The Jade Regent (Inactive)

Game Master Vuvu

Jade Regent Combat Map

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Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden steps back, then reaches down, healing Gorou.

Rebuke Death: 1d4 ⇒ 3

It'll, take two turns, but I'm trying to get Gorou back to enough health that one shot won't bring him down.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Thanks!


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Seeing his shots having some effect, Narissth continues to fire arrows at the goblin king.

Attack-longbow: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Crit Confirm: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage: 2d6 + 2 ⇒ (3, 2) + 2 = 7

The arrow hits a vulnerable area, but not deep enough to do serious damage.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

As Narissth's arrow sinks into the goblin's flesh and Thribden steps back to heal Gorou, Exiel moves in to cover the cleric, staring down the goblin king with his bloodied club in hand.

"I said you were dealing with me, you cretin! Do I need to make my point again?"

Smite attack roll: 1d20 + 8 ⇒ (17) + 8 = 25
Smite damage roll: 1d6 + 5 ⇒ (2) + 5 = 7

I hope I can hold out until Thribden brings Gorou back to his feet...come on, Thribden...


Unnamed

the gob king is fighting with a longspear

The goblin sees his choices of humans are limited, with only Exiel who looks human but not quite (he doesn't know that his favored enemy will work) and he also sees a healer at work and he is not completely stupid.

1=Ex 2=Thrib 1d2 ⇒ 2

He lashes out from atop his throne at Thrib

1d20 ⇒ 12 but the shaft glances off of Exiel's shoulder and no one is harmed

the remaining goblin steps over bodies and provokes from Exiel 1d20 ⇒ 7 who misses, then it attacks Narristh 1d20 ⇒ 12 and he misses.

Go heroes. Need stabilize rolls from Darinius and Shiori


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth calls to the others:

Thrib, if you can call upon your god, now is a good time.

Exiel, help me with this flanker.

Will delay hoping that Thribden will channel and heal/stabilize everyone. I do not think that 9 as been hit, so you only need to exclude 8 and 1. I will ready an action to shoot at 9 as soon as Thribden acts or heals people.

Attack: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Unnamed

don't forget the gobbo king, so someone will be healed...


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

9 is uninjured, 8 is down and 1 is the goblin king. If she excludes 1 and 8, then no injured goblins should be within the healing area.


Unnamed

right but it is metagame knowledge to know that the other one is dead, no one has done a healing check


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Right, for now Thribden will follow through with her original plan.

Reaching out to Gorou, Thribden calls upon her god. As Gorou wakes, she steps back again.

CLW: 1d8 + 3 ⇒ (4) + 3 = 7
Followed by another 5' step. I can't move myself right now. If someone else would please, I would much appreciate it.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Dang, I was hoping for more.


Unnamed

OK

1d20 ⇒ 6 Dariniis
1d20 ⇒ 7 Shiori

both bleed

the goblin is standing on gorou, so that provokes, I will roll a concentration for you

1d20 ⇒ 5 it fails and your spell does not go off Thrib.

1d20 ⇒ 7 for gorou he also bleeds

I have moved you Thrib

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Exiel's mind races as things the battle continues to go semi-pear-shaped.

Damn! He's not going for me! And we still don't know what those odd arrows do, but he appears far more skilled with the bow than the spear. And if I had to guess, I'd say those arrows are a last-resort-panic-button...if that's the case, I'm sure as all hell not going to let him press it!

Also, I don't think the goblin king has many hp left - he's taken several hits by now.
I'm also guessing he drank like a potion of false life or aid before the battle, 'cos damn he has alot of hp for a goblin! Especially for a fight against level 1 characters!

Sorry Narissth, but I'm afraid that if we push the goblin into using his bow and those arrows, we'll all be done for! But I can try to get his attention away from the rest of you guys!

"I'm going to force you to pay attention here, goblin scum! And after I knock you out, I think I just might write all over your ugly face!"

Smite attack:1d20 + 8 ⇒ (13) + 8 = 21
Smite damage:1d6 + 5 ⇒ (1) + 5 = 6

-------------------------------------
===>Disregard the portion below if I knock out the goblin king.<===

Regardless of hit or miss, Exiel will 5ft step south (token moved) and pick up the goblin's bow! No AoO from goblin 1 since he's using a reach weapon and so does not threaten adjacent squares. Exiel now holding club in right hand and goblin bow in left.


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

He probably just has a bunch of class levels. At least 4 or 5 to give an NPC over 30 hp.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

He has a bunch of Ranger levels at the very least. Rapid Fire as a bonus feat. FE Human. Probably 4 levels, because I think he is +2 and not +4 on the FE. Have to assume he would have gone +4 if he was level 5.


Unnamed

The goblin king falls under Exiels attack.

Narissth has it right Ranger 3, but with max HP. You will find that you encounter max HP fairly often, since there are 6 of you


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Someone else needs to hit the annoying last goblin. I am taking the AoO most likely, so move around it as you will.


Unnamed

no kill no kill! the goblin throws down its weapons and puts hands on head


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Gorou was already stable from when I used rebuke death on him.

As the king falls and the other goblin drops his club, Thribden quickly bends down, touching first Darinius then Shiori.

Rebuke Death: Darinius: 1d4 ⇒ 3
Rebuke Death: Shiori: 1d4 ⇒ 1

Immediately after, she looks around at all the bodies, living and dead. She seems to sense something about them that others cannot.

Using sla of deathwatch to see stays of everyone.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

I only just noticed this, but... I don't speak goblin...is it speaking in common? ;)

'cos if it isn't...


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth stands ready with his bow nocked and prepared to fire at the goblin should it do anything.

He then looks at the others.
What do we do with this one. Someone put the others out of their misery, especially the big one, and then lets finish cleaning this wreck.


Unnamed

Common


Unnamed

Thrib only 1 of the downed is dead


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

If nobody else will do it, Narissth will put the boss and the other two goblins out of their misery.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden points out the boss and other two, These three are still alive. Once they are seen to, she sets to healing.

Rebuke Death: Darinius: 1d4 ⇒ 4
Rebuke Death: Darinius: 1d4 ⇒ 1
Rebuke Death: Shiori: 1d4 ⇒ 4
Channel Energy: 1d6 ⇒ 5

Okay, that's all my dailies. That should put Gorou and Darinius at 4, and Shiori at 3. Everyone else is full health.

CLW: Darinius: 1d8 + 3 ⇒ (7) + 3 = 10
And Darinius is full health.

Out of magic, Thribden begins binding the wounds and taking care of the other two. I am sorry, I am out of healing magic, but I will care for you.

Treat Deadly Wounds: Gorou: 1d20 + 5 ⇒ (2) + 5 = 7
Treat Deadly Wounds: Shiori: 1d20 + 5 ⇒ (4) + 5 = 9

However as Thribden tries to treat them she fumbles and is unsuccessful in doing anything immediately.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Hefting a very bloodied club (the same one that took down the goblin king), Exiel looms over the last goblin and poses a question.

"Say we let you live... what are you going to do?"


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Without even thanking Thribden first for bringing her back to consciousness, Shiori slices off the ears of the goblin king, not caring weather he still lives or not as she does.

She then turns to Thribden and thanks her, "Thank you very much for your assistance." Turning to the still standing goblin, she points the tip of her dagger at it, the chief's blood dripping from the tip of her blade. "Your people started this, you invaded Sandpoint, and if given the chance, you know that you would do it again, why should we even dream of sparing you."


Unnamed

I not alive then! I run away to swamp!

thrib treat deadly wounds takes 2 hours doesn't it?


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Gorou just lays in the puddle of slowly mixing goblin and human blood on the floor for a while, groaning. When he finally gets up, he looks really tired. "I don't think I've ever been knocked unconscious so many times as since I joined up with you guys. This job f~&!ing sucks! It better pay enough for me to buy some better armor..." He puts a hand on Thribden's shoulder. "Thank you so much, you are the best," he says solemnly.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Sorry, I missed that (actually only one hour each, but a total of two). I'll do that after we figure out the goblin and find a resting spot, even though I know I'll already fail.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

1d20 ⇒ 19
Confirm: 1d20 + 4 ⇒ (10) + 4 = 14 Hits flat footed AC
Damage: 2d10 + 12 ⇒ (5, 8) + 12 = 25

Seeing that one goblin is still alive and talking, Gorou growls before cutting its head off with a single blow. "You missed one, Exiel.." he says afterward.


Unnamed

I tell you story!


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth looks up at Gorou:
We only need the ears, cutting off the head is overkill.


Unnamed

Does anyone attempt to stop Gorou from executing the surrendered prisoner? If so I need init rolls. Or you can let it happen.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden does.

I'd like to hear what he has to say.

Init: 1d20 + 2 ⇒ (18) + 2 = 20

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

I'm inclined to think I'd need a sense motive to realise what Gorou was about to do to, otherwise Gorou would have acted in a 'surprise round'.

I'll leave MiniGM to determine the DC.

Sense motive: 1d20 - 2 ⇒ (8) - 2 = 6
Initiative if Exiel realised what Gorou was about to do: 1d20 + 4 ⇒ (18) + 4 = 22

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Ok, pretty sure Exiel does not intervene in time, since Gorou acted before Exiel even realised Gorou was going to just up-and-gut the goblin. Let's see if Thribden manages to stop Gorou...


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Darinius rises from his dirt nap and nods in thanks to Thribden. As he sees what Gorou is going to do he hopefully manages to blurt out.

Init: 1d20 + 2 ⇒ (4) + 2 = 6

Wait. Kill it after... Is as far as Darinius manages to get with his sentence.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

In my defense I didn't see the "I tell you story" thing until after I posted. However what's done is done.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]
Gorou Kaijitsu wrote:
In my defense I didn't see the "I tell you story" thing until after I posted. However what's done is done.

I reckon you were swinging just as the goblin started speaking. XD

I also think you still need to roll init vs Thribden and Darinius. =)

Also, are we sticking with the 'keep all out-of-game comments in discussion' idea?


Unnamed

1d20 + 2 ⇒ (18) + 2 = 20 init for Gorou wow roll off between Gorou and thrib

Thrib is first die

2d20 ⇒ (2, 15) = 17

Ok dead goblin. As it dies the words of "tell a story" are apoken

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Exiel stares at the decapitated goblin he'd just been speaking with, his eyes wide and his body frozen as his mind races to process what had just happened.

Finally, he speaks.

"Gorou... um... how do I say this. WHAT THE ABYSS? He'd surrendered! He was no longer a threat! We could have taken him into custody, possibly try to reform him if he was amenable, or otherwise give him a chance to earn his release. If nothing else, he could have told us something useful! In fact, it sounded like he was going to just before you executed him!"

*sigh*

"Look. I appreciate your courage, and I respect it. You've willingly put yourself at the forefront of our group, and have suffered alot of pain for that. And I also know that goblins have caused your family in particular significant grief. I know what they...and your half-brother did...to Lonjiku. So I can't bring myself to blame you for this. But...a wise man once told me that a man who is quick to draw blood brings harm to all around him, including himself. He also taught me that often allies can be found amongst former enemies. Both are sayings worth heeding."

"I will say no more about this for now, but I hope that in future you will not be so quick to kill those who have surrendered. If nothing else, it presents an opportunity for so much more than the mere sating of bloodlust, regardless of how justified that bloodlust is."

With that, Exiel falls silent. He looks once more at the murdered goblin, and lets out a long sigh through his pursed lips.

We should probably move to looting and searching the room next, but I figure other people may have things to say too. XD


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

"I....uhh...he....goblin? He'd just been trying to kill us, there's no way I was going to trust him after that. Next time I'll wait for interrogation. Sorry," Gorou replies to Exiel, looking a little ashamed.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden clicks her tongue, sighing out the rest of her sentence slowly, . . . has to say. . . .

She moves around to the corpse and begins to pray. Once she is done she looks up, What's done is done. The Grey Lady controls the hands of fate. It must have been his time to meet her judgment.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth shakes his head sadly, then he mumbles to himself:
Just like being back in the sewers. I must learn to act faster and not stay in the back.


Unnamed

loot coming

Thrib your bag starts to wiggle


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Shiori places a hand on her brother and tells him comfortingly, "If you hadn't done it, chances are, I would have."


Unnamed

except shiori would only have tickled the goblin!


Unnamed

going to give you the loot, and let Thrib deal with the baby as she will

throne room:

4 small short swords
4 small doglsicers
4 small bucklers
4 studded leather armor (small)
1 small spear
1 Sm MW composite longbow
1 Sm MW chain shirt
32 gold
2 potions
5 magic arrows
2 skyrocket fireworks

Additionally adjacent are two rooms, one is a filthy hovel, that served as the chiefs bedroom and the other is a ransacked treasury of sorts. Almost everything is gone except for a single beautiful red chest you can appraise the chest and knowledge geography

int he chest:

six masterwork shuriken, 329 sp and 112 gp
in loose coins, a long hairpin with a red pearl at one end
worth appraise please, and a gold-and-ivory fan depicting a gecko
walking amid cherry blossoms. The fan is worth appraise please, but
a crude map has been painted on the reverse side.

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