Prankster Illusionist

Etune Snowfoot's page

366 posts. Organized Play character for Wei Ji the Learner.


Full Name

Etune Snowfoot

Race

Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)

Classes/Levels

Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Gender

Female Halfling

Size

Small

Age

27

Special Abilities

Bloodline Arcana: Claws 6/day, Fearless, Arcane Strike, Reactionary

Alignment

NG

Deity

Shelyn

Languages

Common, Draconic, Elven, Gnome, Halfling

Strength 12
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 8
Charisma 16

About Etune Snowfoot

1:
Etune Snowfoot (Core)
Female halfling sorcerer 1
NG Small humanoid (halfling)
Init +5; Senses Perception +6
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Defense
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AC 15, touch 15, flat-footed 11 (+3 Dex, +1 dodge, +1 size)
hp 7 (1d6+1)
Fort +1, Ref +4, Will +3; +2 vs. fear
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Offense
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Speed 20 ft.
Melee dagger +2 (1d3+1/19-20) or
light mace +2 (1d4+1)
Ranged light crossbow +4 (1d6/19-20)
Special Attacks claws (2, 1d3, 6 rounds/day)
Sorcerer Spells Known (CL 1st; concentration +4)
1st (4/day)—mage armor, magic missile
0 (at will)—acid splash, detect magic, disrupt undead, ray of frost
Bloodline Draconic
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Statistics
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Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 14
Feats Dodge, Eschew Materials
Traits gifted adept, reactionary
Skills Acrobatics +5 (+1 to jump), Bluff +7, Climb +3, Knowledge (arcana) +6, Perception +6, Spellcraft +6; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Elven, Gnome, Halfling
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Combat Gear alchemist's fire, oil (3); Other Gear crossbow bolts (20), dagger, light crossbow, light mace, backpack, bedroll, chalk, explorer's outfit, flint and steel, hooded lantern, ink, black, inkpen (3), mirror, parchment (20), silk rope (50 ft.), soap, sunrod (3), trail rations (8), waterskin, winter blanket, 21 gp, 7 sp, 8 cp
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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 racial bonus vs Fear saves.
Gifted Adept (Magic Missile) A chosen spell gets +1 CL.

1.1:
Etune Snowfoot (Core)
Female halfling sorcerer 1
NG Small humanoid (halfling)
Init +5; Senses Perception +6
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 11 (+3 Dex, +1 dodge, +1 size)
hp 7 (1d6+1)
Fort +1, Ref +4, Will +3; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee dagger +2 (1d3+1/19-20) or
light mace +2 (1d4+1)
Ranged light crossbow +4 (1d6/19-20)
Special Attacks claws (2, 1d3, 6 rounds/day)
Sorcerer Spells Known (CL 1st; concentration +4)
1st (4/day)—mage armor, magic missile
0 (at will)—acid splash, detect magic, disrupt undead, ray of frost
Bloodline Draconic
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 14
Feats Dodge, Eschew Materials
Traits gifted adept, reactionary
Skills Acrobatics +2 (-6 to jump), Climb +0, Knowledge (arcana) +6, Linguistics +3, Perception +6, Spellcraft +6; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Draconic, Elven, Gnome, Halfling
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Combat Gear potion of cure light wounds (2), alchemist's fire, oil (3), tanglefoot bag (2); Other Gear crossbow bolts (20), dagger, light crossbow, light mace, backpack, bedroll, chalk, explorer's outfit, flint and steel, hooded lantern, ink, black, inkpen (3), mirror, parchment (20), silk rope (50 ft.), soap, sunrod (3), trail rations (8), waterskin, wayfinder, winter blanket, 251 gp, 7 sp, 8 cp
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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 racial bonus vs Fear saves.
Gifted Adept (Magic Missile) A chosen spell gets +1 CL.

2.0:
Etune Snowfoot (Core)
Female halfling sorcerer 2
NG Small humanoid (halfling)
Init +5; Senses Perception +5
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 16 (2d6+6)
Fort +3, Ref +4, Will +3; +2 vs. fear
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Offense
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Speed 20 ft.
Melee dagger +3 (1d3+1/19-20) or
light mace +3 (1d4+1)
Ranged light crossbow +5 (1d6/19-20)
Special Attacks claws (2, 1d3, 6 rounds/day)
Sorcerer Spells Known (CL 2nd; concentration +5)
1st (5/day)—ray of enfeeblement (DC 14), shield
0 (at will)—acid splash, detect magic, disrupt undead, ray of frost, read magic
Bloodline Draconic
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Statistics
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Str 12, Dex 16, Con 14, Int 12, Wis 8, Cha 16
Base Atk +1; CMB +1; CMD 14
Feats Arcane Strike, Eschew Materials
Traits magical knack, reactionary
Skills Acrobatics +5 (+1 to jump), Climb +3, Knowledge (arcana) +6, Linguistics +2, Perception +5, Spellcraft +5, Survival -1 (+1 to avoid becoming lost), Use Magic Device +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Draconic, Elven, Halfling
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Combat Gear potion of cure light wounds (2), potion of shield of faith +2 (5), wand of cure light wounds, wand of mage armor (50 charges), alchemist's fire, oil (3), tanglefoot bag (2); Other Gear blunted bolts (20), dagger, light crossbow with 20 bolts, light mace, wayfinder[ISWG], backpack, bedroll, chalk, explorer's outfit, flint and steel, hooded lantern, ink, inkpen (3), mirror, parchment (20), silk rope (50 ft.), soap, sunrod (3), trail rations (8), waterskin, winter blanket, 1,020 gp, 7 sp, 8 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Magical Knack (Sorcerer) +2 CL for a specific class, to a max of your HD.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp