The Jade Regent (Inactive)

Game Master Vuvu

Jade Regent Combat Map

JR Loot List

NPC Relationships


2,551 to 2,600 of 2,849 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>

Unnamed

That is true!!


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Then do so. Didnt do the action math right.


Unnamed

Vis kicks open the door but it bangs on the jam and swings back just in time to meet Vis's blade.

Everyone else has to deal w cover

1d20 ⇒ 7 the baby fails w her wand again


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Dagger;Thrown: 1d20 + 4 - 4 - 4 ⇒ (2) + 4 - 4 - 4 = -2

Shiori takes out her back-up dagger, and tosses it towards the creature, but doesn't come anywhere close to hitting it.


Unnamed

The dagger slams into the doorjamb

Koytine moves to get a better angle and reloads her crossbow

2d20 ⇒ (5, 13) = 18 The beast attacks Vis, but misses twice.

POW: 1d20 ⇒ 14 for 1d4 + 1 ⇒ (3) + 1 = 4

Bad monster!

GO


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Thought I had posted. Yup, Koy is going to keep shooting bolts in the general direction of the combat. There is always a rare chance she might hit something.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

1d20 + 5 ⇒ (14) + 5 = 192d6 + 5 ⇒ (3, 4) + 5 = 12

Growls and slams the blade hard into the creature before him.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary stands behind Vis with her spear hoping to help him from taking any more damage. She thrusts with her long spear trying to keep the ogre off balance and from landing a powerful blow on Vis.

Aid defense 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9


Unnamed

2d20 ⇒ (10, 15) = 25 A bolt and another dagger slam into the door


Unnamed

2d10 ⇒ (6, 10) = 16 two misses on Vis

POW: 1d20 ⇒ 16 for 1d4 + 1 ⇒ (1) + 1 = 2

Go


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

As her attacks are not doing any good Mary instead casts guidance on Vis to help him hit.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

1d20 + 6 ⇒ (20) + 6 = 262d6 + 5 ⇒ (1, 4) + 5 = 10 oh here we go. I blame Mary lol. 1d20 + 6 ⇒ (11) + 6 = 172d6 + 5 ⇒ (4, 6) + 5 = 15

As his sword bites particularly deep Vis grins and says.
Aspu's wrath is upon me and so you shall fall this day.


Unnamed

The creatures head flies off.

combat over


Unnamed

Or-chid runs up and starts kicking the creatures head

Bad monster! Bad Monster!


1 person marked this as a favorite.
Unnamed

Loot:

leather armor, +1 flail, spiked gauntlet, 77 gp

Looking around the room

Four stone pillars support the roof of this large hall. What appear
to have once been wooden cages lie in shambles throughout
the room. A heap of rags and furs in the middle of the room
seems to be some sort of makeshift bed, while a large heap
of partially eaten birds, squirrels, and wild turnips mounded
nearby reeks with the stink of compost.


Unnamed

other than being completely nasty the room is empty


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Shiori retrieves her daggers, and glances around the room. "Well, if this room was a little cleaner, it might not be a bad spot, only two ways in or out seems pretty defensible."

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Unnamed

Shiori:
Nothing of interest, unless you are looking for some raw squirrel


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Prepares to open the door in the room to the next chamber. We ready? Or-chid you stay back and be safe. You did good last time.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary looks at the area briefly and nods she is ready to move on, at least till the next room. After that perhaps she will mention that they take a respite and regroup somewhere else.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Opens the door his sword ready.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Shiori stands ready behind Visirik, a dagger in each hand.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koy watches from behind, Or-chid once more sitting on her shoulder.


Unnamed

which door? it would help a ton if you could put yourself in front of the door you want to open


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

The one on the left side of the room we just opened. And on my phone won't let me edit it. Which is weird cause its an android phone. I just think its too old lol. Freaks out every time I go to try to edit.


Unnamed

TY! If you can't edit make sure you say where you are going, so someone can move you

The door opens and finds a hallway with several more doors


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Including a secret door bum bum bum.

Move into the hall and open the left side door again ready for an attack.


Unnamed

The door bursts open to reveal...a latrine...relatively clean, considering.

Percep 25:
that secret door is discovered


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Shiori sees nothing out of the ordinary.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Alright move to the door at the top of the hall.


Unnamed

The door opens

Rotting, faded banners hang from the walls of this long hall,
depicting a stylized castle sitting on a seaside cliff. Thick stone
pillars support the ceiling, while at the far end of the hall sits an
old wooden throne, its back carved to resemble the towers of a
castle wrapped in the coils of a serpentine dragon.

4 more of the bird men are romping about at the direction of a strange looking Tian man on the throne who is directing them

Welcome! Have a seat and watch the play!


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Perception: 1d20 ⇒ 15 - Koy notices nothing unusual


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

And who might you be sir? Visirik steps into the room.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

"The play?" Shiori asks, looking at the birdmen and then at the Tien man.

Sense Motive: 1d20 + 8 ⇒ (13) + 8 = 21


Unnamed

He gestures to the corbies prancing about

You may call me King Kikonu! Now have a seat and witness my masterpiece!

Shiori:

He seems honest, and he does seem like he wants you to sit


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Perception earlier 1d20 + 8 ⇒ (9) + 8 = 17

At the throne room with the 4 corbies and the king Mary nods her head in deference to the ruler of this place. Why thank you king kikonu for the offer but we have urgent business to attend to. A friend of ours is in trouble and we come seeking help. Perhaps after we get our friend help we would be able to join you in your merriment?

Diplomacy 1d20 + 8 ⇒ (16) + 8 = 24


Unnamed

Nothing is done until the play is over. Have no fear it is already in the third act. Now sit down and be quiet, you are ruining the play!


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

More as an aside to the others Mary whispers to them, I hope there is only 3 or 4 acts and not 10 of them.

Still Mary sits and tries to wait patiently for the king to start talking.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Sits and watches. His sword still bare. He detects evil on the "king" while he waits. He also muses over whether or not he really is the rightful ruler here.


Unnamed

Waiting for a post from koy and Shiori before I advance


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Slight of Hand: 1d20 + 7 ⇒ (16) + 7 = 23

Shiori sits down, but as she does, she discreetly removes her dagger from her side.


Unnamed

1d20 ⇒ 13


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koy stands in the back and anxiously watches. To appear to be hidden, her form suddenly shimmers and where a tall human woman was standing, now a short halfling is there barely able to see over the human sized chairs.

Use Veil Point to shift form to that of a halfling.


Unnamed

Good now that three of you are seated, and one of you is rude we shall continue. Now for the dramatic FIGHT scene! He cackles

As he speaks Vis realizes this

Only Koy gets to act in surprise


Unnamed

3 partial charge Vis and one Shiori

3d20 ⇒ (15, 9, 19) = 43 2 hits on Vis 2d4 + 2 ⇒ (1, 3) + 2 = 6

1d20 ⇒ 20
1d20 ⇒ 3 no confirm on Shiori 1d4 + 1 ⇒ (4) + 1 = 5

GO Koytine Surprise Round only


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Although not wanting to get involved, Koy realizes that the numbers are not on their side. Thus, she maneuvers forward until she is between Shiori and Vis, and a moment later a bright array of colored light springs forth from her fingers.

Init: 1d20 + 1 ⇒ (18) + 1 = 19 <-- do I get to go before or after the charge?

If before, Koy will cast Silent Image to cause a stone wall to appear between the bad guys and Shiori/Vis. She will leave a single opening on the left hand side, where #5 is, so that the enemy can only come through and attack one at a time.

Standard: Cast Silent Image to create a wall - DC17 Will to disbelieve once they interact with it.

If I go after them, then I will attempt the same thing to place the wall across between the combatants.

I will also use 1 Veil Point to disguise my casting so that it appears as though I cast Mage Armor. DC19 Will to see through the deceptive casting.


Unnamed

after the charge how can you move and cast, it is surprise rd.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Bah, I started planning on hitting them with Color Spray and then realized that I could not move and cast. Thus, I switched to casting Silent Image, which does not require a movement, to create a wall. Ignore the first paragraph about moving and casting Color Spray.

Although the second question remains, did I beat them on the Init in the surprise round? I did not see any rolls for Init, and did not know if I would have been able to cast before they acted/charged.


Unnamed

no yo ido not get to cast prior...I am only letting you act at all because you did not sit down and watch the play


Unnamed

Still no sure what you are doing koy

You did not get to cast prior them acting

Do you still want to put the wall between them and the people they are attacking? I so I will give them a save right away. I will rule that interrupting their melee is onteraction

2,551 to 2,600 of 2,849 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / MiniGM's Jade Regent All Messageboards

Want to post a reply? Sign in.