The Gatekeepers of Xendrick (Inactive)

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Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Ashman, is there any chance you could add me to the Roll20 campaign? I gave my email a few posts up.


Saronis because you drank so many bottles you will have random mark powers. I will elaborate more as far the crunch, a little later this weekend. Cil you will have the Mark of Death..that is completely left up to me how the mark will work, it is necromatic nature. So I will think of something of truly worthy of it.


Saronis you need to add the following the feats to your list.
Lesser Dragonmark, You have the following marks for PC
detection
making
shadow
storm
When you try to access them you need to roll 1d4,this work as "abberent" factor for you.
Cil here is you need use the templete of the feats for Dragonmarks but here is what you can do
Inflict light wounds 2 per day based on Level, animate dead 1 per day, at the cost of 3 hit points you can use Harm, but there is 40 percent of failure.

Erdath the buckler you found has "true seeing" 3 charges on it.


Warforged Artificer Lvl 3 HP 17/17, - AC 18/ T 11/ FF 17 - Search +8 - Init +1 - F +3/ R +3/ W +4 - Speed 15 - Melee +2/ Ranged +3

Cool, thanks Ashman. Just one question: are three charges per day, or three charges at all?


Per day

Silver Crusade

Nearly Gods Upper and lower

I got the dragonmark's on my crunch now, double check if that is what you want, and if you want to give Cil the other brew, tell me which marks I will lose and she will gain.


No keep it.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Okay, my profile is now updated. I can only get one spell like ability for each mark, for least and lesser.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

So, that 450gp is looking pretty skimpy o.o'

Not that I can't work with it. Not used to this kind of loot distribution, especially at level 2


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Yeah, it is different, but we should find more treasure soon.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

There's not particularly much I really need, as a character. Looking for Aureon Spellshards, as opposed to a spellbook, any sort of Divine scrolls I can find, and then just standard defensive stuff, for the most part.


Changling Rogue 3 HP: 24/24 | AC:17 - 14 - 14 | F:+3 R:+6 W:0 ( +2 vs sleep/charm) | Init:+7 | Perception +5 (+6 traps)

Is Cil's DragonMark a least, lesser or greater mark?
How often can Harm be used?


Lesser and once


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

I'm keeping the Skill Trick whichever way you rule, but there's a bit of vagueness in the skill trick description for Collector of Stories when paired with the Dark Knowledge ability of the Archivist. It says that you gain a bonus on knowledge checks "to identify a creature or to learn its special powers or vulnerabilities", which could feasibly include the Knowledge checks used for Dark Knowledge. Just bringing this to your attention so that I might make note of how you're going to run it.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Looks like I forgot to say something regarding my last post in the Game Thread. For my little Elven bit there, I used Irish from Google Translate. Just putting that out there.


Nice flavor for the game .


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

It's nothing too terribly big, but I try. :)


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Good one Tharivello, I thought Persian would be a good substitute though anything will work, it is all about the flavor. ;)


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

In games I'm in, we usually either just spoiler racial languages, or stick to one language. I've never seen someone use such a radically different language than the first person to use it, as that tends to lead to confusion, as far as I've seen.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

OK, well do you want me to use Irish, I don't care.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Keeping it one language would probably be preferable. Irish works


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Saronis, I was looking over your profile to find your AC, to determine who a good target of Shield of Faith would be, and it looks like you are using the Pathfinder version of scale mail, which gives a +5 bonus to AC, as opposed to the 3.5 version which gives +4.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Ok, will change that. Shield of Faith would be nice. :)


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Just so that we are clear I want to figure out what Saronis collected so that I can put it into his gear. Of course all of it is not identified yet. Dragon shards, magical sword, gems that looks big, gold items, gem encrusted items, everburning torches, he really shook down the place, were there piles of coins?

Really, nothing else magical? I will come up with the list of dragonshard items that I know of... soon to come.


i get back with you.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7
Tharivello Siannodel wrote:
I'm keeping the Skill Trick whichever way you rule, but there's a bit of vagueness in the skill trick description for Collector of Stories when paired with the Dark Knowledge ability of the Archivist. It says that you gain a bonus on knowledge checks "to identify a creature or to learn its special powers or vulnerabilities", which could feasibly include the Knowledge checks used for Dark Knowledge. Just bringing this to your attention so that I might make note of how you're going to run it.

Bringing it to your attention, DM Ashman, as you never gave me a ruling one way or another.


It says that you gain a bonus on knowledge checks "to identify a creature or to learn its special powers or vulnerabilities", which could feasibly include the Knowledge checks used for Dark Knowledge. I have no problem with your skill combos if I read it this correctly.

ash


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Alrighty, then. With the new information of seeing the Hobgoblin, can I, instead of keeping up, try and use Dark Knowledge, assuming that the tentacles mean it's an abberation, of course?


Here is something for the group as a whole. You can undo an action once per encounter. If there is something you want to try that your ability scores cover let me know.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Alright, Now I'm confused. If it's an interplanar being, that should be a Kn:Planar check, then, not taht that would change the outcome. And if the Goblins are extraplanar as well, the bonus applies to them, too.


The creatures are abberant in nature, sorry for the confusion.


Here is the stats of Saronis Sword
Sword of Levistus (see Eberron Player's guide pg 67 for inspired name lore)
+2 unholy keen
+2 to STR
Sword is intelligent ( I will rp the sword and its agenda INT 15,WIS 13 CH 16 Ego 34)
ALGN a mystery
once per day spells
Lighting Bolt
Inflict Serious wounds
Once Per week
Summon Planar alley Lesser

Here is the stats for Cil daggar
Dagger of Eradis
+3 Dex Keen
once per day
web
Summon monster 3
vampire touch

Also I realize there are feats for Abberant Marks on pg 49 of the Eberron player's guide but I am sticking with my way of doing it.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Jeez. Those are some pretty intense weapons for level 2.


The threats that are coming may not be 2nd level either LOL. DMing 3.5 for me is a little new still. So I am making sure to build stuff in so that the group can overcome things but I also want your Characters to feel like this is epic world changing stuff.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

IMO, that's not the realm of 2nd level characters, but that's just my opinion. Usually, things build up, with the characters getting more and more epic before getting to the world changing stuff. :P

Edit: And if you try upping the threat level too much, you'll just end up with characters in over their head, no matter what kind of gear they've got. Gear doesn't really make up for a lack of ability. For example, my Archivist may be pretty gear dependent, but having all the scrolls I need doesn't matter if I can't cast the spells.


Warforged Artificer Lvl 3 HP 17/17, - AC 18/ T 11/ FF 17 - Search +8 - Init +1 - F +3/ R +3/ W +4 - Speed 15 - Melee +2/ Ranged +3

I can understand both forms of view, may I suggest that maybe we should start at a higher level


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Higher level would have a more "Epic" feel to it, while getting there over time gradually accustoms not only us, but the DM, to our level of power.


I will work on my Dming style. Hope your enjoying the game!


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Either way is fine, really. It's just a preference thing.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

It feels like one of my first few campaigns. If you want any pointers I am glad to help. I do have 7 years of DMing experience and know how to not meta-game.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

A suggestion: label each post with 'Round #' it does make things more smooth.


Question for the group, how do you feel about/go about combing Pathfinder with 3.5 stuff ? Meaning if you wanted to have a warforge Gunslinger for example ?


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

So taking the best of both worlds? I like the skill set of Pathfinder better than 3.5, let alone all the nice bonuses Pathfinder classes get.

I am not a fan of guns in D&D but I guess it could fly considering the severe weakness of guns. Eberron has so much magic that it could make sense how the development of guns could happen.


I like the skill set system better and the bonuses better. Not a big fan of guns either but wished the Arificer would translate better. I can see witch and oracle translating well into Eberron. Thoughts anyone ?


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

There's no real analogue for my character in Pathfinder, not to mention some spells I've got. I wouldn't mind switching skills over, but too much more than that might be a bit much. Overall, though, it's not really up to me. Personally, I joined this game to play a 3.5 game, as opposed to a Pathfinder game.

If you really want to, I'd be willing to work something out with you, regarding a conversion of the Archivist, but there are definitely some 3.5 spells I was looking to use.

Regarding an Artificer conversion, Many have been done. Now, I haven't gone through each and every one of these, but Cheapy has compiled them in this Google Document so that they could be easily accessible.


This was my thought process I am not loving the skill system, but I like the classes of both. No super changes coming anytime soon.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

I find the skill system of either to be fine. With 3.5, you are better able to spread your skills around class skills, though are punished for investing skill ranks in class skills. In pathfinder, you can spread them out a bit, but are punished much less severely for Cross-Classing skills.

Regarding classes, I also like the classes of both, though Pathfinder is generally a higher-power system, and so classes without a direct analogue would need a bit of a boost.


Warforged Artificer Lvl 3 HP 17/17, - AC 18/ T 11/ FF 17 - Search +8 - Init +1 - F +3/ R +3/ W +4 - Speed 15 - Melee +2/ Ranged +3

Not sure about this one, like I have said last time this question was made I'm not a fan of combining editions and this will require an adaptation of the Warforged and Artificer, something I will be glad to make.


Changling Rogue 3 HP: 24/24 | AC:17 - 14 - 14 | F:+3 R:+6 W:0 ( +2 vs sleep/charm) | Init:+7 | Perception +5 (+6 traps)

Yeah... combining different version of the same game can cause unintended consequences... I usually avoid it :)

Another note, I noticed that Vampiric Touch was a 3rd level spell, that means that the caster level should be at least 5th level.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

True Cil, though sometimes, the caster level of an item can be lower than that of the actual caster. Also likely the way the DM is running it we will unlock more powers of the items as we gain strength or whatnot.

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