The Jade Regent (Inactive)

Game Master Vuvu

Jade Regent Combat Map

JR Loot List

NPC Relationships


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Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

"Ugh...I hate spiders...thank goodness I don't think I'm poisoned, but it got a pretty good bite in..."

Noting the fallen spider, however, he is quick to add with a broad grin.

"But I still hit harder."


Unnamed

Some kind of animal, size of a deer, but exactly what is hard to say.

Narissth slices and dices looking for loot and is disgusted to find nothing

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

I need some healing, but unless Thribden wants to spend a spell on a CLW, we should probably save on the channel till more of us are hurt. I'm happy to sit on 5hp until then. Darinius, do you want to take point in the mean time? I'm happy to be in second beside Shiori.

So...pressing on?


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

"Well, it looks like someone had a good last meal." Shiori says, taking note of the creature's rather large dining partner.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16<-Guessing I can't find anything either.


Unnamed

Nope there is nothing to find. Which way do you want to go at the next fork?


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

I vote right. Looks like we can get a better look at the river.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]
Darinius wrote:
I vote right. Looks like we can get a better look at the river.

Works for me.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth looks to the others:
I grew up in tunnels. Why don't we stick to one side to avoid getting lost. We started left, lets hold to the left wall so that we know how to get out if this gets much bigger.

I don't really care. Usually I say right is right, but we started down the left side, so I figure a logical party would stay to the left to get the size and layout of the place.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden nods appreciatively at Exiel's handling of the spider. She listens to Narissth, then looks around, One way is as good as another, unless we have a reason. As far as getting lost, we could also mark our trail. She shrugs at the suggestion, waiting to hear from the others.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth shrugs:

And what would you make it with? Rats, the little ones, tend to eat bread crumbs.

I am good with the majority. Darinius and Exiel have voted right, so lets go that way. If we run into trouble the generally quiet ratman will speak up more next time.


Unnamed

ok right it will be!


Unnamed

Our heroes come out into a large cavern with about a 3 foot deep pool of brackish water, with slippery algae at the bottom,certainly it would be hard to move through without slipping. After carefully searching the room they find nothing of interestst, however to the southwest they do see some rocks that are reflecting the light of the cantrip...those with an eye for loot see an opportunity for profit.

the yellow stars are the rocks that shine


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth's keen eyes pick up the shine, just like finding a stray gold piece in the sewers.

Anyone good at swimming? Or agile enough to see what is there? It looks like it might have some value.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

"Lets say just for a moment that someone was, why would we want to swim in that?" Shiori asks, noting the composure of the water. "Besides, it doesn't look deep enough to have to swim, but I still wouldn't want to go in it."


Unnamed

So anyone going after the loot?


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

With nobody else making a decision, Narissth offers to go.

Tie a rope to me incase I need to be pulled back.

Once he is tied off, Narissth will carefully move out to see what the shiny stuff is.

Acrobatics(to keep my feet): 1d20 + 3 ⇒ (20) + 3 = 23


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

perception: 1d20 + 5 ⇒ (18) + 5 = 23

Taking the rope, Shiori glances into the water as the rat goes for what is likely fool's gold.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden looks dubious. Do you have a rope? I would tie one to you, but I have none.

Edit: Ninja'd.


Unnamed

Narristh moves forward and approaches the water, with Exiel holding the rope.

As soon as Narristh toe touches the water it moves and strikes out at him, dungeoneering check

1d20 ⇒ 11 for 1d3 + 1 ⇒ (2) + 1 = 3 and 1d3 ⇒ 2 acid
then it attempts to grab Narristh 2d20 ⇒ (20, 18) = 38 and it does and it immediately begins to crush Narristh 2d3 + 1 ⇒ (2, 3) + 1 = 6

[NOTE the bad guy won init and I have already taken its action, it maintained its grapple and squiched on Narristh[/ooc]
Narristh is staggered

Go Heroes


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Did it hit me? I just realized that my flatfooted AC was screwed up. FF AC is 16, not 14. (+5 Armor, +1 Size). I would probably also be holding the buckler although I had not said this. Pretty much if I am not carrying the bow, then I would logically be carrying the buckler for defense.


Unnamed

yea tis bugger is advanced to deal w 5 of you


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Ok, I am at 0/11 after the surprise round.

Was there no perception check to see this thing?


Unnamed

no there wasn't per the mod...nasty surprise, but if it makes you feel better you are at 0/11 after surprise and its first round action, and folks your target is AC 6.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Well then - EVERYONE ELSE HELP!!!!.


Unnamed

Or you could let him get eaten...more loot for the rest of you ...


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Then I have to dream up a new PrC starter class. Not that it would not be fun.


Unnamed

This thing has 20 HP folks, please feel free to flavor your text as much as you like, as you slaughter it. AC 6 as long as it holds Narissth, it will be an 8 if he escapes. I am off to a long rehearsal but will have my phone to do basic checking in


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Good luck with the rehearsal.

Perhaps we should move the chit chat to the OOC from now on.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Acid damage...low AC...so...some kind of ooze?

"What the abyss...is even the water in this cave out to kill us?"

With a great heave, Exiel yanks at the rope, attempting to hoist Narissth out of the water and away from whatever watery creature is grabbing and smothering him.
I couldn't find any rules on pulling someone out of a grapple...so I'll go with beating it with a stick instead!

Exiel is the first to charge in, pulling a club from his sash and giving the watery creature a sound thumping!

Attack roll:1d20 + 4 ⇒ (15) + 4 = 19
Damage roll:1d6 + 4 ⇒ (5) + 4 = 9

Incidentally, he will be using the club that does not have any notches on it.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth struggles and attempts to break free of the creature.

HELP!!!

CMB: 1d20 ⇒ 12

And most likely fails miserably, falling unconscious in the process.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

I knew I had a bad feeling about that water for a reason, surely goblins wouldn't leave anything shiny!

Dagger: 1d20 + 3 ⇒ (13) + 3 = 161d4 - 1 ⇒ (3) - 1 = 2

Shiori will slash at the creature with her dagger, but as it doesn't seem to have any real anatomy she cannot find a way to deal extra damage to it.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

I was with you Shiori. Oh well. Time to kill it now.
Untrained Kn. (Dungeon): 1d20 + 1 ⇒ (4) + 1 = 5

Bleh.

Thribden pulls out one of her undecorated daggers, hefting it for a moment, before throwing it at the creature.

Attack: 1d20 - 4 ⇒ (15) - 4 = 11
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Come on Darinius. 7 more damage!


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Darinius fatally slashes through the mass holding Narissth.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
7 damage. Ask and ye shall receive!


Unnamed

Well done! Narissth lands on the floor covered in goo and at -1


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Con: 1d20 ⇒ 8

And bleeding quite nicely.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden rushes forward, pressing her hand to Narissth's wound. He glows with energy momentarily, then he wakes.

Rebuke Death: 1d4 ⇒ 2

She looks down at the creature that had attacked Narissth, Somebody make sure that thing is dead. Once it is taken care of, Thribden holds her holy symbol then channels energy through it.

Channel Positive, Excluding the Creature, just in case: 1d6 ⇒ 6

You'll have to live with that for now, she says pointing to the mild wound on his side. This place is dangerous, I intend to conserve my magic as long as I can.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth opens his eyes.
Ouch, what was that? What happened? One second I was walking carefully to the gold, the next I was being swallowed by water.


Unnamed

The party is easily able to harvest the crystals and if you ca make an appraise 14 you know that each one is worth 20 gp if you fail it you know that each is worth 10 gp


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Appraise: 1d20 + 3 ⇒ (13) + 3 = 16

Yup, 20 gp. How many are there?


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Darinius looks skeptically at the crystals from the bottom of the pool.

Appraise: 1d20 + 1 ⇒ (1) + 1 = 2

You would think that they do something at least.

Looks like we missed a room along the passageway to this larger room.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

"Did you really think that goblins would just leave gold lying in the water?" Shiori asks Narissth, not entirely surprised by what happened.


Unnamed

4 of them


Unnamed

As our heroes look into the wider room they see 4 skeletal bodies laying on the floor, unmoving, and a path that moves out of the room. There is musty scent in the air


Unnamed

...


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth, despite his recent brush with death and confused by his companions complete lack of activity, moves over to investigate the bodies.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Is anyone else around?

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Yeah...my home group had a protocol with dead bodies...if there was a paladin, the first thing he had to do was to:

Exiel focuses on his attention on the bodies, expanding his consciousness to perceive any malign auras emanating from them.

Detect evil on the bodies. I recommend a detect magic as well. Evil aura + necromancy aura = undead 99% of the time.


Unnamed

Exiel focuses on the bodies and finds


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge (any;untrained): 1d20 + 2 ⇒ (4) + 2 = 6

Shiori notices absolutely nothing about the skeletons.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

"Hold on, guys," Exiel says softly as he hand a club each to Darinius and Shiori. "I think you guys will need this shortly. I'm quite sure those things are undead."

Sorry Narissth, my clubs are too big for your hand. =(

He then turns to the nearest skeleton, walks to within 10ft of it with one of his remaining clubs in each hand, and chucks one of them at the skeleton.

Attack roll: 1d20 + 2 ⇒ (20) + 2 = 22
Damage roll: 1d6 + 3 ⇒ (6) + 3 = 9

Edit: O_O Wow...another 20? Nice!

Confirmation roll:1d20 + 2 ⇒ (17) + 2 = 19
Crit damage roll:1d6 + 3 ⇒ (4) + 3 = 7

lol with that damage, I hope that was a double-advanced skeleton with class levels...otherwise, that's some serious overkill... XD


Unnamed

One of the statues crumbles to dust and then the others begin to move and the water ripples as well

Heroes win init map to be updated

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