The Jade Regent (Inactive)

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Unnamed

No the second you crossed into the room this happened.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Init: 1d20 + 3 ⇒ (15) + 3 = 18

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]
MiniGM wrote:
No the second you crossed into the room this happened.

Well then, smite evil on the skeleton who challenged me. If he goes before me, I'll move to him to smite him provided the other skeletons do not animate. If they do animate, I'll smack the nearest one.

If I go before him...hmm...I'll move to him and smite his ass. The rest of you are right behind me, right? Right?

Attack roll: 1d20 + 4 ⇒ (13) + 4 = 17+4 more if smiting
Damage!: 1d6 + 4 ⇒ (6) + 4 = 10+2 more if smiting

And my AC against the smited skeleton is 18.


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Init: 1d20 + 2 ⇒ (7) + 2 = 9


Unnamed

The skeleton on the chest rises and moves to Exiel faster than he can imagine yes he won init

He swings his blade at him and catches Exiel in the neck, and Exiel falls bleeding profusely.

go heroes


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Did the skeleton get 2 move actions and an attack? I would have thought that standing was a move action and moving across the room was another move action.

Shocked by the sudden fall of the Paladin, Narissth once more fires at the skeleton:
Attack-longbow: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

But the arrow harmlessly (I assume) ricochets off the fleshless bones.


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

I think that he gave the skeleton a surprise round as well as Exiel.

I will be back with an action shortly, as soon as I figure out exactly what I will do. It is going to involve snagging Exiel and pulling him back to the party.


Unnamed

Oh sorry the other skeletons are just skeletons they did not animate


Unnamed

Correct he got a surprise and stood and challenged and exiel got a surprise as well and entered the room, everyone was waiting for ex to confirm it was evil


Unnamed

Narissth arrow does not seem to penetrate the armor


Unnamed

Anyone watching sees the club fall from exiels hand and another one bounce off his belt and come to rest one square to the east of his prone form


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Acrobatics: 1d20 + 4 ⇒ (12) + 4 = 16 If that is high enough, I would like to move to the square with the 6 on it.

Shiori will attempt to move past the skeleton and take up a defensive stance. Total Defense, AC is 20 for the round.


Unnamed

It was too low, but the skeletons foot slips on the gore already in the floor and it's attack at Shiori misses! Shiori is in position!

rolled a 2 :(


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

It's a :) to us...

Seeing Shiori position herself, Darinius moves to pick up Exiel's dropped club and join the fray.

5ft., pick up the club and total defense.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth continues to fire hoping against hope that an arrow eventually strikes home.

Attack-longbow: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

And the arrow flies well wide of its mark striking the roof somewhere behind the skeleton.


Unnamed

Hmm what shall thrib do...thrib channels to harm the skeleton

Rolls a 3 but it saves so can someone put up 1 pt of damage

The skeleton turns to its new foe darinius and 5 ft steps over exiels body and swings but the blow clangs off his armor (grrr 7 on the die. Wasted my good roll on the save)

Go heroes if someone can make those changes on the map


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Dang I was going to try to drag ex away. Oh well, busy day at work, couldn't be helped. I'll post round two soon.


Unnamed

sorry thrib, it's ok he is not dying soon


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Dagger: 1d20 + 3 + 2 - 4 ⇒ (7) + 3 + 2 - 4 = 8 Defensive fighting, AC is 18.

While still in a bit of a defensive stance, Shiori tries to strike the creature with her dagger, but focuses too much on defense to land a blow.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Deciding that his bow is unlikely to be particularly effective against this skeleton, Narissth moves forward and picks up one of the clubs dropped by Exiel. He also draws his buckler as he moves.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden moves forward, casting a spell as she goes.

Bless. You all have +1 Morale bonus on attack rolls.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

="(

Medic...

I know, the beastie is very much in the way. Not blaming you, just having an unconscious-whine, since I can't do much/anything at the moment. XD


Unnamed

you could stabilize...


Unnamed

The creature turns its attention to Narrissth

2d20 ⇒ (11, 12) = 23 the sword hits the claw misses but Narristh is almost skewered.

1d6 + 5 ⇒ (3) + 5 = 8

go heroes

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Oops, my bad. I forgot about that.

Round 1 stabilisation check: 1d20 - 3 ⇒ (1) - 3 = -2
Round 2 stabilisation check if still bleeding: 1d20 - 4 ⇒ (19) - 4 = 15


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Does the sword hit AC20? I am using a buckler that I got from the goblin king.


Unnamed

Yes he does.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Despite the nasty gash in his side and hoping he can do some damage with the club, Narissth swings it at the skeleton.

Attack-club: 1d20 + 2 ⇒ (15) + 2 = 17 <-- add +2 if Shiori moves to flank.
Damage: 1d6 ⇒ 5


Unnamed

sorry for confusion I should have hit darinius last rd but I misremembered that attack bonus and since that was my mistake you get the benefit


Unnamed

Did you take the minis for oversized weapon? Also on that note don't you have to wield an oversized weapon in two hands? Negating your buckler now?


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Ah, crap, I was thinking aiding Narissth in his attack. I'll save the 1st lvl dogpile for next round now.

Darinius joins the fun and attacks the skeleton as well, still fighting defensively (AC 19)

Attack: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4 +2 depending on where Shiori is standing but it is not going to matter.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Wow, this is not good. I'll have time to post my action in about an hour.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Sorry, Nari, but Darinius is the more logical choice for me to flank with, and moving to flank with you means moving into a square with less space, although Darinius is less likely to hit with the plus 2 then you are, I'm going to have to stay flanking with him
Dagger: 1d20 + 3 + 2 - 4 ⇒ (14) + 3 + 2 - 4 = 151d4 - 1 + 1d6 ⇒ (4) - 1 + (6) = 9 Defensive fighting+flank

Shiori swings her dagger wildly at the skeleton, trying to find a weak spot. Please hit, that's max damage, lol...of course it's likely reduced to 4 damage after his stupid DR.
Also Gm is correct, the club should be a 2 handed weapon for Nari.


Unnamed

Someone moved the baddy back he 5 foot stowed out of flank I will move again when I can


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Hmmm, I understand the -2 to the attack, but wouldn't switching between holding the club with 1 hand and 2 hands be free actions? If so, then couldn't I simply release the hand holding the club with the buckler on it? I know that the description of the buckler says you lose the advantage of the buckler for the rest of the turn, but I interpret this as if you continue to hold the weapon with 2 hands.

My attack should be at -2 then. If I am not going to get the advantage of the buckler, then I will drop it to avoid any further penalties.


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Depending on the geometry of where the skeleton is supposed to be (specifically whether that bit of wall sticking out gives me cover) I might change my action to grabbing Exiel so we can GTFO.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

I'm with Darinius. Sometimes you gotta retreat and regroup. Wait is the skeleton standing on ex? I thought I saw him sitting in the corner earlier?


Unnamed

He should be I. That corner thrib can you put him back


Unnamed

If you attack with it you lose the buckler bonus for the round


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

In that case I am going to chance my action for this round. Disregard the attack. Hopefully Exiel is ok with me saving him.

Darinus grabs Exiel's body by one of the many straps on his backpack and hauls him out of danger, depositing him beside Thribden before heading back into battle to help the others extract themselves from combat. He almost does not believe that he is running back towards danger with hardly a second thought. Narissth, Miss Kaijitsu. Get out of there!

Grab Exiel, then move three squares back, drop him as a free action and move three squares back up. Unless the ruling is that I can't take a free action in the middle of another action in which case I can't move back up.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

I can't. Posting from my phone, but that clears up what my action is.

Thribden rushes forward, grabbing Exiel and dragging him out of the room as far as she can. We gotta get out of here.

Edit: ninja'd

Thribden channels energy through her holy symbol then backs up.

Channel to heal: 1d6 ⇒ 6

I believe that's my last channel. Then I retreat.


Unnamed

Channel to heal or harm?


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

She indicated heal I believe.


Unnamed

Facepalm


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Heal. I'm trying to make sure everyone can get away. We can't handle two unconscious bodies.


Unnamed

2d20 ⇒ (7, 16) = 23 boo both attacks miss

You escape the room. The skeleton flourishes it's blade and goes back to the chest


Unnamed

You get the feeling that next time the skeleton won't go easy on you

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Next time we won't go easy on the skeleton either...

*cough* *cough* *splutter* "Now I know how Gorou felt before he got fed up with this whole thing. Being at the front is painful! And damn that thing was fast, and hit pretty darn hard too. We're going to need a plan if we're going defeat it. Thribden, does your goddess grant you any abilities (spells) that are especially useful against such creatures?"


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth limps back out with the others.
I really do not like getting hit. With a bow I should be attacking from a distance, but this is completely useless against skeletons like this.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

"I can't say that my dagger is greatly effective either." Shiori says glancing down at her weapon.

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