The Hidden Vault (Inactive)

Game Master DireMerc

A series of events leads to the discovery of a hidden vault under the city of Magnimar. Three keys are required to open it. Were are they? What is inside?
Link to images


51 to 100 of 2,453 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

Sputnikk moves as close to the crack without touching it and peers within.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"'Ere now! Don'tcha be gettin' yerself in trouble, gnome! Be a long ways t' find ya around t' other side, I betcha."

Firebeard scrambles up the stone pile with ease, and looks around carefully to see if there is any easy way to shift the rocks to widen the gap.

"Heya Stonz, lad. Think ye and yer affinity fer th' rocks ken be helping to widen this gap? Methinks either the gnome'll need help, or a fast retreat."

Dwarves, stone, all that jazz :)


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

"Well I be a miner, and I have my pick with me, let me take a look."
profession: miner: 1d20 + 8 ⇒ (17) + 8 = 25
I had just noticed that I was an underground miner and I had nothing tied to that... I switched out my FCB from hps to profession: miner. If this is ok with you I do the roll above. If not, I got nothing and I guess I aid firebeard in his check?


(?)

"Ohhhh, pretty," Wags says taking the torch with the left hand.

must resist urge to set... other... people's... pants on fire

"Hey Tuberslice! What’cha find down there!" I yell down through the narrow tunnel.

I turn to the others, look at each one, and then finally set my eyes on Stonz, who I've decided is the leader of this group, and say, "If he dies can I have his nifty red hat?"

Then if there is no immediate answer to this question, which is of tremendous significance, I begin assisting Stonz by singing a work song,

"Oh, you move 16 tons, and what do you get, another level higher and better at it, Saint Cuthbert don't you call me cause I can't go...I owe my soul to the cleric in tow"


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

Xarol will let the two of them have a go at the pile of rocks.

Hrm... Let me see here... Yes, I believe I could whip something up to allow one of us to go with the gnome if you so desire.

prepping reduce person in my open slot. Takes only 1 minute. Pointedly ignoring the bard.


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

Adressing Waglinde "Of course, but you would have to go in there and get it. Good idea there Xarol, I will take it and follow the gnome if anything sounds amiss."

When did I become the leader D: also, I know that the extract would only last a minute, pitty poor Stonz has no idea.


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

Blasted giberin' mouther! Gonna get me caught! Sputnikk mumbles to himself.


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

While the gnome is examining the door, Min will call to Firebeard.

hey dwarf, let us take a close look at this rubble blocking our way a bit closer... Maybe it is movable, or at least we could determine how t got here before we move on


(?)

"He was born one mornin' when the sun didn't shine. He picked up a shovel and he walked to the mine. He moved 16 tons of rocks in the way, and the alchemist said let's shrink you today."


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

Quite a nice little rhyme there!


Sputnikk proceeds to the corner and peers into the room beyond.

What he sees:
It seems to be a library with many bookshelves filled with dusty tomes. A corner of the room is collapsed with an overturned bookshelf under the rubble. The light is coming from several candles at a desk with a book on it. You don't see anyone in the room and there doesn't appear to be another door into the room.


The ceiling collapse most likely due to a quake of some-kind. Creating a passage large enough for a average sized person would take about 3 hours of digging.


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

Licking his dry lips, Sputnikk tries to open the door quietly. 1d20 + 1 ⇒ (18) + 1 = 19 peering around the room as he makes his way towards the table. 1d20 + 3 ⇒ (2) + 3 = 5


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

hmm looks like no reasonable way any o' the rest of us are getting through here. Not without a lot of time workin'... Min Maximus grumbles.


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

Sputnikk runs full speed through the tunnel to where the group was busy looking at piles of rocks. Heeeeelp, Spiiiiders! he screams.

Reflex save if necessary 1d20 + 1 ⇒ (19) + 1 = 20
Fortitude save if necessary 1d20 + 2 ⇒ (3) + 2 = 5


As Sputnikk runs out you see thousands of spiders crawling behind him out of the room beyond covering the floor and the walls...They almost catch up to Sputnikk and are right on his heels.

Sputnikk and and spiders are still separated from the group by the
rubble. It has been over a minute the reduce person spell is ready.
Surprise round is done and spiders are last on Initiative. You are now in Combat and can each make a post for you actions this round. Even Sputnikk can post again since he moves before spiders.

Sputnikk is 20 feet away from the rubble the spiders are 5 feet behind him. The rubble is 15 feet tick. and everyone else is just beyond the rubble. The tunnel is 10 feet wide and 10 feet high.


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

He keeps running as fast as he can, as far as he can. When he reaches the rubble he attempts to jump up it. 1d20 + 1 ⇒ (16) + 1 = 17


So to confirm you climb up the rubble rather than try to crawl back trough the tunnel to the other side?


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

I thought I was on the other side and was at the rubble where the group was. I'm just trying to stay as far from the swarm of spiders as possible.


Map posted in google docs, follow the link.
https://drive.google.com/folderview?id=0B_FXJLC5PfjGODl4bS1SckRpdms&usp =sharing


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

i didn't find a map with that link?

Min will run to the nearest spider and slam his sword into it as soon as he is able.

power attack: 1d20 + 4 ⇒ (10) + 4 = 14

damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17


Your best chance to get away is too move trough the tunnel to get back to the others. The swarm will catch you even if you double move but hopefully someone can kill the swarm or heal you before it kills you.


I posted the link then proceeded to making the map. It should be there now.


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

running through the tunnel.


Gotcha you have just enough movement to make it to the edge of the tunnel on the same side as the others.


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

Am I right in assuming that this is a spider swarm, not indivual large spiders? If so the alchemist is right up his alley

Stonz first thought was to channel negitave energy but then he realized he would hit everyone. Instead he yells to Waglinde. "Wave the torch around! I'm guessing they arnt used to seeing fire!"
He then proceeds to cast bless, granting everyone +1 to hit, and against fear for 1 min. Then I move up kiddycorner to sputnikk so I can use aid another as an AOO if he gets attacked.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

"Ach! There be thousands o' th' things. Get yer torches and oil. We ken burn 'em out!" Firebeard followed his own advice and yanked a torch out of his pack. A few sharp strikes with his flint and steel set the end alight.

Round 1:

Pull torch from pack, light it. done


(?)

Waglinde stops the dity about working

"Don't be to quick to spread fire and flame around a in closed in space. Remember we need to breathe, and a quickly spreading fire could blind us all and make this the shortest adventure there ever was,"Wags steps back, close to a wall, her/his voice suddenly taking on a more serious tone. Then, Waglinde begins singing something she/he hopes will inspire courage in the others

On a cold winter morning in a time before the light
In flames of death's eternal reign we ride towards the fight
When the darkness has fallen down and times are tough alright
The sound of evil laughter falls around the world tonight

Fighting hard fighting on for steel through wastelands evermore
The scattered souls will feel the hell bodies wasted on the shores
On the blackest plains in hell's domain we watch them as they go
In fire and pain now once again we know

as with one hand Waglinde waves the torch close to the ground, and with the other hand readies an attack on the first arachnid to come too close for comfort.


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

Pull the wizard free! I have just the thing for this! Get ready to heal! "
Initiative 1d20 + 3 ⇒ (10) + 3 = 13
Xarol whips out a vial, spits in it, corks it, shakes once, then chucks it down the tunnel into the swarm.

Attack roll 1d20 + 3 ⇒ (9) + 3 = 12 vs touch AC, damage 1d6 + 5 ⇒ (1) + 5 = 6(splash damage is 6). If it is a direct hit to the swarm they take full, otherwise they take splash. Also, swarms take double damage from grenade damage so double it for them. Sadly, the wizard should take splash damage as well since he's only 5 feet away( DC15 reflex save for half).


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

Considering that I am standing right next to Sputnikk I take it I take splash damage as well ^-^
reflex save: 1d20 ⇒ 14
I also forgot initiave roll!
initiative: 1d20 + 1 ⇒ (13) + 1 = 14


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

Hold on, I forgot to add in my dex bonus so +1 to the reflex save for 15. Yay I pass it and only take 3 pts of damage!


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

Initiative 1d20 + 1 ⇒ (12) + 1 = 13


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

Actually after looking at the map, since Sputnik is still in the tunnel, no one else is in the blast radius, since I threw it behind Sputnik into the swarm.


Yes this is a spider swarm. Sputnikk moved before the swarm so you can just roll the bomb down the tunnel and hit only the swarm.

The explosion hits the swarm in it's center burning spiders and sending many of them scattering but the swarm presses on.

Min takes a good swing at them when they come out of the tunnel but there are just too many for him to have any real effect.

The swarm comes trough the tunnel enveloping Xarol, sputnikk, Stonz and Min Maximus biting at your flesh and crawling all over your bodies.

Swarm Damage: 1d6 ⇒ 6 Damage to each of you.

For saves vs poison. Dc 11. 2 str if you fail.

Using the torch you need to swing and hit ac 17 to deal 1 damage to the swarm.

Also Sputnikk is down at -1.

You can all post round 2 actions.


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

few quick questions:
1) Are there still spiders coming out the tunnel
2) If so is the tunnel collapsable?
3) Am I near Sputnikk?


The spiders have crossed the tunnel and are all on this side now. You 20 feet away from Sputnikk


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

Aoi Rounds the corner of the T-junction to see...Spiders!! Spiders everywhere! He knows he must act quickly in order to help the other adventurers
1d20 + 0 ⇒ (19) + 0 = 19
Moon-Moon Stay! [free action]
Aoi notices an unconscious gnome. He decides to take a total defensive stance [standard action](+4 to AC)and makes his way to the gnome[move action] while shrugging off his backpack letting it fall off his shoulders [free action].

I plan to pick up the gnome next round and get him out of there, what type of action would that be to pick him up, my stats for carrying capacity L/M/H is 100/200/300 lbs and current load without the backpack is 42 lbs


A large heavily armed half-orc followed by a wolf comes down from the path leading to the inn. He rushes up to Sputnikk and seems like he wants to help.

Swarms don't need to hit your ac they just deal automatic damage to anyone in their space so raising your ac doesn't do anything.

Move action to pick him up.


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

holy #%^* fellas, what happen here?? This damned spiders... Everywhere! Ahhh! Hell we need to save that gnome!

round 2:
Min furiously backpedals away from the gap, trying to get away from the spiders. He swings his sword at the swarm during his flailing.

power attack: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
damage: 2d6 + 8 + 1 ⇒ (1, 2) + 8 + 1 = 12

woo! Confirming crit

confirm crit: 1d20 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

... I don't think I ever rolled initiative either...

init: 1d20 + 2 ⇒ (10) + 2 = 12

fort save: 1d20 + 3 ⇒ (4) + 3 = 7


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

then instead of being defensive I pick him up

If needed strength 1d20 + 4 ⇒ (11) + 4 = 15


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Firebeard leaped to the edge of the swarm, swinging his feebly burning torch to crisp some of the swarm and perhaps offer distraction from his badly injured companions. He realized immediately that he was being too tentative, and the torch barely harmed any of the swarm.

Round 2:

torch 1d20 + 5 ⇒ (7) + 5 = 12
damage 1d3 ⇒ 2 (torches do 1d3 damage to swarms, as per srd)


(?)

I might try to smash some of them with the torch, but I am waiting on a response to my Perception Check request, oh and it sure seems like most of the players are ignoring the bonuses from the Cleric's bless and my Inspire Courage...way to go Team!


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

i went back and edited it to have those buffs ;) too bad there was no buff for fort saves... Poor min Maximus taking strength damage... It's all he has!!


A lit torch deals 1d3 bludgeoning damage + 1 fire damage. Swarms ignore physical damage. You then deal 1 fire damage if you hit.

Sorry Min this is one opponent you cant beat with a sword.

Also Waglinde what perception check?? I tried looking back but I just don't see it.


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

Xarol rolls a fortitude save. 1d20 + 4 ⇒ (1) + 4 = 5 whelp, that's -2 strength and down to 4 HP, yikes! From the fact that Xarol was near the hole it sounds like the spiders are on him, so he's throwing another bomb so that it hits the swarm and himself with splash damage, but no one else.

Attack roll1d20 + 6 ⇒ (7) + 6 = 13 against DC 5 to target a non moving location. Now both he and the swarm take splash damage 1d6 + 6 ⇒ (5) + 6 = 11. He makes a reflex save against the splash damage...1d20 + 5 ⇒ (14) + 5 = 19 and succeeds! He has fire resistance 5 from Tiefling racial, so he takes no damage.

"Grt off me you infernal... Ack! Eat fire you vermin!"

Also, DM, you did notice that swarms take -10 to reflex saves against AoE effects, right? That's listed in swarm traits.


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

i apologize, but can someone point out to me where I says swarms are immune to physical damage? O.o I must keep missing it


(?)

I didn't want to slow up the motion here, so I put it over in the discussion thread. Also, is a lit torch an improvised weapon, and subject to a -4 to hit penalty? Also, I'm pretty sure "Chord of Shards" will do the trick (the swarm would take +50% damage from the spell) but It will probably hit a few of you as well, so Cleric, be ready with that Channel positive thingy

Wags drops both her rapier and the torch, spins, tips her head down, puts one hand over her forehead, spins again, and shouts her most dangerous spell , ”Hooooooooo”*

Chord of Shards

At the bulk of the swarm
*Think MJ
Damage from spell: 2d6 ⇒ (5, 3) = 8 +50%

reflex save for 1/2 damage, DC 15

1 to 50 of 2,453 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Hidden Vault All Messageboards

Want to post a reply? Sign in.