The Fountain of Bethesda (Inactive)

Game Master TheBobJones

Dice Rolls | Portraits | Plans & Politics | Rivenrake Island | Tactical


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Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Here's my take on Benaiah's Buffs (sounds like a tv show):

Bull Strength: The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.

Inspire Courage:An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1

Heroism:The target gains a +2 morale bonus on attack rolls, saves, and skill checks.

Not really relavant to the stacking discussion
Longarm: Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet

Phantom Blood: If the loss of hit points at the end of a temporary effect that modifies your Constitution (such as a barbarian's rage or a bloodrager's bloodrage) would cause you to become unconscious or kill you, you gain temporary hit points equal to your caster level (maximum 10).

+4 Bonus to Strength (+4 Enhancement)
+4 Bonus to Attack (+2 Competence, +2 Morale)
+2 Bonus to Weapon Damage (+2 Competence)
+2 Bonus to Saves (+2 Morale, supercedes the +2 vs Charm / Fear)from Inspire Courage)
+2 Bonus to Skill Checks (+2 Competence)
+5' Reach
+X HP if he would go unconscious from losing rage (not sure what his caster level is)


Portraits | Tactical | Hollow Mountain

Awesome sauce. Thanks so much for that. Back to my literally stack of papers at work.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

Wow, Malgrim. Amazing job putting all that together. Well done, sir.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

*slow claps with mouth slightly agape*

Well done sir. Well. Done.

And Thank you.

:D


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Heh, not a big deal :)

(It should be noted that the +4 strength will confer a +2 bonus to attacks, a +2 damage on the bite, and +1 damage on the claw, but I wasn't sure how you were throwing that in)

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Thanks! Yea, I've got a 'table' in my profile that helps with all of the bonuses and negatives. I just add it up for each buff I've got

-Posted with Wayfinder


Portraits | Tactical | Hollow Mountain

Wow what an interesting rule question. Here are some quotes from the SRD.

Total Concealment

If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).

You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.

Line of effect
A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It's like line of sight for ranged weapons, except that it's not blocked by fog, darkness, and other factors that limit normal sight. A line of effect starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that would block it. A line-shaped spell affects all creatures in squares through which the line passes.

So rule wise, and RL wise, you should be able to pull a bowstring back and fire an arrow down the hallway without being able to see.

But in this case, Malgrim wants to target a specific square, one he cannot see. I liken it to being blindfolded and having to throw a baseball a certain distance and direction. That seems harder then say aiming for a specific square because you have to compensate for both distance & direction.

So I would say 75% miss chance, on a miss roll a d4 and it will be 5-feet 1-right, 2-left, 3-infront, 4-behind all relative to Malgrim and the square he is aiming for.

Thoughts?


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Total darkness is 50% miss chance. Blinded is like total darkness and is also a condition (that comes with dex mods, if I'm not mistaken). You could rule that the others can tell him where to point his bow... and I would just say 50%. Up to you of course!


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

I decided given the high chance it wouldn't work, the relatively slim chance it would do what I wanted, and the worst case scenario that it blocked Benaiah, it wasn't worth the effort. Also:

Horrible, evil thought. GM Stay out. You don't need help with ideas:

So, I'm pretty positive the rat is a wildshaped druid. I was considering what the worst case would be if it was left alone and I attempted to keep the assassin from escaping by tumbling past him; I've considered it the most dangerous target since combat began, but I really hoped to capture an assassin for questioning. The druid casting some cure spells would certainly be annoying in the 6+ rounds it probably has to hang out while we're all blinded.

Then it dawned on me: a druid, probably level 6+, probably with spontaneous Summon Nature's ally, could summon a Dire Bat right around where the Bookkeeper was. That would be... unfortunate, even if it still had to roll miss chance.


Portraits | Tactical | Hollow Mountain
Arimar wrote:
Total darkness is 50% miss chance. Blinded is like total darkness and is also a condition (that comes with dex mods, if I'm not mistaken). You could rule that the others can tell him where to point his bow... and I would just say 50%. Up to you of course!

Blinded does not give you a penalty to attack.

Blinded wrote:
–4 penalty on most Strength- and Dexterity-based skill checks

Malgrim I adjusted your attack by 4.


Portraits | Tactical | Hollow Mountain

Thanks for pointing that out. You are correct that Precision Damage is negated by Concealment. First time with a Precision based-damage dealer, and I was too excited about you all being denied your Dex Bonus. To peel back a bit, the characters in this encounter were designed to complement each other and the I though the spell the rat used here would have worked. Missed the Concealment part. Benaiah's corrected damage is 6.

The d8s would have been (are) correct <insert evil laugh> if I could have applied Precision Damage


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).
TheBobJones_GM wrote:
The d8s would have been (are) correct <insert evil laugh> if I could have applied Precision Damage

Stalker Vigilante? (wild guess)


Portraits | Tactical | Hollow Mountain
Malgrim Stoneseer wrote:
TheBobJones_GM wrote:
The d8s would have been (are) correct <insert evil laugh> if I could have applied Precision Damage
Stalker Vigilante? (wild guess)

Trump voice "WRONG"!

Sorry that was mean. Good guess.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Hey all, just to let you know that I'm still reading along and still enjoying doing so. Unconsciousness tends to put a crimp on the PbP and I feel you've had enough of Arimar's weird change-over stuff already that a dream sequence would be a little too tired and disruptive.

Just wanted to post so that you knew where I was. :-)


Portraits | Tactical | Hollow Mountain

We know where you are. Fixing red links. :)


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Down to 15...


Portraits | Tactical | Hollow Mountain

Just a quick note about your environs, you are all currently Blind and Deaf and moving through Difficult Terrain.

From a GM perspective, this couldn't be going any better.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

For just a quick note about our environs, Malgrim wants to be back on that boat right now.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Counterpoint:

I am completely useless in the ash storm. Most of us are because we can't see anything, and we have no idea what is going on.

Now, the enemy caster, whom Malgrim has rightly ID'd as the most dangerous threat, is also hamstrung, since he can't cast anything with verbal components in an area of silence.

In my opinion, we are all on the the same plane of suck now. Gwen didn't give us any advantages, but she did take presumably take away their one advantage in all of this.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Also, there is a big mechanical difference between silence and being deaf.

Deaf means you have a 20% spell failure chance. Silence means anything with a verbal component simply cannot be cast.

The brilliance of casting it on herself is that the rat doesn't get a will save to negate the effects, as long as she is close enough to it. If the rat is in the area, it can't cast spells with a verbal component.

Just wanted to point that out so Lockwood doesn't feel like he is hurting our cause. I think it was a good move. Now we are all useless and can fumble around in the dark until the ash storm disappates


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Yeah, I agree. It was a tactically difficult move, but it *probably* hurts him more than it hurts us. Luckily unless he's an 8th level druid he can't get blindsense from Wild Shaping, and the ash storm hopefully would screw up scent.

I do have a feeling it'll be a bit rough to play out 4+ more rounds of "fumble and flail" in PbP, though ;)


Portraits | Tactical | Hollow Mountain

Very true. I did use deaf in place of silence. Mechanically I understand the difference just felt cooler to say deaf and blind.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

How about "We're in Barney?"

Also, I would expect I would know if I hit the rat or not, however, in absence of some confirmation, I'm going to assume that an intelligent foe isn't going to just hang around where I can hit it.


Portraits | Tactical | Hollow Mountain

I am interested in why you think you would know if you hit the rat or not. You are currently blinded and cannot see, and you cannot hear due to the silent spell


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).
TheBobJones_GM wrote:
I am interested in why you think you would know if you hit the rat or not. You are currently blinded and cannot see, and you cannot hear due to the silent spell

Re-reading the post I realized that I didn't explicitly state I was using the elemental blade power (melee attack); an issue with trying to be flavorful with versatile abilities, and trying to rush. Generally speaking if Malgrim is making an attack in melee, that's the weapon mode I was intending to use.

Anyway, with a melee attack I would expect to have some sort knowledge if the attack hit resistance was my thought. It doesn't really make much difference, as after two attacks that failed to have a noticeable effect, I was going to try and find a more productive use of my time than blindly inflicting more property damage ;)

Good call on trying to clarify :)


Portraits | Tactical | Hollow Mountain

Oh I get it. Malgrim's blade does not find the rat.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:
Benaiah the Heretic wrote:

Also, there is a big mechanical difference between silence and being deaf.

Deaf means you have a 20% spell failure chance. Silence means anything with a verbal component simply cannot be cast.

The brilliance of casting it on herself is that the rat doesn't get a will save to negate the effects, as long as she is close enough to it. If the rat is in the area, it can't cast spells with a verbal component.

Just wanted to point that out so Lockwood doesn't feel like he is hurting our cause. I think it was a good move. Now we are all useless and can fumble around in the dark until the ash storm disappates

Preach it, Benaiah! Please make me seem smarter than I am :)


Portraits | Tactical | Hollow Mountain

Honestly I wasn't critiquing your Gwen's character's action. I am so used to you all kicking my butt so quickly that I am just glad that I got these two into the 5th round.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

On the plus side, the alarm spells should still tell us if someone tries to leave... well, Gwen, anyway. Also, Arimar remains unimpeded by blindness, deafness or difficult terrain!


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).
Arimar wrote:
On the plus side, the alarm spells should still tell us if someone tries to leave... well, Gwen, anyway. Also, Arimar remains unimpeded by blindness, deafness or difficult terrain!

Unconscious is arguably the second worst status condition ;)


Portraits | Tactical | Hollow Mountain

Can someone mark the alarm spell on the map please?

Nice reminder Arimar.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Ok, I need a clarification.

The ash storm spell does not specifically say anything about giving targets the blinded condition.

I know this is splitting hairs, but based on my last post, the blinded condition has some obvious bad side effects. If mechanically the spell doesn't actually blind us, are we subject to the blinded condition's effects?

I'm fine either way you rule, just want to make sure that we are all on the same page. Much like the deaf/silenced, I'm not entirely sure that just because it is dark we are considered blind...

Of course, I only ask after I fail something miserably... heh... /ducks


Portraits | Tactical | Hollow Mountain
Ash storm wrote:
blocks all sight
Blinded wrote:
The creature cannot see.

All the threads I've read say that Ash Storm assumed the rules for blindness. If you have come across anything different I'd certainly reconsider.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:
TheBobJones_GM wrote:
Honestly I wasn't critiquing your Gwen's character's action. I am so used to you all kicking my butt so quickly that I am just glad that I got these two into the 5th round.

No worries, dude. I was just joking around, since Benaiah/Steve did a better job of explaining my action than I did.

I mean, I'm pretty sure I didn't hurt our chances that badly :)

Arimar wrote:
Also, Arimar remains unimpeded by blindness, deafness or difficult terrain!

Haha! I loved this line :P


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:
TheBobJones_GM wrote:

Can someone mark the alarm spell on the map please?

Nice reminder Arimar.

I'm not near a computer currently, so I won't be able to mark the locations right now (for the same reason I can never move my own tokens :0 ). It would probably have to be tomorrow. Sorry!


Portraits | Tactical | Hollow Mountain
Benaiah the Heretic wrote:
2 potions of invigorate

Here is the weird thing, how long does your Fatigue last?

Barbarian class feature; rage wrote:
fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage.

How long does Invigorate lasst?

Invigorate wrote:
10 minutes/level

What happens after Invigorate ends?

Invigorate wrote:
the subject takes 1d6 points of nonlethal damage, along with the return of the original condition(s)

So for a time, you stave off the effects of Fatigue.

Fatigue wrote:
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted.

So for a temporary abate of 2 for dex and strength, you then lose 1d6 hp and go back to Fatigue. Seems good in the short term.

And I would agree, no rage cycling with this.

[/brainfart]


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Interestingly enough, a potion of lesser restoration does, among other things, "eliminate any fatigue". It's more expensive, but it is on the alchemist spell list (4th), and 150gp isn't that expensive for a one-off in circumstances like these.

So, rage cycle with a lesser resto, but (most often) invigorate to temporarily alleviate your stress.

Or, see if John is willing to allow cracked green prisms and their resonant powers. ;-)


Portraits | Tactical | Hollow Mountain
Arimar wrote:

Interestingly enough, a potion of lesser restoration does, among other things, "eliminate any fatigue". It's more expensive, but it is on the alchemist spell list (4th), and 150gp isn't that expensive for a one-off in circumstances like these.

So, rage cycle with a lesser resto, but (most often) invigorate to temporarily alleviate your stress.

Or, see if John is willing to allow cracked green prisms and their resonant powers. ;-)

Rage cycling with a 4th level spell - for sure.

And you bet for the ioun stones. You are ex-pathfinders ;)


Portraits | Tactical | Hollow Mountain

So I am at a crossroads. My intent is always for you all to have fun, but currently one party member down, and the others are pretty much unable to do a whole lot. As Malgrim pointed out, not the best for PbP. And as Benaiah pointed out, this will last a few rounds.

But <redacted> so it is important to continue in rounds as we are.

Please continue to bear with me and continue playing your characters as intelligently as you always have.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

No worries :) I was mostly pointing that out, as we're likely going to be stumbling blind for 4+ rounds, we could have queue'd actions. Like, I'm probably going to keep moving in the direction of where I last knew the Book Keeper was and start making walls until I stumble into the rat or the Book Keeper. Gwen seems like she's just going to wander around looking for the Rat. Benaiah is going to try to go after the assassin, and probably fall a few times doing so. Arimar is going to do his impression of the floor. We could possibly set up our upcoming turns and conditionals of what would bring us out of them (stumbling into the rat, Assassin, or Bookkeeper probably.)

Anyway, I was just trying to brainstorm how to handle a situation like this myself as well ;)


Portraits | Tactical | Hollow Mountain

That is a good point about the bookkkeeper. We should put him on the map. As far as his actions go, he is just going to cower in the corner. I put him on the map where I surmised you said he was. Feel free to adjust, but he is invisible for 3 minutes or 30 rounds.

And if someone can point out where the Alarm spell is please and thank you.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

I believe there were two alarms, one on each entrance (2 x windows and 2 x doors for our 2 rooms). Marked on the map.

Main aim was to not be spuriously set off, but also to give us the most advance notice possible. Hard to get an exact size without grid markers, but I think I got it mostly right...


Sorry for the terse post. In between Holiday craziness and didn't want to hold up the game more for "I double move"


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Whoops, looks like I wouldn't have been holding anything up after all ;)

Well, I've braved holiday post office lines, shopping, and airport traffic; now I've got a day to recover a bit before I fly out myself (out of town Monday-Friday.) I'll have a laptop, but unsure how much I'll be able to post.


Portraits | Tactical | Hollow Mountain

Sorry about the delay everyone, this is the first time I opened my laptop all weekend. Crazy with Christmas.

I'd really love to polish this off before Christmas if we could.

Apologies for the slow posting.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

@ Arimar: Next round I was thinking of casting a cure light wounds on Arimar, to try and get him back in the fight. Would you rather I hold off, because of the risk it might put Arimar in being at a low HP level while we try to buff him up?


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Arimar's reply: "..."

Do whatever you feel is appropriate. Don't feel I need to get back into the fight - got plenty of stuff to keep me occupied elsewhere.

Wiki.

Anyway... if you want Arimiar in the fight, he can spontaneously lay on hands to himself as a swift action for a bit of extra healing.


Portraits | Tactical | Hollow Mountain
Arimar wrote:

Don't feel I need to get back into the fight - got plenty of stuff to keep me occupied elsewhere.

Wiki.

Sad panda.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Sad Panda? I'm still reading along, John. Still waiting to act... or post ooc advice. ;-)


Portraits | Tactical | Hollow Mountain

Good and valid points. Let me digress. So right before the knife throw what was occurring? Everyone is blinded and can't hear. During that, the hooded man retreated and was behind the corner. So prior to the hooded man's turn, Benaiah has no idea where he is. Once the ash stops, and everyone regains their sight, Benaiah is looking around but doesn't see him as he is still behind the corner.

So on his turn, the hooded man uses Bluff to distract Benaiah, who still hasn't seen him, then the hooded man five foot steps and throws the knife while Benaiah is distracted.

That accounts for Arimar's action economy and Benaiah's can't hide in plain sight.

And no to Snipe, DC is way too high.

So Benaiah is correct, no longer Stealthed.

And your help has been much appreciated Arimar.

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