The Fourth Crusade

Game Master Desriden

The Fourth Crusade is a high-level adventure tied to the Worldwound and Mendev in the Golarion setting.


1 to 50 of 59 << first < prev | 1 | 2 | next > last >>

Hello. As the title says, I'm looking for four to six players for a modified version of Root of Evil, a Dungeon adventure from May 2005. Those who have played or run the adventure before can feel free to apply since I will be modifying this for Pathfinder rules.

I've played and run in high-level adventures in 2E and 3E, but not Pathfinder. I'd like to learn more about high-level play in Pathfinder and running an adventure seems like a good idea. I have played in PBPs off-and-on since 2000, but I have not run one in years.

If this adventure goes well and the PCs would like to continue, I'll run more adventures up to level 20 and perhaps beyond. The games will be based in Golarion and tie into the Worldwound in some fashion.

Since this is adventure starts at such a high level, applicants DO NOT have to submit a fully built 18th level character. I don't want anyone to spend an hour or more on character creation only to be rejected.

Instead, I'd like each person to submit up to three character concepts they would like to play. The concepts should cover race and class combinations, archetypes and planned style of play. Character builds will be finalized by the players after they are chosen so players can coordinate abilities, feats and other aspects if they want.

The mix of roleplaying and combat for this first adventure is about 20 percent roleplaying and 80 percent combat. Any future games will be around this ratio since I do want to get a feel for high-level combat with this PBP.

Players should be able to post at least once a day on weekdays. Weekends are optional. I'll probably post on Saturdays but Sunday posts will not be common. I work a full-time job that has occasional overtime, so my posts will likely come late night or early morning EST. Shorter posts may come during breaks, especially to answer questions and deal with skill rolls.

Oh, there is one big rule no matter what - don't be a jerk.

Since character creation rules do dictate which character concepts are more viable, here are the guidelines for this game.

Starting Level and Wealth:
All players will start out at 18th level with 530,000 gp to spend on equipment. Characters may begin with play with item creation feats, but they cannot use these feats to start with items worth more than their starting wealth. Thus, characters will be able to use their feats to craft items in play, but not before the game begins.

Races:
Any official Paizo races that are in publication are fine for play, including those in the Dragon Empires Gazetteer and zero HD races. This does not include playtest races or those made with the Advanced Races rules since those are not in publication yet.

Classes:
Any official Paizo class that is in publication is fine for play, including the gunslinger, ninja and samurai. I'm sorry, but I don't plan on accepting any classes from third-party publishers.

Point Buy:
Characters will be made with a 15 point buy. I know this is lower than many games posted here, but it is the standard amount from the Core Rule Book. Players will, of course, add their racial bonuses and points gained from leveling up to their final attribute totals.

Traits and Hero Points:
Characters may start with two traits from different categories chosen from the standard Pathfinder list. Because of the nature of PBP games, hero points will not be used.

Alignment and PVP:
No PVP will be allowed and characters must work together. This includes bans against stealing from the party, hiring assassins to target other player characters and any other form of being a jerk to other players, basically. All characters should be of a non-evil alignment.

Maps and combat grids:
This game will not use posted maps or other forms of combat grids. I'll describe the room and players will describe what they would like to do.

I realize this is a bit more abstract than some PBP games, but it also means that players will be able to post from any Internet-connected device without having to worry about viewing or modifying a document. It also means I will be able to post without having to have access to image manipulation software.

That said, spellcasters should not expect to be able to hurl a fireball at a target that is flanked by two player characters without hitting at least one of them.

Number of Players:
I plan to pick 4 to 6 players (probably six if there is a large number of applicants). I do want a variety of roles filled. There is no need for trapfinding in the adventure, but the party will need someone to hold the front line and someone to heal in some fashion. That said, I have no real preference for HOW the party fills those rolls, which is why the players who are selected will be able to tweak their builds to suit the party's needs.

I plan to pick players on Monday, Feb. 13.


Count me in. What is the selection process? Are you going for a balanced party, or just the ones you like the best.

How many players are you choosing?


Since this is meant for me to see how high-level play works, I plan to select a variety of character classes to fill out a party of four to six players.

There is no need for trapfinding in this adventure, but I find that all parties benefit from a source of healing, someone to hold the front line and some form of magic. However, I don't care HOW the party fills those roles, so there no classes or builds that will receive priority over others.

RPG Superstar Season 9 Top 32

Sounds quite awesome, I definitely want to try myself at this. But as a disclaimer - I've never played such high-level characters before.

I'd like to to try a striker character. An Inquisitor, a Ninja, or a Monk. More specifically:

Inquisitor:

Most likely human, with a Preacher archetype to replace situational teamwork feats with more generally useful abilities. Will go switch hitter route - start with a ranged full attack, then move in to melee when flanking opportunities arise. NG or CG.

Ninja:

Rakshasa-spawn Tiefling. Will focus on classic ninja abilities - bombs, sudden disappearance, cunning tricks. Neutral.

Monk:

Dwarf, because dwarves are lawful awesome. This will likely be a heavily archetyped build, based on Monk of the Sacred Mountain, with Quinggong, Four Winds, and Drunken Master thrown in for extra flavor. LN or LG.


My disclaimer is that it would be my first PbP other than that.

Alchemist:
Chirugen archetype human NG and focused on ranged combat and healing.

Samurai:
Using the sword Saint Archetype LG focues on heavy melee combat and being a face.

Gunslinger/Fighter:
Pistolero/Straight fighter would use sword and pistol style and opening volley to fight with a Bastard sword in one hand and a Pistol in the other. Would have skills to help deal with traps and such.


cleric:
I am thinking of trying a cleric based on summoning to help out with fighting and utility. They should also provide good up front barriers.
It will be interesting to see if I can make it work with 15 pb.

ranger:
Looking at the beast master archetype also. I will either be going TWF or using archery.

sorcerer:
A sorcerer that took improved familiar with an outsider to hang around with.

edit:I did not see the 3 submission limit. I will scale back.

RPG Superstar Season 9 Top 32

Actually, almost forgot another type I wanted to play.

Magus:

CG Human Staff magus, with the tripping twirl feat line. Will be in melee up close, will take craft staff if crafting is allowed, but fine without it too. He will be trying to upstage the party full arcane caster at every opportunity :)

If more than 3 submissions aren't allowed, he's going to replace the monk.


Dotting for interest. I've played 3rd edition to well into Epic levels and am very curious to see Pathfinder at the higher levels.

Monk/Sorcerer/Dragon Disciple:
This will be a rewrite of a character (Sydir Apep in my profile) that I have already built for a campaign that never really got off of the ground. He'll be changed to be Good aligned and can balance between front line melee and support caster

Barbarian:
Defintely half orc and possibly either Armored Hulk or Invulnerable Rager Archtypes. Brazen, crass and lacking subtelty when the talking's done he steps in with his trusty steel.

Rogue:
Another rebuild of a character (Grymblade)from a failed campaign. A half elf Knife master that left his Shaonti tribe and forged another with his closest pals. A bit unscrupulous in how he deals with enemies but never resorts to petty thievery.

GM_Arbiter:
How far do you plan to take this campaign? Just want to know if I spend the time to flesh out an 18th level character only to be a one shot game or an actual Campaign. Thanks.


This sounds interesting, so I'll toss a few proposals into the midst.

Illiaster (Wizard 17 with his first level in sorcerer):
Once a powerful sorcerer called Falwe, Illiaster suffered a crushing and almost total defeat in a prolonged conflict with a cabal of spell casters. In a final bid to escape permanent death, he turned to a ritual he had discovered, or perhaps made... the truth is that he no longer remembers which, or the specifics of the ritual. What he does recall is that he had to sacrifice virtually all of the potency of his blood to power it.

When the ploy worked, he tried to live as a simple farmer for a time, but found that after having once had the power to shape reality to his will, simply tilling the earth bored him. He longed for the magic he had once had, but was faced with a conundrum: The appearance of his death was tied up in the thinning of his blood, and the stronger he let his blood become, the weaker the ritual making people believe he was dead would become.

It was, ironically, the scholarship to the Arcanamirium set up by one of his former enemies that offered him a way out of his dilemma. By learning wizardry, instead of using the bloodborn power of sorcery, he reasoned that he might be able to regain the former heights of his power without dissolving the ritual.

Once within the Arcanamirium, he established a reputation for being a quick study and skilled craftsman, able to wring the last drop of power from items he had made. In part, this is due to the minor abilities of his blood that still influence his magic in almost imperceptible ways, but it is also partially because he came to realize that one of the reasons he was defeated before was that he relied too much on internalized power, always afraid another would steal from him, and so lacked the resources to draw upon of the cabal that had opposed him. He has studied hard and applied his knowledge carefully ever since, rarely staying in any one place too long as he has grown. Now at last, he has begun to approach the level of ability he once had, but he has found that he as a person is different. Once he might have lusted for power, but now, with the memory of what it is like to have lived without power and at the mercy of those who had it fresh in his mind, he finds that helping others, rather than ruling them, is more fufilling.

Mechanically, Illiaster will be a CG Wayang Sorcerer 1/Wizard 17, with the Arcanamirium Crafter subschool of generalist and the Scrollmaster Archetype (if those are acceptable).

My second and third thoughts are nowhere near as deeply thought out, but

A witch:
Probably of the half elf and Dimensional Occultist variety, she is remarkably fey in her workings, wandering the world and offering bargains to those desperate enough to take them. What you get from her may not be precisely what you want, but it will always be what you asked for, and just maybe what you need.

A paladin/Holy Vindicator:
Ready to stand at the fore, shedding his blood in a holy sacrifice for any and all, bound by oaths to destroy abominations and fiends wherever they might hide, this gnome is a shining beacon of goodness from which all wise evil doers should flee.


Interested as well thinking:

Inquisitor
Dervish Dancer Bard
Not sure about the third just yet.


I've never done PBP, but I am interested.

Zen Archer

Spoiler:
Human, Possibly Middle Aged. Aristocratic and aloof, he would be self trained, finding solace in the rhythmic firing of the bow and would spend hours every day firing bows, often during meetings. After a while, he decided to join the crusade against the Demons of the Worldwound and found his way here.

Battle Oracle

Spoiler:
Half elf, using a Fauchard. Being of two worlds, this bastard found his place in battle. The demons make a less objectionable foe than most.

Bard

Spoiler:
Halfling, possibly arcane Duelist, maybe two levels of paladin. Having found the stories of battle more compelling than the low drama of peacetime, this plucky fellow found his way to what he believes to be the most epic of settings for his masterworks.

Your schedule works well for me as well. I would very much like to play.


Three ideas:

Rage Prophet:

I'm not sure of the specifics, but i like the idea of this prestige class alot. so obviously an Oracle/Barbarian mix. Probably a dwarf, because half-orc barbarians don't interest me. Not a dumb character, just someone with the worst temper you can imagine and a direct wire to the god of battle

Illusionist:

the classic DND archetype that i've always wanted to play but never have. Gnome Illusionist wizard. Happy go lucky, loves using his magic for a laugh.

Druid:

probably an Elf, Old, and an eternal wanderer, not terribly good with people. Probably using the Storm Lord Archetype just for something different. Though I may eschew archetypes alltogether and go with a nature bond: animal companion druid.


I would like to express my interest in joining this.

Concepts:

Sorcerer/Dragon Deciple
Fighter/Stallwort defender
Cleric/Holy Vindicator.

I know you said no evil but would you possibly consider allowing a rogue/assassin in the group? I won't use my powers against the other party members. If allowed it would replace the fighter as a possible build.


I'm definitely interested. I have a clerical concept known as Coyote (travel and trickery domains) that could be fun, but I have about 1000 other ideas too.


I have an air slyph elemental sorceress idea that I always thought would be fun. She's very much a blaster, so not optimal but fun.

Or a gunslinger/wizard(Maybe sorcerer)/Eltrich Knight.

I'm not new to PBP or high level gaming, so I can fill about any role, but I am not a fan of melee fighters unless they have some sort of stick. I'll see what others are posting and do what I can to fill iin the gaps.


Of course I've never played a witch or an alchemist before. Either of those look like fun.

P.S. I would have combined these posts, but the edit button + ATT+ my Ipad don't seem to be getting along today.

Dark Archive

Consider me intrigued.

My Concepts:

Fighter

Spoiler:
Straight Human Long Sword and Light Steel Shield fighter with a focus on using both for offense and defense. Lots of Shield bashing and two weapon fighting(think the grey warden from the Dragon Age Origins trailers). The kind of guy who's a merc and fights just because he knows how to use a sword. With his love of wine, women and glory he's probably a semi-follower of Gorum.

Acrobat Rogue

Spoiler:
Half-elf Rogue (Acrobat Archetype) using a rapier with a heavy Errol Flynn pirate-adventurer vibe. The ultimate swashbuckler with a love of the pleasures of life but a raw hatred for the darkness that perverts them. This guy is Cayden Cailean reborn.

Oracle

Spoiler:
Elf Oracle with either the Heavens or the Dark Tapestry mystery. Basically an elf who isn't quite sure where her sometimes good, sometimes icky power comes from and is more than a little concerned about the flutes she hears in her head. Haven't decided on a Curse yet though leaning towards Haunted or Tongues

Grand Lodge

I'm interested in playing a human barbarian brick house, can take hits like no other.
A half-orc battle cleric of Gorrum who wants nothing more than a good fight.
An elven paladin who's two-weapon style was the bane to many evil doers.


Just saw the limits.

Here are my 3 official submissions

Coyote:

Straight cleric with the domains of travel and trickery. He venerates a concept very similar to the Native american trickster spirit "Coyote." Stealthy and craftly, but ultimately a cleric.

Wizard with a gun:

Will probably be a specality wizard, but havent decided which. Most likely human or maybe halfing. If halfling he'll have some sort of mount, but not necessarily his famiiliar. He'll be a lot more rough and tumble than most wizards. he'll use his magic to supplement his fighting mostly with some utility stuff thrown in.

Lady Contessa (Mystic Theurge):

At this level a Mystic Theurge wouldnt suck.

Etheral and beautiful and deadly. She is is fond of air magic and pretty expensive things. Think Devil Wears Prada, but easier to get along with, Plus lightning bolts and mad healing.

Edit: added personality fluff. And edited Lady Contessa.


I realized I did not cover everything you asked for. So here I am with more info.

my choices round 2:

cleric:
I am thinking of trying a cleric based on summoning to help out with fighting and utility. They should also provide good up front barriers.
It will be interesting to see if I can make it work with 15 pb. As for healing I probably won't be focusing on channel as much as removing negative status affects. Buffing will also be done by me. I will probably go with a dwarf.

ranger:
Looking at the beast master archetype also. I will either be going TWF or using archery. I plan on trying this one with a dwarf also.

sorcerer:
A sorcerer that took improved familiar with an outsider to hang around with.
The sorcerer will be using some summoning, and planar ally spells. I also plan to have a variety of spells such as battlefield control, blasting, buffing, and so on. I know I don't have as many spells as a wizard, so most of my spells will have to remain useful. I will probably take heighten spell also, and maybe 1 or 2 more metamagic feats.

As of now I am not looking at any archetypes other than with the ranger,and even that is not set in stone. If I don't go with the beast master I will just use the regular ranger.


Are you looking for a background or just the thing you specifically asked for?


Posting for interest. I will come up with some concepts tonight. Some questions for everyone's benefit:

What level of gun tech is available?

Are all Paizo publications fair game for use? I saw that the races were fair game, but will traits, spells, ect. also be open for use?


Traits are fair game, but no hero points according to his first post.

@the OP:What is meant by "don't be a jerk". I ask because what is not cool for one group is cool for another. I would assume things like telling another person they are idiots for not taking feat/spell/trait X would also apply, but I am just checking.

Dark Archive

Mr. Swagger wrote:
I realized I did not cover everything you asked for. So here I am with more info.

It occurs to me that I did the same dang thing. Sorry about that and please let me try this again.

My Concepts (Attempt #2):

Fighter

Spoiler:
Straight Human Long Sword and Light Steel Shield fighter with a focus on using both for offense and defense. Lots of Shield bashing and two weapon fighting(think the grey warden from the Dragon Age Origins trailers). The kind of guy who's a merc and fights just because he knows how to use a sword. With his love of wine, women and glory he's probably a semi-follower of Gorum. Play style is very much in your face with lots of spring attacking and full attacking as the situation warrants. He'll move fast even in full plate using spring attack and vital strike to piss people off and full attacks combined with shield slam to move them where he wants. Add critical feats and bashing finish to the mix and you've got the gist of it.

Acrobat Rogue

Spoiler:
Half-elf Rogue (Acrobat Archetype) using a rapier with a heavy Errol Flynn pirate-adventurer vibe. The ultimate swashbuckler with a love of the pleasures of life but a raw hatred for the darkness that perverts them. This guy is Cayden Cailean reborn. Play style is straightforward swashbuckling using situational bonuses and greater bluff checks to get sneak attack as much as possible. His acrobatics combined with liberal use of the terrain should keep him mobile when necessary although a chandelier every so often would be helpful. Also can be a front man with his rather high charisma for bluffing.

Oracle

Spoiler:
Elf Oracle with the Heavens mystery. Basically an elf who isn't quite sure where her sometimes good, sometimes icky power comes from and is more than a little concerned about the flutes she hears in her head. Haven't decided on a Curse yet though leaning towards Haunted or Tongues. Play style is combination of blaster and buffer. No real melee combat although the elf racial proficiencies can at least give her a chance. Moderate use of pattern illusions especially if I take the awesome display revelation. The illusions combined with certain revelations and bonus spells means that she'll be paralyzing groups of enemies with the occasional mass death strike from Meteor Swarm and Weird. That plus the standard cleric buffs spread around the party should make her quite a useful beast. Her charisma also makes her a good front man for the group.


Mr. Swagger wrote:

Traits are fair game, but no hero points according to his first post.

@the OP:What is meant by "don't be a jerk". I ask because what is not cool for one group is cool for another. I would assume things like telling another person they are idiots for not taking feat/spell/trait X would also apply, but I am just checking.

if you have to ask... ;-)


Human Polearm Fighter:
This guy will act as a battle field controller. Combat maneuvers and AoOs will be his focus. DPS will not be his main duty. More like an analog debuffer.

Halfling or Dwarf Cavalier:
This is character I have wanted to play for some time. I am not sure if I would use an archetype for this one or not. Maybe Beast Rider/something else. At low levels Cavaliers really don't get teh chance to sign it seems, but I would love to see what happens at epic levels. Being that he would be riding a medium mount, indoor games would not prohibit mounted combat. Now if I went with the dwarf, it would be a bear rider. I have always loved that vision. These will be heavy hitters. First into battle, then working teamwork from there.I think that this is my preferred character.

Evangelist Cleric:
I am not sure which race as of yet for this guy. I like the idea of a Half-Orc Shaman type. I have never played an Orc and think it could be interesting. Evangelist work well as both bard and healer.

Sovereign Court

Sounds very intrestings here are my submissions:

Brawling Ninja:
An half orc Brawler(Fighter)/Ninja, this one spent his youth in city knife fighters until a priest of Razmir scouted him and took him in to train him in eastern art of stealth and killing. The half orc became a loyal servant of the fake god Razmir, becoming a world class killer and spy. Until one day when he found out the faith he was murdering for was false, he killed his mentor and took to the world trying to find a new purpose.

Think of him as the grey anti-hero trying to find a different path within this world, he wishes to learn this thing called friendship. He is a melee fighter dancing around the melee with his various twin blades skillfully slaughtering his enemy and using his allies to his advantage. Along with his knowledge of magically items to give him an advantage.

THE WARLORD OF TWO!:
An Human Beast Rider(Cavalier)/Barbarian, this mounted bezerker craves the title of the ultimate warlord mercanary though the only creature to follow him is his Tiger mount which is still questionable. This warrior is a enthusiastic one who fights just as well on and off his mount. He believes himself fearless and will accept any challenge as long as it gains profit or fame. He weilds a blend of mounted feats and ones intended off the mount.

The Storm Bow:
This elven Archer(Fighter)/Sorcerer(stormborn)/Arcane Archer, This trickshot wields his storm based magic with his archery. He just appears like a raging storm and after is all is thrown into Chaos he slips back away into the heavens. He is in a sense a blaster and wields a few crowd control abilites to keep the enemies at bay while he pelts them with arrows.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

Here are my submissions

Paladin

Spoiler:

Dwarf Paladin standard archetype, stalwart defender type with her bonded weapon. "Hammer of the Iron Mountain"

Magus

Spoiler:
Half-Elven straight magus who's not a dervish dancer. she emphasizes point to point mobility and precision damage, with just a bit of blow things up to spice your life. She's a half elf without most of the usual hangups, having been born of half-elven parents.

Sorcerer

Spoiler:
Human Stormborn bloodline, pretty much modeled after a certain famous weather witch of the comics with some unique tricks and an iconic staff. She's loud and proud


To answer a few questions:

Pathfinder’s world of Golarion uses the rules for emerging guns, which is also the default category of gun rarity. This game will use the same rule, seen here:

Emerging Guns:
Firearms become more common. They are mass-produced by small guilds, lone gunsmiths, dwarven clans, or maybe even a nation or two—the secret is slipping out, and the occasional rare adventurer uses guns. The baseline Gunslinger rules and the prices for ammunition given in this chapter are for this type of campaign. Early firearms are available, but are relatively rare. Adventurers who want to use guns must take the Gunsmithing feat just to make them feasible weapons. Advanced firearms may exist, but only as rare and wondrous items—the stuff of high-level treasure troves.

This game will run through Root of Evil, a short Dungeon magazine adventure, for certain. Should the game run well and the players wish to continue, I have some ideas for future adventures. A modified version of The Witchwar Legacy probably would come next. Beyond that, I cannot make any promises. I completely understand if players do not want to commit for that reason. As I said before, this is to help me gauge combat at high-level play. A roleplaying heavy campaign is not in the cards here.

At the moment, applicants do not have to worry about backgrounds. I fully expect chosen players will want to modify their character builds and backgrounds to fit together in some fashion. There's no reason to make you commit to a concept that will change in a week before the game even begins.

As for the "Don't be a jerk" rule, I'm cannot possibly list every way to violate that rule.

You can feel safe to assume that calling someone an idiot because they don't play the game the way you wish would be an example of being a jerk. Telling other players how they should play based on your own class ('I'm a paladin/cleric/inquisitor and you must do you what I say or die") would also be jerkish. Stealing from the party, attacking other party members or declaring your character is racist against other PCs also are major parts of jerkdom.

The rule isn't meant to give me a cudgel to police players' behavior; it's meant to make sure that all players have fun playing the game. I can repeat the message from Paizo which is under the window I'm typing in: "The most important rule: Don't be a jerk. We want our messageboards to be a fun and friendly place."


Inquisitor:
This is the character I'd would like to play the most. I've had fun with lower level ones before, and would really like a chance to explore a much higher level build.

I'm not sure if I would pick an archetype or not. Play style would be covering the role of ranged attack, with solid melee ability when needed. His spells would allow him to function as a competent buffer, as well as tracker and sneak.

Dervish Dancer:
I have never played a Bard before, and this archetype seems like it could be a lot of fun. Play style for this character would probably be something that grew organically out playing him, as I have not experience with a Bard.

As for my personal play ability, I can post several times a day, via either my laptop or my smartphone. I too am on the east coast, so I can work with your hours.

Also, I would be in this for the long haul, past level 20, or into another game, with the character from this game, or something brand new.


Hey, everyone. I forgot to answer one question. Material from any official Paizo book or supplement is fine for the game. I don't own them all, so I'll be using the Pathfinder SRD to fill in for the books I do not have.


My race for the sorcerer might be human, but I am trying to avoid going human just to try a different race. That extra skill point, not even the feat is what is so tempting to me if I go sorcerer.


Play what you like. I do understand the allure of human, especially when it comes to classes with low skill points.

Oh, that's another thing I forgot. Favored class bonuses are fine for the game, including the racial variants of them in the various books. Also, max hit points for all players to help make up for the 15 point buy.


If I use planar binding or gate with the sorcerer how likely are the outsiders to try to subvert my instructions if I am not a jerk to them, such as openly antagonizing them?


The text of the spell will be the primary guide in how such summonings work. The caster's attitude toward an outsider can influence their opinion of the caster, but that won't be the primary guide.

So long as the terms of the spell are followed (offerings made, limits of power observed) then an outsider will complete the task and leave, according to the rules of the spell. The death of a mortal doesn't advance the agenda of most outsiders. Corrupting or turning that mortal to their side usually does.

For the games I run, most outsiders don't jump at the chance to kill the summoner or subvert their wishes unless their goals are exactly opposite (a faithful cleric calling a servant of an opposing deity) or the caster is directly working against their own plans (summoning Bob the outsider to ruin Bob the outsider's plot).

Outsiders usually want mortals dependent on them so they can have a tool in the material plane. If you always call a different outsider, you won't have much of a problem. If you keep calling Bob the Balor to rescue kittens stuck in trees just to humiliate him, then you could have a problem later on.

TL:DR - I won't mess over a player who follows the rules of a spell just for kicks, even if they make fun of the summoned creature. If they make a habit out of it, the summoned creature might pay them a visit when they come to their plane.


Im still game for the high level test play. Although I will be hoping for the long haul. Im also in the EST and can post at least a couple of times a day even on the weekends.

Sovereign Court

I forgot to add that I am able to post a couple times a day during the week and can keep up on the weekends as well. I know the trouble of working a job with overtime and I usually post near the times you stated as well. If you need to take a look at my writing or play style feel free to look at my posts in any of my pbp I am currently in. Thanks for you consideration of my concepts!

Also I would like to vouch for Tiny Coffee Golem and Mathpro, both a great players to have in your game! Good luck guys!


Thanks roid good to see we still have some of the same interests in games lol.

To clerify a little more on my characters:

Sorcerer/Dragon Deciple-probably going to go elf on this one. No archetypes. I'm undecided on how many levels of each class I want to take.

Fighter/Stallwort defender-Going to probably end up going dwarf with him and I'm undecided on archetype...there are so many good ones.

Cleric/Holy Vindicator-female assimer for this one. She has had a troubled past and started blood letting to deal with the pain but soon found that it could help others. No archetype for this build either.


It seems my post got deleted. Short version is I am on EST and can post a lot during the day with no problem. I have an ipad and a dull job. Also I am very interested in sticking it out for the long haul. I love high level play and have so few opportunities to do so. If we go 20+ all the better. I am a long time player who knows his stuff. ;-)

Dark Archive

I guess I should mention that I am on CST and can post at least once a day but probably more during the weekdays. The weekends are a maybe but I will try. My job does take up a little more time than average, but no worries. I too would also relish the chance to rip things up at high levels and depending on how this goes I would love to make it a long term thing.


Tiny Coffee Golem and Stiehl are both in games I'm in and are good players. I get along with both of them quite well.


I would love to try out high level play, here are my ideas for some characters.

Sorcerer

A half orc cross bloded draconic sorcerer, who has fully embraced both aspects of his strange blood line powers. This character would foucus on raw damage through the use of fireballs, and other fire spells, ( fire whip etc) But can, and will help out with other magics.

Fighter

A dwarven Fighter using the two weapon warrior archetype, to use a large steel shield in the main hand and a kukri in the off, This character will be designed to hold the front line, all the live long day. While also bull-rushing enimies around the battlefield if need be.

cleric

Cleric of densa,

Dwarf Cleric Will focus on buffing allies and debuffing enemies and seeing to healing if need be for party

I am on CST, but posting will not be an issue.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

I'm also on EST and posting a couple of times a day is not going to be an issue.


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

This sounds rather interesting. It would be nice to get to experience some higher level gameplay in Pathfinder so here are my concepts...

Elf Magus (Bladebound Kensai):
This build will compliment the Elf's nimble moves and knack for magic to deal rather massive amounts of damage while maintaining some sense of veratility.

Depending on situation I could see him going toe to toe with a monster or using something more along the lines of spring attack to make up for his somewhat squishy nature.

Dwarf Inquisitor (Witch Hunter):
This build forms itself around the Dwarf's innate magic resistance and how he distrusts magic users to the extent of even hunting them down.

I see this guy shrugging spell after spell off as he moves up to get toe to toe with his hated enemy. Once there, he makes it rather difficult for them to get away.

Gnome Summoner (Synthesis):
A gnome with a Napoleon Complex, how could that not be fun? Feeling rather under appreciated for his lack of stature, this gnome makes up for it by combining his mental strengths with the physical prowess of his rather huge and massively strong eidolon.

I see this guy getting up close and personal with anyone that would look down on him.

Thanks for the chance to play and getting me to think up some character concepts I would rather enjoy getting the chance to play at such a high level.


Similarly, I will be unlikely to have any trouble posting regularly.

Grand Lodge

Thanks to my handy smart phone I can post all day, and even though i'm a west coaster I wake up at 5:30 in the AM for work, so it's usually not a problem


I'm throwing my hat in because I'm running one PbP here that could go to high levels. The other one will stop at 15th or less. I'd like a little experience with it, TBH, because the goblins are amazingly competent in fights, if ridiculously foolish otherwise. I post all day in the USA.

Elf Arcane Trickster

Spoiler:
/Evoker. With the crappy levels behind him, he could fill the role of party rogue, as well as a backup caster and glass cannon. Think of him as the rogue with something extra. Rog 3/ Wiz 5/ ArT 10. Crazy good int and dex. I suspect he would carry his weight at this level.

I have no other concepts in mind at this time, but I'll think about it.


This sounds pretty fun. I'd be interested in:

Oni-Spawn Tiefling Zen Archer

Spoiler:
Pure Zen Archer monk. Massive ranged damage and decent at staying alive. Let the meat shield get in their face, and then blow their face off. Not a lot of skills.

Halfling Mystic Theurge (spontaneous)

Spoiler:
It's not the quality of the spells, it's the quantity. :)
Oracle 4, Sorcerer 4, Mystic Theurge 10
It's all about battlefield control, buffing, summoning, and wands for utilities. Can pretty much use almost any spell completion or spell trigger item in existance without UMD checks. Major face skills.

Aasimar Synthesist Summoner

Spoiler:
Full-on melee destruction, either via pounce if quadraped or hard hitting reach attacks. Utility and battlefield control casting. Face and other skills.

I post several times a day generally.


Very interested in trying out high level play as well.

Concept 1: halfling barbarian 3/knife fighter 15. A highly mobile knife fighter who dashes about the field of battle to find that one perfect thrust of his dagger.

Concept 2: human bard/shadow dancer. An arcane duelist and dancer of shadows from the Mwangi Expanse

Concept 3: a gnomish storm born sorcerer who chases storms for the thrill to offset the bleaching.


I have a Dwarven Monk(Monk of the Sacred Mountain) that I'd like to throw in. Built to stand in one place and avoid everything! (Unless moving is necessary, of course.) :)

I acutally have one built in my profile(Darnak Deepstone). He was created a couple of years back(obviously it was your standard monk at the time) for a pbp that died before it started. So he would be my first choice.

The really only other option I have is a Dwarven Fighter(Armor Master).

Although, the Dwarven Fighter(Tower Shield Specialist) is intriguing as well.

All pretty much built with defense in mind, while offense is complementary.

I can post daily. My posting is pretty much equivalent to yours, though. I can really only post at night. Usually after 6:00 pm on weekdays CST.

1 to 50 of 59 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Seeking 4 to 6 players for Root of Evil (18th level) All Messageboards

Want to post a reply? Sign in.