The Hidden Vault (Inactive)

Game Master DireMerc

A series of events leads to the discovery of a hidden vault under the city of Magnimar. Three keys are required to open it. Were are they? What is inside?
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Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

Sputnikk makes his way to the others and looks at the symbols.
Knowledge (history) 1d20 + 3 ⇒ (17) + 3 = 20


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

Some of the symbols are of ancient Aslanti origin.


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

"Hrm... I don't see anything terribly wrong with it. Let's see if it can be opened."

Perception1d20 + 4 ⇒ (5) + 4 = 9, If I find something suspicious or trap worthy, disable Devuce 1d20 + 7 ⇒ (10) + 7 = 17


You don't find anything suspicious but you don't see any mechanism to open the door and when you push on it, it doesn't budge.


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

Attempt to find a switch or lever to open the door.
1d20 + 3 ⇒ (11) + 3 = 14


You also find no such thing.


(?)

"I know, I've had a lot of trouble myself, for years, telling the difference between a wall and a door."


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"Shall we be lookin' a' th' other doors t' see if'n they be opned easier? Or let ol' batterin' ram o'er there," he pointed at Min, "have at this'n too?"


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

Wise words master dwarf, if a strong shoulder cannot prevail, then we shall check the other door.


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

"I'll help ya this time Min, lend my own shoulder ta be busted." he gives a wink, pats him on the shoulder and adds his own weight to the door.
I infuse Min with a bit of luck, roll twice and take the better roll.
DC 10 str, aid another
aid: 1d20 + 3 ⇒ (12) + 3 = 15
Add 4 to your str check.
I feel helpfull! Btw I am liking the quibbles there Wag ^-^


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

strength check: 1d20 + 4 + 4 ⇒ (4) + 4 + 4 = 12

strength check: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28

woo a 28!!


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

Aoi watches their backs as they attempt to break down the dour

Perception 1d20 + 5 ⇒ (6) + 5 = 11


The door comes open with a loud boom. In front of you is a room about 25 feet by 20 feet. In the center is an open sarcophagus. It's heavy stone lid was what was blocking the door. Next to the sarcophagus is a the corpse of what appears to be an elf scout. He wears a chain shirt armor an elven cloak and a finely crafted darkwood bow is at his side. The cause of death is obvious...a dagger plunged into his chest, directly into his heart.

Before you have time to investigate further there is a screeching noise in the cavern and a large black squid-like creature drops unto Xarol from above, and another on Firebeard!

Attack 1 (xarol): 1d20 + 3 ⇒ (15) + 3 = 181d4 + 4 ⇒ (4) + 4 = 8
Attack 2 (Firebeard): 1d20 + 3 ⇒ (3) + 3 = 61d4 + 4 ⇒ (2) + 4 = 6

Lucky for you they were unbalanced from the long drop and miss you completely.

You hear several more of the creatures hit the ground behind you. Your trapped!

Roll reaction and Initiative in the meantime I will prepare a map and post it in the google docs.


(?)

"The cavern is pooping on us! Look out!"

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

On my turn I will use a move action to draw my rapier, and then smack any "tentacle monster" within reach


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

Sputnikk casts mage armor raising AC to 16.


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

initiative 1d20 ⇒ 10


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

1d20 + 1 ⇒ (13) + 1 = 14 What in the nine jells are those?


Knowledge arcana dc 16:

If you make it:
You recognize the creatures as Darkmantles and you know that Darkmantles prefer to dwell and hunt in the caves and passageways that are closest to the surface, as these tend to possess more traffic for the monsters to feed upon. Yet they do not confine themselves to these dark caverns, and can sometimes be found dwelling in ruined fortresses or even in the sewers of bustling cities. Anywhere food is plentiful and there's a ceiling to cling to is a possible den for a darkmantle. The darkmantle isn't a particularly good climber, but it can cling to a cave roof like a bat, hanging by the hooks at the ends of its tentacles so that its dangling body looks nearly indistinguishable from a stalactite. In this hidden position, the darkmantle waits for prey to pass beneath, at which point it drops and swoops down to attack its victim, slamming its body against the foe and attempting to wrap its webbed tentacles around the target. If the darkmantle misses its prey, it swoops back up and drops again until its prey is vanquished or the darkmantle is grievously injured.

if you get 21 or more:
You know about the darkmantle's inborn ability to cloak the area around it in magical darkness that gives it an additional advantage over foes that rely upon light to see.


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

initiative: 1d20 + 2 ⇒ (19) + 2 = 21


Female Wolf Animal Companion 2 HP: 26 Speed 50ft BAB +2 AC 15 Initiative +2 Perception +5 (scent, low-light) Fort +3 Ref +3 Will +1

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9 (will usually delay turn until immediately after my turn or when I'm attacked)

Moon-Moon lets out a low Growl


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard was completely unprepared as something dropped on his head. He felt it strike at him. He roughly thrust it away, and then launched a flurry of punches at it.

Spoiler:

initiative: 1d20 + 2 ⇒ (6) + 2 = 8

flurry 1d20 + 3 ⇒ (19) + 3 = 22
damage 1d6 + 3 ⇒ (1) + 3 = 4
flurry 1d20 + 3 ⇒ (12) + 3 = 15
damage 1d6 + 3 ⇒ (1) + 3 = 4


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

Knowledge (arcana) 1d20 + 7 ⇒ (10) + 7 = 17


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

Initiative 1d20 + 7 ⇒ (14) + 7 = 21

Xarol chucks a bomb do that it blows up at the creature next to him and only catches it And him in the blast radius 1d20 + 5 ⇒ (5) + 5 = 10(against touch AC), damage 1d6 + 5 ⇒ (6) + 5 = 11. (Splash damage against him and it if he missed, reflex save DC 15 for half)

Reflex save1d20 + 3 ⇒ (15) + 3 = 18


Xarol -> 21
Xarol chucks a bomb so that it blows up at the creature next to him and only catches it And him in the blast radius.

The bomb strikes the creature severely injuring it.
Number 3 was hit for 11. Xarol takes 1 again.

Min Maximus -> 21
(post your action as soon as you can.)

Enemies-> 20
The creatures fly up and drop on the nearest targets hoping to grab and constrict them. Firebeard and Ronin avoid the beast however one of the grabs Waglinde with it's tentacles starts crushing her but she slips free at the last moment.
(dealing 6 damage) Waglinde is at 1/7.

The remaining creature that Xarol hit retreats back towards the roof backing away.

rolls:

Attack 1 (Firebeard): 1d20 + 3 ⇒ (12) + 3 = 151d4 + 4 ⇒ (4) + 4 = 8

Attack 2 (Ronin): 1d20 + 3 ⇒ (8) + 3 = 111d4 + 4 ⇒ (2) + 4 = 6

Attack 4 (Waglinde): 1d20 + 3 ⇒ (15) + 3 = 181d4 + 4 ⇒ (2) + 4 = 6
grab attempt (Waglinde): 1d20 + 5 ⇒ (7) + 5 = 12

Sputnikk -> 14
He mutters a few arcane words and becomes protected by a shimmering armor of force.

Wagline -> 13
Your action probably changes so post any modifications.

Stonz -> 10 (rolled for you to move things along)

Ronin -> 10
post your action anytime.

Firebeard
Lands two blows on number 1 finishing it off after the powerful blow delivered by Min.


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

Thanks for rolling for me :)
"Oh no you dont!" Stonz calls up at the retreating shadow.
he summons up a dart of acid and shoots it at the retreating creature.
Do ranged touch attacks use dex or str? If dex add 1, if str add 3.
to hit: 1d20 ⇒ 18
damage: 1d6 ⇒ 6Acid.


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

Hey boss, the non-direct targets of the bomb only take splash damage (which is minimum damage, aka 6), so if you save for that it's only 3 damage, so Xarol shouldn't take any.


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

Round 1:

Min Maximus swings his mighty sword at the black creature directly next to him.

behold!!! The superior sword fighting techniques passed down the Maximus family line for ten generations!

Power attack:
attack: 1d20 + 4 ⇒ (18) + 4 = 22

damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14


You said last time it was reflex for half I believe and I was going for that, no matter now I checked it and its minimum so you take no damage

Creature 3 if finished off by Stonz

Creature 1 is weakened by min and finished off by firebeard


(?)

"I'll have you know I normally charge a lot of money to let people squeeze me like that," Wags says as she lunges with the rapier.

stabby slice: 1d20 + 2 ⇒ (2) + 2 = 4

damage if I hit: 1d6 + 1 ⇒ (2) + 1 = 3


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

Oops I forgot my movement.
I then move down and to the right until I am directly below Waglinde. If she gets attacked before my next turn I use an AOO to aid her for +4 AC.


To aid another is a standard action. You cant do it on the same turn that you cast a spell to attack. Also the creature isn't provoking any attacks...


Only Ronin and his wolf haven't acted so far.


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

sorry was eating dinner xD
Thinking quickly Aoi commands his companion while striking at the strange creature.
In Orcish: Moon-Moon Flank! *points to creature 4* (handle animal free action)
Aoi quickly grabs his dagger from his belt, (move action)
and aims a powerful slash at creature 4 (standard action)

Power attack
Attack Roll:1d20 + 4 - 1 ⇒ (12) + 4 - 1 = 15
Damage Roll: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Female Wolf Animal Companion 2 HP: 26 Speed 50ft BAB +2 AC 15 Initiative +2 Perception +5 (scent, low-light) Fort +3 Ref +3 Will +1

Moon-Moon heads Aoi's command, but is wary of the creature 2 as well, she takes a 5 foot step diagonally toward creature 4 (move action) and goes to sink her teeth into the creature

is now flanking creature 4 with Waglinde

Attack Roll: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Bite Roll: 1d6 + 1 ⇒ (6) + 1 = 7


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

Seeing that the muscle of the group are doing their jobs effect lay, Sputnikk stays where he is. Out of their way.


Ronin and his companion quickly dispatch the creature assailing Waglinde (#4).
Xarol and Maximus can go then it's the creature.


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

do you mean take my round 2? My round 1 action is posted above... Don't know if you saw it


Round 2 actions yes.


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

lulz. I power attack again!!!

Min steps up to the next squid creature, and swings again with his mighty blade.

huzzah foul beast! Fear the steel of min Maximus!

attack: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 2d6 + 8 ⇒ (4, 3) + 8 = 15


The final creature drops. Battle Over.


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

Well that was interestin'
Aoi pulls out a rag and wipes his dagger clean.
What are these things?


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

they're dead, by the looks of it

Min gives a chuckle and a wink at his new companion.

they don't look quite right, do they? Like something that should be in the water, not down here under the earth


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

Aoi's smile returns to his face, he gives Min a friendly (and forcefull) pat on the back
Definatly in Water, Boilin' in water till they die more like, these suckers look like good eatin' ta me HAHAHAHHAH


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

well my friend, what do you suppose is in that there sarcophagus?

He will move closer to look at it


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |
DireMerc wrote:
To aid another is a standard action. You cant do it on the same turn that you cast a spell to attack. Also the creature isn't provoking any attacks...

Ah, sorry I wasnt very clear, I have the bodyguard feat, it allows me to aid another on my opponents turn.

Bodyguard:
When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.

Normal: Aid another is a standard action.

Just before Min moves into the room containing the sarcophagus Stonz pats him on the back congratulating him.

"Well fought there, my friend! Now lets take a look in this room" A look of greed flashing across his face once again. (I cast resistance on Min, +1 to all saves for the next minute)


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

These things be called darkmantles. They live close to the surface in places such as these and feed off unsuspectin souls such as ourselves. Well, NOT exactly us. You get what I mean! Anyhow, this room seems like a place to find something interestin.


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

While examining the sarcophagus, Min shall nonchalantly grab the chain shirt the elf is wearing... Careful not to touch the sarcophagus

dibs!


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard wipes goo from his hands onto the floor, then goes to look at the creature he had downed. "Ugly, ain't they? Ain't seen nothin' like 'em before. Anyone know what they be?

He listened to Sputnikk's explanation, then grinned. "Got more'n they bargained for, hey? Le's see wha's in th' box."


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

"Let's be nice and careful with that sarcophagus there. Don't do anything hasty it might have a nasty surprise "

Perception roll 1d20 + 4 ⇒ (8) + 4 = 12, and a Disable Device 1d20 + 7 ⇒ (18) + 7 = 25

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