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Dolo Luckbender's page

250 posts. Alias of Kalderaan.


Full Name

Dolo Luckbender

Strength 12
Dexterity 20
Constitution 17
Intelligence 18
Wisdom 12
Charisma 22

About Dolo Luckbender

Male Gnome Summoner 6
LN Small Humanoid (Gnome)
Deity: Iomedae
Hero Points: 8
Init +5; Senses Bond Senses (7 rounds/day), Low-Light Vision; Perception +5
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DEFENSE
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AC 23, touch 16, flat-footed 18 (+5 armor, +2 shield, +5 Dex, +1 size)
hp 63 (7d8+21)
Fort +9, Ref +11, Will +10
Defensive Abilities Shield Ally (+2 AC/Saves)
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OFFENSE
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Spd 20 ft.

Melee Masterwork Cold Iron Boar Spear +8 (1d6+3/20/x2) [brace]
Ranged +1 Darkwood Crossbow, Repeating Heavy +12 (1d8+3/19-20/x2)

Spell-Like Abilities Arcane Mark (1/day), Comprehend Languages (1/day), Message (1/day), Read Magic (1/day), Summon Monster IV (9/day)
Summoner Spells Known (CL 6, +6 melee touch, +10 ranged touch):
3rd (2/day) Black Tentacles, Evolution Surge
2nd (5/day) Glitterdust (DC 18), Haste (DC 18), Invisibility, Evolution Surge, Lesser
1st (6/day) Endure Elements, Protection from Evil, Mage Armor, Grease (DC 17), Rejuvenate Eidolon, Lesser
0 (at will) Light, Mage Hand, Detect Magic, Guidance, Mending, Message
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STATISTICS
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Str 12, Dex 18/20, Con 17, Int 18, Wis 12, Cha 20/22
Base Atk +5; CMB +5; CMD 20
Feats Arcane Strike, Craft Wondrous Item, Mounted Combat, Deadly Aim
Traits Ease of Faith, Fast-Talker
Skills Bluff +12, Craft: Bows +13, Diplomacy +17, Disable Device +7, Fly +16, Handle Animal +10, Intimidate +7, Knowledge: Arcana +8, Knowledge: Dungeoneering +8, Knowledge: Engineering +9, Knowledge: Geography +8, Knowledge: History +9, Knowledge: Local +8 (+14 - Tiria), Knowledge: Nature +8, Knowledge: Planes +8, Knowledge: Religion +8, Linguistics +10 [+1 vs. Abyssal, Auran, Telestari], Perception +5, Ride +9, Spellcraft +14, Stealth +9, Use Magic Device +16
Languages Auran, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Sylvan, Telestari

SQ Eidolon Link (Ex), Life Link (Su), Magical Linguist, Maker's Call (1/day) (Su), Master Tinker, Metamagic Rod, Extend, Lesser, Ring of Feather Falling, Share Spells with Eidolon (Ex)

Combat Gear: +1 Mithral Chain Shirt, +1 Darkwood Crossbow, Repeating Heavy, Masterwork Cold Iron Boar Spear;

Other Gear: Artisan's tools, masterwork: Craft: Bows, Bag of Tricks, Gray, Belt of Incredible Dexterity, +2, Cloak of Resistance, +2, Handy Haversack, Headband of Alluring Charisma, +2, Metamagic Rod, Extend, Lesser, Pearl of Power, 1st Level, Ring of Feather Falling

Consumables:
Wand of Cure Light Wounds (40 charges), Wand of Shield (48 ch), 2 potions of Restoration, Lesser.

Mundane Gear:109gp, 2sp, 3cp]
Bedroll (1s/5#), flint and steel (1g/--), (4) days trail rations (2g/4#), 2 waterskins (2g/8#), 100' silk rope (20g/10#), grappling hook (1g/4#), belt pouch (1g/0.5#), (5)oil flasks (1g/10#), (5) small sacks (2.5#), (5) large sacks (2.5#), small hammer (5s/2#), (6) pitons (6s/3#), Blanket (5sp/3#), Chalk (1sp), Charcoal (5sp), Marbles (1sp), Belt Pouch (1gp), Signal Whistle (8sp), 50' twine (1cp), Small Tent (10gp), Whetstone (2cp), Dagger (2gp/1#), various suits of clothing - good quality - 10 outfits (55gp), Smoked Goggles (10gp)

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SPECIAL ABILITIES
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Arcane Mark (Magical Linguist) (1/day) (Sp) With Charisma 11+, cast Arcane Mark once per day.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bond Senses (6 rounds/day) (Ex) Share your Eidolon's senses.
Comprehend Languages (Magical Linguist) (1/day) (Sp) With Charisma 11+, cast Comprehend Languages once per day.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Linguist +1 effective level for [Language-Dependant], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Maker's Call (1/day) (Su) Dimension Door your Eidolon to you.
Master Tinker +1 Disable Device and Knowledge (Engineering), proficient with any weapon you have personally crafted.
Message (Magical Linguist) (1/day) (Sp) With Charisma 11+, cast Message once per day.
Metamagic Rod, Extend, Lesser The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Read Magic (Magical Linguist) (1/day) (Sp) With Charisma 11+, cast Read Magic once per day.
Ring of Feather Falling This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Summon Monster IV (9/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.

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BACKGROUND
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Dolo's story...:
Dolo grew up in the walled city of Lesotho, in the lands of Tiria. His parents – his father, an engineer, and his mother, an archaeologist – filled Dolo with the sense of wonder about the world around him and showed him the power of knowledge gained through hard work, experience, and education. Dolo was a gifted student, to say the least. His keen intellect allowed him access to the finest secrets the great libraries of the university had to offer. He also developed a strange fascination with siege weapons, which landed him in trouble on several occasions, such as the time he made a miniature ballista in his dorm room and it blasted out of his window on accident and sent a bolt into the dean’s office. Worse, the projectile skewered the dean’s favorite hunting trophy – a dire boar head mounted in his office!

Due to his small size, Dolo became a rather scrappy fellow. He refused to back down to bullies and would often create elaborate traps and systems to stymie and harass his tormentors. Eventually, he was either respected and/or feared enough to be left in relative peace. He developed a reputation of extreme retaliation that brooked no arguments!

Throughout his career, Dolo was pushed to publish his findings as it was a source of pride both for his patron as well as his host university and library. Dolo was far more interested in exploring and conducting research, however, he has published a number of articles and books. A few of them include the following:

Tiria's Pinnacle - a history of the region with a focus on Lesotho
The Art of Siege Warfare - A 'how to' guide on how to construct siege engines and defend against them as well
Machinations - A treatise on various clockwork devices that are extraordinary such as the imagined steam-driven cart.
Arcane Engineering - A lengthy applied science tome on using magic and engineering together
A Tinker's Guide to Crossbows - A 'how-to' book on crafting various crossbows, how to make them better, the physics of the launch, and his specialty - the heavy, repeating crossbow
Inter-agency Cooperation in the Arts - An essary on the sharing of findings among different universities and libraries for the betterment of the world
Magical Metal - A guide to Mithral
Nature's Broom - Doctoral Thesis on the Gelatinous Cube

Dolo eventually captured the attention of the great and ancient silver dragon Na-Selene. The two seemed a perfect fit as both had a proclivity towards the search for more knowledge along with those things tactical.
Dolo begins to work under retainer for a Na-Selene. He was tasked with seeking out interesting and notable artifacts, books, and tomes to bring back to include in the vast library of the city.
Over time, Na-Selene saw in Dolo something special and it was she who taught him the ritual to summon a powerful draconic ally to aid him in his quest! The two – Dolo and his draconic eidolon – were joined both physically and spiritually. As one gained in power, so did the other. Together they travelled the breadth of the world in joyous service to the benevolent Na-Salene. His duties kept him on the road quite often, which was fine by Dolo as he had a constant companion in his draconic eidolon, who he named Glorfindel Ancalimë, elvish for ‘Spirit Companion’.

His latest adventure took him to Izmir on behalf of Beryl Tanmos, the professor leading the expedition at Crystaldell. Professor Tanmos is an arrogant, womanizing, misgynistic blowhard who also happens to be the Land's leading scholar on the southern jungle and dweomersink region, and a first-class researcher. He is also my peer and colleague – in charge only because his fat butt is usually occupying a cushy chair near the university and gained the ear of the expedition's patron. Tanmos send word tha the needed someone to travel to Izmir to do research on a particular set of inscriptions he had discovered that may lead to secondary chambers below one of his dig sites (like he would soil his hands himself). Na-Salene saw fit to send me as she had other research she wished for me to do while there. I was in Izmir very briefly when I was caught in the siege by the forces of the Black Dragonflight.

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DESCRIPTION
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Dolo's appearance:

Sojourn is unusually small, standing just six inches over 3 feet in height. His hair is a almost pure white, like that of a fresh snowfall. He usually wears it long and unkempt, occasionally pulled back into a ponytail. His skin is light tan, like the color of sand from a pristine beach. He has an overly large mouth and large eyes as well, giving him an odd, child-like appearance. Despite his youthful profile, his piercing blue eyes are hard and cold.

Height: 3'6"
Gender: Male
Weight: 45lbs
Age : 54
Eyes : Brown
Size : S
Hair : White


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EIDOLON CR 5
Male Quadruped
LN Medium Outsider
Init +3; Senses Darkvision (60 feet); Perception +16
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DEFENSE
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AC 21, touch 13, flat-footed 18 (+3 Dex, +8 natural)
hp 58
Fort +7, Ref +8, Will +2 (+5 vs Enchantments)
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OFFENSE
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Spd 40 ft., Flight (60 feet, Good)
Melee Attacks
Bite (Bite) +10 (1d6+4/20/x2)
Claw x2 (Claws) +10 x2 (1d4+4/20/x2)
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STATISTICS
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Str 19, Dex 17, Con 14, Int 7, Wis 10, Cha 11
Base Atk +6; CMB +10; CMD 23 (27 vs. Trip)
Feats Combat Reflexes (4 AoO/round), Power Attack -2/+4, Toughness +6
Skills Acrobatics +8, Bluff +4, Disable Device +14, Fly +16, Perception +17, Sense Motive +4, Stealth +7, Survival+4
Languages (same as Dolo)
SQ Devotion +4 (Ex), Evasion (Ex), Mount (Ex), Pounce (Ex)
Other Gear Saddle, Exotic (Military), Thieves' tools, masterwork
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SPECIAL ABILITIES
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Combat Reflexes (4 AoO/round) You may make up to 4 attacks of apportunity per round, and may make
them while flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4(Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion(Ex) No damage on successful reflex save.
Flight (60 feet, Good) You can fly!
Mount (Ex) The Eidolon can serve as a combat-trained mount.
Pounce(Ex) You can make a full attack after a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

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EVOLUTIONS
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Bite, Legs, Legs (base)
Claws, Flight*, Imp Flight Speed (+20'), Mount, Reach (claws), Pounce, Ability Increase (STR)*, Skilled (Perception)
*=2pt evolution

BONUS CLASS SKILLS: Acrobatics, Survival, UMD, Disable Device