The Hollow Man
(Inactive)
Game Master
trux
Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
He doesn't seem injured. Sure, he was smoking earlier, and yet it doesn't seem to have phased him.
While y'all have done a lot of damage, it hasn't cracked him too hard.
Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)
Great without being able to cast another fire spell until morning we're @#$%ed
More like we try to break off and hope it doesn't pursue.
Might still be able to do something, but it evidently isn't in direct combat.
Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Even the gentle spirit watching from the great beyond is worried for you guys.
Hugs. Here's hoping that you all can find some way to turn this battle.
Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6
Morti Hearthstone wrote: Mikka, I'm guessing that the GM's needling is directed at your spell list... Mikka Windsong wrote: Well it just so happens that the attack coincidentally came before someone could prepare spells for the day. I'd vhanged my list, but I'm still stuck on the previous day's.
Well, blerg. Thought I'd had a pretty good idea (for a fighter) there.
You did, Morti. It is just that another player already came up with it.
I really think we are at the point of attempting to retreat, regroup, and then in character brain-storm. Given we've already thrown pretty much everything we have at the thing and failed to hurt it, time to try a different tact.
Cyanne Miller wrote: Hugs. Here's hoping that you all can find some way to turn this battle. BretI wrote: I really think we are at the point of attempting to retreat, regroup, and then in character brain-storm. Given we've already thrown pretty much everything we have at the thing and failed to hurt it, time to try a different tact. If not, there is that old time honored tradition of adventuring parties, started since wayyyy back in the first days of exploring the Caves of Chaos...RUN AWAY!!!
Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Ah, I thought that the list was the same one from your previous day.
I didn't manage to track who changed what spells last night.
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Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1
Which is about what we have been doing Eric - that or being beaten up :D
But dang, do I miss Caves of Chaos - I still remember all my B1-9 games.
Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)
I swapped the spell in question and doubled up on produce flame effective come sunrise.
Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1
Thing is, if he passes us by, there will be death in Levoca again.
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Caramir wrote: Thing is, if he passes us by, there will be death in Levoca again. Or we try something different, such as messing with the animal corpses. It seems that the Hollow Man follows a path along them and given what I've seen I now doubt the creature is the one nailing the corpses to the trees.
We might be able to get ahead of it and move the corpses to see if that redirects it. If it does, perhaps we arrange a circle for it to continually travel. If that works, it allows us to get our rest and come back at the problem.
I don't know what the right answer is, but the dead animals are the path it takes. Moving them may just give us time to deal with the cause rather than the nigh-invulnerable symptom.
Note that my recommendation was retreat and regroup, not just run away.
The creature is about CR5-CR6 with some immunities. Straight melee is going to cause party deaths. Time to come up with a different answer.
Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1
Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
I vote for run away.
we need a rethink, this thing is smashing us.
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Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Guys, we have been in this for almost a whole year now!
Whoa!
Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6
Congrats and good work! I didn't come in until late July, so my anniversary is a little later yet...
Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6
...also, >2500 posts in gameplay + discuss!
Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Morti and everyone else is welcome to celebrate with us on the firstday.
Would anyone be interested in a Live skype or roll20 game that week to celebrate?
My first thought: we would probably run a one-shot using Pathfinder. However, I am open to suggestions. AND if any of you want to try your hand at DMing a celebratory match, let me know.
Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
The spirit of a miller's daughter looks down upon the discussion thread, scattering glittering star dust on those below.
"Congratulations on the Anniversary, Trux!"
Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Cyanne dumps her bucket of star dust directly on Trux's head.
"What is a mere month in the timeline of the stars?"
Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
A breeze blows down from the Heavens, gently cleaning Trux of the bulk of star dust, leaving behind a light sheen of sparkly glitter. The voice of Kel echoes through starry firmament.
Those who dump buckets of star dust on the heads of their former GMs do not get visits from the Easter Bunny.
Cyanne looks sheepish. "Oops. That temper of mine. Legendary. Here's hoping that everyone else has a lovely Easter (and Passover) weekend."
Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
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Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1
Thanks for the GMPC trux - I was in Easter family madness, and today work hit me pretty hard.
Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Ugh. School. Will post tomorrow (or rather today after sleep).
Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1
Apologies for the lack of posts guys - a mix of work and family duties bore down on me for the past few days. I should be able to update tonight.
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Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Just sayin, but you guys did start the fire by throwing alchemist's fire and lighting a DD-BARD-6397dude under a tree on fire. Then the fire rolled a natural 20, because this is how things go.
Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6
trux wrote: Just sayin, but you guys did start the fire by throwing alchemist's fire and lighting a DD-BARD-6397dude under a tree on fire. Then the fire rolled a natural 20, because this is how things go. We didn't--one sec: will save (billy joel): 1d20 + 2 ⇒ (12) + 2 = 14
Okay, never mind.
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Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)
Adventurer's guide to problem solving.
"Burn the whole forest down"
"Trap it in a ring of dead animals"
Seriously, this is why city folk should stay out of the forest.
Still, Morti's throw was perfect. He had also rolled a natural 20.
Too bad we hadn't realized ahead of time that the whole forest was at high fire alert. Perhaps someone with good survival skill could figure out what we can safely do with fire.
Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6
Right, where was this guy when we set off on our camping trip?
Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
Aw come on, burning the forest is a natural process.
Karl Chillstrike wrote: Aw come on, burning the forest is a natural process. Says the Mage who doesn't like fire spells...
Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)
No, no it's not. No more so than burning your tent.
Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
Actually it is. At least here it is. We have trees that won't germinate unless in a fire, fires cause new, healthy growth and so on. Not big fires, but small ones. Big ones only happen if the small ones are prevented.
Western cultures are predicated to fear fire, and they do cause great damage, even lose of life, but as a natural process they have always happened.
Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)
Nothing about alchemists firebombing is natural though
I'm not sure how much of the part of the forest we are in is natural.
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Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6
I think we can all agree that alchemists' fire- lit deranged bloody fungus golems are at least a moderately unnatural cause of forest fire.
-Posted with Wayfinder
Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1
Morti Hearthstone wrote: I think we can all agree that alchemists' fire- lit deranged bloody fungus golems are at least a moderately unnatural cause of forest fire. I laughed :D
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Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6
I'll be on the road for work Mon-Weds and not sure how much chance I'll have to post; carry on and i'll catch up!
Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)
In game, sunrise can't come soon enough!
Considering how long it took to get that deep into the woods, shouldn't sunrise happen before you would get back to town?
Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
So Far,
Hollow Man: Morti karl caramir
Breaking camp: Mak and kakao
???: Okrin and Mikka
Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)
Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Okrin is staying with Kakao as long as he can. He'll follow the others once they get further ahead.
With the thee of us doing the MINIMUM to secure the camp, hopefully we will not be far behind.
Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
So, both my games are going off book right bow, which is really i teresting, but it means I devote a lot more time into each post I give you guys. Apologies if my meditations causr any consternation.
Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
So, karl, horizon on a plains good day is 3 miles, and you guys are off and away - in a forest.
Morti's party still has a bit more time to act before Kakao and others arrive. I'll give you guys time to do a bit more before pushing you forward.
As for kakao gruppen, I'd love to see another set of survival rolls from everyone with him. I'll roll for Mak later.
Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
Quite true, vision would be occluded by trees, but light carries a fair distance even in a forest, especially in a dark night. A few hundred feet. It does depend on the density of tree growth, but it cannot be that bad, our movement doesn't seem to have been slowed. course only general direction can be determined at distance.
Still I'm just hoping that when they get close, it will help to guide them, that's all. If they miss it, they miss it.
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