Aoth Anskuld's page

Organized Play Member. 72 posts (1,615 including aliases). No reviews. 1 list. No wishlists. 3 Organized Play characters. 12 aliases.


Full Name

Aoth Anskuld

About Aoth Anskuld

CR 4 Male Human Monk (Qinggong Monk) 5
LG Medium Humanoid (Human)
Init +3; Senses Perception +10
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DEFENSE
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AC 18, touch 17, flat-footed 15. . (+1 armor, +2 Dex, +1 dodge)
hp 40 (5d8+10)
Fort +7, Ref +7, Will +7
Defensive Abilities Evasion; Immune disease
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OFFENSE
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Spd 40 ft.
Melee Masterwork Temple Sword +9 (1d8+5/19-20/x2) and
. . Nunchaku +8 (1d6+5/20/x2) and
. . Unarmed Strike +8 (1d10+5/20/x2)
Ranged Crossbow, Light +5 (1d8/19-20/x2) and
. . Masterwork Cold Iron Shuriken +6 (1d2+5/20/x2)
Special Attacks Flurry of Blows +3/+3, Ki Strike, Magic
Spell-Like Abilities Barkskin (self only, 1 Ki)
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STATISTICS
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Str 20, Dex 14, Con 13, Int 8, Wis 14, Cha 7
Base Atk +3; CMB +10; CMD 25
Feats Belier's Bite, Crane Style, Deflect Arrows, Dodge, Improved Unarmed Strike, Monk Weapon Proficiencies, Power Attack -1/+2, Stunning Fist (6/day) (DC 14), Toughness +5
Traits Resilient, Westcrown Firebrand
Skills Acrobatics +10, Climb +10, Perception +10, Sense Motive +6, Sleight of Hand +3, Stealth +10, Swim +9
Languages Common
SQ AC Bonus +4, Deny Death, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Fast Movement (+10'), Ioun Torch, Ki Defense (Su), Ki Pool (Su), Maneuver Training (Ex), Purity of Body (Ex), Smoked Goggles, Stunning Fist (Stun, Fatigue) (Ex), Unarmed Strike (1d10), Vow of Peace (+1 Ki), Vow of Truth (+1 Ki)
Combat Gear Bolts, Crossbow (50), Crossbow, Light, Masterwork Cold Iron Shuriken (50), Masterwork Temple Sword, Nunchaku; Other Gear Backpack, Masterwork (empty), Bell, Blanket, Blanket, Bracers of Armor, +1, Butterfly Net, Caltrops (5), Candle (5), Chain (10 ft.), Chalk, 1 piece (5), Charcoal Stick, Cloak of Resistance, +1, Courtier quality monk's outfit, Crowbar, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Earplugs, Fishhook (5), Flint and steel, Grappling bolt, Grappling bolt, Grappling bolt, Grappling bolt, Grappling bolt, Grappling hook, Hammock, Hammock, Ioun Torch, Iron Spike (6), Lock (Average), Magnet, Manacles, masterwork, Marbles, Marbles, Measuring Cord (10 ft.) (2), Mirror, small steel, Piton (10), Potion of Cure Moderate Wounds, Robe, Monk's, Rope, silk (50 ft.) (2), Sewing needle, Shaving Kit, Smoked Goggles, Soap (per lb), Soap, Bar (50 uses), Spade or shovel, Stove Can, String (50') (5), Twine (50') (5), Wandermeal (per serving) (20), Waterskin, Wax key blank (2), Weapon Blanch, Silver (10), Whetstone (2), Whistle, Signal, Wrist sheath (empty), Wrist sheath (empty), Wrist sheath, spring loaded (1 @ 2 lbs), Wrist sheath, spring loaded (empty)
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SPECIAL ABILITIES
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Crane Style Take -2 penalty when fighting defensively
Deflect Arrows Deflect an incoming arrow once per round.
Deny Death Costs 0 ki points to activate.

As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose 1 hit point. If you succeed at the check, you can spend 1 k
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +3/+3 (Ex) Make Flurry of Blows attack as a full action.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ioun Torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Maneuver Training (Ex) CMB = other BABs + Monk level
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Smoked Goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Stunning Fist (6/day) (DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d10) The Monk does lethal damage with his unarmed strikes.
Vow of Peace (+1 Ki) The monk must strive to attain peace and may only use violence as a last resort. He can never strike the first blow in combat. If attacked, he must use the fight defensively action or the total defense action for the first 2 rounds. He must always gi
Vow of Truth (+1 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.

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