, so posting is gonna be a bit spotty during that time. I'm still checking in and will post longer things when I have wifi, but will try to get shorter posts done while in the van. Anything to beguile the tedium of a journey across IN, OH, and PA.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Sorry to hear about the fire Min. DRA you *know* you want to have a tour in north florida ;)


Maiathreen Gyssearnith wrote:
Sorry to hear about the fire Min. DRA you *know* you want to have a tour in north florida ;)

Actually we (The Dark Clan) just played Tally last summer, it was a great show. We played at a rad venue called the Engine Room. I've played Tampa and Miami and J'ville as well, but those were all with Stromkern.


Male Human Battle Herald 11

Holy smokes, your hair is crazy. Using your band website, I added you on Facebook, by the by.


Sir Damian Lamorak wrote:
Holy smokes, your hair is crazy. Using your band website, I added you on Facebook, by the by.

Ahahahahaa, yeah I can be a fright. It belies my softhearted interior. Saw the request, accepted it, of course! :-) Now you get to have my musical blatherings in your friend feed you lucky dog.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Ok question for everyone. I've seen in some games where the casters casting attribute is added to damaging spells is this something we are doing here? Want to know if I'm supposed to be adding that to my spells or not. Definitely won't be upset with having a +5 to my damage ;)


Maiathreen Gyssearnith wrote:
Ok question for everyone. I've seen in some games where the casters casting attribute is added to damaging spells is this something we are doing here? Want to know if I'm supposed to be adding that to my spells or not. Definitely won't be upset with having a +5 to my damage ;)

I recall some of the classes/prestige classes from 3.5 that did that but nothing from Pathfinder. DM?


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

That was my belief as well that it didn't work in pathfinder, but I saw in DRA's Mists of War game Kyras added +5 to his corrosive bolt spell. Which I'm assuming was his charisma modifier plus his +1 from draconic bloodline sorcerer so it. Has me confused.


Draconic bloodline adds +1 per damage die. A spell that does 5d6 would do an additional 5.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Ah and now the veil of confusion is lifted I thought it was just +1 ok never mind then :)


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Ok trying to figure out a few things on flying combat. Since both Livain and I use our own wings to fly if we are hit we need to make a dc 10 fly check right (which doesn't matter since we both can make that on a 1), but what about the make a 45 degree turn by sacrificing 5 feet of movement how exactly does that work and the hover and less than half movement check?


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Another thing I am curious I have Maiathreen with a high acrobatics to avoid aoo....but while flying would I use fly to avoid or acrobatics? Also if it isn't mentioned what your fly is as in clumsy, good, etc. is it just assumed it is average with no modifier? Last how do the different speeds work? Could I move 30 feet on the ground and fly for 40 feet in one turn? Getting these questions out of the way before it comes up in combat.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Bump on my questions. :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Yes - Creatures without a maneuverability rating are assumed to have average maneuverability and take no penalty on Fly checks.

I would ask where your race is from since I own a bajillion d20 books and could possibly find's fly maneuverability xD IF it isn't a self made character~ ~BUT~ I don't want to spoil anything as I haven't even looked at your character sheet and such. Trying to keep it a mystery.

The different movement types are supposed to be used individually. Now if you did two move actions in one round, you could move 30ft on land and then take off to move 40ft flying.

For the questions on flying: You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees, and can descend at any angle at normal speed. Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check. Taking any action that violates these rules requires a Fly check. The difficulty of these maneuvers varies depending upon the maneuver you are attempting, as noted on the following chart.

basically the whole turn 45 degrees by sacrificing 5 feet of movement, I think works along the lines of...

Your speed is fly 40ft a round in a straight line but if you deviate to take one 45 degree turn which would just turn you slightly to the right. you can only move 30 feet straight and 5 feet in the direction of the 45 degree turn. Maybe i'm wrong but thats how I look at it. you turned slightly and lost 5 ft of movement that round.

I could see acrobatics being used in some complex move or attempt on your part, as long as it fulfill's a requirement in the use of the skill or DM DRA sees it as applicable to what you are trying to do.

Syl did a complex maneuver by jumping off her dragon and attempting to impale her opponent with her lance while falling.


Male Human Battle Herald 11

Are we ready for combat? Everyone rolled Initiative?


Male Elf Witch 5 / Ranger 1/ Eldritch Knight 5

we do not have an actual division on special arrows, I have the totals on my sheet and we can assume that our longbow users have divided them up, I know I would use some and Min as well, but not sure who else?

Unlikely we will burn through them that fast anyway!


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

When ever the fight is done with Maiathreen and Livain would probably want a few though at the moment neither of them know you even have those arrows.


Sir Damian Lamorak wrote:
Are we ready for combat? Everyone rolled Initiative?

You're GtG now, Dolo and Mai are still speaking but I can roll them into combat whenever, feel free to strike at will.

For the Enhathladi arrows, feel free to use them as you will for now, just so long as the group doesn't exceed the total that was given to Min, and then you can do a more precise divvying up as needed later on. But to Min's point, I agree that you guys would have had plenty of time to spread the arrows around and decide who got what, etc.

Really though it's just Belsarious and Min who'd be using the arrows right now, yeah? As long as Syl is an invisible DMPC there's no reason to give any to her.

Also, BTW, all these arrows will only work for Min and Bel, and not with the shortbow. That has its own ammo, which is normal.


Male Human Battle Herald 11

It's a lot of fun to play Damian, both to simply be a good guy and to deliver these massive hits.


Sir Damian Lamorak wrote:
It's a lot of fun to play Damian, both to simply be a good guy and to deliver these massive hits.

That hit was EPIC! Nice job!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Don't mean to break off from combat like this but if we can secure the artifact then it should be a quick return to helping everyone out.

Although I expect a LOT of fun in obtaining the artifact so Belsarious will need all the help he can get. =)

edit: very epic hit there Damian =), glad you are still able to lead the way on damage dealing! xD.


Yeah, man, that was a brutal slam. If Sir Damian is a glass cannon as mentioned elsewhere, then thus far he's been much more cannon than glass.

Also, I like using Enhathladi arrows, too! >:-D


Male Human Battle Herald 11

I think a cannon would deal less damage.

This campaign is uniquely suited to his strongest attribute. His 23 STR helps a lot.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

I can't deal nearly that much damage to one person, but I certainly can spread my damage out quite nicely....until I run out of spells but that is a problem I shall deal with when it happens. Also Damian has quite intimidated Stryke (the swords personality) something about killing an elemental.


Male Human Battle Herald 11

I'm holding off on posting until the others catch up. He'll probably spend round 3 traveling rather than smiting.


Female Dragonrider 4/ Paladin of Sarenrae 3

Returning from hiatus. I'll be coming back one game at a time as my workload balances out for a new semester.

It's good to return to you all as a part of the group, and I'm catching up on all the events that have occurred.

AS for your massive hits, Damian, it was the last thing on my mind when I made Syl. I made her out of pure flavor and style, fitting the class levels to her life and the changes that occurred around her. It's how I make characters nowadays, fluid and roleplay-filled!

Well, I'll sit out of combat until its over, and we'll see what's changed. I think I need to level or something? Don't remember if I read that here or somewhere else. xD

EDIT: Actually... if you don't mind, I might jump in...


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Welcome back Syl =)


Yes welcome back to the party hope everything is going good with classes.


Sylsalitae Dwinghymnaear wrote:

Well, I'll sit out of combat until its over, and we'll see what's changed. I think I need to level or something? Don't remember if I read that here or somewhere else. xD

Yup! Level on up to 7.


Female Dragonrider 4/ Paladin of Sarenrae 3

GAINED:
Aura of Courage
Divine Health
Mercy: Sickened

+1 Reflex Save; +1 BAB

1d10 + 1 ⇒ (7) + 1 = 8


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Could we with a ring of feather fall stop flying and make it to the ground in one turn?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Only if you want to risk trying to slip it on just before you hit the ground... >.<; ouchies....

Unless DRA rules otherwise I see the ring working as stated. I'm not sure if you need to be attuned to it for 1 week or if you quickly slip it on while falling then it would activate as well. Tried looking up the rules but most of the time it is stated with each individual ring.

Let me know if i'm overstepping myself here DRA. This is just my opinion and not the try facts of what may be allowed in the campaign. =)


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Both Maiathreen and Livain are already wearing theirs.

Edit: Nevermind just reread the ring for some reason I thought it activated at 15ft above the ground.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Understood I was just looking at some of the rings in the PFSRD and some say 1 week attunement like my ring of sustenance. The ring of Feather Fall though doesn't seem to state the same requirement, so theoretically you could dive bomb and at the last moment slip the ring on and come to a safe slow drop just above ground level.

I think anyways lol ^^;


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Ok something I noticed that I haven't quite figured out. With the target word "mass" that allows me to pick out the targets in a 30 foot radius right, or is it each target can be 30 feet from the next which is a little scary? Pretty sure its the first.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

http://www.d20pfsrd.com/feats/metamagic-feats/selective-spell-metamagic

The feat at this link is what you would need to exclude people from your area effect/mass spell. As I understand it...

If you effect a 30ft radius area with your spell then both Allies and enemies are effected by your spell. Your magic doesn't differentiate between the two. Just like fireball will hit everything in its AoE. Tried to look up more about just 'Mass' spells but I believe they fall under the same guidelines.

Edit: also it just effects an area around 30ft from where you designate the spells point of origin, some spells say you can target people, places or objects. Such as the silence spell can be placed on a person or on just the ground.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

MASS
Level all 1; Cost 2
range medium (100 f. + 10 f./level)
The spell affects up to one target per level of the caster, no two of which can be more than 30 feet apart.

Power words rather than normal spells.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

oh my bad I asw 30ft radius in your previous post and assumed. Sorry about that. xD

I'm not sure how the chain lightning like spells work, I need to do mroe reading. lol I was familiar with Ninn's spells but she didn't have anything like that. =)

Oh and just to be clear i'm not trying to be a rules lawyer or anything, I am not like that I just like to help clarify if I can but more or less I know maybe 30% of how pathfinder works over 3.5 even though they are very similar. Its the minor tweaks that throw me off sometimes. ( ^.^);


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Oh no problem here, I find the more often I read the rules the more I realize I don't know :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Same here! Or when I read them a second time, I discover that I somehow skimmed over something important the first time -.-; drives me nuts. lol xD


Maiathreen Gyssearnith wrote:
Ok something I noticed that I haven't quite figured out. With the target word "mass" that allows me to pick out the targets in a 30 foot radius right, or is it each target can be 30 feet from the next which is a little scary? Pretty sure its the first.

I read this as the latter - as long as the "next" target is less than 30' from the last one.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Its even more fun when you build a character and realize their build doesn't work because you skipped over a rule that completely changes the way you thought a feat worked.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13
Dolo Luckbender wrote:
Maiathreen Gyssearnith wrote:
Ok something I noticed that I haven't quite figured out. With the target word "mass" that allows me to pick out the targets in a 30 foot radius right, or is it each target can be 30 feet from the next which is a little scary? Pretty sure its the first.
I read this as the latter - as long as the "next" target is less than 30' from the last one.

If that's right then it certainly gives me a very large area though now I wish I had just kept blasting the archers. Oh well if they pop back up I will just remind them to duck again. I am the groups crowd control apparently with all of the aoe spells I can cast (especially if it works that way) hoping they have a few more battlefield control spells when the book comes out.


Confidential for Maiathreen:
Got your email. Here's what to say about the ink when you tell Dolo about it; you were on a stone slab. an ancient and evil wizard would write on your skin and the ink would turn to living, malignant shadow that would then burn itself into your flesh, causing immense agony and forcing you to do his bidding for that day. It was only by skipping one of those morning "sessions" that you and Livain were able to engineer your escape. The inkpot was a curious, deep blue color and was banded with an amazing metal that you've never seen, but which looked similar to the weird living metal you saw in your cave when you and Livain were hiding from the weather. So tell him something like that and I'll take care of the rest. Oh and for added fun, make sure Sir Damian hears you. >:-D


Male Human Battle Herald 11
DM Downrightamazed wrote:
** spoiler omitted **

O

M
G

DRA & Maiathreen:
Just kidding. I didn't read it.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Technically you did it is all in the ic thread now ;)


Ahahahaaa! Nice.


You guys the posting you're doing in the IC thread is absolutely awesome! Keep it up!


Female Dragonrider 4/ Paladin of Sarenrae 3

It's hard for me to keep up when I see 30+ posts every time I go to post... Guess I just need to be around more! =P

In the meantime, this semester is closed, and next one starts Monday - easier classes, though!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

hmmmm it just seems this month is a bad month xD. If you don't see a post tomorrow that would be because my laptop charger has epically failed on me.... I will use my phone to keep up but I won't be able to see any spoilers tabs or anything or load up web maps because I don't have full html support.

But I will see what happens... Hopefully I can get another charger or else I will have to get a new laptop >.<; which would be spendy since i'm a gamer lol.

Anyway I will be around, i'm not out yet =)

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