The Jade Regent (Inactive)

Game Master Vuvu

Jade Regent Combat Map

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Unnamed

You awoke all of you completely healed courtesy of Spivey. Yes surprise round, if you choose to attack


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Stealth: 1d20 + 3 ⇒ (16) + 3 = 19

Shiori will try to get closer to see if she can discern what the creatures are talking about. Maybe duck under the table or something.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Stays out in the hall out of line if sight. While Shori scouts.


Unnamed

Shiori is not sure due to the language but it appears they are squabbling over dinner a giant tick corpse


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Knowledge (Local): 1d20 + 6 ⇒ (6) + 6 = 12 Do I recognize what sort of creatures the two conversing are?
Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24 How heated is their argument?
Linguistics: 1d20 + 7 ⇒ (9) + 7 = 16 Just if needed.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary will stay back with her crossbow loaded ready to attack the creatures if they move threateningly towards Shiori. Her aim is not to injure but rather distract in the hopes that she can give Shiori some protection.

Ready attack to aid defense 1d20 + 4 ⇒ (13) + 4 = 17


Unnamed

[ooc dungeoneering is your skill of need. They are speaking Draconic. And it seems pretty intense...will it come to blows? Maybe, maybe not[/ooc]


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Bluff: 1d20 + 8 ⇒ (10) + 8 = 18 Create a distraction, I'm thinking throwing my voice to make it sound like there might be another insect
Slight of Hand: 1d20 + 7 ⇒ (19) + 7 = 26 While they are distracted, this is the really difficult part, take the tick, and plant it on one of the two creatures, preferably the one that looks less likely to win the argument. If it's too big, move it closer to one of them, trying to make it seem like one of them tried to distract the other and took advantage of the moment to gain an edge on the claim of the meal.
Stealth: 1d20 + 3 ⇒ (14) + 3 = 17 To get away with it all.

I am trying to get them to fight each other, without getting caught.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koy stays back and watches as Shoiri attempts to manipulate the disagreement wondering if the miniature spy will succeed. However, she is prepared to cast a spell if necessary.

Prior to the opening the door, I would have cast Mage Armor. Pretty much a standard wizard/sorcerer pre-adventuring preparation.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary is content to watch the antics play out in the hopes that Shiori succeeds. However she still stands ready to shoot if they move towards her to defend her friend.

Dark Archive

Mini?


Unnamed

Sorry guys none of these showed up I was about to come and complain!


Unnamed

the ticks is the size of a pony. :)


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Ok, so slight of hand isn't going to do squat.

Intelligence: 1d20 + 2 ⇒ (1) + 2 = 3 No other bright ideas here.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Throw a rock towards the door so they come and get hit by me and you can flank?


Unnamed

so what is the plan?


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Well, I'm not going to throw a rock from my position under the table because sniping penalities suck. How about using the previous bluff to attempt to make it seem like theres a tick-pony sound coming from the open door.


Unnamed

Ok make me a knowledge nature to have a clue what that would sound like


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Knowledge: Nature (untrained): 1d20 + 2 ⇒ (2) + 2 = 4


Unnamed

you have no idea


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Stealth: 1d20 + 3 ⇒ (18) + 3 = 21

Shiori will stealthily rejoin the rest of the party. "The two creatures seem to be fighting over a tick like creature, they may come to blows if given a reason." She turns to Koytine, "Perhaps you could use your illusions to get them to fight each other?."


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

I only have a limited number of times I can use that magic. I might be able to knock them out, but need to be fairly close to accomplish this. What illusion do you think would make them fight each other? I could make another tick by the door so that they charge out and we are able to attack them perhaps.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

As effective as you were with that spell yesterday I would think that every negative encounter we should have you do that first. It saves a lot of time and healing with such a devastating weapon at your disposal.

Mary stops and considers the alternatives though, Perhaps we should wait though as there are only 2 of them. If you have some other mundane way to accomplish the same thing I am open for options. It sounds like the best idea would be to try and get them to come out here where Vis and Shiori can flank them. If needs be I can be a ruse and fire my crossbpw through the open doorway to have them come after me if we cant get them to attack each other.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

That is probably best. Get them to come through the door with Shiori and Vis flanking. If needed, I can hit them with a spell that might disable them.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Assuming this is good with everyone I will post my attack here but will let everyone get into position with stealth checks first. Heading to bed after this. I put MAry in front of the door then had her take a 5ft step back to where she is on the map MiniGM.

Mary nods her head I will wait till you are all ready then attempt to draw them out by attacking them. Let me know when you are ready.

attack with crossbow at #9 1d20 + 4 ⇒ (15) + 4 = 19 for 1d8 ⇒ 5


Unnamed

Sorry guys you have actually lost the surprise you only get 4 rounds and the sneak in and out and discuss is more than enough time we will be on a straight init roll

Buuuut I am still traveling


Unnamed

4d20 ⇒ (18, 7, 10, 20) = 55 2d20 ⇒ (11, 13) = 24

Heroes win init!


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary's actions posted above with the move action to reload.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Readies an action to smack the first creature that comes in swing range.

Please put me off to oneside of the door.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Shiori also steps up to the door And gets hit by Visirik because he said the first creature to come into striking range, not the first enemy...

Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
Ready;Dagger: 1d20 + 5 ⇒ (8) + 5 = 131d4 - 1 + 1d6 ⇒ (3) - 1 + (5) = 7

She places her back firmly against the wall and waits for someone to step through the door at which point she will swipe at them with her dagger. Should get sneak damage from the stealth check, as I have cover vs them currently.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koy stays back from the door, but within easy range to move so that she can cast color spray should both enemies move within range.

Action Delay until bad guys move


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Your not a creative your a Shori lol.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Whats a creative? :p


Unnamed

I'll have to roll so SA is a maybe but I will when I get home and have the stats


Unnamed

1d20 ⇒ 4

The bolt slams into the beast, and they advance, while Shiori's dagger slams into the unseeing beast but glances off its armor.

ok go ahead Vis, and Koy, go ahead and come in, then I willl complete their action


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

1d20 + 5 ⇒ (7) + 5 = 122d6 + 5 ⇒ (4, 1) + 5 = 10


Unnamed

whiff


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Bummer, I was hoping that a 13 flat-footed would have hit. Did you get a flank bonus from Vis included?

Edit, never mind just saw the map and they did not come out all the way like I hoped...cant wait for 3rd level so you get another to hit and another sneak attack die.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Man, these diagonal maps drive me nuts. On a normal horizontal or vertical map, I could cast Color Spray and easily get both of these guys without having to cast defensively or incur an AoO.

Not seeing that she can use her magic without risking hitting one of her companions, Koytine calls upon a simple cantrip and then tosses a glob of acid at the enemy.

Attack-ranged touch: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage: 1d3 ⇒ 2

And she misses terribly.


Unnamed

these bad boys are all NA apparently

1d20 ⇒ 1 the first one attempts to bite Vis and manages to get the door jam

The other moves into a more advantageous position.

GO

1d20 ⇒ 18 1d4 + 1 ⇒ (4) + 1 = 5

POW! Or-chid shouts giggling as the energy surges out of her wand yet again.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary drops the crossbow and pulls out the longspear so she may help threaten the creature that Shiori and Vis are attacking. Reaching out with a hand she imbues Vis with a guiding touch hoping that it will allow him to hit the creature this time.

Nice job Or-chid keep that up.

free drop crossbow
move draw longspear
standard cast guidance
5ft step back


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Acrobatics: 1d20 + 5 ⇒ (17) + 5 = 22 To move into flank with Vis VS CMD+5
Dagger: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 271d4 - 1 + 1d6 ⇒ (4) - 1 + (5) = 8
confirm: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 91d4 - 1 ⇒ (4) - 1 = 3 Not confirmed

Shiori will attempt to tumble through the creature's square before slashing at it with a decent blow from her dagger.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

1d20 + 5 ⇒ (4) + 5 = 92d6 + 5 ⇒ (5, 4) + 5 = 14

Swings and connects with the freshly wounded door jam.


Unnamed

Lol


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koy continues to lob globs of acid at the creature.

Attach-ranged touch: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Damage: 1d3 ⇒ 1

The acid helps to further etch the gouge left by Vis in the doorframe.


Unnamed

Shiori drops her foe

Vis I held you action and gave you a 5 ft step and readied attack, though it missed.[/oo]

The other creature advances and attacks Shiori

1d20 ⇒ 10 but she manages to shift out of the way at the last moment.

POW 1d20 ⇒ 1 The wand sparks and flashes and bursts into flames and falls to the ground.

Toy break!

[ooc] was on the last charge

GO


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Once more Koy summons a ball of acid which she tosses at the enemy. However, rather than hitting the combatant, it instead strikes and kills a rather vicious looking spider that had managed to catch several pesky mosquitos in its tiny web above the doorway.

Attach-ranged touch: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Damage: 1d3 ⇒ 3


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary moves over to where she can get next to Shiori and casts her blessing on her hoping that it aids her in either her tumbling or her attacks. If the wall is in the way then Mary will aid Shiori in defense.

preferred standard cast guidance
alternative aid 1d20 + 2 ⇒ (5) + 2 = 7


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19
Dagger: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 151d4 - 1 + 1d6 ⇒ (1) - 1 + (4) = 4

Shiori will once more tumble through to the other side of the creature in order to get a better shot at it's unprotected side.

I didn't use the guidance if it was cast, from what I can tell I can save it until I want to use it or until a minute has passed.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Correct, I just don't know if the wall was in the way to touch you or not with the diagonal map.

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