Sorshen

Koytine Pfanak's page

213 posts. Alias of Tirion Jörðhár.


Full Name

Koytine Pfanak

Race

Human

Classes/Levels

Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Gender

Female

Size

M - 5' 4", 111lbs

Age

21

Alignment

CG

Languages

Common, Varisian

Strength 10
Dexterity 12
Constitution 12
Intelligence 13
Wisdom 10
Charisma 18

About Koytine Pfanak

___________________________________________________________
Offense:
___________________________________________________________
+3 Initiative (+2 Dex, +1 Competence (Ioun Stone))
+1 BAB

+1 CMB (+1 BAB, +0 Str)
+12 CMD (+1 BAB, +1 Dex, +10)

+1 Dagger (+1 BAB, +0 Str) Damage: (1d4)
+2 Crossbow, Light (+1 BAB, +1 Dex) Damage: (1d8)

Spells Available:

Zero Level: Unlimited
First Level: 2/5
Second Level: 0/0

Special Abilities Available:
Veil Pool: 4/6
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Defense:
____________________________________________________________
Current hp: 14
Max hp: 14 (+6+4, +2 Con, +2 FC)
AC 11 [+1 Dex, +10]
Flatfoot AC 10 [+10]
Touch AC 11 (+1 Dex, +10)

+2 Fort (+1 base, +1 Con)
+2 Ref (+1 base, +1 Dex)
+1 Will (+1 base, +0 Wis)

Skills:
+6 Acrobatics (Dex +1, Ranks 1, Class(trait) Skill +3, Trait +1)
+1 Appraise (Int +1, Ranks 0),
+8 Bluff (Cha +4, Ranks 1, Class Skill +3)
+0 Climb (Str +0, Ranks 0)
+* Craft(untrained) (Int +1, Ranks 0)
+4 Diplomacy (Cha +4, Ranks 0)
+8 Disguise (Cha +4, Ranks 1, Class Skill +3)
+2 Escape Artist (Dex +1, Ranks 0)
+* Fly (Dex +1, Ranks 0)
+0 Heal (Wis +0, Ranks 0)
+4 Intimidate (Cha +4, Ranks 0)
+5 Knowledge, Arcana (Int +1, Ranks 1, Class Skill +3)
+* Knowledge, Dungeoneering (Int +1, Ranks 0)
+* Knowledge, Engineering (Int +1, Ranks 0)
+* Knowledge, Geography (Int +1, Ranks 0)
+* Knowledge, History (Int +1, Ranks 0)
+* Knowledge, Local (Int +1, Ranks 0)
+* Knowledge, Nature (Int +1, Ranks 0)
+* Knowledge, Nobility (Int +1, Ranks 0)
+* Knowledge, Planes (Int +1, Ranks 0)
+* Knowledge, Religion (Int +1, Ranks 0, Class Skill +3)
+* Linguistics (Int +1, Ranks 0)
+1 Perception (Wis +0, Ranks 0)
+1 Profession(Seamstress) (Wis +0, Ranks 1)
+1 Ride (Dex +1, Ranks 0)
+0 Sense Motive (Wis +0, Ranks 0)
+6 Spellcraft (Int +1, Ranks 2, Class Skill +3)
+5 Stealth (Dex +1, Ranks 1, Class Skill +3)
+0 Survival (Wis +0, Ranks 0)
+0 Swim (Str +0, Ranks 0)
+8 Use Magic Device (Cha +4, Ranks 1, Class Skill +3)

Each level skill points gained = 4 (2+1(race)+1(Int)) + FC

Traits:
• Rescued (Koya) - +1 Acrobatics, Acro is class skill, +1 trait bonus on all attack rolls against foes that threaten Koya.
Transmuter - Whenever you cast a spell from the transmutation school, its effects manifest at +1 caster level. Additionally, select one of the following transmutation spells: bear's endurance, bull's strength, cat's grace, eagle's splendor, fox's cunning, or owl's wisdom. Once per day when you cast that spell, its duration is doubled. A spell affected by this trait cannot be modified further by the Extend Spell metamagic feat or similar abilities.
Thrown Together Fashion - With a basic sewing kit or disguise kit, you can make a Disguise check to change one outfit into another outfit. The DC of this check is equal to 10 + the gp difference between costs of the outfits. The alteration takes 10 minutes per 1-gp difference in the cost of the outfits.

Feats:

Spell Focus(Illusion) (Level 1)
Greater Spell Focus(Illusion) (Human Bonus)

Racial:

Human
+2 Charisma
1 bonus skill point per level
bonus feat

Favored Class:

Favored Class: Veiled Illusionist
Lvl 1 (HP +1)
Lvl 2 (HP +1)
Lvl 3 ()
Lvl 4 ()

Base State:
Str: 10
Dex: 12
Con: 12
Int: 13
Wis: 10
Cha: 16+2=18

NPC Relationships:

Amieko Kaijitsu - 4 (+4 Cha)
Koya Mvashti - 10 (+4 Cha, +4 Campaign Trait, +2 (Level 1 bonus), +1(post goblin baby episode rant))
Sandru Vhiski - 4 (+4 Cha)
Shalelu Andosana - 4 (+4 Cha, -1 (fix goblin doll), +1 gave flowers)
Baby Goblin - 7 (+4 Cha, +2 (fix doll), +1 (make dress))

Veiled Illusionist:

While skilled in all forms of illusion, veiled illusionists primarily excel at casting glamers—spells that alter or conceal the illusionist's true form. Most veiled illusionists are uncomfortable with maintaining one disguise for an extended period of time. Instead, they prefer to change their appearance from day to day, or even from hour to hour. This makes it difficult for veiled illusionists to integrate fully into society, so most end up wanderers, taking on a new face with each new town they visit.

Class Details
Hit Die: d6.

Class Skills:
The veiled illusionist's class skills (and the key ability for each skill) are Bluff (Cha), Disguise (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Spellcraft (Int), and Stealth (Dex).
-->Skill Ranks at Each Level: 2 + Int modifier.

Table: Veiled Illusionist

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +0 +0 +1 Goddess's veil (human), veil pool +1 level of spellcasting class
2nd +1 +1 +1 +1 Goddess's veil (halfling) +1 level of spellcasting class
3rd +1 +1 +1 +2 Veil pool (auditory) +1 level of spellcasting class
4th +2 +1 +1 +2 Goddess's veil (elf) +1 level of spellcasting class
5th +2 +2 +2 +3 Quick veil (move), veil pool (tactile) +1 level of spellcasting class
6th +3 +2 +2 +3 Goddess's veil (gnome) +1 level of spellcasting class
7th +3 +2 +2 +4 Quick veil (swift) +1 level of spellcasting class
8th +4 +3 +3 +4 Goddess's veil (cyclops) +1 level of spellcasting class
9th +4 +3 +3 +5 Veil pool (extraordinary senses) +1 level of spellcasting class
10th +5 +3 +3 +5 Goddess's veil (naga), true veil +1 level of spellcasting class

Class Features

Veil Pool (Sp):
A veiled illusionist draws power from a reserve of magical energy to strengthen her illusions. This veil pool has a number of points equal to her class level + her Wisdom, Intelligence, or Charisma modifier (the character makes this choice at 1st level, after which it cannot be changed). The pool refreshes once per day when the veiled illusionist prepares her spells or regains spell slots.

As a standard action, the veiled illusionist can spend 1 point from her veil pool to alter her appearance as per the spell disguise self. This is a glamer effect that lasts a number of hours equal to the veiled illusionist's class level. The DC to disbelieve the effect is equal to 15 + the number of points remaining in the veiled illusionist's veil pool.

At 3rd level, the veiled illusionist can alter her perceived audible (sound) properties when she assumes her disguise. At 5th level, the veiled illusionist can also alter her perceived tactile (touch) properties, and can imitate any voice with which she is familiar. At 9th level, the veiled illusionist's veil fools even extraordinary senses, such as scent, blindsight, or tremorsense.

Goddess's Veils
A veiled illusionist learns to cloak herself in the forms favored by the goddess—human, halfling, elf, gnome, cyclops, and naga. Once the veiled illusionist learns a veil, she can expend 1 point from her veil pool to disguise herself as a member of that veil's race as though using disguise self, even if doing so would exceed the limitations of disguise self. When disguising herself as one of these races, she gains an additional bonus on her Disguise check equal to her class level. Each veil also grants the illusionist an additional power. Assuming a different veil while still under the effects of her disguise self spell-like ability is a free action, and does not expend any additional points from her veil pool.

Human: At 1st level, a veiled illusionist may select an illusion spell from the sorcerer/wizard spell list of a level she can cast and add it to her class spell list at the same level. If the spell is already on her spell list, she adds it to her spellbook, familiar, or list of spells known. Each time the illusionist gains a level, she may select an additional illusion spell.

Halfling: At 2nd level, a veiled illusionist can spend 1 point from her veil pool as a free action while casting an illusion spell to disguise her spellcasting. Creatures attempting to identify the spell as it's being cast must succeed at a Will save (DC 15 + the number of points remaining in the illusionist's veil pool) or misidentify the spell as a spell of the illusionist's choice. The illusory spell must be the same level as the true spell, and must be one the illusionist can cast.

Elf: At 4th level, a veiled illusionist can spend 1 point from her veil pool as an immediate action to reroll a caster level check made to bypass spell resistance. She must use this ability before the results of the first roll are revealed, and must accept the second roll, even if it's worse.

Gnome: At 6th level, a veiled illusionist can spend 1 point from her veil pool to concentrate on a glamer or figment as a swift action, rather than a standard action.

Cyclops: At 8th level, a veiled illusionist can spend 1 point from her veil pool as a free action to gain the benefits of the spell true seeing until the beginning of her next turn.

Naga: At 10th level, as a free action while casting an illusion spell, a veiled illusionist can spend 1 point from her veil pool to coil the illusion upon itself. Any creature that disbelieves the illusion sees a second illusion within the translucent outline of the first, as if the illusionist had cast the spell a second time. Effectively, after a creature disbelieves the first illusion, it sees a second illusion in its place, which it must attempt to disbelieve separately. The veiled illusionist must determine the features of the second illusion as she casts the first. If the second illusion is especially similar to the first one, creatures that study or interact with it receive a +4 bonus on the save to disbelieve the effect.

Quick Veil
At 5th level, a veiled illusionist can assume or alter her disguise with her veil pool ability as a move action. At 7th level, the action is reduced to a swift action.

True Veil
At 10th level, a veiled illusionist can spend 1 point from her veil pool to imbue her disguise with a measure of reality. The veiled illusionist's disguise self spell-like ability is treated as a polymorph effect, though it retains the illusion school and gains the shadow descriptor. Other creatures no longer get a Will save to recognize the effect as an illusion, though they can still make Perception checks to realize the veiled illusionist is using a disguise.

If disguised as a humanoid using her veil pool ability, the veiled illusionist gains the benefit of alter self. If disguised as a cyclops or naga, she gains a +4 size bonus to Strength, a –2 penalty to Dexterity, a +4 natural armor bonus, and any of the following abilities possessed by the creature whose form she has taken: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, darkvision 60 feet, low-light vision, ferocity, guarded thoughts, poison, and spit. The effect lasts for a number of minutes equal to the veiled illusionist's level if she is disguised as a humanoid, or rounds per level if disguised as a cyclops or naga.
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Bonus Spells from Human Veil
Color Spray - level 1

Spells:
Spells Per Day: 5 1st Level

Spells Known
5 Level 0

  • Detect Magic
  • Mending
  • Acid Splash
  • Prestidigitation
  • Read Magic

2+0 Level 1


  • Enlarge Person
  • Mage Armor
  • Color Spray (VI level 1 bonus)
  • Silent Image (VI level 2 bonus)

0 Level 2

*Indicates Bloodline Spell

Equipment:

Arms, Armor, and Clothing
Explorer's Outfit, 2 lbs.
(2)Dagger, 1 lbs
(35)Crossbow, Light, 4 lbs.
(4)40 Bolts - 4 lbs. (1lb/10)
(1)Beltpouch, .5 lbs
(1)Waterskin, 4 lbs
(5)Spell Components Pouch, 2 lbs.

Robe, Masterwork
--> acts as Sleeves of Many Garments

(500) Ioun Stone(Dusty Rose Prism, Cracked) - +1 Competence Bonus on Initiative

(100) Potion of CLW

Scroll of Haste (CL5)

16.5 lbs

In Backpack

(50)Backpack, Masterwork, 2 lbs
(1sp)Oil, Flask, 1 lbs.
(10)Rope, Silk 50 feet, 5 lbs.
(1)Flint and Steel
(15sp)3 days of trail rations, 3 lbs.
(1sp)Bedroll, 5 lbs
Fishhooks

16 lbs

Belt Pouch

Chalk, 3 pieces
0 p.p.
300 g.p.
3 s.p.
0 c.p.

Carrying Capacity

Current Weight: 32.5 lbs

Light Load: x < 33 lbs.
Medium Load: 34 < x < 66 lbs.
Heavy Load: 67 < x < 100 lbs

Appearance:

In her normal appearance, you see an attractive young woman with long dark hair and slightly sunken eyes as though she has not had enough sleep, for a very long time. However, unless you are a personal friend, you are unlikely to see Koytine as herself. Instead, you might see her as a halfling, a half elf, a human, or something else. The sex she appears as is as likely to be male as female. By listening, one can usually tell her voice is female, but even this is difficult as she is skilled at mimicking and bluffing her voice as that of another.

Background:

The small halfling man sat upon the end of the Sandpoint pier watching the waves wash in and splash against the fishing boat moored to the side. The halfling knew that she would have to go and visit with Koya soon. She had promised to visit whenever she was back in town and with Sandru’s caravan having just returned, a visit was necessitated. The halfling looks down into the water and sees an elderly halfling man looking back at her wearing torn overalls and wearing a battered old hat. With a sigh, the halfling shakes her head. I will have to look like myself I suppose, Koya hates it when I take on other appearances.

With that, the halfling stands up and walks back along the pier. The man walks between two buildings and when the halfling exits the other side, an attractive woman wearing weathered traveling clothes covered by a plain looking robe appears. The woman walks along the mostly deserted street before stepping up to Koya’s door and knocking. A moment later, the elderly Koya answers and looks the young woman over appraisingly. Not trying to be someone else today I see. Well, come on in, dinner is almost ready. Amazing how you always know to stop by at dinner time.

Koytine recalls how she first met Koya. It was four years earlier. Koytine had somehow gotten herself stuck in a bear trap. . . . Ok, she had been attempting to steal food from a farmer’s stores when she stepped in the trap. Fortunately for Koytine, it was the strict, albeit kindly, Koya who found her and not the farmer. Koya had nursed Koytine back to health and Koytine had joined Koya in her travels for a time together with Sandru’s caravan. Although she was welcomed, Koytine did not feel at home in the caravan. It was not the caravan life, but rather that Koytine never felt comfortable in one place and the caravan with its regular Sanpoint, Magnimar, Korvosa route quickly became routine.

Actually, it was not caravan or those in the caravan that caused Koytine to leave. Rather, it was her own past. The middle daughter of a Riddleport merchant, she always had to watch behind her. Then, at the age of 12, her older sister had been taken hostage and ransomed. Eventually, her father had caved and paid the ransom, but the experience made Koytine deathly afraid for her safety. Shortly thereafter, Koytine discovered that she had a skill with disguising herself. Initially, it was wearing wigs and using makeup. Soon, she learned how to quickly change her clothes to further alter her appearance.

Koytine does not recall exactly when she began to be able to use magic to make her disguises even more believable, but over the years she found that she could even make herself appear to be of a different sex or race. Most recently she has taken to appearing as a halfling, sometimes male and other times female.

On her last trip to Korvosa, she found an old clothing shop. Koytine always like stores which sold used clothing. It was inexpensive and she could easily transform it into various costumes. But, in the store was a magnificent robe. She did not know what material it was made of, but whenever she looked at it, it appeared to be something different, first cotton, then velour, then plaid wool. Koytine purchased the robe and with some practice found that she could cause it to appear as almost any time of clothing. A fine dress, a torn farmers clothes, traveling garb, literally almost anything.

She got the robe on her last trip, but is unsure whether she should tell Koya about it. After all, the priestess has never been pleased with the way that Koytine imitates the appearance of others. Not that Koytine causes harm or commits crimes while using other disguises. No, Koya is mostly displeased as she believes that Koytine is a beautiful woman who should use her magic and skills for good, not spend all the time concealing her appearance and hiding from her past.

Campaign Notes:

Day 14 to Brinewall
--> Amieko fell into a coma like trance and said:
“One treasure beyond two seals in the third vault...”
“Beware the birds who wish to fly but cannot...”
“A key you seek lies in the grip of the ten-handed one—his fear
is your greatest ally...”
“Beware the cuckolded cuckoo—it is in his shattered silent love
you should seek aid...”
“Grandfather waits in the dark, but he knows not who he was...”