The Godsmouth Heresy (Inactive)

Game Master Baerlie

Map

At the behest of the church of Pharasma, the PCs
descend into the sealed lower levels of the Godsmouth
Ossuary. They must contend with ancient Thassilonian
guardians and traps, undead creatures risen from the
corpses buried there, as well as newer denizens that have
entered the crypts on their own mysterious agendas.
Making their way through the strange dungeon, the
PCs eventually encounter the ex-Pharasmin Svilennius
Tripe and his army of alchemically created skeletons and
zombies. The PCs must defeat the heretical alchemist
and his zombie bride to stop the theft of bodies from the
Godsmouth Ossuary, and open up this new level of the
crypts for the church of Pharasma.


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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The hallway to the north is a dead end (I moved the the blue rectangle a bit to make it clear). But there is a door to the south.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting loosens his sword in its scabbard well blokes since we gots two bloody doors left lets eyeballs whats behin em, wroight and he opens the most northern door on the left.

Grand Lodge

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Ting can see that this room’s furnishings have all been destroyed beyond recognition, and ancient dried bloodstains still mark the floor and wall carvings.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans snorts as he eyes what has happened to the room.

"Well, I am no expert, but based on the options that we have left, I am going to have to go with this being Wrath," he notes dryly.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Hans is right, this is the House of Wrath :)

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting walks in the room
well blimey talks about a bloody mess, wroight.

ting begins his normal search for traps, hidden doors and interesting things

he will take 20 on perception if he can if not here is a role

perception: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting finds a secret door hidden behind some wooden pieces of a destroyed cabinet.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Ting very excitedly shouts out, his voice sounding like the caw of a crow

heys everbody get yer floggin fanies in heres, we gots us a 'idden entry

he then realized he may of warned whoever could be on the other side of the door. HE listens for any noise; then looks for traps and will pick any lock he's finds.
he will take twenty on the listening, looking and unlocking

Alexos, ting had left the room before he waited for Baerlie to post about the elixir of love and a potion of eagle’s splendor, so I am assuming you picked them up :-)

when Alexos comes into the room; and ting is done looking, listening and unlocking he looks at Alexos smiling and says.

Looks a' 'is doors I founds! beaming with pride Oh an' could ya cypher wha' were in tha two floggin bottles?

Silver Crusade

Male Sylph Sky Druid 1
Stats:
HP: 7/9 - Init: +2 - Fort/Ref/Will: +3/+2/+5 - Perception: +7 - AC: 15, T: 12, FF: 13 - CMD: 12 - Electricity Arc: 5/6 - Wand of CLW: 46/50

Viincent steps up and pats Ting on the back, "Nicely done Ting! It does leave us in a bit of a pickle though... Should we venture through the hidden door, or head back and see where the hallway leads us?"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting ruffles his tail feather and stands up a little straighter at the compliment and attempts to be humble
'ats a assessyment everybodys will haf ta parlay ons, wroight

ting thinks for a minute
me only assessyment is ifin we's all can be's slick usen secrety places mioght surprise tha buggers taken tha boddies. Ifin we aint a gonna be slick we's use tha hallways, wroight?

ting doesn't care which way we go, he will follow along just happy he actually found a hidden door and that he is part of a pathfinder crew without his mentor or his grandfather. He's not nearly as experienced as he wants to let on

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

"I can take a look at those potions before we enter the unseen passage," Sefu says, accepting the bottles if and when they are offered to him.

The magus casts detect magic on them and then scrutinizes their contents, holding each up to the light of his wayfinder and gently swirling them about.

DC 19 Spellcraft - elixir of love: 1d20 + 8 ⇒ (12) + 8 = 20
DC 17 Spellcraft - potion of eagle's splendor: 1d20 + 8 ⇒ (16) + 8 = 24

"This one," Sefu says, handing Ting the first bottle, "Is an elixir of love. Careful who you give that to. And this is a potion of eagle's splendor. A sip of that might even make Hans a palatable conversant."


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Nodding at those items Felicitas smiles. Finally items she really can associate with.

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Sorry about the delay, had some dental issues... still ongoing.

Alexos looks at the passage.

Might as well continue this way before heading back.

As he says this he removes one of his alchemist's fire potions from his pack.

If anything is in there, maybe it won't like being on fire.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Alexos listens to the door intently.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alexos doesn't hear anything.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

With the secret door pointed out to him, Hans moves forward, and opens it...

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

it be's ta tha wrioght, I's wroight behind ya along wit 'es other chaps

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

Sefu follows behind the barbarian, his khopesh drawn in his main hand and wand drawn in his offhand.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Behind the hidden door is a small room, on the other side is another door.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Ting checks the second small door for noise and then for traps, if the door is clear he opens it
perception: 1d20 + 6 ⇒ (1) + 6 = 7

'ear ya goes, lets me takes a look see wroight?

wow what a awful role, so much for not just taking twenties

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting can't hear movement behind the door. After opening the door Ting sees a skeletal champion. He stands motionless in the central northern alcove until someone opens the door to the crypt and appears as a tall skeleton wearing ancient half-plate armor engraved with runes of wrath and wielding an elaborate ceremonial ranseur. A cold blue light glows in his empty eye sockets.

DC20 Knowledge Arcana/History:

This is the crypt of wrath. The servants of the Runelord of Wrath were buried in this crypt, and a special guardian was chosen to watch over their remains. One of Runelord Alaznist’s palace guards, a man named Erdikhaan, was so loyal to his mistress that he volunteered to serve her even in death — as such, she had Erdikhaan animated as a skeletal champion and placed him in the Crypt of Wrath to guard her deceased followers interred here forever after


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

KHist: 1d20 + 9 ⇒ (17) + 9 = 26
"Beware, this is a crypt guardian. He was so loyal, that he offered to be killed and serve here for eternety. I think it´s high time to send him to his earned rest!"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

is there any common knowledge about fighting skeletons we are allowed to know Ie. bludgeon weapons work better, is he moving and should we role for initiative

Squawk! Is skeletal eye balls supposy to glow blue liokes at?

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Hm, time to switch throwns. Alexos mutters as he replaces his alch fire flask inside is pack and takes out the holy water one he received earlier.

Ting, mind doing the honors? My aim isn't the best.

Alexos offers the flask to Ting.

Having to post from work for the next several weeks, so if someone will move my token and describe where we are/how far I am in relation to threats, I would be appreciative.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

All rioghty,

ting shrugging his shoulders takes the flask from Alexos and moves the twenty feet [drawing his sword as he moves} to be standing right in front of the Skeleton and throws the holy water on the dead warrior and then pecks at him
attack: 1d20 + 5 ⇒ (2) + 5 = 7 touch attack
damage: 2d4 ⇒ (2, 4) = 6
attack: 1d20 - 1 ⇒ (6) - 1 = 5 natural attack
damage: 1d3 + 1 ⇒ (2) + 1 = 3
apparently tings aim is not the best either :-(lets hope his armor stands up better than his throwing arm or his pecking
Alexos the corridor is 5 ft wide 10 ft north then turns and goes 25 ft east the skeleton is in an alcove on the north side in the middle of the hall, ting was 20 ft away, being in the room behind the first door, hans is 25 ft away being right outside the first door and everyone else including yourself is appx 30 ft


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans moves up behind Ting Tang, and takes a swing at the skeleton!

Greatsword: 1d20 + 5 ⇒ (12) + 5 = 17, for 2d6 + 10 ⇒ (2, 3) + 10 = 15 damage.

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Appreciate it Ting... sorry the potion didn't work as planned.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Feli uses her whip to aid Hans.
aid: 1d20 ⇒ 6

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

not your fault ting can't throw Alexos, anyway I was looking for an excuse to peck at him, I was planning on hitting him and then going past to force a flank, lets see how that works out, like I said we just hope the armor holds

Ting ducks a little as Hans sword goes swishing overhead
she's always elpen you's big guy, watch out I tink she wants ta use tha whip on ya, mioght ruin 'em purty white furs wrioght? he he he

ting finds himself funny as he awaits his own possible demise

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The skeletal champion has AC21, touch only 12. DR is 5 except bludgeoning and he's immune to cold and undead traits. He wears half-plate armor and uses a masterwork ranseur.

Initiative:

Init. Alexos: 1d20 + 4 ⇒ (14) + 4 = 18
Init. Felicitas: 1d20 + 3 ⇒ (8) + 3 = 11
Init. Sefu: 1d20 + 2 ⇒ (7) + 2 = 9
Init. Hans: 1d20 + 4 ⇒ (17) + 4 = 21
Init. Ting: 1d20 + 4 ⇒ (9) + 4 = 13
Init. Viincent: 1d20 + 2 ⇒ (2) + 2 = 4
Init. Erdikhaan: 1d20 + 5 ⇒ (14) + 5 = 19

The champion starts moving as soon as Ting comes closer to him. Ting and Hans try to get rid of him before he can act, but both attacks are not successfull. I consider this as a surprise round

Round 1
Hans
Erdikhaan
Alexos
Ting
Felicitas
Sefu
Viincent

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Baerlie, is the map reasonably accurate? You said Erdikhaan started moving, did he come out of his alcove or were we able to pin him in? I'm only asking because the ranseur is a reach weapon and if he is in the alcove ting may slide east after he attacks in round 1 so he can provide a flank in round two. Thanks

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

He stays in the alcove for now. With "starts moving" I meant he's awakening from his motionless sleep for centuries.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting watches nervously as the skeleton awakens

if'n we aint hit 'is thing whiles its a nappen hows we gonna hit its when its fightin back

ting speaks to Hans trying to keep the fear out of his voice

Hans ya wants me's ta try an keep 'is bloody bag o bones pinned in 'is here alleycove or ya wants me ta ease over when I's can, so's we can flanks it?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"We should keep him pinned, so he can't use that weapon. It might be worth continually trading places, though, so we can each get a good hit in on him on a regular basis."

Basically, each round will go like this: Round 1 - Hans delays. Ting full attacks, then 5' steps. Hans then steps into the vacated spot, and attacks. Round 2 - Ting delays, Hans attacks, then 5' steps. Ting steps to fill the vacated spot, and full attacks. Rise and repeat, as necessary.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Swing away Bisector show 'is bag o' bones wha cha gots, wroight?

its ok if ting holds him while Hans hit at him, ting can fight defensively putting him at AC22 and so if the skeleton one hands his weapon and swings ting should avoid to much damage, if he decides to use a combat maneuver both are +18 so that's a wash, also Hans does more damage than ting will. either way its Hans attack he has highest initiative


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Yes, but with the cover afforded to the skeleton by Hans striking at him from around a corner, Hans needs a natural 20 to hit him (18 if Hans rages).

Hans shrugs.

"Okay, Ting Tang..."

He then works himself up into a fury, and takes a swing!

Greatsword, Rage: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27, for 2d6 + 10 + 3 ⇒ (2, 4) + 10 + 3 = 19 damage.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

way to call your shot. I didn't realize about the cover, I thought that was just for range weapons :-( newby should listen to experience

Ways ta go gov'na, 'ats showen 'at bloody bony b@$+^%d

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

LOL, it doesn't matter any more. The Skeleton is defeated.

With a mighty blow Hans swings his greatsword at the skeletal champion. He hits him hard at the rips and the spine. Erdikhaan falls down into a pile of bones.

loot Erdikhaan:

Erdikhaan carries a half-plate armor and a masterwork ranseur.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans looks quite surprised by his lucky blow, but quickly recovers.

"I might take that ranseur; it is always useful to have a spare weapon with extra reach... Ting Tang, why don't you explore the rest of this area? Hopefully, there won't be any more of those things in here..."

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

again a newby question, can we pack the arm and leg armor and use the breastplate of the half-plate as breastplate armor? Seems like some barbarian, not to name any names, may have earned a little love, I mean armor

ting explores the rest of the burial chambers
he will take twenty on perception looking for traps, secret doors and any other interesting things

Silver Crusade

Male Sylph Sky Druid 1
Stats:
HP: 7/9 - Init: +2 - Fort/Ref/Will: +3/+2/+5 - Perception: +7 - AC: 15, T: 12, FF: 13 - CMD: 12 - Electricity Arc: 5/6 - Wand of CLW: 46/50

Not taking heed of the fighting in the crypt, Viincent starts searching the room.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

In the middle to prepare a spell, Feli sees in wonder the brutal barbarian make short work of the undead menace.
"By Shelyns glaive, you are mighty endeed!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, you can take the armor and youse only the breastplate.

Viincent finds some grave goods worth 90gp in this crypt and a door in the east wall.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting, still a little in aw

gov'na it aint tha I don't lyke tha white fur an all, but woulds ya be able ta us any o' 'his armor? I doesn't wants ta cramp yer great white killer mojo, but as far as I's care all o' bony britches gear 'ere is yers fer tha taken. wroight. So are we's headed back tha ways we came or are we goin through tha door on the easterly side? you's five just point me's in tha wroight direction wroight?

ting goes to the door to the east takes 20 on perception and looks for traps and listens for any sounds


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans grins at Felicitas.

"Heh. You should see some of my brothers! I am by no means a runt, but in the Land of the Linnorn Kings, there are many mighty warriors, some of whom have even taken on Linnorns and lived..."

At the suggestion that he should put on the armor, Hans nods.

"That would probably be a good idea..."

So saying, he spends a couple of minutes cleaning the bones out of the breastplate, and putting it on.

When Vincent discovers the door, Hans throws a question in Ting Tang's direction: "Why don't you check it for traps? This is going to take a while..."

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

After the obvious flirting of the male and female human and the subtle hint when

Hans wrote:
"Why don't you check it for traps? This is going to take a while..."

Ting became disturbed that he may soon become an unwilling observant to some human mating ritual and decided to give the two some space in case Felicitas offered to help Hans "put on his new armor" ting may be young but he knew what that meant. So after Ting listened at the eastern door and checked it for traps Ting opens the door and says

come on you's blokes 'es two may needs a bit o' space ta try's 'at new armor out, wroight?

looking at Hans as he exit the crypt and winking he says

blimey, don't 'ank me's gov'na you's eyarn'd it

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

After recording the surrounding areas on his mapmaker and in his journal, Alexos merely nods to Ting.

"No objections from me, I don't wear armor."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After opening the door Ting sees a statue placed in front of the door. It's not possible to get past it, but the statue can be moved easily.

DC15 Knowledge History:

The statue depicts a beautiful woman with wild hair, holding a ranseur. It' Alaznist, Runelord of Wrath.

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

"Let me take a look at this statue."

Alexos examines the statue, attempting to dicern what it is and whether it has any traps or hidden compartments.

Knowledge (History): 1d20 + 6 ⇒ (20) + 6 = 26
Perception: 1d20 + 10 ⇒ (1) + 10 = 11

"Well, she certainly was a beauty. I present Alaznist, Runelord of Wrath... with her Ranseur."

Alexos makes a detailed drawing in his journal.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods.

"Well, we did just pass through a 'Wrath' room, so I suppose that that would make sense, after a fashion... Ting Tang? is there a trap on it? I get suspicious when there is a statue blocking the exit from a tunnel..."

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Lets me check real quicks wroight

ting looks at the statue for traps real quick

perception: 1d20 + 7 ⇒ (1) + 7 = 8

I hate it when I just don't take 20 :-)

ting assuming the statue is clear attempts to push it out of the way

strength: 1d20 + 3 ⇒ (17) + 3 = 20

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