The Godsmouth Heresy (Inactive)

Game Master Baerlie

Map

At the behest of the church of Pharasma, the PCs
descend into the sealed lower levels of the Godsmouth
Ossuary. They must contend with ancient Thassilonian
guardians and traps, undead creatures risen from the
corpses buried there, as well as newer denizens that have
entered the crypts on their own mysterious agendas.
Making their way through the strange dungeon, the
PCs eventually encounter the ex-Pharasmin Svilennius
Tripe and his army of alchemically created skeletons and
zombies. The PCs must defeat the heretical alchemist
and his zombie bride to stop the theft of bodies from the
Godsmouth Ossuary, and open up this new level of the
crypts for the church of Pharasma.


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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alexos can't find any treasures, but he sees that the Thassilonian priests of Pharasma used this hidden annex to their own crypt to conceal certain bodies from the eyes of the Runelords. The identities of those individuals secretly interred here have been lost to time but something awakened the bodies not long ago.

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Well... the priests above will be interested to know their forebearers used to hide the dead from the Runelords... though without knowing who they were, determining why this was done will be impossible. Still, strange that they would awaken again now after all these centuries.

Alexos notes the room on his mapmaker and makes notes about it in his journal.

Well, shall we continue on?

Alexos will follow the group wherever we are going next... kinda lost with all the twists and turns, so can't vote on a direction.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"Well the runelords were not know to be ... nice. Not at all!"

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Very true. Still, why would they pursue someone after they were dead? Seems a tad much, even for them.

Alexos shrugs.

At least they are no longer around to ask.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

After pecking the skeleton to death ting looked around the crypt looking for any traps, hidden doors and anything interesting.

he will take 20 for perception looking around, I don't trust my luck as much as Alexos.

he will also search for more tracks to see if these skeletons were the cause of the prints they followed or if it could be someone else.

again taking 20 on survival.

bloody bony beserkin' bugger betters 'ave some sort o' shiney's layen's 'bout or som'tin' after all o' 'at. Wroight?

ting kicks the remains as he begins his search

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The tracks lead Ting north, around a corner and end in front of a wall. After a few minutes searching Ting discovers a hidden door in the wall.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting trying to be smart, doesn't yell, instead he goes to where Alexos and Felicitas are talking and explains quietly.

oy, blokes 'ems footy prints we's follered in, theys continue threw at 'idden doors at tha end o' tha crypty

looking at Hans and Sefu he adds

What do ya's recon, cap'ain forward er jigidy jig? An' gov'n'r ya wanted tha wroight 'and doors an 'is ones ta tha wroight, You chaps let me's knows what were doings I'sa gonna finish checken 'at door just in case wroight

then ting quitly goes to the door and looks for traps and listens for sounds
ok were living on the edge

perception: 1d20 + 6 ⇒ (12) + 6 = 18 to listen
perception: 1d20 + 7 ⇒ (7) + 7 = 14 to look for traps

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos nods, and walks over to Hans and Sefu. He whispers them.

Ting found a secret door. Whatever walked through here exited it... and I'll bet a copper that it probably is what disturbed our undead friends here. Mind heading through the door first Hans? I doubt anyone we find will be friendly.

Then pitching his voice loud enough to carry down the nearby hall, he says.

Well, guess this is a dead end. We should probably continue back.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans grins.

"I am perfectly happy to go through the door, swinging!"

So saying, he moves over and opens the door, ready to charge through and attack whatever is on the other side!

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting loosely holding his sword in his left hand resting it on his shoulder, prepared to draw a chakram or switch the sword into his right hand no more drawing a weapon as a move action for ting nods to Hans,

Oy. I's'l be's wroight behin' ya's, ta either flanks er takes tha second dead un, wroight,gov'n'r

as soon as Hans goes in the door ting will follow him in, or as fast as initiative will allow :)

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos nods to both, bow in hand and arrow drawn. He soundlessly mouths to Hans:

"Go."

Alexos will follow third, ready to provide cover fire if needed.

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

Sefu follows his companions with khopesh and wand drawn.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The acrid stench of chemicals and reagents fills this chamber, and the walls are marred by strange stains and scorch marks. Several tables are scattered about the room, covered in a bewildering plethora of glassware, alembics, retorts, tubes, simmering cauldrons, and smoking beakers full of brightly colored liquids. Scattered pages of written notes in a crabbed hand lie strewn about the chamber. A large alcove in the northwest corner contains a Bookshelf groaning under the weight of heavy, dusty tomes and scrolls. Three large glass vats stand against the eastern wall, filled with bubbling green fluid. Floating within the vats are three grotesque objects—putrescent corpses, tubes and wires embedded in their rotting flesh, their skin discolored with decay and chemical stains.

GM Roll:

90% (1-90): 1d100 ⇒ 6

You see a hunchbacked, haggard-looking man in his 30s, with black hair starting to turn gray. "Hey, what do you want? Mr. Marrow, show them the exit." the man says. Mr. Marrow, a zombie, turns at you, he tries ot push you out of the room.

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

"Ah, we have our explanation on the disappering bodies. Well, I somehow doubt the priests above will give you clemancy... but I am willing to give you this one chance. Surrender or die.

Alexos speaks calmly but aims his bow directly at the man, trusting Hans to kill the zombie should it come to it.

Diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18

Not bad for no training!


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

You may want to move yourself into a position on the map where you can see him, then, Alexos ;-)

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Still can't see/alter map, still posting from work... expecting to be able to post from home again in a week and a half or so... someone mind making it so?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I moved Alexos, he can't :)

Sense Motive: 1d20 + 1 ⇒ (17) + 1 = 18

"I don't care about the priests. They don't want to come down and sent some recruits. As soon as I have my own army of undead, I'm going to kill them! You, zombie, attack!" and with these words you hear one of the tubes burst and with a flood of green liquid a zombie steps out.

GM Roll:

Init. Alexos: 1d20 + 4 ⇒ (12) + 4 = 16
Init. Felicitas: 1d20 + 3 ⇒ (12) + 3 = 15
Init. Sefu: 1d20 + 2 ⇒ (1) + 2 = 3
Init. Hans: 1d20 + 4 ⇒ (6) + 4 = 10
Init. Ting: 1d20 + 4 ⇒ (4) + 4 = 8
Init. Viincent: 1d20 + 2 ⇒ (5) + 2 = 7
Init. Zombie: 1d20 + 0 ⇒ (1) + 0 = 1
Init. Mr. Marrow: 1d20 + 0 ⇒ (9) + 0 = 9
Init. Svillenius Tripe: 1d20 + 7 ⇒ (18) + 7 = 25

Svillenius throws a bomb at Alexos.
Bomb: 1d20 + 8 ⇒ (17) + 8 = 25 Fire Damage: 1d6 + 3 ⇒ (3) + 3 = 6
DC14 Reflex for half or 4 splash damage for Hans

Round 1
Svillenius
Alexos
Felicitas
Hans
Mr. Marrow (pink)
Ting
Viincent
Sefu
Zombie (green)

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Can I make the reflex save or does it hit me in the chest? Will make the roll anyway just in case.

Reflex Save?: 1d20 + 4 ⇒ (4) + 4 = 8

Oh well.

The fires burn Alexos severly.

ARRRGH!!! OK, time to join your friends here in death!

Alexos fires his arrow at the man.

Composite Shortbow Attack: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (4) + 1 = 5

bloody virtual dice...

Watching it sail well past him, Alexos draws another arrow and moves closer to Viincent and Felicitas for healing.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The bomb hit you directly, reflex save is only for splash damage


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Seeing the dangerous man throw bombs at Hans Felicitas starts a song of war and blood.

Warriors of the 9.th:

Here I see you stand from all around the world
Waiting in a line to hear the battle cry
All are gathered here, victory is near
The sound will fill the field, the 9th. will never yield
We alone are fighting for Torag and our halls
We own the right to live the fight, we're here for all the clans
Now swear the blood upon your steel will never dry
Stand and fight together beneath the stonen sky

Warriors everywhere - raise your hands into the air
We're brothers, brothers of the 9ths
Like thunder from the sky - sworn to fight and die
We're brothers, brothers of the 9ths

Many stand against us, but they will never win

We said we would return and here we are again
To bring them all destruction, suffering and death
We are the hammers of Lord Torag, we are steel, blood and flesh.

There they wait in fury with swords in orcish hands
With dreams to be a supreme, first one should be a man
I call about and charge them all with a life that is a lie
And in their final hour they shall cry mercy before they die

If I should fall in battle, my brothers who fight by my side
Gather my shield and weapons, tell my family how I died
Until then I will be strong, I will fight for all that is real
All who stand in my way will die by steel

Warriors everywhere - raise your hands into the air
We're brothers, brothers of the 9ths

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

GM Baerlie, the round that Alexos was talking to Svillenius, there was a lot of movement: Alexos moved 25 ft. Sefu moved 15 ft. Hans, Felicita and Viincent moved 5 ft..

Would it be possible that ting would have moved up into the room toward the second target (Mr.Marrow) before the combat round started? It was his stated intention to either flank or attack the secondary target:-)

If its OK ting, would move 20 ft straight in the room, it will put him beside Mr. Morrow 10 ft. past Hans. It probably means that ting would also make a reflex save.

reflex: 1d20 + 6 ⇒ (6) + 6 = 12

Squawk

Just trying to get between Alexos and Mr. Marrow and ready for action :)

I will wait until you give me the OK before I move the icon
thanks


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Reflex: 1d20 + 4 ⇒ (12) + 4 = 16.

Hans dodges the worst of the bomb's effects...

Greatsword, Rage, Song: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15, for 2d6 + 10 + 3 + 1 ⇒ (2, 2) + 10 + 3 + 1 = 18.

...then responds by stepping towards the man and the zombie, and attempting to obliterate the zombie!

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

Once again, Sefu's khopesh sizzles with arcane energy as he steps into the chamber intending to cut down the zombie before him. However, upon breaching the corridor, the magus spots a strange man - the likely originator of the fire bomb that struck Alexos - and so he turns on a dime to strike at him with his shining blade.

Attack: 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24
Damage: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11

"A true warrior fights with steel, alchemist!" Sefu shouts.

Move: Move 10 feet.
Swift: Activate arcane pool.
Standard: Attack alchemist with khopesh.

Just to be clear, Sefu's attack and damage are affected by his arcane pool and Felicitas's bardic song.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Ting Tang wrote:

If its OK ting, would move 20 ft straight in the room, it will put him beside Mr. Morrow 10 ft. past Hans. It probably means that ting would also make a reflex save.

...

OK

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alexos gets burned by the bomb and tries to shoot an arrow at Svillenius, but misses. Felicitas starts to sing the song of war and blood. Hans swings his greatsword at Mr. Marrow and smashes him. Sefu attacks the man who just threw the bomb and makes a deep cut in his thigh.

Round 1
Svillenius -11 HP
Alexos
Felicitas
Hans
Ting
Viincent

Sefu
Zombie (green)

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

After having many of his feathers singed, Ting, watches Hans devastating attack on the zombie he was near. So he sets his eyes on the zombie in the far corner green and grasping his sword in both hands charges using all the power he can muster!

so ting is charging using a two-handed power attack, bonus to attack are the charge and Felicitas lovely song, the minus’s are the buckler and the power attack

attack: 1d20 + 4 + 2 + 1 - 1 - 1 ⇒ (17) + 4 + 2 + 1 - 1 - 1 = 22
damage: 1d10 + 4 + 3 + 1 ⇒ (4) + 4 + 3 + 1 = 12

Oy, Tyme ta re-dead 'ese maggoty sods, wroight

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting smashes the alchemical zombie on the other side of the room.

Silver Crusade

Male Sylph Sky Druid 1
Stats:
HP: 7/9 - Init: +2 - Fort/Ref/Will: +3/+2/+5 - Perception: +7 - AC: 15, T: 12, FF: 13 - CMD: 12 - Electricity Arc: 5/6 - Wand of CLW: 46/50

Viincent heals Alexos with his wand.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Viincent Closes Alexos' wounds with his wand.

You see Svillenius picking out a bottle of his coat, it seems to be a mutagen. Svillenius drinks it.

AoO for Sefu and Hans

Round 2
Svillenius -11 HP
Alexos
Felicitas
Hans
Ting
Viincent
Sefu


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"That was a well-placed blow, Ting Tang!"

When the man provokes, Hans obligingly takes a swing at him!

Greatsword, Rage, Song: 1d20 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20, for 2d6 + 10 + 3 + 1 ⇒ (5, 2) + 10 + 3 + 1 = 21 damage.

He then steps forward, maneuvering for a flanking position (not achievable this round, of course!), and takes another swing...

Greatsword, Rage, Song: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19, for 2d6 + 10 + 3 + 1 ⇒ (4, 4) + 10 + 3 + 1 = 22 damage.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Ting in aw of Hans sword play responds
says tha bloke 'at just quartered 'at bugger lykes 'e was poultry

my assumption is that killed the alchemist, if it didn't we all may want to run :)

once the dead carcass stops flopping about ting will search the room for: anything interesting, secret doors and traps taking twenty of course :)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Hans swings twice at the alchemist and kills him.

Combat over

To the north Ting finds a disposal pit. The floor opens up in this wide corridor, creating a shaft. Ten feet down, the shaft appears to connect to another passage above running east-west. A grisly heap of decaying body parts lies at the bottom of the shaft. The air is rank with the smell of rot, corruption, and pungent chemicals.

To the south Ting finds a staircase. The stairs lead up 60 feet to a tiny chamber behind a secret door. While the door is easily visible from this side, it is not so easy to notice it from the other side. The door opens onto the upper, active level of the Godsmouth Ossuary. The Pharasmins have never found the secret door, and Svilennius used these stairs to access the ossuary and steal the cadavers he needs for his grotesque experiments. which means you just found the reaseon why the corpses are disappearing

The hallway ends in front of a big door in the south wall. A smaller hidden door is in the east wall of the hallway.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ting, after taking a general look around to make sure there were no more threats takes a few minutes to search the Alchemists body and his work area looking for anything interesting

takes 20 on perception for the room and his personal affects

lets 'ave a look-see what 'is bloke lyked, meanens somethin' other an dead bodies o' course, wroight

whatever GM Baerlie tells ting that he finds, that you want or are willing to carry just call it out, unless you want me to repeat everything GM Baerlie writes, if that's the case just say so :)

once he is satisfied that there is nothing else in the room, and after distributing whatever he finds to the rest of the party, keeping any gems in his position for safe keeping off course. He then goes and listens at the big door in the south and the hidden door to the east for any sounds.

you guessed it taking twenty :-)


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Just checking, but it looks like the corridor continues on beyond the disposal pit? (Assuming '11' is the pit, of course...?


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Checking the laboratory for any useful items and weaving a cantrip of divination Felicitas try to keep away from all bloodstained places.Detect magic

Grand Lodge

Male Human (Garundi) Magus (Bladebound/Kensai) 1
Stats:
HP 12/12 | AC: 15 /T: 14 /FF: 11 | F: +3 /R: +2/ W: +1 | CMB +2 | CMD 16 | Speed 30 | Init. +2 | Perc. +0

"Well placed blow, Hans!" Sefu says, wiping the blood from his gleaming blade with a cloth from the alchemist's workbench.

Though the barbarian's technique was unformed, it was certainly effect. With all threats destroyed, the magus casts detect magic and searches the room for anything of interest, whether of the academic or financial nature.

Perception: 1d20 ⇒ 17
Appraise: 1d20 + 4 ⇒ (20) + 4 = 24

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos nods appreciatively as Viincent heals him.

Thank you... I hate it when they use fire...

Alexos indicates the hole in his robes.

Well, time to see what he was up to.

Alexos examines the body for notes or manefestos, and the bodies to see if they match the description of the ones stolen from the crypts above.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You search the labratory and find some usefull things for alchemists: an full alchemist's lab and several books and notes of the Chymists of Life in Death. There are no magic items in this rooms. Alexos can see that the bodies are similar to the ones in the upper parts of the crypt. No noise behind the hidden door and no noise behind the big door.

I hope I did not Forget something. The corridor continues beyond the disposal pit (11). Another thing: you discovered why the bodies are disappearing, you can go back to the priests and and get full rewards (3XP and 4PP), or you can continue searching the other parts of the ossuary which would not bring you more XP or PP, only some additional stuff on your chronicles.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"Well an alchemist would love this. But we should continue. There is still so much to explore!"


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"I couldn't agree more! Where shall we go first - over the pit, through the secret door, or through the big southern door?"


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Looking at Alexios map Felicitas points to the south. "I think, we should go south explore the rooms there then see if we can check the blank spots between this complex and the one with the sin rooms. Just that we have a solid basis already explored. Somehow the idea of so many blank spots... I do not like them!"

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Oy It don't make no's never mind ta me wheres we takes a look-see, if'n tha lady wants ta go south, why's nots go south, wroight

and with that ting heads towards the southern doors, stopping just before he opens them. and turns and asks Hans

hey gov'n'r 'eas doors were ta tha wroight, so's according ta tha unofficial-like accord, yous can gos foist if'n ya wants ta, or's I can, wroight

ting drinks his potion of cure light woumds while the looks to Hans waiting for an answer

CLW: 1d8 ⇒ 7


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Ting, please let me use my wand. Its just more efficient and you do so much!
wandCLW: 1d8 + 1 ⇒ (3) + 1 = 4wandCLW: 1d8 + 1 ⇒ (2) + 1 = 3


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods.

"Sure thing, Ting Tang!"

He then moves to open the door.

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos nods.

"Well, these bodies aren't going anywhere, and I'd imagine that our clients upstairs will appreciate a full map as opposed to a partial one. Besides, its not everyday that you get to explore anchient Thassilonian ruins. I'll follow you in, Hans."

So saying, putting final touches on his mapmaker and readying his bow, he takes a covering position next to him.

Thanks for letting us know, Baerlie, but you know that I am nothing if not thorough... I like to play and I like to explore ;)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The original purpose of this plain stone room has been lost to history, but numerous footprints have disturbed the dust covering the floor. Two of Svilennius’s alchemically created undead minions guard his lair from intruders.

Initiative:

Initiative Zombie: 1d20 - 1 ⇒ (18) - 1 = 17
Initiative Skeleton: 1d20 + 4 ⇒ (4) + 4 = 8
Init. Alexos: 1d20 + 4 ⇒ (16) + 4 = 20
Init. Felicitas: 1d20 + 3 ⇒ (11) + 3 = 14
Init. Sefu: 1d20 + 2 ⇒ (1) + 2 = 3
Init. Hans: 1d20 + 4 ⇒ (14) + 4 = 18
Init. Ting: 1d20 + 4 ⇒ (7) + 4 = 11
Init. Viincent: 1d20 + 2 ⇒ (10) + 2 = 12

Round 1
Alexos
Hans
Zombie
Felicitas
Viincent
Ting
Skeleton
Sefu

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Given I have no map, going to presume I have a clean shot at one... shooting the zombie, given skells typically aren't affected by arrows.. if not, please let me know, so that I can update this with a movement.

Alexos groans. "Bloody bastard was certainly working overtime on the undead creations, wasn't he?"

Alexos takes careful aim at the zombie.

Composite Bow Attack: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 1 ⇒ (2) + 1 = 3

not sure if that hits or not, will be close I know that much.

And watches as it flies toward its target, drawing and nocking a new arrow as he does.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

I moved your icon 20 ft. down the hall and around the corner into the room, your 15 ft. away from the zombie
ting laughs at Alexos' statement
me pappy says It aint lyke woyk if'n ya fancy what yer do'en wroight

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Obligued, thank you.

Elvish:
"Fancy what you are doing indeed... more like obsessed..."

Alexos shakes his head.

"The this should be a breeze for our friend Hans then."


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Feli looks at the two zombies and then at Hans. "I trust in your sword arm.

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