Sajan Gadadvara

Tajan's page

173 posts. Organized Play character for Merisal The Risen.


Full Name

Tajan

Race

Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7

Classes/Levels

Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Gender

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18

About Tajan

Tajan
Male human (Tian-Shu) cleric of Irori 1/monk 1
LN Medium humanoid (human)
Init +1; Senses Perception +7
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +1 Dex, +1 dodge)
hp 18 (2d8+5)
Fort +6, Ref +3, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron sickle +3 (1d6+3) or
. . darkwood quarterstaff +4 (1d6+4) or
. . darkwood quarterstaff flurry of blows +3/+3 (1d6+3) or
. . silver light mace +3 (1d6+3) or
. . unarmed strike +3 (1d6+3) or
. . unarmed strike flurry of blows +2/+2 (1d6+3)
Special Attacks channel negative energy 7/day (DC 13, 1d6), flurry of blows, stunning fist (1/day, DC 12)
Domain Spell-Like Abilities (CL 1st; concentration +2)
. . At will—lore keeper (17)
. . 4/day—blast rune (1d6 energy damage, 1 round)
Cleric Spells Prepared (CL 1st; concentration +2)
. . 1st—comprehend languages[D], shield of faith, cure light wounds
. . 0 (at will)—create water, Read magic, stabilize
. . D Domain spell; Domains Knowledge, Rune
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 13, Cha 14
Base Atk +0; CMB +3; CMD 15
Feats Channel Smite, Dodge, Extra Channel, Improved Unarmed Strike, Spell Focus (necromancy), Stunning Fist
Traits observant, sacred conduit
Skills Acrobatics +1, Diplomacy +7, Perception +7, Profession (scribe) +6, Sense Motive +6
Languages Common, Tien
Combat Gear alchemist's fire (4); Other Gear breastplate, cold iron sickle, darkwood quarterstaff, silver light mace, flint and steel, ink, inkpen, parchment (2), spellbook, 8 gp, 5 sp Wand cure light wounds 4746/50 charges
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Special Abilities
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Blast Rune (4/day) (Sp) Blast Rune trap deals 1d6+0 energy damage.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Negative Energy 1d6 (7/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Cleric Domain (Rune) Granted Powers: In strange and eldritch runes you find potent magic. You gain Scribe Scroll as a bonus feat.
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 17.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Stunning Fist (1/day, DC 12) You can stun an opponent with an unarmed attack.

Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

AC 18, touch 12, flat-footed 16 (+6 armor, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 8/18

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