The Godsmouth Heresy (Inactive)

Game Master Baerlie

Map

At the behest of the church of Pharasma, the PCs
descend into the sealed lower levels of the Godsmouth
Ossuary. They must contend with ancient Thassilonian
guardians and traps, undead creatures risen from the
corpses buried there, as well as newer denizens that have
entered the crypts on their own mysterious agendas.
Making their way through the strange dungeon, the
PCs eventually encounter the ex-Pharasmin Svilennius
Tripe and his army of alchemically created skeletons and
zombies. The PCs must defeat the heretical alchemist
and his zombie bride to stop the theft of bodies from the
Godsmouth Ossuary, and open up this new level of the
crypts for the church of Pharasma.


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Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

Sefu follows the others into the next chamber. With his khopesh in one hand and his wand of shield in the other, he attempts to aid his companions in seeking out danger.

Perception: 1d20 ⇒ 15

"Tread carefully, friends," he says. "Remember, something evil escaped that circle back there."

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting mildly confused looks at Sefu and asks
so's is tha magicy circle evile or is tha thingy that got out tha magicy circle tha evile part? an' are we's talkin' bout one evile thingy er more's than one? I means as best as ya can speculate, wroight?


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"But it looks sooo nice here, no beautiful. You will help me carrying some choice items later, will you? But you are right first things first!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sefu does not see somethig new in the room. Also the hallway is empty.

Taking 20 on disbelive rolls for illusions is boring ;) Next time I'll wait for you to investigate the illusion before posting the DC so you don't know before that's an illusion.

Finished with this room? Which room next? Second on the right?

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

yes

Hans wrote:

So saying, Hans moves to open the second door on the right...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After opening the door Hans can see a grossly bloated zombie, its rotting skin stretched and straining as if pumped full of air. It guards this room.

Initiative:

Init. Alexos: 1d20 + 4 ⇒ (11) + 4 = 15
Init. Felicitas: 1d20 + 3 ⇒ (7) + 3 = 10
Init. Sefu: 1d20 + 2 ⇒ (14) + 2 = 16
Init. Hans: 1d20 + 4 ⇒ (5) + 4 = 9
Init. Ting: 1d20 + 4 ⇒ (13) + 4 = 17
Init. Viincent: 1d20 + 2 ⇒ (11) + 2 = 13
Init. Zombie: 1d20 + 0 ⇒ (2) + 0 = 2

Round 1
Ting
Sefu
Alexos
Viincent
Felicitas
Hans
Zombie

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I moved the blue rectangle on the map, I hope that's ok:-)

Ting moves into the room toward the south side away from the zombie, removing a chakram and throwing it
'ere catch 'is

he moved twenty foot

attack: 1d20 + 5 ⇒ (12) + 5 = 17

damage: 1d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I forgot that, sorry and thanks :)

Ting moves into the room first and immediately attacks the zombie. The chakram sticks in the zombie's head.

Round 1
Ting
Sefu
Alexos
Viincent
Felicitas
Hans
Zombie -8HP

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

Sefu dashes into the room after Ting, taking position beside the tengu. Dropping his wand in order to free his hand for casting, the magus casts disrupt undead at the zombie.

Touch Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 ⇒ 1

Move: Move 25 feet (N, N, E, E, S).
Free: Drop wand.
Standard: Cast disrupt undead at zombie.

Silver Crusade

Male Sylph Sky Druid 1
Stats:
HP: 7/9 - Init: +2 - Fort/Ref/Will: +3/+2/+5 - Perception: +7 - AC: 15, T: 12, FF: 13 - CMD: 12 - Electricity Arc: 5/6 - Wand of CLW: 46/50

Viincent moves through the door, and zaps the zombie with a ray of electricity.

Ranged Touch Attack, Point Blank Shot: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

What is it?
Knowledge (Religion): 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I made a mistake, I forgot to remove the DR for Ting's attack

Round 1
Ting
Sefu
Alexos
Viincent
Felicitas
Hans
Zombie -6HP

Viincent knows the zombie is a 'Gasburst Zombie'. This kind of zombies explode in a cloud of ungol dust that fills a 10-ft.-cube surrounding the zombie when it dies. All creatures in the area are exposed to the poisonous dust (DC 15 Fort save).

Silver Crusade

Male Sylph Sky Druid 1
Stats:
HP: 7/9 - Init: +2 - Fort/Ref/Will: +3/+2/+5 - Perception: +7 - AC: 15, T: 12, FF: 13 - CMD: 12 - Electricity Arc: 5/6 - Wand of CLW: 46/50

"Keep your distance! It's gonna blow!"

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos draws his bow and fires at the zombie.

Finally, something real!

Attack, composite Shortbow+1: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 1 ⇒ (4) + 1 = 5

Alexos watches with a strange glee as the arrow heads towards its target.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The arrow hits the zombie, but this part of rotten flesh falls down on the floor. The arrow did not do any damage to the zombie.

Round 1
Ting
Sefu
Alexos
Viincent
Felicitas
Hans
Zombie -6HP

The zombie has DR5 except slashing.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I copied and pasted this from the website, it's my understanding that the chakram does slicing damage ;-)

d20pfsrd:

Chakram 1 gp 1d6 1d8 ×2 30 ft. 1 lb. S — APG

Chakram, Common

The chakram is a simple, elegant, and highly portable thrown weapon. It is a flat, open-centered metal discus with a sharpened edge.

blimey 'at chakram sliced so fars inta its pie eater it stuck right in jus' loike an axe inta a chunk a wood, wroight


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans hustles into the room, holding his breath OOC, I know that it will have no effect, but Hans does not ;-), and takes a swing at the zombie!

Greatsword: 1d20 + 5 ⇒ (12) + 5 = 17, for 2d6 + 10 ⇒ (4, 6) + 10 = 20 damage.

Fort: 1d20 + 4 ⇒ (16) + 4 = 20.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry for the monkey posting regarding DR, I think I mixed up the zombies of different games :( Thanks for reminding me!

Hans rushes at the zombie and takes a swing at it with his greatsword. The zombie explodes, setting free some stinky gas, but Hans holds his breath and is not harmed by the poisonous dust.

Combat over

This room is equipped with the standard furniture of the embalming rooms: several stone biers equipped with drainage troughs for the preparation of bodies, wooden cabinets containing embalming tools, and wall carvings dedicated to the rewards of rule and the afterlife.

DC 20 Kno. Arcana/History:
This room is the House of Gluttony. The priests of the House of Gluttony were skilled necromancers, and one of them was animated as an undead guardian of this chamber upon his death.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting goes to the body to recover his chakram, looking at the remains and then to Hans, as he cleans off his weapon
blimey, you's split 'at bugger from nose ta nads... after theys pokes about a bit, lets go across tha hall, seems like 'at door had tha same sounds as 'is door

Ting then looks at the group

bloody good job gents turning to Felicitas and laydy, its a pleasure ta woik wit' a professional mob, it wroightly is

ting looks around for anything interesting, like secret doors

perception: 1d20 + 6 ⇒ (10) + 6 = 16

then goes out into the hall


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

know history: 1d20 + 11 ⇒ (13) + 11 = 24 " Oh I was wrong. Now I remember, gluttony was connected to necromany. Interesting.

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

Once he recovered from the stink released by the bloated (and now bisected) zombie, Sefu takes a closer look around the room.

Knowledge (arcana): 1d20 + 8 ⇒ (16) + 8 = 24

"Appears as though the necromancers devoted to the sin of gluttony prepared a welcoming party for those who enter this chamber," he says. "This ossuary is full of surprises - I only hope most are more pleasant than this one."

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I 'ope most are more rich 'an 'is one, yep, nice shiny jewels, 'ats wroight looking at Sefu ya kept yer 'ead about ya, not a spoilet daddy's boy wit a fine sword, all talk an no walk... 'is is looken ta be a fine job 'ats wroight
I hope Sefu takes this as a compliment, that is how ting means it. I'm trying to use the poor communication but constant talking as part of the reason for the low charisma, thanks for letting me role play at Sefu's expence :)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting searches the room for intersting things and finds two black onyxes on top of a cabinet.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting looks at the stones to try and figure a value
appraise: 1d20 + 1 ⇒ (13) + 1 = 14

'Ay Alexos happily showing the elf the stone tell me's if I'm 'maginin' 'ese black beauties... Oy Sefu can ya's tell if they look magicy ta ya?

showing them to Sefu also. When all are done looking at them ting puts them in one of his pockets

don't none a yous worries yer sailf, we's 'ill split up everyting evey-stevey affore we goes our separate, I moight be a rook but I's gots me word an whats a rook with out 'is word, wroight?

ting then heads out into the hall to open the opposite door, as soon as all are ready

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

perception: 1d20 + 10 ⇒ (18) + 10 = 28

Should be able to tell if real or not with that roll.

They should be real. Keep the treasure though, I am here more for knowledge then for treasure.

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

"I assure you this sword is where any resemblance or connection to my father begins and ends," Sefu says, somewhat haughtily. "I would, however, be happy to take a look at those stones for you."

The magus takes the stones in his hand and casts detect magic on them. If he detects any magical auras, he'll maintain the spell until he's able to identify their nature. Finally, he'll apply his expert's eye to them to infer their purpose and properties, if any.

Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9

Family is a sore subject for Sefu, specifically his late father. I really enjoy Ting's nervous, broken ramblings, though.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The stones are real and worth 50 gp each. They are not magic.

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Well, shall we continue on to the next room then?

He marks the location on his mapmaker, puts it away, and then draws his bow again.

Elvish:
The tengu is going to be the death of me, I just know it. Kraak, at least, was more interested in tasty things.

Alexos, nocking another arrow to be safe, continues to the next door and waits in a covering position for Ting to open it.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

as soon as it seems everyone is ready ting opens the door with his left hand, ready to draw a weapon with his right and looks around

perception: 1d20 + 6 ⇒ (3) + 6 = 9

'ear goes nothin' wroight

Silver Crusade

Male Sylph Sky Druid 1
Stats:
HP: 7/9 - Init: +2 - Fort/Ref/Will: +3/+2/+5 - Perception: +7 - AC: 15, T: 12, FF: 13 - CMD: 12 - Electricity Arc: 5/6 - Wand of CLW: 46/50

Blimey, our new travelling companions sure are effective...

Sheathing his scimitar, and drawing a stick adorned with feathers and curios looking stones Wand of CLW, Viincent shrugs, "Looks like I'll be more useful wielding this."


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Smiling Feli answers:

elvish:
Oh, no worries I will keep you healed

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tin opens the door to the room. He sees shockingly graphic depictions of orgies with all manner of creatures decorating the walls of this chamber. Five humanoid skeletons lie in state on biers — though the bodies appear human, their skulls are those of some monstrous creature. A pile of bloody bones and feathers is all that is left of a recently killed creature. A sinspawn rises from the pile of bones and turns towards you. This particular sinspawn is a lustspawn, crafted from the souls of lustful individuals to serve the runelord of lust guess in which house you are. Human-sized, the lustspawn has a perfectly formed and anatomically correct female human torso, but any resemblances end there. Its arms are unnaturally long and end in three wickedly curved talons. Its lower jaw splits into two monstrous halves lined with sharp teeth, below bulging red eyes.

Attracted by the smell of bird flesh, the lustspawn tries to bite Ting but Ting is fast enough to move his head out of the door.
Bite: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Inititative:

Init. Alexos: 1d20 + 4 ⇒ (14) + 4 = 18
Init. Felicitas: 1d20 + 3 ⇒ (7) + 3 = 10
Init. Sefu: 1d20 + 2 ⇒ (18) + 2 = 20
Init. Hans: 1d20 + 4 ⇒ (3) + 4 = 7
Init. Ting: 1d20 + 4 ⇒ (12) + 4 = 16
Init. Viincent: 1d20 + 2 ⇒ (19) + 2 = 21
Init. Lustspawn: 1d20 + 5 ⇒ (18) + 5 = 23

Round 1
Lustspawn
Hans
Felicitas
Viincent
Sefu
Alexos
Ting

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

SQUAWK

ting pulls his head back, assuming everyone saw what took a swing at him

Baerlie, do you want us to go close to the order we are listed in or does it matter? either way I will wait a little to see how the battle goes before I post an attack since ting is last, thanks

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

Sefu takes a quick step behind Ting, taps himself with his wand of shield, and hitches back onto his haramaki. With khopesh in hand and magical shield floating before him, the magus calls out to the creature and his companions.

"Make way," Sefu says. "Let this lustful stain taste my blade!"

Identifying lustspawn - Knowledge (arcana): 1d20 + 8 ⇒ (3) + 8 = 11

Free: 5-foot step.
Standard: Use wand of shield.
Move: Put wand away.

I neglected to mention Sefu having his khopesh and wand drawn and ready (as well as his wayfinder open and illuminated) at all times. If you prefer it, his move action this turn could be to draw his wand instead of putting it away. For such a sword-centric character, I figure it's a given that in a creepy dungeon he'd have his khopesh drawn at all times.

shield 9 more rounds ...


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans stares in open-mouthed distraction at the contents of the room, but snaps out of it when Ting Tang squawks.

Stepping forward, he attempts to bisect the creature!

Greatsword: 1d20 + 5 ⇒ (13) + 5 = 18, for 2d6 + 10 ⇒ (5, 5) + 10 = 20 damage.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I already saw that coming...

Hans sees his companion jump back and rushes into the room. Immediately he swings his greatsword at the creature and cuts it in two pieces.

Combat over and Sefu can save his wand of shield charge. And every wise adventurer has his weapon ready while in a dungeon ;)

A lustspawn is a medium abberation creature. It can see in the dark and is immune to mind-affecting effects. It's special abilities are Sin-Scent and Sinful Bite.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
Baerlie wrote:


And every wise adventurer has his weapon ready while in a dungeon

there are voices in my head, I wonder what wise is

ting looking up at the Hugh northerner

bugger 'at, we moights have ta call ya tha Great Bisector after all o' 'at, hmmm. maybe's tha great white bisector hmmmm

ting enters the room admiring Hans' work, he also inspects the pile of bloody bones and feathers and then the room.

he would like to take twenty on both the corpse and the room, if you need a role for anything hidden (like illusions or hidden doors) here it is

perception: 1d20 + 6 ⇒ (6) + 6 = 12

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos requivers his arrow and examines the room alongside Ting.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

So, wonder what beyond these... carvings... is in here.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Those are... Umm... Some pretty impressive carvings, though..."

How the Devil do they contort into those positions!? No, never mind, I don't really want to know...

He then turns his attention to Ting Tang with a twinkle in his eye.

"Well, I figure if I can do it to them before they do it to us, it is better for all concerned... apart from the creature I bisect, of course!"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Thats wroight, do it ta 'em afore theys do it ta us, I likes tha ways yer brain pan woiks, almost s'much as I likes how yer claymore do

turning to the team members who have entered the room so far

folks I's a'gonna ease on up tha bloody hall an takes a looks-see, wroight

once ting is done searching the room he heads out the door and north up the hall toward the other two doors,

he will take twenty on perception looking for tracks, traps, secret doors and listening at both doors; also he will take twenty on disable locks. If he needs a perception role or disable device for anything here they are

perception: 1d20 + 6 ⇒ (13) + 6 = 19
disable device: 1d20 + 5 ⇒ (14) + 5 = 19 add one more if this is for a trap, making it twenty

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alexos and Ting find an elixir of love and a potion of eagle’s splendor insode one of the room's cabinets. The sinspawn wears archaic jewelry. The pile of bones was a Tengu, killed and eaten by the lustspawn not long ago.

Ting checks the other two doors for traps and the hallway for hidden doors, but he doesn't find something. No noise is coming from the other side of the two doors.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Checking the ancient jewelry and cleaning it Felicitas smiles."May I take it. I will deduct it from my share of course!

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Ting, after checking the hall, comes back to the rest of the group
Oy. the 'all is clear o' anything tricksy, Hans would ya enjoy goen roight again? After these blokes is ready, wroight?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Certainly."

Hans then opens the right-hand door.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The room beyond the right-hand door is empty of anything but its normal furnishings.

Kn. History/Arcana DC20:

You opened the door to the House of Envy.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Huh."

Shrugging his shoulders, Hans gestures for Ting Tang to try his luck on the left-hand door...


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

KnowHist: 1d20 + 11 ⇒ (10) + 11 = 21
"Pondering for a moment Felicitas nodds. Well this should be the hall of Envy. Interesting. We have met Envy, Gluttony, Lust, Sloth and Pride. We should encounter in the last rooms Wrath and Greed. And we can Connect Envy to Illusion, Gluttony to Necromancy, Lust to Enchantment, Sloth to Conjuration. Wrath was Evocation, that leaves Abjuration and Transmutation"

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Knowledge(history): 1d20 + 6 ⇒ (7) + 6 = 13
perception: 1d20 + 10 ⇒ (19) + 10 = 29

I will take your word for it, Felicitas.... my Thassilonian history seems to be a bit lacking.

Alexos remarks as he looks around the room for anything hidden.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alexos doesn't find anything, this room is really empty.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans looks confused.

"If there has been one Deadly Sin per room thus far, why should the last room have two? That seems to break the pattern... Perhaps there is another room elsewhere...?"

Hans may not know much about Thassilonian history, but he *can* count ;-)


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Feli points to the last 2 unopened doors"Well room one had a binding circle, the room of sloth, Conjuration, the wonderful rich room 2 was dedicated to pride, illusion, the third room was full of necromantic items, holding that stinking zombie and was dedicated to gluttony. The fourth room, the one you killed that... thing was dedicated to lust and enchantment. This empty room, the fifth is dedicated to envy. And I still see 2 doors in this hallway." We have checked room 6b,c,d,e and g

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