Drow Battle Wizard

Malgrim Stoneseer's page

280 posts. Alias of Wolfspirit.


Race

| HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0

Classes/Levels

| Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Gender

Male TN Hobgoblin Kineticist 5

About Malgrim Stoneseer

Malgrim
Hobgoblin geokineticist 5 (Warrior 1)
N Medium humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 68 (5d8+30)
Fort +9, Ref +8, Will +1
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Offense
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Speed 30 ft., climb (earth and stone) 30 ft.
Special Attacks kinetic blast, metakinesis (empower)
Kineticist Wild Talents Known
. . Defense—flesh of stone
. . Infusions—entangling infusion (DC 17), extended range, kinetic blade
. . Blasts—earth blast (3d6+8)
. . Utility—basic geokinesis, earth climb, kinetic cover

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Statistics
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Str 8, Dex 18, Con 21, Int 14, Wis 11, Cha 7
Base Atk +3; CMB +2; CMD 16
Feats Precise Shot, Point-Blank Shot, Weapon Finesse
Traits reactionary, vagabond child (urban)
Skills Acrobatics +11, Climb +10, Craft (stonemasonry) +9, Disable Device +14, Knowledge (dungeoneering) +8, Perception +8, Stealth +15, Use Magic Device +5; Racial Modifiers +4 Stealth
Languages Common, Goblin, Infernal, Orc
SQ burn (1 point/round, max 8), elemental overflow +1, gather power, infusion specialization 1
Combat Gear wand of cure light wounds; Other Gear mwk chain shirt, belt of mighty constitution +2, masterwork artisan's tools, masterwork thieves' tools, 50' knotted silk rope. 835 gp
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Special Abilities
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Burn 1/round (5 nonlethal/burn, 8/day) Burn HP to gain greater effects on your wild talents.
Climb (30 feet, earth and stone) You have a climb speed, but only on limited surfaces.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earth Blast (Sp) Level 2; Burn 0
Earth Climb (Su) Gain a climb speed on earth and stone
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn (+1 Atk, +2 Dmg)
Entangling Infusion (DC 17) Your blast can entangle a foe.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Kinetic Blade Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Metakinesis (1 burn: Empower) (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.