
Shiori Kaijitsu |

Stealth: 1d20 + 3 ⇒ (16) + 3 = 19
Shiori will try to get closer to see if she can discern what the creatures are talking about. Maybe duck under the table or something.

Shiori Kaijitsu |

Knowledge (Local): 1d20 + 6 ⇒ (6) + 6 = 12 Do I recognize what sort of creatures the two conversing are?
Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24 How heated is their argument?
Linguistics: 1d20 + 7 ⇒ (9) + 7 = 16 Just if needed.

Mary Roseblossom |

Mary will stay back with her crossbow loaded ready to attack the creatures if they move threateningly towards Shiori. Her aim is not to injure but rather distract in the hopes that she can give Shiori some protection.
Ready attack to aid defense 1d20 + 4 ⇒ (13) + 4 = 17

Shiori Kaijitsu |

Bluff: 1d20 + 8 ⇒ (10) + 8 = 18 Create a distraction, I'm thinking throwing my voice to make it sound like there might be another insect
Slight of Hand: 1d20 + 7 ⇒ (19) + 7 = 26 While they are distracted, this is the really difficult part, take the tick, and plant it on one of the two creatures, preferably the one that looks less likely to win the argument. If it's too big, move it closer to one of them, trying to make it seem like one of them tried to distract the other and took advantage of the moment to gain an edge on the claim of the meal.
Stealth: 1d20 + 3 ⇒ (14) + 3 = 17 To get away with it all.
I am trying to get them to fight each other, without getting caught.

Koytine Pfanak |

Koy stays back and watches as Shoiri attempts to manipulate the disagreement wondering if the miniature spy will succeed. However, she is prepared to cast a spell if necessary.
Prior to the opening the door, I would have cast Mage Armor. Pretty much a standard wizard/sorcerer pre-adventuring preparation.

Shiori Kaijitsu |

Ok, so slight of hand isn't going to do squat.
Intelligence: 1d20 + 2 ⇒ (1) + 2 = 3 No other bright ideas here.

Shiori Kaijitsu |

Well, I'm not going to throw a rock from my position under the table because sniping penalities suck. How about using the previous bluff to attempt to make it seem like theres a tick-pony sound coming from the open door.

Shiori Kaijitsu |

Knowledge: Nature (untrained): 1d20 + 2 ⇒ (2) + 2 = 4

Shiori Kaijitsu |

Stealth: 1d20 + 3 ⇒ (18) + 3 = 21
Shiori will stealthily rejoin the rest of the party. "The two creatures seem to be fighting over a tick like creature, they may come to blows if given a reason." She turns to Koytine, "Perhaps you could use your illusions to get them to fight each other?."

Koytine Pfanak |

I only have a limited number of times I can use that magic. I might be able to knock them out, but need to be fairly close to accomplish this. What illusion do you think would make them fight each other? I could make another tick by the door so that they charge out and we are able to attack them perhaps.

Mary Roseblossom |

As effective as you were with that spell yesterday I would think that every negative encounter we should have you do that first. It saves a lot of time and healing with such a devastating weapon at your disposal.
Mary stops and considers the alternatives though, Perhaps we should wait though as there are only 2 of them. If you have some other mundane way to accomplish the same thing I am open for options. It sounds like the best idea would be to try and get them to come out here where Vis and Shiori can flank them. If needs be I can be a ruse and fire my crossbpw through the open doorway to have them come after me if we cant get them to attack each other.

Mary Roseblossom |

Assuming this is good with everyone I will post my attack here but will let everyone get into position with stealth checks first. Heading to bed after this. I put MAry in front of the door then had her take a 5ft step back to where she is on the map MiniGM.
Mary nods her head I will wait till you are all ready then attempt to draw them out by attacking them. Let me know when you are ready.
attack with crossbow at #9 1d20 + 4 ⇒ (15) + 4 = 19 for 1d8 ⇒ 5

Shiori Kaijitsu |

Shiori also steps up to the door And gets hit by Visirik because he said the first creature to come into striking range, not the first enemy...
Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
Ready;Dagger: 1d20 + 5 ⇒ (8) + 5 = 131d4 - 1 + 1d6 ⇒ (3) - 1 + (5) = 7
She places her back firmly against the wall and waits for someone to step through the door at which point she will swipe at them with her dagger. Should get sneak damage from the stealth check, as I have cover vs them currently.

Mary Roseblossom |

Bummer, I was hoping that a 13 flat-footed would have hit. Did you get a flank bonus from Vis included?
Edit, never mind just saw the map and they did not come out all the way like I hoped...cant wait for 3rd level so you get another to hit and another sneak attack die.

Koytine Pfanak |

Man, these diagonal maps drive me nuts. On a normal horizontal or vertical map, I could cast Color Spray and easily get both of these guys without having to cast defensively or incur an AoO.
Not seeing that she can use her magic without risking hitting one of her companions, Koytine calls upon a simple cantrip and then tosses a glob of acid at the enemy.
Attack-ranged touch: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage: 1d3 ⇒ 2
And she misses terribly.

Mary Roseblossom |

Mary drops the crossbow and pulls out the longspear so she may help threaten the creature that Shiori and Vis are attacking. Reaching out with a hand she imbues Vis with a guiding touch hoping that it will allow him to hit the creature this time.
Nice job Or-chid keep that up.
free drop crossbow
move draw longspear
standard cast guidance
5ft step back

Shiori Kaijitsu |

Acrobatics: 1d20 + 5 ⇒ (17) + 5 = 22 To move into flank with Vis VS CMD+5
Dagger: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 271d4 - 1 + 1d6 ⇒ (4) - 1 + (5) = 8
confirm: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 91d4 - 1 ⇒ (4) - 1 = 3 Not confirmed
Shiori will attempt to tumble through the creature's square before slashing at it with a decent blow from her dagger.

MiniGM |

Shiori drops her foe
Vis I held you action and gave you a 5 ft step and readied attack, though it missed.[/oo]
The other creature advances and attacks Shiori
1d20 ⇒ 10 but she manages to shift out of the way at the last moment.
POW 1d20 ⇒ 1 The wand sparks and flashes and bursts into flames and falls to the ground.
Toy break!
[ooc] was on the last charge
GO

Koytine Pfanak |

Once more Koy summons a ball of acid which she tosses at the enemy. However, rather than hitting the combatant, it instead strikes and kills a rather vicious looking spider that had managed to catch several pesky mosquitos in its tiny web above the doorway.
Attach-ranged touch: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Damage: 1d3 ⇒ 3

Mary Roseblossom |

Mary moves over to where she can get next to Shiori and casts her blessing on her hoping that it aids her in either her tumbling or her attacks. If the wall is in the way then Mary will aid Shiori in defense.
preferred standard cast guidance
alternative aid 1d20 + 2 ⇒ (5) + 2 = 7

Shiori Kaijitsu |

Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19
Dagger: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 151d4 - 1 + 1d6 ⇒ (1) - 1 + (4) = 4
Shiori will once more tumble through to the other side of the creature in order to get a better shot at it's unprotected side.
I didn't use the guidance if it was cast, from what I can tell I can save it until I want to use it or until a minute has passed.