TOZ's Goblinblood Dead (Inactive)

Game Master TriOmegaZero

Organized Play scenario 3-23 Core Campaign


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Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Was going to toss the tanglefoot but there's no way in heck Etune could hit between prone, cover, folks in melee, etc.

The halfling moves up and attempts to grab Tajan by a convenient armor piece and drag Read: Reposition the fallen monk next to the cleric for convenience sake.

CM Check(Reposition): 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

ah well thought going after the guy with th scythe was the best strategy thanks Etune

stabilisation check: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2

Grand Lodge

Male Half Orc Cleric of Gorum/4 |HP 31/32|Init +3|AC 21, FF 20, T 11|Fort +6, Ref +3, Will +9|Perception +12|Channel (2d6) 2/4

Barret chuckles at the monk, taking out his wand and bending down to try closing Tajans wounds before they become too much more dire. You have to watch the sharp bits in battle, monk! Else you'll end up like this again.

Cure Light Wand: 1d8 + 1 ⇒ (2) + 1 = 3

This is all assuming that Etune does in fact reposition Tajan

Grand Lodge

Male Half-Elf DEAD

With a wince, Stephen moves forward, and attempts to clobber the prone hobgoblin scythe-wielder with his quarterstaff.

Quarterstaff: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22, for 1d6 ⇒ 3 damage.


Table Maps | Oathbreakers Die | Passing the Torch

Etune manages to drag Tajan back to Barret's waiting magics, as Stephen moves to fill the gap. In a bid to stop the fight from progressing further, the wizard's staff comes down on the prone warriors head. Unfortunately, it does not finish him off. Stephen swings again, desperately, as the archer rises, murder in his eyes. The blow connects, bruising flesh, but still allows the hobgoblin to answer in kind. However, the wizard's assault interferes with the aim, and no magely blood is drawn.

Staff on Red Archer: 1d20 + 5 ⇒ (16) + 5 = 21
Damage to Red Archer: 1d6 ⇒ 4
Longsword on Stephen: 1d20 + 4 ⇒ (4) + 4 = 8

Current Initiative wrote:


21 Etune
21 Stephen
21 Red Archer (Damage: 13)
20 Iago
20 Apollyanna
19 Warrior (Damage: 44)
8 Barret
5 Tajan - Prone (Damage: 17)

Team Hobgoblin hangs on for another round! And I don't like Stephen's position, all things considered. Thankfully, Tajan can take actions now, as Barret's healing happened before the stabilization check.

Grand Lodge

Male Half-Elf DEAD

Yeah, well, I though trying to finish-off Mr-cleaves-with-scythe was worth it...

Stephen swallows.

"Ummm... a little help would be just grand, thanks!"


Table Maps | Oathbreakers Die | Passing the Torch

Oh, that wasn't Cleave. You have to be standing adjacent to each other for Cleave. He got to attack everyone in reach. ;) Realized I missed who you were attacking, thankfully in time for the edit. Please do double-check to make sure I'm keeping things straight.

Grand Lodge

Male Half-Elf DEAD

No problem. I'm happy to do what I can to keep the GM straight ;-)

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"Take a nap will you?"curses Iago.

Greatsword, Power Attack vs Scytheman the Seemingly Eternal: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
Damage: 2d6 + 4 + 3 ⇒ (3, 6) + 4 + 3 = 16

Wasn't sure whether to include a high ground bonus to attack so I did not. Back to you Glendale!

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"Thanks Barrett I owe you one" Tajan gestures to the wand at his side. "I'll take it from here. Don't let me keep a Gorumite from a battle any longer"

He pulls out his wand and heals himself some more Clw wand: 1d8 + 1 ⇒ (6) + 1 = 7

Still prone saving standing up for next turns move action. Did Apollyana's lantern smash or merely hit the floor when Tajan dropped it. If it smashed I will buy another to replace what I borrowed


Table Maps | Oathbreakers Die | Passing the Torch

Iago finally lays out Darak the Eternal, the scythe clattering to the ground. His archer minion is quickly overwhelmed before he has another chance to gut the wizard. The room goes silent save for the heavy breathing of strenuous exertion.

GM Dice:
Miss Chance: 1d100 ⇒ 74
Miss Chance: 1d100 ⇒ 58
Miss Chance: 1d100 ⇒ 80
Miss Chance: 1d100 ⇒ 61

The lantern is fine, although I probably missed a lot of concealment rolls to keep my poor cultists alive. Such is life. Where does the party go next?

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

DUDE! My player gave me that lantern!

Edit: Whew! Close one. ;)

"Thank the Maiden you're alright!" Apollyanna says clutching her lantern.

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

As the combat resolves itself, the halfling flicks the blood off her hands NOT on a party member! and straightens her outfit some with a bit of a wry grin, cautiously stowing the tanglefoot bag somewhere convenient should it be needed.

"Sometimes, you can talk to people with words, and sometimes, you just have to cut loose because they don't understand anything other than violence. 't least, that's what Gramma Snowfoot's always sayin'. Case in point."

Etune searches over the room before heading to the 'southwest' door and pointing to it, in an effort to try and get the party back on track.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Table Maps | Oathbreakers Die | Passing the Torch

Each of the hobgoblins has a potion, and Darak the Eternal has a second one as well. He also has a curious pellet. The only other things of interest are the alter and table, covered in partially build skeletons and loose bones.

DC16 Spellcraft or Perception:
Cure Light Wounds, natch. Three potions.

DC26 Spellcraft:
Dust of dryness, in pellet form. It can be hurled to break open and release all of its water at once.

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Spellcraft(Potions): 1d20 + 5 ⇒ (8) + 5 = 13

Spellcraft(Pellet): 1d20 + 5 ⇒ (15) + 5 = 20

The halfling takes a quick look at the items on the hobgoblins and shrugs.

"No clue what those are, but they must have been important if they kept them?"

She keeps an eye on the 'southwest' door.

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

After Etune identifies the potions as magical Tajan takes ten on the perception check

"Potions of cure light wounds" he announces as he downs two of them

clw potion: 1d8 + 1 ⇒ (5) + 1 = 6
clw potion: 1d8 + 1 ⇒ (6) + 1 = 7

He looks over to Pollyanna "Perhaps it would be best if Stephen holds the lantern rather than one who is prone to injuries today" with that he unhook his staff and looks to the door Etune waits at "After you"


Table Maps | Oathbreakers Die | Passing the Torch

Etune opens the door to reveal a small space. Four rudimentary bunks and two wooden chests take up most of the space in the cramped area. Despite the lack of room, the area has been kept neat and relatively clean.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago takes a moment to catch his breath. "Ok. So that's three oversized goblins down. And our paladin is ecstatic because she didn't lose her lantern. Wonderful." He shakes his head with a sad smile upon his face before continuing. "Tajan? I'm about to open this here door. If you disagree with that groan in pain please. Barret, my assumption is that you're curious why I'm still talking and not opening the door; but if Tajan happens to groan in pain, would you mind hitting him across the head with my wand of curative magic?"

Going to give people time for additional healing or prep.

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

"Bunks and chests in here, check them out after we examine Iago's room?"

Etune's question is more of a statement as she moves closer to the door that Iago is about to open.

Grand Lodge

Male Half Orc Cleric of Gorum/4 |HP 31/32|Init +3|AC 21, FF 20, T 11|Fort +6, Ref +3, Will +9|Perception +12|Channel (2d6) 2/4

Barret smiles once again at the antics of the fighter, nodding at his request to hit the monk if needed. Perhaps there will be more flesh on the other side rather than skeletons again. I hope there is, for my blade thirsts while my new club is slaked.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"I'd love to let you examine my room any time you want. But in the meantime, I think we should focus on this one here" quips the fighter suggestively.

Grand Lodge

Male Half-Elf DEAD

Stephen frowns.

"There is a time and place for that, Iago - preferably not when we are in a nest of hobgoblins, ready to kill us, probably eat us, and then use our bones as fodder for Necromancy..."

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"I am fine now Iago. Which is more than can be said for this door" Tajan strides towards the north door and boots it open

gotta love early season maps with their north is never at the top shtick


Table Maps | Oathbreakers Die | Passing the Torch

A passage leads back to the west, and around corners the party can make out doors in the dim light.

Also have to love the nondescript hallways. :)

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

"Anyone have a piton or spike on them? Spike the door that's closer to the room we came in from for the moment, handle whatever is further in, then go deal with the other room? Just a thought."

Etune is good to go whichever way, but securing one of the doors is the consideration she's bringing up.

Heading to work, unable to post during the day, bot if needed, etc.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
Etune Snowfoot wrote:

"Sometimes, you can talk to people with words, and sometimes, you just have to cut loose because they don't understand anything other than violence. 't least, that's what Gramma Snowfoot's always sayin'. Case in point."

"The Eternal Maiden teaches that none are beyond redemption." Apollyanna says sagely to the halfling caught red handed.

She turns to Mr. Strange. "Say aren't you a sorcerer or something? Can't you just make light? My roommate back at the Grand Lodge, Gwen--she's a little strange--does it all time."

Grand Lodge

Male Half Orc Cleric of Gorum/4 |HP 31/32|Init +3|AC 21, FF 20, T 11|Fort +6, Ref +3, Will +9|Perception +12|Channel (2d6) 2/4

Redemption is irrelevant. Though if they surrender while they are being taught their lesson, Our Lord in Iron teaches that it is perfectly acceptable to take prisoners. Perhaps if those hobgoblins weren't so infatuated with their lady, they would have surrendered and walked away from this alive, if in chains, Barret responds, though by the end he seems to mostly be speaking to himself than Apollyanna.

At any rate, I do have rope, but no pitons upon my person. Perhaps I shall buy some when we get back to Absalom. In the meantime, tell me which door you would like opened and we'll see what I can do.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago rolls his eyes as he repositions his lantern to the alter, which he clears unceremoniously of it's religious paraphernalia. "Every party needs a pooper... Anyway, lets see. Tajan up and running? Check. Pitons left in Absalom on the dresser? Check. Theological conversations initiated? Check. Door time."

Iago opens the door violently, exclaiming: "Good evening! We're here about the racket your undead are making."

Bluff (Really unconvincing lie): 1d20 + 2 - 20 ⇒ (10) + 2 - 20 = -8


Table Maps | Oathbreakers Die | Passing the Torch

Door 1 or 2? :)

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Oh, I though we were still at the door leading to the corridor. With that said, I'm a fan of #1. When in doubt, go left as they say.

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan would say the path.to perfection is always the right choice but then we have filled our quota of religious conversation and I don't want to dilly dally over a door. Left it is


Table Maps | Oathbreakers Die | Passing the Torch

And now, what's behind Doooooooor #1?

Three cramped cells line the western wall of this chamber while an exposed pit runs along the northern wall. The cells are little more than cages made of metal and old wood, with piles of dried grass barely covering the stone floors.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"Well. This is nice" comments Iago dryly before searching the area thoroughly.

Would like to take a ten or twenty on perception, as much as you'll allow me


Table Maps | Oathbreakers Die | Passing the Torch

GM Dice:
Iago's Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Barret's Perception: 1d20 + 12 ⇒ (1) + 12 = 13
Stephen's Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Tajan's Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Apollyanna's Perception: 1d20 - 2 ⇒ (15) - 2 = 13
Etune's Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Stephen's Init: 1d20 + 4 ⇒ (4) + 4 = 8
Tajan's Init: 1d20 + 1 ⇒ (3) + 1 = 4
Barret's Init: 1d20 + 3 ⇒ (9) + 3 = 12
Apollyanna's Init: 1d20 + 1 ⇒ (12) + 1 = 13
Iago's Init: 1d20 + 1 ⇒ (15) + 1 = 16
Etune's Init: 1d20 + 5 ⇒ (20) + 5 = 25

Iago notices the air becoming incredibly dry in the room, and Tajan notices his fellow warrior stiffen.

Current Initiative (Surprise Round) wrote:


25 - Etune (Surprised)
16 - Iago
13 - Apollyanna (Surprised)
12 - Barret (Surprised)
8 - Stephen (Surprised)
4 - Tajan

DC12 Knowledge Religion:
Iago appears to have triggered the manifestation of a haunt.
Grand Lodge

Male Half Orc Cleric of Gorum/4 |HP 31/32|Init +3|AC 21, FF 20, T 11|Fort +6, Ref +3, Will +9|Perception +12|Channel (2d6) 2/4

Religion: 1d20 + 8 ⇒ (14) + 8 = 22 for when Barret finally notice it.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

knowledge (religion): 1d20 + 4 ⇒ (14) + 4 = 18 Ditto.

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"Iago what's wrong"

what is this know religion of which you speak

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago only has a brief second to act in, and bravely act he does... By running out of the room as fast as he can. "NOT SURE WHAT THAT S#~$ IS, BUT IT'S DRY!!!"


Table Maps | Oathbreakers Die | Passing the Torch

The room is still and quiet with the exit of Iago.

Current Initiative wrote:


25 - Etune
16 - Iago
13 - Apollyanna
12 - Barret
8 - Stephen
4 - Tajan

What would you like to do, now that the haunt has manifested?

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

"Okay, so, ah, close that door and open the other one, then?"

Etune isn't quite sure what to make of all of this.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"If I had a choice, I'd like to figure out what's doing ... whatever that is in there and clear it out of the way. Can't be too careful."


Table Maps | Oathbreakers Die | Passing the Torch

Also, much love to Iago for the laugh at Sir Dalamitrin bravely running away.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

I aim to please. Going to need our holy warriors to queue us regular folk in. And probably deal with it.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

"Igor I think you just woke up a creepy haunted jail!"

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"Aaand she forgot my name." Turning towards the paladin, Iago smiles like a salesman. "Is that what that was? Well then. How do we fix the haunted part of that?"

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Actually, so-stupid-you-can't-turn-it-off auto-correct forgot your name, I just forgot to double check. Fantasy name are horrible on smart phones. Course it could be worse, it got three out of four letters right, and Igor is actually a name--oddly Igor is probably more popular than Iago--heck, I play an Igor. But take it from 'Apollo Anna', it could have been much, much worse.

"Well, it's sort of like falling into a one-hundred-foot-deep spiked pit trap or triggering explosive runes. It could just sort of--" Segue to GM!


Table Maps | Oathbreakers Die | Passing the Torch

The warrior of justice isn't actually sure what the haunting could be doing. The supernatural forces may have tried to suck the moisture from Iago's body, leaving him a desiccated husk, or even inflict worse curses upon him. It seems to be focused in that room, so the party is safe outside of it. Determining how to handle the haunt may require someone enter the room and investigate the cause of death.

Grand Lodge

Male Half Orc Cleric of Gorum/4 |HP 31/32|Init +3|AC 21, FF 20, T 11|Fort +6, Ref +3, Will +9|Perception +12|Channel (2d6) 2/4

Barret sighs, knowing that he may be uniquely qualified to deal with this particular problem. Someone tie a rope around me and drag me out if I turn into a corpse. I don't want to be buried here, even though there were many interesting battles we overcame. And be sure to sell my armor to a temple of Gorum. They should pay a fair price, and the acolytes could use a good set of steel. Once preparations are made, Barret steels himself and strides into the room, chanting war prayers to Gorum and tightly gripping his holy symbol in his hand for when he will inevitably need it.


Table Maps | Oathbreakers Die | Passing the Torch

Seconds tick by, and nothing supernatural happens. All Barret sees is skeletal remains scattered about the bottom of the pit thirty feet below, and empty cages lining the walls. It seems Iago dodged the bullet just in time, and the malevolence is spent...for now.

Grand Lodge

Male Half-Elf DEAD

Stephen clears his throat.

"Right then... shall we move on?"

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