The Jade Regent (Inactive)

Game Master Vuvu

Jade Regent Combat Map

JR Loot List

NPC Relationships


851 to 900 of 2,849 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

After getting an answer from his sister, Gorou follows Thribden.


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Darinius examines the walls of the goblin huts, it seems he might have a possibly clever idea.

What is the construction of the huts like? What are the walls made of? Can you walk around underneath the huts?


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

"当然" Shiori responds to her brother, keeping her answer short so as to not let him know that she had more as well.

She then follows the others.

Tien:
Of course.


Unnamed

Darinius sees that the huts are rather shoddily built and pops his head into another empty one. Thirb and Gorou search around down the ladder, and find nothing more than a dead goblin, that has been torn in several places. There is no way to walk around under the huts nor is there another ladder.

sorry guys your posts did not show up, my apologies


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden turns to the others, It looks like there's another ladder here, we can cone at the room from two directions. Come on. Thribden moves around the corner and climbs the second ladder, readying herself to enter the other room.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Gorou continues to follow Thirbden.


Unnamed

Who opens the each door?


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Gorou shoves past Thribden to open the door, despite the fact that he will likely get lit on fire again for his trouble.


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Darinius kicks open the door in front of him and get ready to back up Gorou entering the hut.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden tsks as she is roughly pushed aside, but she does not resist. In fact a small smile spreads across her face.


Unnamed

Gorou kicks the door open and finds that he is in a corridor NEXT to the room, not actually in it!

Darinius slams his door open and finds nothing but junk.


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Did we just enter H5 or H6? Because I thought we were planning on going into H5, but if Gorou is in a hallway it suggests we were entering H6.

Darinius kicks an empty crate out of his way as he crosses the room to open the other door, taking a look around as he does so.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Unnamed

h6 Gorou and thrib thought they were also but they were wrong. I gave you H5 yesterday


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

There seems to be at least 3 different H5s

"Why are we ambushing crates and boxes?" Shiori asks looking into the room.


Unnamed

that is correct Shiori


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Gorou kicks open the next door to the east.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden chuckles at the view of the empty room, but prepares herself again as Gorou kicks open the other door.

Grand Lodge

Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |

Tripp casually drops a bullet into his sling and awaits to see what is on the other side.


Unnamed

The door slams open and 4 arrows fire at Gorou immediately, though it appears to be a trap not an ambush

4d20 ⇒ (1, 15, 20, 10) = 46
threat 1d20 ⇒ 13

yikes 2 hits and a confirmed crit 4d4 ⇒ (4, 2, 3, 4) = 13 Gorou collapses in a heap, bleeding profusely

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Exiel's eyes go wide as Gorou drops before his eyes.

I assume there were no goblins inside?

Dropping his clubs, he stoops down and hefts Gorou's massive body off the grounds, carrying him towards the one person nearby he thinks can help.

"Thribden! THRIBDEN! Gorou needs attention fast!"


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

My job is dying every time a door opens, yay! (~_~)


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thirbden's mouth drops open, her eye's going wide. A moment later, she rushes into action. She stoops down by Gorou, pulling the arrows out. She touches the wounds softly. They begin closing immediately.

Rebuke Death: 1d4 ⇒ 3
Rebuke Death: 1d4 ⇒ 3

Finally they close enough and Gorou wakes up. Thribden lets out a breath. She reaches out, देवी अपने घावों को चंगा करने दें.

Samsaran:
Let the Goddess heal your wounds.

CLW: 1d8 + 3 ⇒ (5) + 3 = 8
Expended Magic Weapon for a CLW.

Finally satisfied that Gorou seems okay. Thribden stands, Well, shall we go. Simply be a little more careful.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

"Damned goblins. Thanks again Thribden," Gorou says, climbing wearily back to his feet.


Unnamed

oh Gorou! Maybe you should take a level of oracle of death...I don't think that exists but we can make it up!

It is obvious that this particular trap was hastily set up, which served Gorou well since two of the arrows wound up striking the floor and not him. It also appears that the goblins picked the wrong door as the other door is broken and there are 4 dead goblins already in the room.

4 dogslicers and small leather armor and 20 gp are found


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Seeing that Gorou is well attended, Darinius collects the ears of the dead goblins and then peeks around the door frame of the broken door. So that I have cover from anything in the room

Perception into the other room: 1d20 + 3 ⇒ (13) + 3 = 16


Unnamed

Darinius sees nothing in there, but it is a particularly nice room...as far as this goblin town goes. It is organized and relatively neat. Though there is rotten food everywhere.

Thribden:
something is moving in your pack, just a tiny bit


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

"Gorou, are you ok!" Shiori asks, rushing to her brother's side. "Who knew goblins could make traps, I thought you had to read instructions to do that."


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

"Maybe you or someone else stealthy could scout ahead some? I'll be fine, thanks to Thribden."


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden smiles, but she pulls back a little from the group, and pulls her pack down. She peers inside, Hey little one, sleep well?

I'll use my racial sla of comprehend languages if it begins to speak.


Unnamed

As the group checks the room they find 3 fireworks known as skyrockets and 26 gp


Unnamed

thrib:
the goblin apparently has shredded your bedroll and made a nest out of it and has curled up inside of it and is chewing her doll in her sleep


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden clicks her tongue in frustration. She pulls her waterskin out, strapping it to her side, closes up her pack, and rejoins the group.


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Darinius examines the fireworks gleefully. These should make up for our lack of firepower. He sees Thribden carrying the baby goblin around and rolls his eyes. They don't stay cute forever. What are you going to do when it becomes a full-size goblin?


Unnamed

so moving on?


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden looks at Darinius for a moment before answering. She smiles warmly, saying, I intend the same thing your mother intended when she was raising you. She starts to turn away, but stops, then whispers conspiratorily, Though to be truthful, I intend to be successful in teaching him manners, unlike some other mothers.


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Well at least my guardians taught me about appropriate and inappropriate times to use explosions. Darinius replies cheerfully while waving a firework. More than you can say for goblins. I'll beleive in polite goblins when I see one.

Darinius is pretty sure he will never believe in well-mannered goblins.

Good of you to give the little one front row seats to the slaughter of the rest of its family though. Darinius mumbles one last jab as he goes for the next door. He looks at Gorou. I'll get this one.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth continues to follow behind the rest of the group, bow in hand and fully expecting more goblins to jump out at ay moment.

Lets keep moving around the village clockwise.

-----

Sorry for no posts, my campaign page never showed any new posts yesterday for this campaign. Strange.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Gorou happily makes way for Darinius.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

I'd thought Darinius was already opening the door and was waiting for the door to be opened to post.

"I'd be better at disguising myself as a goblin then I would at being stealthy, and I don't like my odds if someone mistakes me for an actual goblin." Shiori responds to Gorou's comment.


Unnamed

The next door bangs open and is again filled with squalor.

I am on my phone so I can't fix the map. But I will today.

Our heroes advance again and kick open another door it too is empty


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden chuckles, shaking her head. She pats her pack, I guess somebody had better teach him. Perhaps we could do it. She looks thoughtful as she follows the others through the rooms.


Unnamed

thrib:
the question is how much of your stuff will she destroy before you teacher her manners!


Unnamed

ok rooms opened up where to now?


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Big square in the middle is my choice.


Unnamed

if no one posts an other idea by the time i get home tonight that is where we will go


Unnamed

nm I see you are all there!

The door bursts open and once again there is a filthy hovel, but this time there are goblins waiting in side. They have made a barricade, from which they are able to shoot out from.

note they all have partial cover to you, unless you tear down their barricade

[rolling init]

Heroes go First


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

How high off the ground is the walkway?


Unnamed

10 feet


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Thribden sighs as they crowd around a single door again. She begins to rush around the side of the building until she sees a drop off. With a quick look, she sees a new ladder and jumps off the walkway. She barely makes the landing, but she does manage to remain standing. She rushes over to the ladder, preparing to climb.

Acrobatics to land without damage: 1d20 ⇒ 15

Double move to get around the other side.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

As usual, Narissth is stuck on the wrong side with a weapon that is not particularly effective in these situations.

Action: Delay

851 to 900 of 2,849 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / MiniGM's Jade Regent All Messageboards

Want to post a reply? Sign in.