The Jade Regent (Inactive)

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Unnamed

So avoiding the bay and going straight to the castle, ignoring other buildings?


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

I tried to look at the map but it just has the castle posted. I would suggest that if there are any buildings on the way to the castle that we do a cursory glance looking at them but not spend any real time there. We don't know know how much time we have with Ameiko and know that there are people/creatures at the castle. They might also be able to tell us why Shiori and Ameiko don't know their own ancestors who apparently live here.


Unnamed

That's fine just making sure. You could skip everything else if you wanted.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

I would prefer searching some of the outbuildings and at least checking the water. I am not a big fan of leaving things behind me to attack when we are weakened.


Unnamed

so lagoon, or the buildings then...or overrule Koytine completely.

Or-chid appears from one of the buildings as everyone leaves the cemetery she has something in her hand and is wandering towards the lagoon


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

He moves over to the child. What did you find little one?


Unnamed

She stops and holds out her hand, in side is a finger bone.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

good to follow whoever is taking a lead and going somewhere. If no one is taking a lead then Mary will go to the castle s we know there are people there. None of the other buildings have had anyone in them yet.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Shiori seems a bit taken aback by Koytine's lecture, and is speechless, but after giving her and Visirik some room, she follows the others quietly.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

He calls to the others. Wait a moment.....

He turns back to Or-chid. Can you show me where you found this?


Unnamed

She hugs his leg and races into a house further down the path on the other side of the road from the lagoon, then she rubs ibto the house there


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Wait. Darinius calls after Or-chid as she runs into the house.
I guess she'll be fine if she has been doing her extracurricular exploring already.

He hurries off after her, hopefully not too far ahead of Visrik.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Follows as quickly as he can.


Unnamed

Vis and the others who follow make there way into the house, this one has steps to a second floor, they are rickety, but seem to be intact. Inside there are a few skeletal bodies, Or-chid sits in the middle of one, and is playing drums with forearm bones and the floor.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

He shakes his head. Or-chid you dont play with peoples bones. Its not nice. Why dont you help me carry these to the graveyard so they can rest? He begins gathering the remains and carries them to the graveyard. Once there he lays them respectfully inside. Guardian I found these remains and while I do not know much about what needs to be done I imagine you do. Could you please care for these folk while we clean out the castle?


Unnamed

There is no reply but Vis feels like spivey heard

goblin:
of bones important why leave here?


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary waits patiently for Vis to return before heading out again. She takes her usual position near the back to keep an eye on things yet still be able to heal and react if need be.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koytine continues to absentmindedly watch for anything of note.

Perception: 1d20 ⇒ 19 <-- inside bone house (decent considering +0 perception).

She will also cast Detect Magic in each building as we proceed just incase something is there.

I wonder how these folk died and why they have been left here for so long that there are only bones left?


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

heal check on how long bodies would need to be there to be nothing but skeletons? Nothing exact but couple of years vs decade type of thing 1d20 + 5 ⇒ (18) + 5 = 23

Mary ponders the problem before them. It seems that some of the buildings are in ruins as evident by the first tower they came across. Other buildings are empty such as those by the graveyard. Others contain skeletons that have been there for quite some time without anyone taking care of the bodies. To me it seems as if there is 1 of 2 scenarios: the people of the village have fled to the castle for protection and live their after continually being attacked by raiders, or the village was destroyed by the raiders. Which option it is I don't know for sure but something is happening around here. If it is related to Ameiko I don't know either but there is only 1 way to find out and that is at the castle.


Unnamed

Mary assumes it has been at least 10 years.

Vis comes back from the house with Or-Chid riding on top of his head smiling.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Goblin:
"Perhaps these bones are less important."

Percepton: 1d20 + 6 ⇒ (10) + 6 = 16


Unnamed

Goblin:
[b]Ok. Only play with not important bones.
the baby says nodding vigorously to Shiori.


Unnamed

Everyone makes their way to the castle, The doors are closed, it would be possible to climb the walls, DC 20, or maybe, if you are small squeeze through a crack in the door. Escape artist.

Otherwise you will have to figure out another way in.

Map up


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

goblin:
Because this is what humans and such do. This how they honor their dead. So we bring them here because it is respectful and the right thing to do. Now up in the pack we get to fight bad guys soon.

He lifts her up and puts her in the pack.

Did anyone search the place we found the bodies? I promptly removed Vis so you could.....


Unnamed

i hand waived past it, nothing to find there


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

I did search and used a Detect Magic. Figured the non-response meant that there was nothing there.


Unnamed

oops I missed that Koytine, sorry, but you are correct, there was nothing to be found. Unless you all want to go check out the sunken raider ship perhaps...and the reeflclaws...


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Mmmm, I hear that reefclaws taste like chicken.

I'm good either way. We can always check the ship when we are done. Not like anyone else has messed with it in a long long time.


Unnamed

The ship is from the raiders that Spivey mentioned. That seemed to be recent...


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

perception check 1d20 + 8 ⇒ (7) + 8 = 15

Mary looks for some signs of life indicating that there are people or creatures present. If she finds any boot tracks or something akin to a humanoid presence that they can talk to Mary will try a diplomatic approach and call out for help. If there are no tracks that she can find then she will try to slip in the crack to see if the castle is deserted like the rest of the village appears to be.

escape artist 1d20 + 2 ⇒ (15) + 2 = 17 Shield put away as trying to squeeze through


Unnamed

she does see lots of tracks, things seem to come regularly out of the gate.

mary do you still want to squeeze through?


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Well, I can't touch a DC 20 climb check so...
Escape Artist: 1d20 + 7 ⇒ (19) + 7 = 26

Shiori will make her way though the crack, hoping to find a way to open the door.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Sorry about the if/then posts but trying to let you know all at once what Mary would do so everyone can react accordingly.

survival on identifying type of tracks? 1d20 + 5 ⇒ (15) + 5 = 20

Just as Mary is about to call out to the current occupants of the castle she spies Shiori trying to slip in through the narrow crack of the door. Not wanting to raise awareness to Shiori's actions Mary bites her tongue and waits to see if Shiori is successful. If Shiori is able to make it past the door then MAry will attempt to follow her in to see what is on the other side.

perception 1d20 + 8 ⇒ (1) + 8 = 9

If Shiori can't make it through then she will call out.


Unnamed

Shiori easily makes it through


Unnamed

everyone make 1 round of actions please. state your move and your standard. Shiori yours was getting through


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary will move through the crack in door to join Shiori on the other side. I did not make any adjustments for being small size btw.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koytine, still pretty clueless about what is going on, will cast Mage Armor on herself to provide a little more protection.

If she already has this cast, then she will ready an action to cast Color Spray should any enemies appear.


Unnamed

mage armor

1d20 ⇒ 11 the baby hops down and steps through the crack


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

1d20 ⇒ 17 escape artist.

Vis attempts to squeeze through.


Unnamed

You forgot your armor check penalty

Vis gets stuck.


Unnamed

1d20 ⇒ 15 Darinius tries to force Vis through

Vis you can make a check NEXT ROUND at +10 (so +4 with your armor

Suddenly a loud squawking and shouting goes up.

Heroes win init go

Shiori, Mary, Or-chid:

You see two muscular humanoids with ravenlike heads and covered with black feathers. knowledge local

They are squawking up a storm.

Or-chid pulls out her wand and shakes it. 1d20 ⇒ 8 but nothing happens.

everyone may act. Until Vis gets out of the door, no one else can get in. Currently Darinius is pushing.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koytine will attempt to Aid Another pushing Vis through the narrow doorway.

Aid Another (Escape Artist): 1d20 + 1 ⇒ (10) + 1 = 11 vs DC10 I think.

Vis, push down there, twist your hips just so. Darinius, push harder.


Unnamed

Darinius already is aiding, you can have another +2 Vis,


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

know local untrained if the DC is 10 or less hopefully 1d20 + 2 ⇒ (8) + 2 = 10

Seeing that there are indeed residents of the astle even if they look more birdlike than human Mary will hurriedly try to introduce themselves before hostilities erupt. Oh, hello. We didn't see anyone in the village and thought the castle may be empty as well since the door was partially open. The name is Mary and you are?

diplomacy as standard if possible 1d20 + 8 ⇒ (10) + 8 = 18

While she is talking Mary takes a look around for others that may be hiding or a release on the door to let the others in quicker should things go badly.

perception check as move action 1d20 + 8 ⇒ (18) + 8 = 26


Unnamed

That kind officious a minute

Make a sense motive of 10 to know they are prepared to kill you


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

1d20 + 1 ⇒ (1) + 1 = 2

Mary has complete and utter confidence that her social graces are going to work wonders and the bird like things are going to come along quite peacefully to help in any way possible.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

1d20 + 6 ⇒ (10) + 6 = 16 not good.... anyone got a grease spell lol.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Knowledge: Local: 1d20 + 6 ⇒ (20) + 6 = 26
Sense Motive: 1d20 + 8 ⇒ (10) + 8 = 18

Dagger: 1d20 + 5 ⇒ (9) + 5 = 141d4 - 1 ⇒ (3) - 1 = 2 And possibly sneak: 1d6 ⇒ 4

Noticing the winged creatures, Shiori moves up to the closer one and introduces him to her good friend, her dagger.


Unnamed

Shiori's dagger slams home.

Darinus continues his pushing of Vis

1d20 ⇒ 13 +4 Vis for next round


Unnamed

The beast from a distance squawks at Mary and charges, it leaps in the air 1d20 ⇒ 6 but stumbles a bit on the landing. It attacks Mary 1d20 ⇒ 8 but misses.

these are dire corbies Shiori, they can charge and if they make the check they pounce, they can rake if they hit with their claws

The second one swipes at Shiori twice 2d20 ⇒ (3, 8) = 11 both miss

Go heroes

The baby shakes her wand again Now POW! 1d20 ⇒ 4 but again it doesn't do anything.

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