The Jade Regent (Inactive)

Game Master Vuvu

Jade Regent Combat Map

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Unnamed

I will give it a few hours then bot so the combat can move on...not that it has to move on much...


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

I doubt botting me would really have much of an effect considering that my only really effective spell would probably KO half the party.


Unnamed

well not you dummy. buut maybe the baby can end this


Unnamed

1d20 ⇒ 17

The baby hears Vis's cry of pain and she squeals in rage she rushes up between Vis's legs and shouts POW! POW!POW! 1d4 + 1 ⇒ (2) + 1 = 3


Unnamed

The flash of energy slams into the creatures face and it growls

Bad! Or-chid shouts


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koytine calls out after the baby as it takes off:
Or-chid, come back. You will get hurt.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Acrobatics: 1d20 + 5 ⇒ (17) + 5 = 22

Dagger: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 201d4 - 1 + 1d6 ⇒ (2) - 1 + (5) = 6

Shiori tumbles past the creature and places her dagger firmly in what she believes to be the creature's knee once she is opposite Mary. Mary has her morningstar out still right?


Unnamed

Shiori thinks it is the knee but she actually strikes at the creatures heart and it falls dead


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Wow, have a busy day at work and just now have a chance to go and the combat isover already.

Mary, startled at the speed of the thing and its quick demise, looks to see if there are any further threats before moving up to heal Vis.

perception 1d20 + 8 ⇒ (17) + 8 = 25

cure lt wounds 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Here you go Vis. Hope this helps a bit in recovering from that creature. Perhaps next time you should not stand in the doorway. At least I moved out after I got hit. Nice return stroke by the way.


Unnamed

1d2 ⇒ 1

Just as the combat ends there is a loud snapping sound, Koy and Mary turn just in time to see two more coribies have turned a catapult to launch at them, unfortunately for them it breaks apart thought the stone flies It slams into the ground where Mary is

[ooc] Mary make a DC 14 reflex or take 2d6 ⇒ (5, 2) = 7 damage


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

reflex save 1d20 + 3 ⇒ (9) + 3 = 12

Mary, unable to dodge the stone takes a full hit. Oww, stupid birds.

Mary heals herself from the damage thanking quietly Koya for the many lessons in healing. 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Mary then loads her crossbow ready to take a shot at the birds next round.

Dang it, at hte rate they are hittin gI am going to be out of spells soon. 2 spells left and 3 channels for the day. No chance that they needed to actually roll to hit or that I get cover from the wall next to me is there?


Unnamed

luckily for you Mary the corbies killed themselves with the exploding catapult


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

"Stupid birds indeed." Shiori adds, noting their bodies under the broken catapult. "We should keep moving, there may be more of them, and staying still may only invite them to converge upon us."


Unnamed

the catapult is on top of the wall, so you can't actually see it, but everyone can figure out what happened.

So where to now?


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Letting Vis go first Mary pokes her head in and takes a look around the building where the spider was to see if there is anything of interest there, if the spider or the other creature had a lair, etc.

Perception 1d20 + 8 ⇒ (3) + 8 = 11


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koy moves in and letting Or-chid climb back up on her shoulder.

Lets search this quickly and then move on. Somewhere is going to be whatever treasure these strange birds and spiders have acquired.

Perception(spider room): 1d20 ⇒ 12

Cast Detect Magic - not that I expect to find anything


Unnamed

It is a stable with nothing if value lots f bones if things the two creatures have eaten and some dung


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

well so much for finding anything in here. Lets head back out and choose another location to get ambushed at.

It looks like there is a door just south of where the stable is. MAry will head over there and listenin at the door for anything moving so as to not have an open door at their back if that is ok with everyone.

perception 1d20 + 8 ⇒ (8) + 8 = 16


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

I suggest we check the door to the south. I do not think we will clear this place out this day. And believe we should look for a defensible place.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

If we need to spend more time then perhaps we should being the bodies of the fallen with us to show Spivey we are true to our word. She might be able to tell us more about this place if we prove ourselves to her.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Vis nods. Not a bad point and if we win her over perhaps she can provide us with enough aid to press further on.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

"Finding a defensible place that we could potentially spend the night sounds like a good idea." At Vis' suggestion of checking the south door, Shiori leaves the stables and examines the door leading south.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Follows in case of an attack.


Unnamed

They find one of the defense towers, with a ladder going up.

Percep 15:
Your search reveals ancient clues like
spilled arrows, old bloodstains, dropped (and long since
ruined) longbows, and the like, indicating that some
massive battle took place here long ago


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Perception 1d20 + 8 ⇒ (14) + 8 = 22

In entering the defense tower Mary takes a look around for anything of interest. Strewn about the floor are old broken longbows and arrows. On the wall in one place is a stain that old have been blood at one time. Mary will point these things out to everyone, I don't know how long ago, but at some point a fight must have broken out here. Not surprising as this is a castle and a stronghold for the village. Monsters, raiders, what have you attacking the village the people would run here for protection. Surprising that no one cleaned up afterwards though.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

No its not. Not if they lost. Or starved. If they didnt the keep amd town wouldn't be occupied by bones and monstrosities. Vis shakes his head and murmurs a prayer for thise who died in defense of this place.


Unnamed

continue on or back to the cemetery


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Ok to move on for a few more areas to explore before turning back. The more foes vanquished the better 'proof' we have to show Spivey.

If we do continue on then, Perhaps we should finish exploring this courtyard at least to make sure there are no other functioning catapults or other siege weapons tht could target us as we leave?


Unnamed

just let me know which door is next


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

True I was just making plans for the future. He pauses for a moment. But perhaps we should mount the walls. It would give us a Mich better view.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

"Well, if we were going to rest here, it would be a little cramped, but it would be defensible for sure." Shiori states, taking a look around the small room. "I wouldn't recommend sleeping here though, there would just be too many bodies in such a small place."


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

True lets keep looking.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koytine listens to the others:

I have most of my spells still. I am good for a while. I think Or-chid needs some healing, but she is not hurt that bad as long as she does not go running into combat again.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

It may not be defensible but we can look to the east at the rest of the courtyard before we start looking at the main castle itself. Clear everything out here before going in so we are not trapped.


Unnamed

As Mary moves to the east she spots two large creatures watching, upon seeing them they retreat

knowledge local please Mary only


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

1d20 + 2 ⇒ (7) + 2 = 9

As there are other humanoid beings present she will motion for the others to come forward quickly, both for back up if they are hostile and also for lines of communication if Mary does not speak their language.


Unnamed

The creatures seem to have ducked around the corner


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary will wait until the others catch up and inform them of the development. Perhaps it would be wise to stay on the far side away from the corner they went around. That way we can see them and they us before we are adjacent to each other. They could be afraid of us or luring us into a trap. Either way we must be cautious.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Moves up to Mary. Or I take the corner and someone with some range takes the far wall and distracts them so I can move in.


Unnamed

The heroes make their way over, with Vis attempting to stealth by the wall roll that Vis

As they get closer the creatures come into view, their body twisted and deformed, this lumbering giant has tiny eyes
and a mouth of jagged teeth


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koy suddenly snaps out of whatever dream she was having.

Um, I could create an illusion to give them something to attack. Once they make their move, then we move in and hit them.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Excellent idea both of you. Koytine distracts them and finds out their motives while Vis gets into position to ambush them if need be. I can be on the far side with my crossbow providing ranged support but still move up for healing if we need it.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

1d20 - 7 ⇒ (17) - 7 = 10 wow double digits I did good lol.

Vis nods in agreement to Koytine' s plan.


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koy will cast Silent image and create an image of Mary "stealthily" moving around the corner. First, the image will just stick its head around the corner. If this does not draw out the bad guys, then she will draw her weapon and move out a little farther.

Cast: Silent Image - Will DC17 once interacted with.


Hp 16/16 AC 18 , touch 11 , flat-footed 17 Fort +2, Ref +2, Will +0 Resist 5 acid, electricity, fire Sr 11 Dr 2/silver

Moves into position to charge to strike once the thing hits the image.


Unnamed

one of the creatures charges the image and bursts it


Unnamed

heroes win init


Female Human Veiled Illusionist/2 - [HP 14/14; AC11,T11,FF10; F+2,R+2,W+1; Per+0; Init +1]

Koy sighs as her pretty duplicate of Mary is destroyed.

Better than having them charge us.

Delaying until I see what the other fighters are up to.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Knowledge Local: 1d20 + 6 ⇒ (17) + 6 = 23 We can see them now yes?

Shiori will move closer to the creature that attacked the image, and will ready an action to strike at it when Vis provides flanking.

Readied Action: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 131d4 - 1 + 1d6 ⇒ (3) - 1 + (3) = 5


Unnamed

it is an ogre kin, you know that it has a bite attack and of particular note it has a weak mind

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