The Godsmouth Heresy (Inactive)

Game Master Baerlie

Map

At the behest of the church of Pharasma, the PCs
descend into the sealed lower levels of the Godsmouth
Ossuary. They must contend with ancient Thassilonian
guardians and traps, undead creatures risen from the
corpses buried there, as well as newer denizens that have
entered the crypts on their own mysterious agendas.
Making their way through the strange dungeon, the
PCs eventually encounter the ex-Pharasmin Svilennius
Tripe and his army of alchemically created skeletons and
zombies. The PCs must defeat the heretical alchemist
and his zombie bride to stop the theft of bodies from the
Godsmouth Ossuary, and open up this new level of the
crypts for the church of Pharasma.


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Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting looks back over his shoulder and says
Oy they's fresh lyke footy prints 'ear, you's blokes wants me ta foller 'em, and goes on' or does ya wants ta goes backs?

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Hm... fresh tracks? I'd say that falls within our mission, given we do have missing bodies... though how they got here without setting off some of those guardians is beyond me.

Alexos prepares to follow the group whichever way they go.

Silver Crusade

Male Sylph Sky Druid 1
Stats:
HP: 7/9 - Init: +2 - Fort/Ref/Will: +3/+2/+5 - Perception: +7 - AC: 15, T: 12, FF: 13 - CMD: 12 - Electricity Arc: 5/6 - Wand of CLW: 46/50

I'm sorry for my lack of activity. I've had some computer troubles but I'm back now. Looks like you've been busy in my absence ;).

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting begins following the tracks, looking carefully as he goes
taking 20 on perception and taking 20 on survival to track

Oy Hans, maybe's betweens yer shiny personalities and my's natur'l talky skills we's can gets 'is bloke ta play wit tha statures back in tha big room... Sefu did want something bigger to toss on the statures

he will continue moving slowly until they are engaged or they come to a door or an intersection in the hall

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting follows the tracks until he sees a macabre gate made of bleached bones blocks the tunnel to the north. The gate has no obvious handles
or hinges, and acts as a trap for anyone who does not know the secret of opening it.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans eyes the strange gate.

"Well that is something you don't generally see every day! Any volunteers for opening it?"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Hmmm...Wells I may as well take a crack at it wrought?

ting tang walks up to the gate and looking at it decides it must be difficult, so taking off his armor and setting aside his pack he pulls out his lock picks.

disable device: 1d20 + 9 ⇒ (10) + 9 = 19

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I went to d20pfsrd and didn't see any traps with a disable device lower than 20, hopefully it is 20 and not 25. so I will rerole just in case. Also the aid from the statue was ten minutes, please let me know when that is up, thank you.

ting takes another shot at the gate

disable device: 1d20 + 9 ⇒ (15) + 9 = 24

well that ones closer at least


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Feli lays a hand on Tings shoulder. "Ting that door won´t run away. We have still so many options. If this doesn´t work let us find another path!"

Silver Crusade

Male Sylph Sky Druid 1
Stats:
HP: 7/9 - Init: +2 - Fort/Ref/Will: +3/+2/+5 - Perception: +7 - AC: 15, T: 12, FF: 13 - CMD: 12 - Electricity Arc: 5/6 - Wand of CLW: 46/50

"Perhaps we should back-track and consolidate our exploration of the south-east corner of the complex."

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I went back to see if I could tell how long it had been that I touched the statue, I forgot to say something about the "warm feeling"

You's be wroight on 'at account Miss, I's'a 'open I's gots it 'is time, by tha by did any o' you's blokes gets warm an' fuzzy whens ya touched 'at black stature?, I knows I did, wroight?

whether or not ting gets the gate/trap this time he will put his armor back on, and wait for instructions

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

DC is 20, but the statue gives only 'aid' (Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects), I suppose you are not attacking the gate, are you?

Ting tries to disable the trapped gate, but he's so nervous, that he accidentally touches the gate's bones. The gate forms a sharp bone spear that attacks Ting.

Spear Attack: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Ting, bleeding heavily, makes a second attempt. He hears a click and the gate swings open.

Silver Crusade

Male Sylph Sky Druid 1
Stats:
HP: 7/9 - Init: +2 - Fort/Ref/Will: +3/+2/+5 - Perception: +7 - AC: 15, T: 12, FF: 13 - CMD: 12 - Electricity Arc: 5/6 - Wand of CLW: 46/50

Seeing something he can do, Viincent springs into action, brandishing his wand.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

no he was not attacking the gate, I was inquiring to see how much longer he would have the extra 18 hit points, does he set the trap off if he only fails by 1 I thought it was 5 or more, so with the 8 points damage he would still be at 21/11, actually 29/11 thanks to Viincent, unless the 10 minutes is up right? also, how much time is left, because it will take him 4 minutes to put his armor back on

After ting opens the gate he staunches the bleeding and begins to put his armor back on

thank ye, Viincent, all wrioghty chaps forwards or backwards?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans shrugs.

"Well, since you just went to the trouble of opening it, Ting Tang, we might as well go through it..."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I see, yes the 1d8 still applied for the attack of the gate. It's written in the trap description that it immediately sets off if disarming was unsuccessfull. After putting back on the armour the effect is gone, 4 minutes plus searching the crypt/room no. 10 is more than 10 minutes. And I'm afraid healing with a wand cannot restore more HP than the healed creature has, so you are back to your normal HP I think.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

thanks for the clarification, I forgot you can't heal "extra" HP.
I'm just glad to still be at 11 hp :-), speaking of glad Hans pleae tell us you put on the armor so your at something like 18 AC

ting settles his sword and chakrams in place, looking at Hans he says

Lead on Gov'nor this looks lyks a doors ta tha wrioght, wrioght?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

@Ting Tang: Temporary hit points can't be 'healed'. Think of them as a 'single-use' resource - once they are gone, they are gone.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

@Ting Tang: Yes, Hans *did* put the breastplate on :-)

"Fair enough, Ting Tang - How about I open the next door? After all, it *does* seem to be 'on the right'!"

So saying, Hans strides purposefully into the room...

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting smiles and follows behind Hans

Lead on yer big brutal Bisectorness, we's nat'raly heighted mor't'ls be's wroight backs 'ear in yer bloody wake ting suddenly realizing how big the man he was talking to actually is, he quickly adds no o'fence wroight?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Repeated lines of footprints mark the dust on the floor of this crypt, all leading to an alcove in the northeast portion of the chamber. The burial niches lining the stone walls are empty save for ancient scraps of yellowed linen. At the far end of the chamber, a gate apparently crafted of bleached bone blocks an exit out of the tomb.

In some of the niches Ting and Hans see skeletons. They start moving as soon as Ting and Hans enter the room. It's four of them

The two skeletons in ther southern niches move first, because they are closer to Ting and Hans. Once closer they reach out with their claws.

Skeleton b vs. Hans: 1d20 + 2 ⇒ (4) + 2 = 6 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Skeleton r vs. Ting: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Initiative:

Init. Alexos: 1d20 + 4 ⇒ (12) + 4 = 16
Init. Felicitas: 1d20 + 3 ⇒ (16) + 3 = 19
Init. Sefu: 1d20 + 2 ⇒ (11) + 2 = 13
Init. Hans: 1d20 + 4 ⇒ (14) + 4 = 18
Init. Ting: 1d20 + 4 ⇒ (5) + 4 = 9
Init. Viincent: 1d20 + 2 ⇒ (5) + 2 = 7
Init. Skeleton y: 1d20 + 6 ⇒ (14) + 6 = 20
Init. Skeleton g: 1d20 + 6 ⇒ (14) + 6 = 20
Init. Skeleton r: 1d20 + 6 ⇒ (5) + 6 = 11
Init. Skeleton b: 1d20 + 6 ⇒ (15) + 6 = 21

Round 1
Skeleton r
Skeleton b
Hans
Viincent
Ting
Felicitas
Sefu
Skeleton y
Skeleton g
Alexos

Silver Crusade

Male Sylph Sky Druid 1
Stats:
HP: 7/9 - Init: +2 - Fort/Ref/Will: +3/+2/+5 - Perception: +7 - AC: 15, T: 12, FF: 13 - CMD: 12 - Electricity Arc: 5/6 - Wand of CLW: 46/50

Viincent steps up and readies his wand to heal the first of his comrades to be injured.

"Don't worry! I've got your backs."

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Ting draws his sword and gripping it two-handed attacks with as much power as he can muster.

Ting attacks the “red” skeleton, using power attack

attack: 1d20 + 2 ⇒ (17) + 2 = 19, damage: 1d10 + 7 ⇒ (4) + 7 = 11

take 'at ya bloody bag o' bones

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

Sefu steps up behind Viincent and fires a ray of positive energy toward the skeleton in front of Ting.

Touch Attack: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Damage: 1d6 ⇒ 1

Move: Move 10 feet.
Standard: Cast disrupt undead at Skeleton R.

Skeleton R also gets +4 AC due to soft cover, right?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans slashes at the skeleton attacking him!

Greatsword: 1d20 + 5 ⇒ (19) + 5 = 24, for 2d6 + 10 ⇒ (6, 2) + 10 = 18 damage.

Working on the assumption that that explodes the skeleton, and that Ting-Tang did the same to his...

Favoring Ting Tang with an impish grin, he then hustles forward, preparing to engage the more northerly skeletons.

20' forward to remain front-rank, but still force the skeletons to do more than a 5' step in order to attack ;-)

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

tings move action was to draw his sword and then to attack, he cannot move until the beginning of the next round, if someone else wants to slide to front line to protect Hans flank please do!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The immediate attack of Hans and Ting blew the skeletons near the door (r & b). The path is now free for everybody to reach the other two skeletons.

Felicitas and Sefu are up, if Sefu wants to change his action, because skeleton red is a pile of bones now

Round 1
Skeleton r dead
Skeleton b dead
Hans
Viincent
Ting
Felicitas
Sefu
Skeleton y
Skeleton g
Alexos


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Felicitas moves closer to Hans. Double move.

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

Sure, I'll adjust my action. Can we just use the results I already rolled?

Sefu watches as Hans and Ting reduce two skeletons to piles of bone as he dashes past them. Stopping beside Felicitas in the middle of the long chamber, he conjures an orb of positive energy, which sizzles and flares around his outstretched fist.

"Come out from hiding and meet your true end, abominations!" he shouts down the hall at the remaining skeletons.

Move: Move 30 feet.
Standard: Ready casting of disrupt undead against first skeleton to come into range.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sure! A good roll is a good roll :)

Felecitas and Sefu enter the room, waiting for the remaining skeletons to show their ugly skulls.

The skeletons step out of their niches and approach Hans. They attack him with their broken skitimars, but the weapons are so broken, that they leave only some rust on his breastplate.

Attack yellow: 1d20 + 0 ⇒ (12) + 0 = 12 Damage: 1d6 ⇒ 4
Attack green: 1d20 + 0 ⇒ (2) + 0 = 2 Damage: 1d6 ⇒ 3

Round 1
Skeleton r dead
Skeleton b dead
Hans
Viincent
Ting
Felicitas
Sefu
Skeleton y
Skeleton g
Alexos

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Am I close enough to hit one with my fists or will I have to move first? Assuming I can reach one by moving first.

Alexos goes after the nearest remaining skeleton.

Time to return to the dust.

unarmed strike: 1d20 + 1 ⇒ (7) + 1 = 81d6 + 1 ⇒ (3) + 1 = 4

Missing though, he then hops back a pace. free action distance.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans takes a swing at one of the skeletons!

Greatsword: 1d20 + 5 ⇒ (20) + 5 = 25, for 2d6 + 10 ⇒ (3, 2) + 10 = 15 damage.

Again, assuming that destroys it, he will 5' step into the square that it just occupied.

Silver Crusade

Male Sylph Sky Druid 1
Stats:
HP: 7/9 - Init: +2 - Fort/Ref/Will: +3/+2/+5 - Perception: +7 - AC: 15, T: 12, FF: 13 - CMD: 12 - Electricity Arc: 5/6 - Wand of CLW: 46/50

Is anyone wounded? If so: CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting will move the twenty feet forward into the spot that Hans was in, and again attacking two-handed with all the power he can muster attack y

attack: 1d20 + 2 ⇒ (14) + 2 = 16, damage: 1d10 + 7 ⇒ (3) + 7 = 10

thanks fer steppin' ups gov'n'r

assuming this kills the last skeleton, ting will begin searching the room carefully taking 20 on perception looking for traps, secret doors and anything else interesting

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alexos swings his fists against a skeleton, but his fists hit only the air where flesh should be. Hans lands another blow at the skeleton in front of him (green). This one also burts into bones and splinters. Viincent prepares to heal his buddies, just in case they need it. Ting attacks the remaining skeleton, but it's somehow more stable than a regular skeleton. AC16 does not hit, 18 is the minimum ;)

Round 2
Skeleton r dead
Skeleton b dead
Hans
Viincent
Ting
Felicitas
Sefu
Skeleton y

Skeleton g dead
Alexos

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

With his khopesh drawn and imbued with arcane power, Sefu moves forward, past Alexos, and strikes at the remaining skeleton.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Does a magic weapon overcome DR/bludgeoning? Not that Sefu would know about the skeleton's DR ...

Swift: Enchant khopesh with arcane pool.
Move: Move 15 feet.
Standard: Attack skeleton with (magic) khopesh.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Found this in the Core Rules: 'Weapons with an enhancement Bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material or alignment.' (page 562), so no DR overcome with a +1 weapon.

Sefu attacks the remaining skeletonwith his khopesh and is able to loosen some rips, but they move back to their original Position after a second.

Round 2
Skeleton r dead
Skeleton b dead
Hans
Viincent
Ting
Felicitas
Sefu
Skeleton y
Skeleton g dead
Alexos


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

aid: 1d20 ⇒ 2

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

@ Felicitas, I assume since the aid wasn't high enough you didn't put anything else, (Just a new guy trying to learn) thanks :)


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Aid is a standard action, can´t do much more. As it failed miserably, I didn´t write more. Also at work and swamped with things

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Felicitas tries to aid, but cannot concentrait enough and fails.

The remaining skeleton swings at Hans with his broken skitimar.
Attack: 1d20 + 0 ⇒ (13) + 0 = 13 Damage: 1d6 ⇒ 4

Round 2
Skeleton r dead
Skeleton b dead
Hans
Viincent
Ting
Felicitas
Sefu
Skeleton y
Skeleton g dead
Alexos


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans shifts around to a flanking position with Sefu, and takes a swing at the skeleton!

Greatsword: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15, for 2d6 + 10 ⇒ (2, 2) + 10 = 14 damage.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting upset that the skeleton has avoided attacks by Hans and his great-sword and Sefu and his magic, ting raises his arms in frustration and attacks with his beak, attempting to peck at the skeletons eye-sockets

Squawk

figured he would attack with his natural attack since a bite is B, P and S

attack: 1d20 + 4 ⇒ (16) + 4 = 20, damage: 1d3 + 3 ⇒ (1) + 3 = 4

hopefully someone will kill this thing this round, if we do ting will take 20 and search for traps, hidden doors and other interesting items

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos, not to be deterred, attacks the remaining skelly.

unarmed attack: 1d20 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (6) + 1 = 7

and apparently hits himself in the head...

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

In order to reconcile Alexos's melee attack versus the skeleton, should we assume Ting took a 5-foot step north on his turn and Alexos took a 5-foot step northeast before the monk attacked? Otherwise, I don't see how Alexos could have attacked without moving and taking an AoO as he moved past Ting.

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

1) I can't see the map, I was presuming I was attacking the one I only took a free 5 foot away from... if otherwise I can move to it prior to hitting myself in the head.
2) I go first given I am the closer for round two, Ting was posting his move for round 3.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

sorry Alexos :( ting got flabbergasted after he saw Hans miss, and not only jumped you in round 2 but Viincent in round 3, he will take it back if someone will lend him a hanky to wipe the skeleton gue off of his beak :-) if it helps any he will happily take a five foot move north and give you room to come up and threaten the skeleton as you "hit yourself in the head" LOL

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

hahaha... its ok, I don't mind... you killed it after all... I think anyway.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alexos is not able to harm the skeleton, but Ting's sharp peack gets out a few bones. The skeleton falls to the floor. It's disabled, it has exactly 4HP

combat over

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Well, that was fun... let me take a look around and see what these bones had worth guarding.

Alexos examines the room and the ... bones... carefully.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Nice! Anything worth taking, noting, etc? Any passages or lore objects?

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