TOZ's Goblinblood Dead (Inactive)

Game Master TriOmegaZero

Organized Play scenario 3-23 Core Campaign


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Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"Well, nothing says "I love you" more to a skeleton than your standard variety club"says Iago with good humor. Eying a nearby intact copse of trees, he adresses the worgs. "Good luck doing worg things. Now Father Barett, allow me to show you how I got this trusty piece of oak." he says, moving towards the trees and pointing at his own club. "I don't really know if it's oak. Someone told me it was made of River Kingdom "Shut The Hell Up", but I think they were just grumpy because they didn't get to beat up an elderly woman with the haft of an axe."

GM, any objections to grabbing a nice chunk of wood and calling it a club? From a crunch perpective, it's only 0 gp. However, I am aware that the locals like setting fire to their forests, so it would come as no surprise that we only find a large charcoal stick.


Table Maps | Oathbreakers Die | Passing the Torch

Not a problem at all. You just can't find a masterwork branch. ;)

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

While the conversation is going on, Etune takes a light mace out of her backpack and affixes it to the outside so it'll be easier to draw in the event it is needed during combat.

"If you see others wearing this--" The halfling pulls out the colorful scarf that they were given to contact Guaril's people. "--they are part of our pack. They are guarding right now, do not attack them."

She tries to think of anything else that might be important but fails to think of anything that might be useful beyond that for the moment.


Table Maps | Oathbreakers Die | Passing the Torch

The two worgs stare at Etune, Mola cocking her head to one side. "You ask for many things. If they are like you, then we would be fools to attack." Both worgs stand, Mola turning to leave. "Good hunting." With that final parting word, Feren follows after.

Grand Lodge

Male Half-Elf DEAD

"Right then... I guess we should go after this necromancer, and their minions...?"


Table Maps | Oathbreakers Die | Passing the Torch

Unless you have anything else you want to do beforehand, the party will move out of the graveyard and into the forest.

The path winds its way through the Chitterwood until it forks at the foot of a large and mangled tree. A large tear runs the length of its trunk, splitting the tree nearly in two. The southern half of the tree hangs awkwardly to the side, casting a shadow over a small dip in the land. Iago is easily able to find the cave opening beneath the south side, and recalls the goblinoid forces use of cave networks in the Goblinblood Wars. Survivors supposedly fled to those same tunnels to hide after the defeat.

Marching order please, and any actions you want to take before delving down into the dungeon deep!

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"I have not trained my senses to match the ability to see in the dark. I will need a light source" should have got a wayfinder or prepared a light spell
"I am happy to lead if someone will cast light on the end of my staff. Top or bottom I don't mind" Tajan is happy to keep the light source at ground level or up in the air. He is also willing to be bumped down the line if someone else is keen to go first

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Etune will move to the middle of the group, but will back up if folks have night-sensitive eyes before activating her Wayfinder.

"Not in my spells, sorry!"

Grand Lodge

Male Half-Elf DEAD

Stephen very definitely casts Mage Armor before venturing into any dungeon complexes.

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Likewise, Etune will keep herself armored as necessary.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
Grandmaster TOZ wrote:
....and any actions you want to take before delving down into the dungeon deep!

Take my boots off and then nap. ;)

wisdom check: 1d20 - 2 ⇒ (18) - 2 = 16

"Hmm... So why don't we just collapse this opening? Or are we waiting for them to exit so we can ambush them?"

How big is the tunnel?


Table Maps | Oathbreakers Die | Passing the Torch

The cave system looks to be small, with the tunnel leading lower only 5ft wide.

Grand Lodge

Male Half Orc Cleric of Gorum/4 |HP 31/32|Init +3|AC 21, FF 20, T 11|Fort +6, Ref +3, Will +9|Perception +12|Channel (2d6) 2/4

Barret switches his new club between his hands, feeling the weight in his hands and taking a couple practice swings with it as the party walks to the lair of the necromancer. When they reach the cave and the request for light is made, he apologetically shrugs, I do not need light, so I usually do not ask for the power. I shall have to remember to ask in the future for those that cannot see in the darkness. As well, he takes a couple loud steps toward the cave before placing his helmet on and turning back to the Apollyanna, I don't think that collapsing the tunnel will have any real effect on the inhabitants of the tunnel. I'm sure they have many ways of escape if one exit collapses. He then addresses the party as a whole, If no one has any objections, I shall take the lead. I fear not retribution from the inhabitants of this tunnel.


Table Maps | Oathbreakers Die | Passing the Torch

New map is posted, place yourselves as you desire. I'll be out at our gameday until late today, two slots to run.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"Let me know if you want me to go on in first", chimes in Iago as he checks his lantern once more.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Stairway 5 feet wide or 10 feet?

Barret Orc-Born wrote:
Barret switches his new club between his hands, feeling the weight in his hands and taking a couple practice swings with it as the party walks to the lair of the necromancer. When they reach the cave and the request for light is made, he apologetically shrugs, I do not need light, so I usually do not ask for the power. I shall have to remember to ask in the future for those that cannot see in the darkness. As well...

Show-off. Apollyanna wrestles with her hooded lantern for a minute or two and finally gets it lit. She holds it in her shield hand.

-1 AC.

Barret Orc-Born wrote:
...he takes a couple loud steps toward the cave before placing his helmet on and turning back to the Apollyanna, I don't think that collapsing the tunnel will have any real effect on the inhabitants of the tunnel. I'm sure they have many ways of escape if one exit collapses.

"Maybe, but who's guarding the caravan right now? I mean that is supposed to be our mission after all. Who's to say that the necromancer hasn't slipped around us, out of one of those other exits?"

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"I hope the necromancer is waiting for his minions to return with loot. May I hold your lantern lady Apollyanna? I am sure you will fight better with your shield on your arm and I came equipped for fighting everything but the dark" Tajan smiles ruefully as he gestures to a silver mace and a cold iron sickle hanging from his belt as he puts his staff in some carryloops on his pack and prepares to take the lantern in one hand pulling out the silver mace with the other. "I will take the last place in the party if the lantern drops to the floor something has snuck up on me"

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Apollyanna hands the hooded lantern over.

Grand Lodge

Male Half-Elf DEAD

"They will know that we aren't the raiding party, though, because we are using a light source..."

Stephen follows along behind the others, trusting that the wall of armoured flesh will keep him safe.


Table Maps | Oathbreakers Die | Passing the Torch

The party marches down into the dark, guided by the hooded light. Barret steps into an unkempt room littered with debris over the floor, and instantly spots the skeleton to the side as it steps forward to attack! It's claws dig into half-orc flesh as a second skeleton begins to move in to take advantage of the distraction.

GM Dice:
Stephen's Perception: 1d20 + 13 ⇒ (14) + 13 = 27
Tajan's Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Barret's Perception: 1d20 + 12 ⇒ (1) + 12 = 13
Apollyanna's Perception: 1d20 - 2 ⇒ (4) - 2 = 2
Iago's Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Etune's Perception: 1d20 + 5 ⇒ (3) + 5 = 8
SL Stealth: 1d20 + 2 ⇒ (18) + 2 = 20
SR Stealth: 1d20 + 2 ⇒ (3) + 2 = 5

Stephen's Init: 1d20 + 4 ⇒ (16) + 4 = 20
Tajan's Init: 1d20 + 1 ⇒ (20) + 1 = 21
Barret's Init: 1d20 + 3 ⇒ (3) + 3 = 6
Apollyanna's Init: 1d20 + 1 ⇒ (12) + 1 = 13
Iago's Init: 1d20 + 1 ⇒ (10) + 1 = 11
Etune's Init: 1d20 + 5 ⇒ (5) + 5 = 10
SL Init: 1d20 + 6 ⇒ (14) + 6 = 20
SR Init: 1d20 + 6 ⇒ (19) + 6 = 25

SR Claw on Barret: 1d20 + 5 ⇒ (15) + 5 = 20
SR Claw on Barret: 1d20 + 5 ⇒ (7) + 5 = 12
Damage to Barret: 1d4 + 3 ⇒ (4) + 3 = 7

Current Initiative wrote:


25 SR
21 Tajan
20 SL
20 Stephen
13 Apollyanna
11 Iago
10 Etune
6 Barret (Damage: 7)

The dice continue to hate on Barret. Tajan is up and sees skeletons in the light of the lantern.

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan double moves into the room (provoking an aoo as he flubs a -13 acrobatics roll to tumble past the skeleton, he does NOT cast bless NOR channel positive energy because he is not that kind of cleric)


Table Maps | Oathbreakers Die | Passing the Torch

The skeleton misses Tajan as he moves in past Barret. Unfortunately, Tajan doesn't miss the hidden pit trap that opens beneath him, Stephen unable to react in time to warn him of the danger. Distance penalty made you miss it by one. :( The Iroran falls from sight, scraping along the wall where bits of metal and bone are strung, clattering against the earthen walls.

SR Claw AoO: 1d20 + 5 ⇒ (4) + 5 = 9
SL Claw on Barret: 1d20 + 5 ⇒ (11) + 5 = 16
SL Claw on Barret: 1d20 + 5 ⇒ (4) + 5 = 9
Tajan Reflex: 1d20 + 3 ⇒ (4) + 3 = 7
Falling Damage: 3d6 ⇒ (1, 3, 6) = 10

Current Initiative wrote:


25 SR
21 Tajan (Damage: 10)
20 SL
20 Stephen
13 Apollyanna
11 Iago
10 Etune
6 Barret (Damage: 7)

The rest of the party is up, if Tajan has anything to prevent some of that pit damage free free to use it. I'll put the pit up as soon as I can, posting from my phone now. Tajan is currently in the upper right corner of the pit and will be landing one square to the left.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

"TAJAN! ARE YOU ALIVE!"

I'm going to assume that she gets some sort of response, If not well, I'll figure that out later. Now is the time for ACTION?!

"ROLL TO THE SIDE!"

20% miss chance for concealment now that the lighting conditions around the 30 ft pit are dim: 1d100 ⇒ 59

unimproved bull rush v 'green' (CMB): 1d20 + 5 ⇒ (18) + 5 = 23

Apollyanna comes flying down the stairs and slams into the skeleton shield first with a grunt!


Table Maps | Oathbreakers Die | Passing the Torch

The left skeleton is also 5ft forward to attack Barret. Sorry about that!

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan will drop the mace as he falls to try to keep the lantern from smashing on the pit floor. "YOUCH"
not sure if an acrobatics check applies to an unexpected floor but its the only damage mitigation I've got for falling

acrobatics check: 1d20 - 3 ⇒ (3) - 3 = 0

"YES" a voice replies to Apollyanna from the bottom of the pit.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago rushes around Barett, club in one hand, lantern in another.

"Why must we always shout?" he wonders aloud with a sigh.

Should Red Skeleton have an AoO it wishes to use against me, it may as I provoke.

Club vs Red: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Half Orc Cleric of Gorum/4 |HP 31/32|Init +3|AC 21, FF 20, T 11|Fort +6, Ref +3, Will +9|Perception +12|Channel (2d6) 2/4

Barret looks a little perturbed at the familiar circumstances, and perhaps a little deflated that this combat will be less challenging than the last. Nevertheless, he swings his club with a fury worthy of a Gorumite at the skeleton to his right, loosing a howl of rage pulled straight from the reaches of his orcish ancestry as he does so.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Crit Confirm: 1d20 + 5 ⇒ (18) + 5 = 23
Crit Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Half-Elf DEAD

With things a little cramped, Stephen holds his action.

Delay.


Table Maps | Oathbreakers Die | Passing the Torch

GM Dice:
4d20 ⇒ (2, 7, 8, 9) = 26

Apollyanna rushes forward, braving the claws of the skeletons as she forces the one back into the pit with Tajan. The clumsy strike misses her as she bulls past, leaving it off-balance enough for Iago to maneuver around safely. Iago's own strike unfortunately fails to connect as well. Tajan sees the skeleton falling to the pit floor beside him, and as it impacts its bones shatter into hundreds of sharp slivers. Luck is with him for once, as he twists away from the worst of the sharp hail. Barret strikes out at the remaining skeleton, dealing it a grievous blow that does not quite finish it.

Claw on Apollyanna: 1d20 + 5 ⇒ (5) + 5 = 10
Falling Damage: 3d6 ⇒ (5, 5, 5) = 15
Tajan Reflex: 1d20 + 3 ⇒ (18) + 3 = 21
Bone Shard Damage: 3d6 ⇒ (6, 5, 4) = 15

Current Initiative wrote:


21 Tajan (Damage: 17)
20 SL (Damage: 10)
20 Stephen (Delay)
13 Apollyanna
11 Iago
10 Etune
6 Barret (Damage: 7)

Stephen can let me know when he comes out of delay. Etune might have something to help finish the fight if she can connect on the last creature. I'm enjoying the crosstalk as well. :)

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

"Because the spell works that way! Don't ask the why, ask the how much butt it kicks!"

Etune lines up the fingers of her right hand with of a feral grin and lets loose a torrent of positive energy!

Draconic:
"PHARASMIX UNCTION!"

Disrupt Undead (vs. Touch) (Into Melee): 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6

Still uncertain of the effect it might have on the Gorumite, she again pulls the shot a bit too much to the right, where it fades into the wall harmlessly.


Table Maps | Oathbreakers Die | Passing the Torch
Current Initiative wrote:


21 Tajan (Damage: 17)
20 SL (Damage: 10)
20 Stephen (Delay)
13 Apollyanna
11 Iago
10 Etune
6 Barret (Damage: 7)
Tajan is up, bruised and bloody in a pit. I'll wait for Stephen until tomorrow before having the skeleton continue to try to kill Barret.

Grand Lodge

Male Half-Elf DEAD

Well, based on past experience, I am fairly useless, but if you really want me to...

Stephen gamely tries to Acid Splash on the skeletons.

Acid Splash: 1d20 + 2 - 8 ⇒ (15) + 2 - 8 = 9, for 1d3 ⇒ 2 Acid damage.


Table Maps | Oathbreakers Die | Passing the Torch

The party arcanists are unable to put the skeleton to its eternal rest, giving it the opportunity to savage the half-orc before it again. One claw connects, drawing further blood from the priest.

Claw on Barret: 1d20 + 5 ⇒ (14) + 5 = 19
Claw on Barret: 1d20 + 5 ⇒ (18) + 5 = 23
Damage to Barret: 1d4 + 3 ⇒ (1) + 3 = 4

Current Initiative wrote:


21 Tajan (Damage: 17)
20 SL (Damage: 10)
13 Apollyanna
11 Iago
10 Etune
6 Barret (Damage: 11)
5 Stephen

Tajan can take his actions, I'm just getting the skeletons actions out of the way. The rest of the party can post as well to try and resolve this fight.

DC16 Knowledge Religion:
While these are clearly more bugbear skeletons, they seem to have been infused with explosive energy, causing them to shatter in a 10ft radius when destroyed.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

knowledge (religion): 1d20 + 4 ⇒ (9) + 4 = 13

I knew I should have studied more.

She watches for a moment as gobs of acid and positive energy impact a long the walls. "Geez, you'd think that Mr. Strange at least would know that stuff like that wasn't going to work."

What's the lighting like with the lantern down a 30 ft hole?

On her turn she rushes forward to attack.

20% miss chance (I'm guessing it is at least dim here): 1d100 ⇒ 70

mwk cold iron longsword v red: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 1d8 + 3 ⇒ (7) + 3 = 10


Table Maps | Oathbreakers Die | Passing the Torch

Fairly dark actually. Dim light coming down the stairs allows you to see the immediate entrance, but beyond that it's dark.

Despite the darkness and the ill-suited weapon, Apollyanna strikes down the skeleton. As she does, it explodes in a shower of bone, spraying the melee combatants with sharp pain. Iago is caught with face exposed, but the holy warriors are more fortunate.

Bone Shard Damage: 3d6 ⇒ (6, 2, 2) = 10
Barret Reflex: 1d20 + 3 ⇒ (16) + 3 = 19
Apollyanna Reflex: 1d20 + 4 ⇒ (8) + 4 = 12
Iago Reflex: 1d20 + 2 ⇒ (2) + 2 = 4

Current Damage wrote:


Tajan: 17
Apollyanna: 5
Iago: 10
Etune
Barret: 16
Stephen

The fight is over, how will you proceed? I imagine you will want to retrieve your monk.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Can I see well enough to not have to guess which square the skeleton is in?

Edit I don't know the monk looks a bit tatty. The lantern however might be useful. ;) Assuming the wizardy people can't make light (or dancing lights) I am going to suggest a use for all those 'masterwork' sticks we found in the woods....

"Anyone have any rope?" Then in her indoor shout, she calls down to Tajan. "Hey Tajan! Is my lantern okay?"

wand of cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"No more visitors please" calls Tajan as he sets down the lantern and pulls out his wand of cure light wounds. He then plans to use it to heal himself up and then worry about getting out of the pit.
Didn't Iago have a lantern as well

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago does as well. TWO LANTERNS??? ONLY IN CORE WOULD YOU SEE SUCH MAGNIFICENCE!!!! Seriously though, I miss ioun torches so much right now.

Iago shakes his bloody face, blinking. "Excuse me Barret? I think I got some skeleton in my eyes. Would you mind poking me with this stick till the next batch of exploding skeletons comes around the corner?

Assuming Barret does not have a problem with using my wand of ClW on myself, I'm just going to roll the healing myself and knock off charges.

ClW: 1d8 + 1 ⇒ (5) + 1 = 6
ClW: 1d8 + 1 ⇒ (3) + 1 = 4

Just what the doctor ordered.

"Alright then. Tajan, would some knotted rope come in handy? It even comes with it's own grappling hook."

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Having dug out his wand Tajan uses a couple on himself

cure light wounds wand: 1d8 + 1 ⇒ (8) + 1 = 9
cure light wounds wand: 1d8 + 1 ⇒ (7) + 1 = 8

"Whoa I think Drendle Drang found me a supercharged wand" he says

"Yes IAGO a rope would be fine but leave the grappling hook attached to something solid up there... And be careful If they have the energy to dig one pit they may have repeated the nasty trick"

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"I'll see what I can do in respect to either of those" offers Iago politely, before taking a look around.

GM, anything that Iago could hook the grappling hook to?

Perception vs Another trap: 1d20 + 8 ⇒ (2) + 8 = 10

"Trapwise, you seem to have located the only one. A wonderful silver lining if I'm any judge."

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

Tajan will also take a good look round the bottom of the pit for anything of interest before the rope is secured

perception: 1d20 + 7 ⇒ (8) + 7 = 15

assuming Tajan gets out of the pit

"Lets take the eastern door I don't like the idea of whatever is behind the north door can bull rush us back into the pit once we open the door"

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

"If we wanted to be really mean and we had some marbles or something we could put them in front of the north door and then open it? But I'm fresh out and like I said, that's pretty mean."

Despite her words, Etune has a disturbingly gleeful look on her face when she makes the suggestion.

"Not saying we SHOULD do ANYTHING like that or ANYTHING, though..."

The halfling will help pull people up and keep an eye out.

Strength Check(If needed): 1d20 + 1 ⇒ (1) + 1 = 2

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

AC 13 touch 13, flat-footed 11 (+1 monk, +1 Dex, +1 dodge) Fort +6, Ref +3, Will +5 hp 18 Male Human Blast rune 0/4 Reroll 0/1 Stunning fist 0/1 Channels 0/7 Cleric/Monk of Irori 1/1 LN Medium humanoid (human) Init +1; Senses Perception +7

"Marbles of course" Tajan slaps his palm to his forehead and then picks up three stones from the floor and mutters an incantation over them May these stones be imbued with your power and return that which was inert back to the earth

casts magic stone:
each stone becomes a magic bullet that can be hurled or fired from a sling to deal 1d6+1 damage or double that versus undead range increment 20 feet if hurled

"Do you want to take one Etune? I hear your kind are good at throwing stones"

"And thank you for the use of your rope Iago It is good to be amongst pathfinders who know the meaning of cooperate "

Grand Lodge

Male Half Orc Cleric of Gorum/4 |HP 31/32|Init +3|AC 21, FF 20, T 11|Fort +6, Ref +3, Will +9|Perception +12|Channel (2d6) 2/4

Barret also takes out his wand and begins healing himself between tugs of the rope to get Tajan out of the pit. Those stones could indeed be helpful. As for marbles, I have nothing of the sort, so I cannot see what strategy you were thinking of using, Etune.

He then stomps up to the eastern door and removes his helmet long enough to put his ear against the door to listen for any movement on the other side. Can never be too careful... he mutters to himself.

Cure Light Wand (3 charges): 3d8 + 3 ⇒ (6, 3, 3) + 3 = 15

Perception Check: 1d20 + 12 ⇒ (20) + 12 = 32


Table Maps | Oathbreakers Die | Passing the Torch

GM Dice:
4d20 ⇒ (13, 17, 10, 3) = 43

Iago finds little to attach the hook to, but manages to secure it on the lip of the pit, allowing Tajan to scramble out. A quick examination of the room turns up nothing useful, just the detritus littering the room and tied to the pit walls. Barret does however hear the familiar clink of armor shifting slightly from the other side of the door, distant and quiet but noticeable.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago seems genuinely taken aback. "Uhm. Thanks. First time someone's ever told me that" as he coils back his rope and then walks over toward Barret. "So. Anything new?"

Grand Lodge

Male Half Orc Cleric of Gorum/4 |HP 31/32|Init +3|AC 21, FF 20, T 11|Fort +6, Ref +3, Will +9|Perception +12|Channel (2d6) 2/4

Barret puts his fingers to his lips in a shushing motion, then whispers to Iago, I hear movement on the other side of the door, something in armor. Be prepared for another fight. He then places his helmet back onto his head, grips his club in one hand, and the door handle in the other, waiting for the ok of the group to kick open the door.


Table Maps | Oathbreakers Die | Passing the Torch

If you have any preparations, please post them. I will resolve the door opening in the morning unless I see everyone respond before then.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago nods, puts his lantern down and switches to an altogether larger weapon: his sword.

Hopefully noone will knock the light out. Now, let's play.

Grand Lodge

Male Half-Elf DEAD

Stephen continues to hang-out up the back.

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